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Giulio Cesare

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Revision as of 22:51, 20 October 2017
added video
Revision as of 05:01, 21 October 2017
Added LWM's forum review, and Vulgarr and Zoup's YT reviews.
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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
 +''{{#var:ship_name}}'' was first released for sale worldwide on 20 October 2017.
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
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 Captains who enjoy a battlecruiser play style will enjoy the mix of speed and firepower that ''Giulio Cesare'' brings to the battle. Captains who enjoy a battlecruiser play style will enjoy the mix of speed and firepower that ''Giulio Cesare'' brings to the battle.
?{{VideoYT|Xj1zRWy14AI}}+ 
 +'''[https://forum.worldofwarships.com/topic/140417-premium-ship-review-giulio-cesare// LittleWhiteMouse's Premium Ship Review: Giulio Cesare] from the NA forums'''
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 +{{VideoYT|Xj1zRWy14AI|320}}
 +{{VideoYT|Zy9r_4OCXbI|320}}
 +{{VideoYT|pnBVTjIBkyk|320}}
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->

Revision as of 05:01, 21 October 2017

N/A | N/A | Tier
Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

' was first released for sale worldwide on 20 October 2017.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Expanding the Regia Marina’s presence in World of Warships is Tier V battleship Giulio Cesare. Fans of Japanese Tier V battleship Kongo will find a lot to like about this sleek Italian capital ship.

Cesare features ten 320mm guns with decent dispersion and an above average sigma value for her tier, leading to a main battery that produces tight shell groupings. She also boasts a relatively high speed — only slightly slower than Kongo — as well as decent AA and armor protection. Subsequently, Cesare straddles the line between battleship and cruiser: faster than most of the BB's at tier, but far more durable than the notoriously easy-to-kill Tier V cruisers. This allows her to utilize her speed to take on the battlecruiser role that the slower Tier V battleships are unable to fill. She has some notable deficiencies: her torpedo protection is weaker than most of her counterparts, her rudder shift time is on the slow side for the tier, and her health pool is relatively small (only Oktyabrskaya Revolutsiya is worse). Still, she is a well-rounded ship overall and is comfortable to play for veterans of other mid-tier battleships.

Captains who enjoy a battlecruiser play style will enjoy the mix of speed and firepower that Giulio Cesare brings to the battle.

LittleWhiteMouse's Premium Ship Review: Giulio Cesare from the NA forums


Pros:

  • Armor belt covers most of the hull and extends across the stern of the ship, offering extra protection.
  • Her citadel is small and well armored, making it difficult to reliably hit.
  • Second fastest Tier V battleship at 27 knots.
  • Lowest detection range of the Tier V battleships at 13.3km.
  • Quick turret traverse time for a battleship.

Cons:

  • Lower amount of hit points than most Tier V battleships; only 2,000 hit points more than Oktyabrskaya Revolutsiya, and nearly 10,000 hit points less than Kongo
  • Low torpedo damage reduction for her tier.
  • Armor piercing shells may struggle to damage distant or angled targets.
  • The rear turrets require the ship to expose a large portion of her side to fire.

Research

As a premium ship, ' doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:


Upgrade Slot 2 allows players to mount AA Guns Modification 2, which extends the firing range of anti-aircraft mounts to defend against attacking planes. Players may also choose to mount Secondary Battery Modification 2 to increase the firing range and accuracy of the secondary battery. Although this option is viable for players who enjoy brawling or wish to defend against a destroyer at close range, enemy aircraft will prove to be a more common threat.

Commander Skills

Like most battleships, Giulio Cesare benefits most from commander skills that maximize her survivability. This is doubly important for her given the (small) size of her health pool. Her AA is also worth investing some skill points and modules in, in order to increase its range.

Consumables

' can equip the following consumables:


Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) or Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) is recommended for players who find the ship easily set afire.

Camouflage

As a premium ship, ' comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Giulio Cesare captains should focus on survivability as the primary goal of its signal loadout. Credit and experience signals may also be taken, but as Giulio Cesare is a mid-tier ship she does not see as much experience and credit gains compared to her higher tiered counterparts. For boosting survivability, November Foxtrot (-5% reload time on all consumables.), India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), and India Yankee (-20% to fire duration.) are all important signals to take. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) may also help survivability by increasing the damage per second of the anti-aircraft guns, while mounting Sierra Mike (+5% to the ship's maximum speed.) will aid in maneuverability. The economic and special flags may also be used on the Giulio Cesare, however if low on these signal flags they are best saved for higher tiered premium ships as they provide more gains in experience and credits.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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