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Hatsuharu

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?''Hatsuharu'' was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.+''Hatsuharu'' was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.<br><br>
 +{{Model3DViewer|0c6d65ee86fc4f5ab6c62cfed4977ec2}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?After the fantastic ''[[Minekaze]]'' and ''[[Mutsuki]]'' destroyers, at first ''Hatsuharu'' might feel like a bit of a let-down. Like ''Mutsuki'', it features 2 torpedo launchers of 3 torpedo tubes each, but it also features a worse detection range (can be spotted nearly 1km further away), is slower again, and has a longer rudder shift time. While the stock torpedoes hit hard, ''Hatsuharu'' really comes into its own once you get the upgraded torpedoes. Featuring significant speed over the stock torpedoes, the upgraded torpedoes give the enemy ship less time to react and dodge, resulting in more hits (in comparison to stock). It can still drop torpedoes undetected; however, captains must be careful when facing other destroyers as they can possibly detect you before you detect them. +As a part of the Japanese destroyer line re-organization and expansion in [[Ship:Update_0.5.15|Update 0.5.15]], ''{{#var:ship_name}}'' falls one tier to her new home at Tier VI. There have been a few minor tweaks to ''{{#var:ship_name}}'' with the change, but she is largely the same. As before, upgrading to Hull (B) increases her health and anti-aircraft battery, but costs her one of her main battery guns. She retains the same twin triple-tube launchers she had previously. Her detection radius remains 6.7 km, while she loses minor amounts of speed and maneuverability from her previous incarnation. Captains who believed that ''{{#var:ship_name}}'' was under-gunned in her previous slot at Tier VII will likely be more comfortable with her armament one tier lower.
  
?Moreover, ''Hatsuharu''’s guns are a significant improvement over her predecessors. With two (comparatively) faster-turning dual high-velocity 12.7cm, ''Hatsuharu''’s shells hit harder, are more accurate, fly faster, and follow a much flatter trajectory than ''Mutsuki'' and ''Minekaze''’s low-velocity 12cm. While American destroyers continue to hold the lead in raw rate of fire, Japanese destroyer players can — for the first time — fight off overeager ''[[Sims]]'' and ''[[Mahan]]'' captains with the guns on ''Hatsuharu''. Japanese destroyer guns from ''Hatsuharu'' through ''[[Kagero]]'' have significantly better shell velocity and arc. Engage American destroyers at medium range (8km - 10km) to maximize ''Hatsuharu''’s advantages and mitigate her weaknesses in a gunfight.+On the other hand, new Japanese destroyer captains who are moving up to ''{{#var:ship_name}}'' from ''[[Minekaze]]'' will find their new acquisition to be something a mixed bag: her guns are a significant upgrade from those of ''Minekaze'', while it can be argued that her torpedo armament is a downgrade. Not only is she less flexible with only two torpedo launchers, the reload time is very nearly double that of ''Minekaze''; in exchange, ''{{#var:ship_name}}''’s torpedoes can eventually be upgraded to longer-ranged with a bigger punch. Further complicating things is the fact that her torpedo upgrade is locked behind Hull (B), meaning captains must invest experience in the hull upgrade first before having the ability to upgrade her torpedoes.
 + 
 +Without her improved torpedoes, ''{{#var:ship_name}}'' is stuck with fish that have a paltry 6.0 km range. This forces ''{{#var:ship_name}}'' into more of a mid-tier American destroyer play style, requiring captains to utilize islands and smoke effectively to land successful torpedo strikes against enemy capital ships. ''{{#var:ship_name}}'' plays like a completely different ship once she has her upgraded torpedoes, however. The 10.0 km range of her Type 8 mod. 2 torpedoes is more than workable, and her guns can add notable contributions to her damage when used judiciously in the right situations.
 + 
 +''{{#var:ship_name}}'' comes off as the inferior destroyer when compared side-by-side with ''[[Fubuki]]'', but things flip back the other way one tier up when the same comparison is made between the successors of both ships (''[[Akatsuki]]'' and ''[[Shiratsuyu]]''). Captains frustrated with ''{{#var:ship_name}}'' should remember that she is merely a stepping-stone to better things beyond.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Improved guns gain significantly increased accuracy, range, traverse speed, and power.+* Improved guns gain significantly increased rate of fire, range, and shell arcs.
?* Relatively low detection range (in comparison to most ships).+* Lowest detection range of Tier VI destroyers.
?* Devastating torpedo damage for its tier (3 torpedo hits can cripple an equal tier battleship).+* Decent torpedo speed makes her torpedoes harder to dodge.
?* Decent torpedo speed makes it harder to dodge.+* Generous torpedo launch arcs.
?* Has access to the [[Ship:Consumables#Torpedo Reload Booster|Torpedo Reload Booster]] consumable which reduces torpedo reload by half when used and delivers rather good torpedo rate of fire.+
?* Good torpedo launch arc, doesn't need to turn much to launch torpedoes.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Longer detection range than most destroyers means you get spotted easier. 
?* Cruiser-like top speed. 
 * Turret traverse and rate of fire remain inferior to American destroyer guns. * Turret traverse and rate of fire remain inferior to American destroyer guns.
?* Poor armor indicative of Japanese destroyers.+* Poor armor.
 +* Fewer torpedoes than ''[[Fubuki]]'': only two triple-tube launchers compared to ''Fubuki''’s three.
 +* Slower than predecessor ''[[Minekaze]]'', with worse detection range to boot.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Like with all Japanese destroyers, the torpedoes are the primary armament followed by the guns as secondary. It is recommended that captains first focus on getting the upgraded torpedoes in order to maximize their hit chances. While it does sacrifice rate of fire a little bit, and removes 1 gun (as you must get the hull upgrade), as stated earlier the increased torpedo speed is worth it.+Like the other Tier VI Japanese destroyer, ''[[Fubuki]]'', ''{{#var:ship_name}}'' is painful to play until Hull (B) and the Torpedo upgrade module are unlocked and equipped. Those need to be top priority. Save the Fire Control System module for last, or skip it altogether and move on to ''[[Shiratsuyu]]''.
? +
?While the gun range upgrade is nice, captains can save themselves 6000 experience towards ''[[Fubuki]]'' if you decide to pass up the 0.9 increase in gun range.+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}
 +* '''Slot 2''': {{Propulsion Modification 1}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}} or {{Main Battery Modification 2}}
 +* '''Slot 4''': {{Propulsion Modification 2}}
 +
 +Mid-tier destroyers like ''{{#var:ship_name}}'' don't have many outstanding options for upgrades. '''Main Armaments Modification 1''' is the best pick for '''Slot 1''', while '''Propulsion Modification 1''' is recommended in '''Slot 2'''. '''Propulsion Modification 2''' is the best pick of a sorry lot for '''Slot 4'''. '''Slot 3''' offers either '''Aiming Systems Modification 1''' or '''Main Battery Modification 2'''; either provides a minor boost to ''{{#var:ship_name}}''’s main battery.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
 {{Commander Skills {{Commander Skills
?| Expert Loader=+| Priority Target = 1
?| Basic Firing Training=3+| Preventative Maintenance = 3
?| Basics of Survivability=1+| Expert Loader =
?| Expert Rear Gunner=+| Aircraft Servicing Expert =
 +| Direction Center for Catapult Aircraft =
 +| Dogfighting Expert =
 +| Incoming Fire Alert =
 +| Evasive Maneuver =
  
?| Expert Marksman=2+| High Alert = 1
?| Torpedo Armament Expertise=3+| Jack of All Trades = 2
?| Fire Prevention=1+| Expert Marksman = 1
?| Incoming Fire Alert=1+| Torpedo Acceleration = 1
?| Last Stand=2+| Smoke Screen Expert = 1
 +| Expert Rear Gunner =
 +| Adrenaline Rush = 2
 +| Last Stand = 3
  
?| Torpedo Acceleration=1+| Survivability Expert = 1
?| High Alert=3+| Basics of Survivability = 2
?| Vigilance=1+| Torpedo Armament Expertise = 2
?| Dogfighting Expert =+| Emergency Takeoff =
?| Superintendent=3+| Basic Firing Training =
 +| Superintendent = 3
 +| Demolition Expert =
 +| Vigilance = 1
  
?| Demolition Expert=2+| Manual Fire Control for Secondary Armament =
?| Advanced Firing Training=2+| Fire Prevention =
?| Survivability Expert=2+| Inertia Fuse for HE Shells = 1
?| Aircraft Servicing Expert=+| Air Supremacy =
?| Manual Fire Control for AA Armament=+| Advanced Firing Training = 2
? +| Manual Fire Control for AA Armament =
?| Last Chance=+| Radio Position Finding = 2
?| Manual Fire Control for Secondary Armament=+| Concealment Expert = 3
?| Preventative Maintenance=2+
?| Concealment Expert=3+
?| Air Supremacy=+
?| Jack of All Trades=2+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Smoke Generator}}
 +* '''Slot 3:''' {{Engine Boost}}
  
 +All destroyers should invest credits (or doubloons) in {{Damage Control Party II}}. {{Engine Boost II}} probably isn't worth it — ''Hatsuharu''’s speed isn't amazing, but it's not awful either — while {{Smoke Generator II}} likely is, especially if her commander does not have the Concealment Expert skill.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
  
?Players who wish to spend doubloons can equip ''Hatsuharu'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:HatsuharuStart.png|''Hatsuharu'' scouts ahead for her team.
 +File:HatsuharuTorp.png|''Hatsuharu'' launches her torpedoes at the enemies entering the capture point.
 +File:HatsuharuDodge.png|''Hatsuharu'' attempts to dodge incoming shells from multiple enemy vessels.
 +File:HatsuharuStrike.png|''Hatsuharu'' prepares to attack an enemy ''[[Gneisenau]]''.
 +</gallery>
 + 
 +|History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h3>Construction</h3>
 +:Sasebo Dockyard; Nagasaki, Japan
 +:Laid down: 14 May 1931
 +:Launched: 27 February 1933
 +:Commissioned: 30 September 1933
 +----
 +===Specifications===
 +:1,490tons displacement, standard
 +:109.5m length
 +:10m beam
 +:3.03m draft
 +----
 +====Machinery====
 +:3 boilers, 2 turbines
 +----
 +====Performance====
 +:36.5 knots at 42,000 shaft horsepower
 +:6,000nm at 15 knots
 +----
 +====Armament====
 +=====Main=====
 +:Five (2x2, 1x1) 127mm guns
 +=====Anti-aircraft=====
 +:Two (2x1) 13mm guns
 +=====Torpedoes=====
 +:Nine (3x3) 610mm torpedo tubes
 +}}
 +</div>
 +[[File:Hatsuharu (1932).jpg|500px|link=]]
 +===History===
  
?</gallery>|History=<!-- write text below -->+====Design====
 The ''Hatsuharu''-class (初春) destroyers were designed to accompany the Japanese main striking force and to conduct both day and night torpedo attacks against the United States Navy as it advanced across the Pacific Ocean, according to Japan's naval strategic projections. They were to be armed much as the ''[[Fubuki]]''-class despite displacing only 1400 tons compared to the 1700 tons of the earlier destroyers. Furthermore their fire control systems were to be more modern than the older systems and suitable for anti-aircraft use. This required the gun turrets to be modified for high-angle fire, which also meant more powerful motors to traverse and elevate the guns more quickly to engage high-speed aircraft. The torpedo launchers were to be given a protective shield to allow for use in heavy weather and to protect against splinter damage. And the ''Hatsuharu'' vessels were to be fitted with modern, enclosed command spaces protected against strafing aircraft. These requirements could only be met by adding weight high up on the ship and increased the ship's center of gravity. The only way to adhere to the allotted displacement was to try to reduce the weight of the hull and other equipment below the waterline as much as possible. But this put the ship's designers in a no-win situation as any reduction of weight below the waterline further raised the ship's center of gravity and reduced her stability. The ''Hatsuharu''-class (初春) destroyers were designed to accompany the Japanese main striking force and to conduct both day and night torpedo attacks against the United States Navy as it advanced across the Pacific Ocean, according to Japan's naval strategic projections. They were to be armed much as the ''[[Fubuki]]''-class despite displacing only 1400 tons compared to the 1700 tons of the earlier destroyers. Furthermore their fire control systems were to be more modern than the older systems and suitable for anti-aircraft use. This required the gun turrets to be modified for high-angle fire, which also meant more powerful motors to traverse and elevate the guns more quickly to engage high-speed aircraft. The torpedo launchers were to be given a protective shield to allow for use in heavy weather and to protect against splinter damage. And the ''Hatsuharu'' vessels were to be fitted with modern, enclosed command spaces protected against strafing aircraft. These requirements could only be met by adding weight high up on the ship and increased the ship's center of gravity. The only way to adhere to the allotted displacement was to try to reduce the weight of the hull and other equipment below the waterline as much as possible. But this put the ship's designers in a no-win situation as any reduction of weight below the waterline further raised the ship's center of gravity and reduced her stability.
  
 The weight of the hull could generally be reduced by using higher grades of steel that were lighter and smaller for the same strength, reducing dimensions, particularly length, or using advanced construction techniques like welding that saved weight over the conventional riveting. The Japanese used the same high tensile steel for the ''Hatsuharu'' class as they did for the older destroyers and chose not to increase the power of the turbines and boilers to achieve the desired high speed, but lengthened the hull to offset the reduced power of the light-weight machinery. The beam was increased to counter some of the extra top-weight, but the draft was reduced to reduce hull resistance, which also reduced stability by lessening the area of the hull beneath the waterline in comparison to the area above it, which was subject to pressure from the wind. Electric welding was extensively used to reduce weight although it was at an early stage of development in Japan and was still problematic. The weight of the hull could generally be reduced by using higher grades of steel that were lighter and smaller for the same strength, reducing dimensions, particularly length, or using advanced construction techniques like welding that saved weight over the conventional riveting. The Japanese used the same high tensile steel for the ''Hatsuharu'' class as they did for the older destroyers and chose not to increase the power of the turbines and boilers to achieve the desired high speed, but lengthened the hull to offset the reduced power of the light-weight machinery. The beam was increased to counter some of the extra top-weight, but the draft was reduced to reduce hull resistance, which also reduced stability by lessening the area of the hull beneath the waterline in comparison to the area above it, which was subject to pressure from the wind. Electric welding was extensively used to reduce weight although it was at an early stage of development in Japan and was still problematic.
  
?Extensive weight-saving measures were used during the design and construction of the hull. More frames of lighter construction were spaced more closely together to reduce the thickness of the hull plating and the extensive use of welding (only the longitudinal strength members and a few other parts were riveted) were some of the techniques utilized to reduce hull weight by 66.5 tonnes (65.4 long tons; 73.3 short tons) in comparison to the ''Fubuki'' class. The ''Hatsuharu'' vessels were some 10 meters (32 ft 10 in) shorter than the ''Fubuki''-class vessels, but weighed 4.9 tonnes (4.8 long tons; 5.4 short tons) per 1 meter (3.3 ft) of hull length compared to the latter's 5.09 tonnes (5.01 long tons; 5.61 short tons) per 1 metre (3.3 ft).+Extensive weight-saving measures were used during the design and construction of the hull. More frames of lighter construction were spaced more closely together to reduce the thickness of the hull plating and the extensive use of welding (only the longitudinal strength members and a few other parts were riveted) were some of the techniques utilized to reduce hull weight by 66.5 tonnes (65.4 long tons; 73.3 short tons) in comparison to the ''Fubuki'' class. The ''Hatsuharu'' vessels were some 10 meters (32 ft 10 in) shorter than the ''Fubuki''-class vessels, but weighed 4.9 tonnes (4.8 long tons; 5.4 short tons) per 1 meter (3.3 ft) of hull length compared to the latter's 5.09 tonnes (5.01 long tons; 5.61 short tons) per 1 meter (3.3 ft).
  
?The Hatsuharu-class ships were shorter than their predecessors, at 109.5 m (359 ft 3 in) overall. The ships had a beam of 10 metres and at full load a draft of 3.35 m (11 ft 0 in). Despite the emphasis on weight-saving during construction, the ships were significantly overweight as completed and displaced 1,530 metric tons (1,510 long tons) at standard load, and 1,981 metric tons (1,950 long tons) at full load, nearly 130 metric tons (100 long tons) more than planned.+The ''Hatsuharu''-class ships were shorter than their predecessors, at 109.5m (359 ft 3 in) overall. The ships had a beam of 10 metres and at full load a draft of 3.35 m (11 ft 0 in). Despite the emphasis on weight-saving during construction, the ships were significantly overweight as completed and displaced 1,530 metric tons (1,510 long tons) at standard load, and 1,981 metric tons (1,950 long tons) at full load, nearly 130 metric tons (100 long tons) more than planned.
  
?The hull of the ''Hatsuharu''-class vessels retained the general configuration of the ''Fubuki''-class destroyers with a long forecastle and a pronounced flare of the forecastle to improve sea-keeping at high speeds by adding buoyancy and reducing the spray and water coming over the deck. A large bridge structure was located at the aft end of the forecastle deck topped by four fire control stations of various types. Lowest, just above the compass bridge, was the torpedo director (Hassha shikisho), with the gunnery fire direction station (Shageki shikisho) next above. The fire director tower (Hōiban shagekito) was third from the bottom and behind it was the 3 m (9 ft 10 in) rangefinder. Each of these was protected by 10 mm (0.39 in) plates of Dücol steel against strafing and shell splinters.+The hull of the ''Hatsuharu''-class vessels retained the general configuration of the ''Fubuki''-class destroyers with a long forecastle and a pronounced flare of the forecastle to improve sea-keeping at high speeds by adding buoyancy and reducing the spray and water coming over the deck. A large bridge structure was located at the aft end of the forecastle deck topped by four fire control stations of various types. Lowest, just above the compass bridge, was the torpedo director (Hassha shikisho), with the gunnery fire direction station (Shageki shikisho) next above. The fire director tower (Hōiban shagekito) was third from the bottom and behind it was the 3m (9 ft 10 in) rangefinder. Each of these was protected by 10mm (0.39 in) plates of Dücol steel against strafing and shell splinters.
  
?For the first time in a Japanese destroyer a superfiring turret was fitted forward of the bridge. It was only a single gun Model A turret, to save weight high in the ship, and was mounted on a deckhouse to elevate it above the twin gun Model B Mod 2 (B-gata kai-2) turret mounted on the forecastle deck. The second twin gun turret was mounted at the rear of the ship on the main deck. These turrets were slightly heavier than the earlier Model A and Model B turrets fitted on the ''Fubuki''’s. All turrets were fitted with the 12.7 cm (5.0 in) Type 3 gun.+For the first time in a Japanese destroyer a superfiring turret was fitted forward of the bridge. It was only a single gun Model A turret, to save weight high in the ship, and was mounted on a deckhouse to elevate it above the twin gun Model B Mod 2 (B-gata kai-2) turret mounted on the forecastle deck. The second twin gun turret was mounted at the rear of the ship on the main deck. These turrets were slightly heavier than the earlier Model A and Model B turrets fitted on the ''Fubuki''’s. All turrets were fitted with the 127mm (5.0 in) Type 3 gun.
  
?The uptakes of the two forward boiler rooms were trunked together aft of the break in the forecastle into the fore funnel while the rear boiler room exhausted into the smaller rear funnel. Both funnels were inclined to the rear to reduce the amount of smoke that might reach the bridge. A tripod mast was fitted between the bridge and the fore funnel. Between the two funnels was the forward 61 centimeters (24 in) triple torpedo tube mount fitted on a low platform. Behind it "was a torpedo locker with its mechanical quick reload system (Kiryoku sōtenshiki jihatsu sōten sochi) for the three reserve torpedoes inside."[7] To preserve lateral stability the aft funnel was offset to starboard while the torpedo mount was offset to port. The reload locker was also offset slightly to port and angled inboard to facilitate reloading. The middle torpedo mount was positioned behind the aft funnel on the center line, but its reload locker was positioned identically to that of the forward mount. Superimposed to starboard and overlapping the middle mount was the rear triple torpedo mount positioned on the rear deckhouse. Immediately behind the mount was its locker positioned on the center line, but angled slightly to the right so that its mount only had to traverse slightly to align with the locker and begin reloading. This was the first ship in history to be fitted with superimposed torpedo tubes, made necessary by the designer's insistence on fitting nine torpedo tubes despite the Navy's requirement for only six.+The uptakes of the two forward boiler rooms were trunked together aft of the break in the forecastle into the fore funnel while the rear boiler room exhausted into the smaller rear funnel. Both funnels were inclined to the rear to reduce the amount of smoke that might reach the bridge. A tripod mast was fitted between the bridge and the fore funnel. Between the two funnels was the forward 61 centimeters (24 in) triple torpedo tube mount fitted on a low platform. Behind it "was a torpedo locker with its mechanical quick reload system (Kiryoku sōtenshiki jihatsu sōten sochi) for the three reserve torpedoes inside." To preserve lateral stability the aft funnel was offset to starboard while the torpedo mount was offset to port. The reload locker was also offset slightly to port and angled inboard to facilitate reloading. The middle torpedo mount was positioned behind the aft funnel on the center line, but its reload locker was positioned identically to that of the forward mount. Superimposed to starboard and overlapping the middle mount was the rear triple torpedo mount positioned on the rear deckhouse. Immediately behind the mount was its locker positioned on the center line, but angled slightly to the right so that its mount only had to traverse slightly to align with the locker and begin reloading. This was the first ship in history to be fitted with superimposed torpedo tubes, made necessary by the designer's insistence on fitting nine torpedo tubes despite the Navy's requirement for only six.
  
?A small platform that carried a 2 m (6 ft 7 in) rangefinder was mounted above the rear torpedo locker and a 90 cm (2 ft 11 in) searchlight was mounted on a tower behind the rear funnel. The two license-built Vickers 40 mm (1.6 in) (pom pom) anti-aircraft guns were mounted on an elevated platform at the front of the rear funnel. Curiously they were another case where the designer exceeded the requirements laid down by the Navy.+A small platform that carried a 2m (6 ft 7 in) rangefinder was mounted above the rear torpedo locker and a 90cm (2 ft 11 in) searchlight was mounted on a tower behind the rear funnel. The two license-built Vickers 40mm (1.6 in) (pom pom) anti-aircraft guns were mounted on an elevated platform at the front of the rear funnel. Curiously they were another case where the designer exceeded the requirements laid down by the Navy.
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>+====Service====
?File:Hatsuharu (1932).jpg+Six ''Hatsuharu'' class destroyers were built and commissioned in the mid-1930s.
  
 +'''DesDiv 27''' (''Ariake'', ''Yugure'') Joined with CarDiv 2 (''[[Hiryu]]'', ''Soryu'') in the Netherlands East Indies to support landings there. Engaged in convoy escort until April, 1942. Participated in the Battle of the Coral Sea. Assigned to the Aleutian diversionary force for the Battle of Midway. Participated in operations against the US landing at Guadalcanal. Continued transport and escort operations to reinforce Japanese garrisons in the Solomons.
 +:''Ariake'' was torpedoed and sunk by submarine on 28 July 1943.
 +:''Yugure'' was bombed and sunk by air attack on 20 July 1943.
 +
 +'''DesDiv 21''' (''Hatsuharu'', ''Hatsushimo'', ''Nenohi'', ''Wakaba'')
 +Joined operations in support of landings in the Netherlands East Indies. Participated in the Aleutian campaign. Performed convoy escort operations in the Central Pacific, 1943-1944. Participated in the Leyte campaign. Escorted ''[[Yamato]]'' in her attempt to reach Okinawa.
 +:''Hatsuharu'' was sunk by air attack in Manila Bay on 14 November 1944.
 +:''Hatsushimo'' was sunk by mine as she was evading air attack on 30 July 1945.
 +:''Nenohi'' was torpedoed and sunk by submarine on 4 July 1942.
 +:''Wakaba'' was sunk by air attack during the Battle of Leyte Gulf on 24 October 1944.
 +
 +|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:Hatsuharu (1932).jpg|''Hatsuharu'' underway, circa 1932.
 +File:IJN_Hatsuharu_(1).jpg|''Hatsuharu'' at anchor off Sasebo, November 1933.
 +File:IJN_Hatsuharu_(3).jpg|''Hatsuharu'' undergoing sea trials at Cape Sata, July 1934.
 +File:1920px-Yugure_II.jpg|''Yugure'' at anchor, October 1935.
 +File:Wakaba_II.jpg|''Wakaba'' at anchor, 21 October 1937.
 +File:IJN_Hatsuharu_(2).jpg|''Hatsushimo'' at anchor in Qingdao, China, 28 March 1939.
 +File:Ariake_1943-07-28.jpg|''Ariake'' under attack by B-25 bombers near Tuluvu, New Britain, 28 July 1943.
 +File:Ijn-destroyer-hatsuharu-00591.jpg|US Office of Naval Intelligence recognition drawing of ''Hatsuharu''.
 </gallery> </gallery>
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
?[https://en.wikipedia.org/wiki/Hatsuharu-class_destroyer Hatsuharu Class Destroyer] 
  
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Revision as of 09:40, 13 September 2018

Hatsuharu
Hatsuharu_wows_main.jpg
Destroyer | Japan | Tier VI
Tech Tree Position
Minekaze
Arrow_down.png
Hatsuharu_icon_small.png
Arrow_down.png
Shiratsuyu
stock
 top
General
Research price34000 exp
Purchase price2,950,000 Credits
Hit Points10,500 
Main Battery
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range9.85 km.
Maximum Dispersion88 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount4 х 2 pcs.
. . . Average Damage per Second10.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed36.5 knot
Turning Circle Radius580 m.
Rudder Shift Time3.4 sec.
Concealment
Surface Detectability Range6.46 km.
Air Detectability Range2.81 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSD206_Hatsuharu.png
2,950,000

Hatsuharu — Japanese Tier VI destroyer.

Hatsuharu was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type B mount825.7882,15092,200 0190,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hatsuharu (A)10,50062024/22 0245,000
Hatsuharu (B)11,700620214/1/3/22 10,0001,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,600636 0180,000
Type8 mod. 20.8767.216,2665910 4,000400,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 0105,000
Type6 mod. 20 3,200220,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 42,000 hp36.5 0110,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

As a part of the Japanese destroyer line re-organization and expansion in Update 0.5.15, Hatsuharu falls one tier to her new home at Tier VI. There have been a few minor tweaks to Hatsuharu with the change, but she is largely the same. As before, upgrading to Hull (B) increases her health and anti-aircraft battery, but costs her one of her main battery guns. She retains the same twin triple-tube launchers she had previously. Her detection radius remains 6.7 km, while she loses minor amounts of speed and maneuverability from her previous incarnation. Captains who believed that Hatsuharu was under-gunned in her previous slot at Tier VII will likely be more comfortable with her armament one tier lower.

On the other hand, new Japanese destroyer captains who are moving up to Hatsuharu from Minekaze will find their new acquisition to be something a mixed bag: her guns are a significant upgrade from those of Minekaze, while it can be argued that her torpedo armament is a downgrade. Not only is she less flexible with only two torpedo launchers, the reload time is very nearly double that of Minekaze; in exchange, Hatsuharu’s torpedoes can eventually be upgraded to longer-ranged with a bigger punch. Further complicating things is the fact that her torpedo upgrade is locked behind Hull (B), meaning captains must invest experience in the hull upgrade first before having the ability to upgrade her torpedoes.

Without her improved torpedoes, Hatsuharu is stuck with fish that have a paltry 6.0 km range. This forces Hatsuharu into more of a mid-tier American destroyer play style, requiring captains to utilize islands and smoke effectively to land successful torpedo strikes against enemy capital ships. Hatsuharu plays like a completely different ship once she has her upgraded torpedoes, however. The 10.0 km range of her Type 8 mod. 2 torpedoes is more than workable, and her guns can add notable contributions to her damage when used judiciously in the right situations.

Hatsuharu comes off as the inferior destroyer when compared side-by-side with Fubuki, but things flip back the other way one tier up when the same comparison is made between the successors of both ships (Akatsuki and Shiratsuyu). Captains frustrated with Hatsuharu should remember that she is merely a stepping-stone to better things beyond.

Pros:

  • Improved guns gain significantly increased rate of fire, range, and shell arcs.
  • Lowest detection range of Tier VI destroyers.
  • Decent torpedo speed makes her torpedoes harder to dodge.
  • Generous torpedo launch arcs.

Cons:

  • Turret traverse and rate of fire remain inferior to American destroyer guns.
  • Poor armor.
  • Fewer torpedoes than Fubuki: only two triple-tube launchers compared to Fubuki’s three.
  • Slower than predecessor Minekaze, with worse detection range to boot.

Research

Like the other Tier VI Japanese destroyer, Fubuki, Hatsuharu is painful to play until Hull (B) and the Torpedo upgrade module are unlocked and equipped. Those need to be top priority. Save the Fire Control System module for last, or skip it altogether and move on to Shiratsuyu.

Optimal Configuration

Upgrades

The recommended upgrades for Hatsuharu are as follows:

Mid-tier destroyers like Hatsuharu don't have many outstanding options for upgrades. Main Armaments Modification 1 is the best pick for Slot 1, while Propulsion Modification 1 is recommended in Slot 2. Propulsion Modification 2 is the best pick of a sorry lot for Slot 4. Slot 3 offers either Aiming Systems Modification 1 or Main Battery Modification 2; either provides a minor boost to Hatsuharu’s main battery.

Commander Skills

Consumables

Hatsuharu can equip the following consumables:

All destroyers should invest credits (or doubloons) in Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.). Engine Boost II (While active, increases a ship's speed by a fixed percentage.) probably isn't worth it — Hatsuharu’s speed isn't amazing, but it's not awful either — while Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) likely is, especially if her commander does not have the Concealment Expert skill.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Hatsuharu with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons