Welcome to Wargaming.net Wiki!
Variants

Haarlem

Jump to: navigation, search
Haarlem
Haarlem_wows_main.jpg
Cruiser | Netherlands | Tier VIII
Tech Tree Position
Eendracht
Arrow_down.png
Haarlem_icon_small.png
Arrow_down.png
Johan de Witt
stock
 top
General
Research price110000 exp
Purchase price9,000,000 Credits
Hit Points36,250 
Main Battery
IDS_PHGM025_203_56_SK_C383 х 3 pcs.
Rate of Fireshots/min.
Reload Time15 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range14.16 km.
Maximum Dispersion178 m.
HE Shell203 mm Spr.Gr. L/4.7 Kz. 
Maximum HE Shell Damage2,850 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity925 m./s.
HE Shell Weight122 kg.
AP Shell203 mm P.Spr.Gr. L/4.4 
Maximum AP Shell Damage4,800 
Initial AP Shell Velocity925 m./s.
AP Shell Weight122 kg.
Secondary Armament #1
120 mm/50 Model 1942 in a turret4 х 2 pcs.
Firing Range6.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell120 mm HE Brisantgranaat 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
120 mm/50 Model 1942 in a turret4 х 2 pcs.
. . . Average Damage per Second97.2 
. . . Firing Range5.19 km.
20 mm Oerlikon Mk.II on a Mk.VIIA mount14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.3 mount10 х 1 pcs.
. . . Average Damage per Second76 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius730 m.
Rudder Shift Time15.6 sec.
Concealment
Surface Detectability Range12.14 km.
Air Detectability Range9.03 km.
Battle Levels
12345678910
Wows_anno_flag_netherlands.png
VIII
Ship_PHSC108_Haarlem.png
9,000,000

Haarlem — Dutch Tier VIII cruiser.

In 1939, the Dutch authorities decided to construct capital ships for their navy. Following lengthy discussions on what the new ship class should look like, it was determined that the main requirement was high speed. If deemed necessary, the ship needed to have a chance to avoid fighting against stronger opponents, such as Japanese Kongō-class battlecruisers. According to the project, the cruiser's displacement was 16,000 tons; she could accelerate up to 32–33 knots and carry 203 mm guns on board. But the armor of such a ship was considered insufficient by the naval committee, and the project was never completed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/60 SK C/34 in a turret422.51782,850134,800 0900,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Haarlem (A)36,250162003414/10/4 01,350,000
Haarlem (B)40,100162003414/10/4 36,0002,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SUO Mk 8 Mod. 10 0900,000
SUO Mk 8 Mod. 20 24,0001,400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 140,000 hp32.5 0900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


As the first large cruiser in the Dutch branch, Haarlem transitions away from her light cruiser predecessors and inherits the unique characteristics of high tier Dutch cruisers – above average durability, poor performing main battery guns, and powerful airstrikes.

Hull

For a cruiser, Haarlem is well protected. Her 25 mm bow is additionally protected by a 40 mm icebreaker, making it difficult to citadel her through the nose. Her midsection features a 30 mm deck, which is immune to overmatch from guns below 457 mm, and her 40 mm side plating allows her to ricochet battleship shells while angled. Her citadel is protected by a 200 mm main belt and 25 mm turtleback, the latter of which provides effective protection against cruisers. Haarlem however suffers from the same fire and flooding duration as battleships, making her survivability from damage over time poor.

Haarlem’s maneuverability is poor, with a top speed of 32.5 knots, and a rudder shift at 11.1 seconds when upgraded. Her concealment, on the other hand is excellent for a large cruiser, reaching 9.8 km when fully specced, which is superior to many other cruisers she can meet in-battle. She is able to take advantage of positions that many other cruisers cannot.

Armament

Haarlem is equipped with nine 203 mm guns, which are identical to same-tier cruiser Admiral Hipper in many aspects, including ballistics, AP penetration and HE fire chance. However, they are significantly worse in terms of reload, accuracy and range, as well as lacking her German counterpart’s improved HE pen. As a result, her damage output from her main battery is extremely poor, being similar to lower tiered cruisers. Captains should be mostly using HE shells to deal damage, regulating the AP to almost-perfect broadsides.

Haarlem also has access to the unique Dutch airstrike. As the first high tier cruiser in the line, Haarlem has access to two charges of the armament instead of one like the preceding cruisers. Their drop pattern, long reload and delay makes them most effective against large, immobile targets, such as battleships or bow-in island-hugging ships. A particularly useful tactic is using the airstrikes to set fires on enemy ships, forcing them to use their Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., and then using the main battery to set permanent fires.

Haarlem’s AA is well above average, with great range and good DPS values, in addition to having access to Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. While not as outstanding as her successors, her AA is a significant threat to Tier VI and VIII aircraft squadrons. Tier X carriers, however, can often get strikes off with little to moderate casualties.

Defining Consumables

Haarlem’s most unique consumable is her Repair PartyWhile active, restores a percentage of the ship's health points each second., which features an enhanced cooldown, only taking half the time of a standard one to reload. While her Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. are standard for her tier, they are in separate slots, meaning captains don’t have to choose between taking one or the other.

Gameplay

Haarlem shines on the defensive. With her concealment, she can take aggressive positions, such as nearby islands, and use her airstrikes in tandem with her main battery to dissuade enemy ships from pushing in. She can also easily disengage and reposition to catch the enemies off-guard. Her armor and special Repair PartyWhile active, restores a percentage of the ship's health points each second. give her good survivability to hold down key positions.

Haarlem provides a relatively unique playstyle twist among cruisers, but pays for it dearly in other areas, primarily her main battery. Her damage output is poor, and her main battery accuracy is often aggravating. She provides new tools for captains to use in battle, but she will prove difficult to use them effectively.

Pros:

  • Durable cruiser: Well armored midsection, icebreaker bow, and short Repair PartyWhile active, restores a percentage of the ship's health points each second. cooldown
  • Access to airstrikes with 2 total charges, 60 total bombs dropped, and good range
  • Good AA suite, aided by the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable
  • Has the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumables in separate slots
  • Excellent concealment, can outspot the vast majority of cruiser in her matchmaking bracket
  • Good shell ballistics

Cons:

  • Very weak main battery performance due to poor dispersion, limited range and slow reload
  • Low main battery DPM, essentially on par with Tier VI cruisers for effective damage output
  • Lacks torpedoes unlike most cruisers
  • Vulnerable to damage over time effects, with battleship duration fires and floods
  • Top speed and rudder shift are fairly sluggish
  • Rather long cooldown on airstrikes

Research

Researchable module upgrades for Haarlem:

  • Hull: Upgrade to Hull (B) for more health and improved AA and maneuverability. Research of this module unlocks progression to Johan de Witt.
  • Gun Fire Control System: Upgrade to SUO Mk 8 Mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Haarlem are:

In Slot 4, captains can opt to use Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration. if they wish to minimize the damage from fires and floods.

Commander Skills

Consumables

Haarlem can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.10.4.

Testing Changes

  • DevBlog 137:
    • Preliminary characteristics.
  • DevBlog 150:
    • Airstrike parameters changed:
      • Size of Attacking Flight increased from 8 to 10 planes.
      • Maximum range of operation increased from 10 to 12 km.
      • Bomb drop time decreased from 10 to 8 s.
    • Fore-End armor belt thickness decreased from 50 to 40 mm.
    • Casemate armor belt thickness decreased from 50 to 40 mm.
  • DevBlog 164:
    • Airstrike reload time increased from 80 to 100 s.
    • Bomb penetration increased from 32 to 34 mm.
    • Bomb fall time decreased from 8 to 6 s.
  • DevBlog 168:
    • Bomb fall time decreased from 6 to 5 s.
  • Update 0.10.6:
    • Available in early access for Netherlands tokens in sequential bundles in the Armory.
  • Introduced into the game as a researchable ship in Update 0.10.8.
  • Update 12.0:
    • Added Depth Charges with the following characteristics:
      • Maximum damage: 2,000
      • Number of Charges: 2
      • Bombs per Charge: 8
      • Reload Time: 40 s

Ships of Netherlands
Destroyers  IX GroningenDoubloons • X TrompDoubloons 
Cruisers  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Battleships  
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín