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Revision as of 01:33, 18 August 2017Revision as of 10:36, 18 August 2017
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
? +As a premium aircraft carrier, ''Graf Zeppelin'' can mount only four signal flags simultaneously. Captains using high explosive bombs should mount India X-Ray and Victor Lima flags for a boost to their fire chance. November Echo Setteseven flags are recommended to boost the ship’s anti-aircraft damage. Captains can also mount November Foxtrot and India Yankee flags for increased survivability. Lastly, economic and special flags can be used to increase the ship’s credit and experience gain per battle.
 {{Signal Flags {{Signal Flags
?| November Echo Setteseven = + 
?| Mike Yankee Soxisix = +| November Echo Setteseven = 2
?| India X-Ray = +| Mike Yankee Soxisix = 1
?| Juliet Yankee Bissotwo = +| India X-Ray = 3
?| Victor Lima = +| Juliet Yankee Bissotwo = 1
 +| Victor Lima = 3
 | Hotel Yankee =  | Hotel Yankee =
  
?| November Foxtrot = +| November Foxtrot = 2
?| Sierra Mike = +| Sierra Mike = 1
?| India Delta =+| India Delta =
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
?| India Yankee =+| India Yankee = 2
 | Juliet Charlie =  | Juliet Charlie =
  
?| Zulu = +| Zulu = 2
?| India Bravo Terrathree = +| India Bravo Terrathree = 1
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 3
?| Zulu Hotel = +| Zulu Hotel = 1
?| Papa Papa = +| Papa Papa = 2
  
?| Wyvern = +| Wyvern = 3
?| Red Dragon = +| Red Dragon = 2
?| Dragon Flag = +| Dragon Flag = 1
?| Ouroboros = +| Ouroboros = 2
?| Hydra = +| Hydra = 2
 }} }}
  

Revision as of 10:36, 18 August 2017

N/A | N/A | Tier
Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
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Concealment
Battle Levels
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[[File:Wows_anno_flag_<mark_unset_error>.png|160px]]
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

A high-speed aircraft carrier armed with numerous secondary and dual-purpose guns. She had the most powerful propulsion among all German Navy ships. The carrier was never completed because Germany's shipbuilding program priorities changed during the course of World War II.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

As a Tier VIII carrier, Graf Zeppelin will inevitably face powerful AA ships such as the Tier X cruisers Des Moines and Minotaur and will be forced to evade or work around these ships to attack with its bombers, as they are very fragile. The planes can be quickly and easily shot down by ships that are built for anti-air, however, they are very fast and can strike swiftly before the enemy has a chance to knock down many of the planes. In short, the plane durability is very much akin to its Tier VIII IJN counterpart Shokaku. However, where it differs is its ability to choose between AP & HE bombs for its dive bombers (this does NOT mean you can switch between them mid-battle like with shells on cruisers / battleships / destroyers). The HE bombs, like the IJN, can pack quite a punch against cruisers and destroyers, while the AP bombs are devastating towards battleships and cruisers with thick enough deck armor, especially German battleships. Furthermore, as there is a somewhat large reserve of the bombers, the player can afford to sacrifice some planes to attack certain strategically positioned targets. However, one should be careful of losing squadrons, as the respawn time for a wiped squadron is quite long.

In regards to Graf Zeppelin's fighters, they have sufficient firepower to reliably strafe down enemy planes. However, it is highly recommended for players to avoid being forced into dogfights with other enemy squadrons if possible, as the fighters will easily lose to other enemy fighters due to their low average DPS / chance to shoot down the enemy's. While the fighters are relatively fast like Shokaku's Kawanishis, their average DPS and HP are much lower, making dogfights with any same tier fighter squad (practically) an inevitable loss. Even attempting to dogfight with Enterprise's Hellcat fighters will likely result in a loss, as the squads are slightly larger (by one plane) and have similar average DPS and HP, while being a tier lower and able to utilize Dogfighting Expert against them. Because of this, the Graf Zeppelin's Messerschmitts can be considered the worst fighters for its tier. Additionally, there is a much smaller reserve of fighters compared to the bombers, so utilizing the fighters to their utmost before one loses all of them is difficult, and the player can easily be left with just bombers remaining.

Pros:

  • Ability to choose between AP and HE bombs.
  • Balanced loadout with both fighters and attack planes.

Cons:

  • Unable to switch bomb types mid battle, which can leave the player helpless against certain enemy team compositions.
  • As a tier 8 CV, one faces large amounts of high tier AA.
  • Unable to train captains for any other carriers, and requires a specialized German captain to perform well.

Research

As a premium ship, Graf Zeppelin doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Graf Zeppelin are as follows:


Upgrade Slot 1 provides two viable options. Air Groups Modification 1 is highly recommended to improve her weak fighters, but some players may choose to specialize in anti-aircraft duties or the secondary battery to defend against attacking aircraft and ships. For either specialization, Auxiliary Armaments Modification 1 should be equipped.

Upgrade Slot 2 provides options for different roles and specializations. Air Groups Modification 2 is highly recommended to increase the ammunition and hit points (HP) of fighter aircraft. Some players may choose to mount Flight Control Modification 1 in order to get planes airborne faster. For specialization in anti aircraft duties or the secondary battery, either AA Guns Modification 2 or Secondary Battery Modification 2 should be mounted, depending on the desired specialization.

Commander Skills

Camouflage

As a premium ship, Graf Zeppelin comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a premium aircraft carrier, Graf Zeppelin can mount only four signal flags simultaneously. Captains using high explosive bombs should mount India X-Ray and Victor Lima flags for a boost to their fire chance. November Echo Setteseven flags are recommended to boost the ship’s anti-aircraft damage. Captains can also mount November Foxtrot and India Yankee flags for increased survivability. Lastly, economic and special flags can be used to increase the ship’s credit and experience gain per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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