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Revision as of 17:13, 29 July 2016Revision as of 14:39, 18 October 2016
Added Commander Skills and Camouflage sections. Improved wording of Performance section.
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +''Hatsuharu'' was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?After the fantastic Minekaze and Mutsuki destroyers, at first the Hatsuharu might feel like a bit of a let-down. Like the Mutsuki, it features 2 torpedo launchers of 3 torpedo tubes each, but it also features a worse detection range (can be spotted nearly 1km further away), is slower again, and has a longer rudder shift time. While the stock torpedoes hit hard, the Hatsuharu really comes into its own once you get the upgraded torpedoes. Featuring significant speed over the stock torpedoes, the upgraded torpedoes give the enemy ship less time to react and dodge, resulting in more hits (in comparison to stock). It can still drop torpedoes undetected, however you really have to be careful when facing other destroyers as they can possibly detect you before you detect them. Moreover, Hatsuharu's guns are a significant improvement over her predecessor. With two (comparatively) faster-turning dual high-velocity 12.7cm, the Hatsuharu's shells hit harder, are more accurate, fly faster and follow a much flatter trajectory than the Mutsuki and Minekaze's low-velocity 12cm. While US DDs continue to hold the lead in raw rate of fire, IJN DD players can for the first time fight off overeager Sims with the Hatsuharu. IJN DD guns from Hatsuharu on until the Kagero have significantly better shell velocity and arc. Engage US DDs at midrange (8km - 10km) to maximize your advantages and mitigate your weaknesses in a gunfight.+After the fantastic ''[[Minekaze]]'' and ''[[Mutsuki]]'' destroyers, at first ''Hatsuharu'' might feel like a bit of a let-down. Like ''Mutsuki'', it features 2 torpedo launchers of 3 torpedo tubes each, but it also features a worse detection range (can be spotted nearly 1km further away), is slower again, and has a longer rudder shift time. While the stock torpedoes hit hard, ''Hatsuharu'' really comes into its own once you get the upgraded torpedoes. Featuring significant speed over the stock torpedoes, the upgraded torpedoes give the enemy ship less time to react and dodge, resulting in more hits (in comparison to stock). It can still drop torpedoes undetected; however, captains must be careful when facing other destroyers as they can possibly detect you before you detect them.
  
?|Research=<!-- write text about priority sequence of research below -->+Moreover, ''Hatsuharu''’s guns are a significant improvement over her predecessors. With two (comparatively) faster-turning dual high-velocity 12.7cm, ''Hatsuharu''’s shells hit harder, are more accurate, fly faster, and follow a much flatter trajectory than ''Mutsuki'' and ''Minekaze''’s low-velocity 12cm. While American destroyers continue to hold the lead in raw rate of fire, Japanese destroyer players can — for the first time — fight off overeager ''[[Sims]]'' and ''[[Mahan]]'' captains with the guns on ''Hatsuharu''. Japanese destroyer guns from ''Hatsuharu'' through ''[[Kagero]]'' have significantly better shell velocity and arc. Engage American destroyers at medium range (8km - 10km) to maximize ''Hatsuharu''’s advantages and mitigate her weaknesses in a gunfight.
?Like with all IJN Destroyers, the torpedoes are the primary armament followed by the guns as secondary. It is recommended that you first focus on getting the upgraded torpedoes in order to maximize your hit chances. While it does sacrifice ROF a little bit, and removes 1 gun (as you must get the hull upgrade), as stated earlier the increased torpedo speed is worth it.<br /><br />+
?While the gun range upgrade is nice, you could save yourself 6000 exp towards the Fubuki if you decide to pass up the 0.9 increase in gun range.+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Improved guns gain significantly increased accuracy, range, turn speed and power+* Improved guns gain significantly increased accuracy, range, traverse speed, and power.
?* Relatively low detection range (in comparison to most ships)+* Relatively low detection range (in comparison to most ships).
?* Devastating torpedo damage for its tier (3 torpedo hits can cripple a same tier Battleship)+* Devastating torpedo damage for its tier (3 torpedo hits can cripple an equal tier battleship).
?* Decent torpedo speed makes it harder to dodge+* Decent torpedo speed makes it harder to dodge.
?* After patch 0.5.3 was released, Hatsuharu received Torpedo Reload Booster consumable which reduces torpedo reload by half when used and delivers rather good torpedo RoF+* Has access to the [[Ship:Consumables#Torpedo Reload Booster|Torpedo Reload Booster]] consumable which reduces torpedo reload by half when used and delivers rather good torpedo rate of fire.
?* Good torpedo launch arc, doesn't need to turn much to launch torpedoes+* Good torpedo launch arc, doesn't need to turn much to launch torpedoes.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Longer detection range than most destroyers means you get spotted easier+* Longer detection range than most destroyers means you get spotted easier.
?* Cruiser-like top speed+* Cruiser-like top speed.
?* Turret traverse and rate of fire remain inferior to USN DD guns.+* Turret traverse and rate of fire remain inferior to American destroyer guns.
?* Poor armor indicative of IJN Destroyers+* Poor armor indicative of Japanese destroyers.
 + 
 +|Research=<!-- write text about priority sequence of research below -->
 +Like with all Japanese destroyers, the torpedoes are the primary armament followed by the guns as secondary. It is recommended that captains first focus on getting the upgraded torpedoes in order to maximize their hit chances. While it does sacrifice rate of fire a little bit, and removes 1 gun (as you must get the hull upgrade), as stated earlier the increased torpedo speed is worth it.
 + 
 +While the gun range upgrade is nice, captains can save themselves 6000 experience towards ''[[Fubuki]]'' if you decide to pass up the 0.9 increase in gun range.
 + 
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 + 
 +|Upgrades=<!-- write text about best upgrades below -->
 + 
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 + 
 +{{Commander Skills
 +| Expert Loader=
 +| Basic Firing Training=3
 +| Basics of Survivability=1
 +| Expert Rear Gunner=
 + 
 +| Expert Marksman=2
 +| Torpedo Armament Expertise=3
 +| Fire Prevention=1
 +| Incoming Fire Alert=1
 +| Last Stand=2
 + 
 +| Torpedo Acceleration=1
 +| High Alert=3
 +| Vigilance=1
 +| Dogfighting Expert =
 +| Superintendent=3
 + 
 +| Demolition Expert=2
 +| Advanced Firing Training=2
 +| Survivability Expert=2
 +| Aircraft Servicing Expert=
 +| Manual Fire Control for AA Armament=
 + 
 +| Last Chance=
 +| Manual Fire Control for Secondary Armament=
 +| Preventative Maintenance=2
 +| Concealment Expert=3
 +| Air Supremacy=
 +| Jack of All Trades=2
 +}}
 + 
 +|Consumables=<!-- write text about selection of Consumables below -->
 + 
 + 
 +|Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
 + 
 +Players who wish to spend doubloons can equip ''Hatsuharu'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
 + 
 +|Signals=<!-- write text about best set of signals below -->
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
  
 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
?The Hatsuharu-class (初春) destroyers were designed to accompany the Japanese main striking force and to conduct both day and night torpedo attacks against the United States Navy as it advanced across the Pacific Ocean, according to Japan's naval strategic projections. They were to be armed much as the Fubuki-class despite displacing only 1400 tons compared to the 1700 tons of the earlier destroyers. Furthermore their fire control systems were to be more modern than the older systems and suitable for anti-aircraft use. This required the gun turrets to be modified for high-angle fire, which also meant more powerful motors to traverse and elevate the guns more quickly to engage high-speed aircraft. The torpedo launchers were to be given a protective shield to allow for use in heavy weather and to protect against splinter damage. And the Hatsuharu vessels were to be fitted with modern, enclosed command spaces protected against strafing aircraft. These requirements could only be met by adding weight high up on the ship and increased the ship's center of gravity. The only way to adhere to the allotted displacement was to try to reduce the weight of the hull and other equipment below the waterline as much as possible. But this put the ship's designers in a no-win situation as any reduction of weight below the waterline further raised the ship's center of gravity and reduced her stability.+The ''Hatsuharu''-class (初春) destroyers were designed to accompany the Japanese main striking force and to conduct both day and night torpedo attacks against the United States Navy as it advanced across the Pacific Ocean, according to Japan's naval strategic projections. They were to be armed much as the ''[[Fubuki]]''-class despite displacing only 1400 tons compared to the 1700 tons of the earlier destroyers. Furthermore their fire control systems were to be more modern than the older systems and suitable for anti-aircraft use. This required the gun turrets to be modified for high-angle fire, which also meant more powerful motors to traverse and elevate the guns more quickly to engage high-speed aircraft. The torpedo launchers were to be given a protective shield to allow for use in heavy weather and to protect against splinter damage. And the ''Hatsuharu'' vessels were to be fitted with modern, enclosed command spaces protected against strafing aircraft. These requirements could only be met by adding weight high up on the ship and increased the ship's center of gravity. The only way to adhere to the allotted displacement was to try to reduce the weight of the hull and other equipment below the waterline as much as possible. But this put the ship's designers in a no-win situation as any reduction of weight below the waterline further raised the ship's center of gravity and reduced her stability.
  
?The weight of the hull could generally be reduced by using higher grades of steel that were lighter and smaller for the same strength, reducing dimensions, particularly length, or using advanced construction techniques like welding that saved weight over the conventional riveting. The Japanese used the same high tensile steel for the Hatsuharu class as they did for the older destroyers and chose not to increase the power of the turbines and boilers to achieve the desired high speed, but lengthened the hull to offset the reduced power of the light-weight machinery. The beam was increased to counter some of the extra top-weight, but the draft was reduced to reduce hull resistance, which also reduced stability by lessening the area of the hull beneath the waterline in comparison to the area above it, which was subject to pressure from the wind. Electric welding was extensively used to reduce weight although it was at an early stage of development in Japan and was still problematic.+The weight of the hull could generally be reduced by using higher grades of steel that were lighter and smaller for the same strength, reducing dimensions, particularly length, or using advanced construction techniques like welding that saved weight over the conventional riveting. The Japanese used the same high tensile steel for the ''Hatsuharu'' class as they did for the older destroyers and chose not to increase the power of the turbines and boilers to achieve the desired high speed, but lengthened the hull to offset the reduced power of the light-weight machinery. The beam was increased to counter some of the extra top-weight, but the draft was reduced to reduce hull resistance, which also reduced stability by lessening the area of the hull beneath the waterline in comparison to the area above it, which was subject to pressure from the wind. Electric welding was extensively used to reduce weight although it was at an early stage of development in Japan and was still problematic.
  
?Extensive weight-saving measures were used during the design and construction of the hull. More frames of lighter construction were spaced more closely together to reduce the thickness of the hull plating and the extensive use of welding (only the longitudinal strength members and a few other parts were riveted) were some of the techniques utilized to reduce hull weight by 66.5 tonnes (65.4 long tons; 73.3 short tons) in comparison to the Fubuki class. The Hatsuharu vessels were some 10 metres (32 ft 10 in) shorter than the Fubuki class vessels, but weighed 4.9 tonnes (4.8 long tons; 5.4 short tons) per 1 metre (3.3 ft) of hull length compared to the latter's 5.09 tonnes (5.01 long tons; 5.61 short tons) per 1 metre (3.3 ft).+Extensive weight-saving measures were used during the design and construction of the hull. More frames of lighter construction were spaced more closely together to reduce the thickness of the hull plating and the extensive use of welding (only the longitudinal strength members and a few other parts were riveted) were some of the techniques utilized to reduce hull weight by 66.5 tonnes (65.4 long tons; 73.3 short tons) in comparison to the ''Fubuki'' class. The ''Hatsuharu'' vessels were some 10 meters (32 ft 10 in) shorter than the ''Fubuki''-class vessels, but weighed 4.9 tonnes (4.8 long tons; 5.4 short tons) per 1 meter (3.3 ft) of hull length compared to the latter's 5.09 tonnes (5.01 long tons; 5.61 short tons) per 1 metre (3.3 ft).
  
 The Hatsuharu-class ships were shorter than their predecessors, at 109.5 m (359 ft 3 in) overall. The ships had a beam of 10 metres and at full load a draft of 3.35 m (11 ft 0 in). Despite the emphasis on weight-saving during construction, the ships were significantly overweight as completed and displaced 1,530 metric tons (1,510 long tons) at standard load, and 1,981 metric tons (1,950 long tons) at full load, nearly 130 metric tons (100 long tons) more than planned. The Hatsuharu-class ships were shorter than their predecessors, at 109.5 m (359 ft 3 in) overall. The ships had a beam of 10 metres and at full load a draft of 3.35 m (11 ft 0 in). Despite the emphasis on weight-saving during construction, the ships were significantly overweight as completed and displaced 1,530 metric tons (1,510 long tons) at standard load, and 1,981 metric tons (1,950 long tons) at full load, nearly 130 metric tons (100 long tons) more than planned.
  
?The hull of the Hatsuharu-class vessels retained the general configuration of the Fubuki-class destroyers with a long forecastle and a pronounced flare of the forecastle to improve sea-keeping at high speeds by adding buoyancy and reducing the spray and water coming over the deck. A large bridge structure was located at the aft end of the forecastle deck topped by four fire control stations of various types. Lowest, just above the compass bridge, was the torpedo director (Hassha shikisho), with the gunnery fire direction station (Shageki shikisho) next above. The fire director tower (Hōiban shagekito) was third from the bottom and behind it was the 3 m (9 ft 10 in) rangefinder. Each of these was protected by 10 mm (0.39 in) plates of Dücol steel against strafing and shell splinters.+The hull of the ''Hatsuharu''-class vessels retained the general configuration of the ''Fubuki''-class destroyers with a long forecastle and a pronounced flare of the forecastle to improve sea-keeping at high speeds by adding buoyancy and reducing the spray and water coming over the deck. A large bridge structure was located at the aft end of the forecastle deck topped by four fire control stations of various types. Lowest, just above the compass bridge, was the torpedo director (Hassha shikisho), with the gunnery fire direction station (Shageki shikisho) next above. The fire director tower (Hōiban shagekito) was third from the bottom and behind it was the 3 m (9 ft 10 in) rangefinder. Each of these was protected by 10 mm (0.39 in) plates of Dücol steel against strafing and shell splinters.
  
?For the first time in a Japanese destroyer a superfiring turret was fitted forward of the bridge. It was only a single gun Model A turret, to save weight high in the ship, and was mounted on a deckhouse to elevate it above the twin gun Model B Mod 2 (B-gata kai-2) turret mounted on the forecastle deck. The second twin gun turret was mounted at the rear of the ship on the main deck. These turrets were slightly heavier than the earlier Model A and Model B turrets fitted on the Fubukis. All turrets were fitted with the 12.7 cm (5.0 in) Type 3 gun.+For the first time in a Japanese destroyer a superfiring turret was fitted forward of the bridge. It was only a single gun Model A turret, to save weight high in the ship, and was mounted on a deckhouse to elevate it above the twin gun Model B Mod 2 (B-gata kai-2) turret mounted on the forecastle deck. The second twin gun turret was mounted at the rear of the ship on the main deck. These turrets were slightly heavier than the earlier Model A and Model B turrets fitted on the ''Fubuki''’s. All turrets were fitted with the 12.7 cm (5.0 in) Type 3 gun.
  
?The uptakes of the two forward boiler rooms were trunked together aft of the break in the forecastle into the fore funnel while the rear boiler room exhausted into the smaller rear funnel. Both funnels were inclined to the rear to reduce the amount of smoke that might reach the bridge. A tripod mast was fitted between the bridge and the fore funnel. Between the two funnels was the forward 61 centimetres (24 in) triple torpedo tube mount fitted on a low platform. Behind it "was a torpedo locker with its mechanical quick reload system (Kiryoku sōtenshiki jihatsu sōten sochi) for the three reserve torpedoes inside."[7] To preserve lateral stability the aft funnel was offset to starboard while the torpedo mount was offset to port. The reload locker was also offset slightly to port and angled inboard to facilitate reloading. The middle torpedo mount was positioned behind the aft funnel on the centerline, but its reload locker was positioned identically to that of the forward mount. Superimposed to starboard and overlapping the middle mount was the rear triple torpedo mount positioned on the rear deckhouse. Immediately behind the mount was its locker positioned on the centerline, but angled slightly to the right so that its mount only had to traverse slightly to align with the locker and begin reloading. This was the first ship in history to be fitted with superimposed torpedo tubes, made necessary by the designer's insistence on fitting nine torpedo tubes despite the Navy's requirement for only six.+The uptakes of the two forward boiler rooms were trunked together aft of the break in the forecastle into the fore funnel while the rear boiler room exhausted into the smaller rear funnel. Both funnels were inclined to the rear to reduce the amount of smoke that might reach the bridge. A tripod mast was fitted between the bridge and the fore funnel. Between the two funnels was the forward 61 centimeters (24 in) triple torpedo tube mount fitted on a low platform. Behind it "was a torpedo locker with its mechanical quick reload system (Kiryoku sōtenshiki jihatsu sōten sochi) for the three reserve torpedoes inside."[7] To preserve lateral stability the aft funnel was offset to starboard while the torpedo mount was offset to port. The reload locker was also offset slightly to port and angled inboard to facilitate reloading. The middle torpedo mount was positioned behind the aft funnel on the center line, but its reload locker was positioned identically to that of the forward mount. Superimposed to starboard and overlapping the middle mount was the rear triple torpedo mount positioned on the rear deckhouse. Immediately behind the mount was its locker positioned on the center line, but angled slightly to the right so that its mount only had to traverse slightly to align with the locker and begin reloading. This was the first ship in history to be fitted with superimposed torpedo tubes, made necessary by the designer's insistence on fitting nine torpedo tubes despite the Navy's requirement for only six.
  
 A small platform that carried a 2 m (6 ft 7 in) rangefinder was mounted above the rear torpedo locker and a 90 cm (2 ft 11 in) searchlight was mounted on a tower behind the rear funnel. The two license-built Vickers 40 mm (1.6 in) (pom pom) anti-aircraft guns were mounted on an elevated platform at the front of the rear funnel. Curiously they were another case where the designer exceeded the requirements laid down by the Navy. A small platform that carried a 2 m (6 ft 7 in) rangefinder was mounted above the rear torpedo locker and a 90 cm (2 ft 11 in) searchlight was mounted on a tower behind the rear funnel. The two license-built Vickers 40 mm (1.6 in) (pom pom) anti-aircraft guns were mounted on an elevated platform at the front of the rear funnel. Curiously they were another case where the designer exceeded the requirements laid down by the Navy.
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 File:Hatsuharu (1932).jpg File:Hatsuharu (1932).jpg
  
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+</gallery>
 + 
 +|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->

Revision as of 14:39, 18 October 2016

Hatsuharu
Hatsuharu_wows_main.jpg
Destroyer | Japan | Tier VI
Tech Tree Position
Minekaze
Arrow_down.png
Hatsuharu_icon_small.png
Arrow_down.png
Shiratsuyu
stock
 top
General
Research price34000 exp
Purchase price2,950,000 Credits
Hit Points10,500 
Main Battery
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range9.85 km.
Maximum Dispersion88 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount4 х 2 pcs.
. . . Average Damage per Second10.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed36.5 knot
Turning Circle Radius580 m.
Rudder Shift Time3.4 sec.
Concealment
Surface Detectability Range6.46 km.
Air Detectability Range2.81 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSD206_Hatsuharu.png
2,950,000

Hatsuharu — Japanese Tier VI destroyer.

Hatsuharu was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type B mount825.7882,15092,200 0190,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hatsuharu (A)10,50062024/22 0245,000
Hatsuharu (B)11,700620214/1/3/22 10,0001,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,600636 0180,000
Type8 mod. 20.8767.216,2665910 4,000400,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 0105,000
Type6 mod. 20 3,200220,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 42,000 hp36.5 0110,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

After the fantastic Minekaze and Mutsuki destroyers, at first Hatsuharu might feel like a bit of a let-down. Like Mutsuki, it features 2 torpedo launchers of 3 torpedo tubes each, but it also features a worse detection range (can be spotted nearly 1km further away), is slower again, and has a longer rudder shift time. While the stock torpedoes hit hard, Hatsuharu really comes into its own once you get the upgraded torpedoes. Featuring significant speed over the stock torpedoes, the upgraded torpedoes give the enemy ship less time to react and dodge, resulting in more hits (in comparison to stock). It can still drop torpedoes undetected; however, captains must be careful when facing other destroyers as they can possibly detect you before you detect them.

Moreover, Hatsuharu’s guns are a significant improvement over her predecessors. With two (comparatively) faster-turning dual high-velocity 12.7cm, Hatsuharu’s shells hit harder, are more accurate, fly faster, and follow a much flatter trajectory than Mutsuki and Minekaze’s low-velocity 12cm. While American destroyers continue to hold the lead in raw rate of fire, Japanese destroyer players can — for the first time — fight off overeager Sims and Mahan captains with the guns on Hatsuharu. Japanese destroyer guns from Hatsuharu through Kagero have significantly better shell velocity and arc. Engage American destroyers at medium range (8km - 10km) to maximize Hatsuharu’s advantages and mitigate her weaknesses in a gunfight.

Pros:

  • Improved guns gain significantly increased accuracy, range, traverse speed, and power.
  • Relatively low detection range (in comparison to most ships).
  • Devastating torpedo damage for its tier (3 torpedo hits can cripple an equal tier battleship).
  • Decent torpedo speed makes it harder to dodge.
  • Has access to the Torpedo Reload Booster consumable which reduces torpedo reload by half when used and delivers rather good torpedo rate of fire.
  • Good torpedo launch arc, doesn't need to turn much to launch torpedoes.

Cons:

  • Longer detection range than most destroyers means you get spotted easier.
  • Cruiser-like top speed.
  • Turret traverse and rate of fire remain inferior to American destroyer guns.
  • Poor armor indicative of Japanese destroyers.

Research

Like with all Japanese destroyers, the torpedoes are the primary armament followed by the guns as secondary. It is recommended that captains first focus on getting the upgraded torpedoes in order to maximize their hit chances. While it does sacrifice rate of fire a little bit, and removes 1 gun (as you must get the hull upgrade), as stated earlier the increased torpedo speed is worth it.

While the gun range upgrade is nice, captains can save themselves 6000 experience towards Fubuki if you decide to pass up the 0.9 increase in gun range.

Optimal Configuration


Commander Skills

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Hatsuharu with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery

References

Hatsuharu Class Destroyer

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons