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Giulio Cesare

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Revision as of 18:26, 15 October 2017
added performance section
Revision as of 21:51, 15 October 2017
added signals section
Line 89:Line 89:
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +The ''Giulio Cesare'', as a premium battleship, should focus on survival as its primary signal loadout. Credit and experience signals may also be taken, but as the ''Giulio Cesare'' is a mid-tier ship she does not see as much experience and credit gains compared to her higher tiered counterparts. For boosting survivability, November Foxtrot ({{November Foxtrot|Size=18px}}), India Delta ({{India Delta|Size=18px}}), and India Yankee ({{India Yankee|Size=18px}}) are all important signals to take. November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) may also help survivability by increasing the damage per second of the anti-aircraft guns, while mounting Sierra Mike ({{Sierra Mike|Size=18px}}) will aid in maneuverability. The economic and special flags may also be used on the ''Giulio Cesare'', however if low on these signal flags they are best saved for higher tiered premium ships as they provide more gains in experience and credits.
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 2
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
 | India X-Ray =  | India X-Ray =
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
 | Victor Lima =  | Victor Lima =
?| Hotel Yankee = +| Hotel Yankee = 1
  
?| November Foxtrot = +| November Foxtrot = 3
?| Sierra Mike = +| Sierra Mike = 2
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 1
?| India Yankee = +| India Yankee = 3
?| Juliet Charlie = +| Juliet Charlie = 1
  
?| Zulu = +| Zulu = 2
?| India Bravo Terrathree = +| India Bravo Terrathree = 1
 | Equal Speed Charlie London =  | Equal Speed Charlie London =
?| Zulu Hotel = +| Zulu Hotel = 2
?| Papa Papa = +| Papa Papa = 1
  
 | Wyvern =  | Wyvern =
?| Red Dragon = +| Red Dragon = 1
?| Dragon Flag = +| Dragon Flag = 1
?| Ouroboros = +| Ouroboros = 1
?| Hydra = +| Hydra = 1
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>

Revision as of 21:51, 15 October 2017

N/A | N/A | Tier
Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Giulio Cesare is a tier V Italian Battleship. She features ten 320mm guns with decent dispersion and good sigma, giving her tight shell groupings. She also features a relatively high speed, only slower than Kongou, as well as decent AA and armor protection. Play wise, Giulio Cesare straddles the battleship and cruiser roles, being much faster than most of the BB's at tier, but far more durable than the notoriously easy-to-kill tier V cruisers, allowing her to utilize her speed to take on the cruiser role that the slower tier V battleships are unable to do. For anybody looking for a battlecruiser-like playstyle, Giulio Cesare is a fun ship.

Pros:

  • The armor belt covers most of the hull and extends across the stern of the ship, offering extra protection.
  • The ship's citadel is small and well armored, making it difficult to reliably hit.
  • Second fastest Tier V battleship at 27 knots.
  • Lowest detection range of the Tier V battleships at 13.3km.
  • Quick turret traverse time for a battleship.

Cons:

  • Lower amount of hit points than most Tier V battleships.
  • Low torpedo damage reduction for her tier.
  • Armor piercing shells may struggle to damage distant or angled targets.
  • The rear turrets require the ship to expose a large portion of her side to fire.

Research

As a premium ship, ' doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:


Upgrade Slot 2 allows players to mount AA Guns Modification 2, which extends the firing range of anti-aircraft mounts to defend against attacking planes. Players may also choose to mount Secondary Battery Modification 2 to increase the firing range and accuracy of the secondary battery. Although this option is viable for players who enjoy brawling or wish to defend against a destroyer at close range, enemy aircraft will prove to be a more common threat.

Consumables

' can equip the following consumables:


Damage Control Party II or Repair Party II is recommended for players who find the ship easily set afire.

Camouflage

As a premium ship, ' comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

The Giulio Cesare, as a premium battleship, should focus on survival as its primary signal loadout. Credit and experience signals may also be taken, but as the Giulio Cesare is a mid-tier ship she does not see as much experience and credit gains compared to her higher tiered counterparts. For boosting survivability, November Foxtrot (-5% reload time on all consumables.), India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), and India Yankee (-20% to fire duration.) are all important signals to take. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) may also help survivability by increasing the damage per second of the anti-aircraft guns, while mounting Sierra Mike (+5% to the ship's maximum speed.) will aid in maneuverability. The economic and special flags may also be used on the Giulio Cesare, however if low on these signal flags they are best saved for higher tiered premium ships as they provide more gains in experience and credits.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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