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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?''Hatsuharu'' was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.+''Hatsuharu'' was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.<br><br>
 +{{Model3DViewer|0c6d65ee86fc4f5ab6c62cfed4977ec2}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?As a part of the Japanese destroyer line re-organization and expansion in [[Ship:Update_0.5.15|Update 0.5.15]], ''Hatsuharu'' falls one tier to her new home at Tier VI. There have been a few minor tweaks to ''Hatsuharu'' with the change, but she is largely the same. As before, upgrading to Hull (B) increases her health and anti-aircraft battery, but costs her one of her main battery guns. She retains the same twin triple-tube launchers she had previously. Her detection radius remains 6.7 km, while she loses minor amounts of speed and maneuverability from her previous incarnation. Captains who believed that ''Hatsuharu'' was under-gunned in her previous slot at Tier VII will likely be more comfortable with her armament one tier lower.+As a part of the Japanese destroyer line re-organization and expansion in [[Ship:Update_0.5.15|Update 0.5.15]], ''{{#var:ship_name}}'' falls one tier to her new home at Tier VI. There have been a few minor tweaks to ''{{#var:ship_name}}'' with the change, but she is largely the same. As before, upgrading to Hull (B) increases her health and anti-aircraft battery, but costs her one of her main battery guns. She retains the same twin triple-tube launchers she had previously. Her detection radius remains 6.7 km, while she loses minor amounts of speed and maneuverability from her previous incarnation. Captains who believed that ''{{#var:ship_name}}'' was under-gunned in her previous slot at Tier VII will likely be more comfortable with her armament one tier lower.
  
?On the other hand, new Japanese destroyer captains who are moving up to ''Hatsuharu'' from ''[[Minekaze]]'' will find their new acquisition to be something a mixed bag: her guns are a significant upgrade from those of ''Minekaze'', while it can be argued that her torpedo armament is a downgrade. Not only is she less flexible with only two torpedo launchers, the reload time is very nearly double that of ''Minekaze''; in exchange, ''Hatsuharu''’s torpedoes can eventually be upgraded to longer-ranged with a bigger punch. Further complicating things is the fact that her torpedo upgrade is locked behind Hull (B), meaning captains must invest experience in the hull upgrade first before having the ability to upgrade her torpedoes. +On the other hand, new Japanese destroyer captains who are moving up to ''{{#var:ship_name}}'' from ''[[Minekaze]]'' will find their new acquisition to be something a mixed bag: her guns are a significant upgrade from those of ''Minekaze'', while it can be argued that her torpedo armament is a downgrade. Not only is she less flexible with only two torpedo launchers, the reload time is very nearly double that of ''Minekaze''; in exchange, ''{{#var:ship_name}}''’s torpedoes can eventually be upgraded to longer-ranged with a bigger punch. Further complicating things is the fact that her torpedo upgrade is locked behind Hull (B), meaning captains must invest experience in the hull upgrade first before having the ability to upgrade her torpedoes.
  
?Without her improved torpedoes, ''Hatsuharu'' is stuck with fish that have a paltry 6.0 km range. This forces ''Hatsuharu'' into more of a mid-tier American destroyer play style, requiring captains to utilize islands and smoke effectively to land successful torpedo strikes against enemy capital ships. ''Hatsuharu'' plays like a completely different ship once she has her upgraded torpedoes, however. The 10.0 km range of her Type 8 mod. 2 torpedoes is more than workable, and her guns can add notable contributions to her damage when used judiciously in the right situations. +Without her improved torpedoes, ''{{#var:ship_name}}'' is stuck with fish that have a paltry 6.0 km range. This forces ''{{#var:ship_name}}'' into more of a mid-tier American destroyer play style, requiring captains to utilize islands and smoke effectively to land successful torpedo strikes against enemy capital ships. ''{{#var:ship_name}}'' plays like a completely different ship once she has her upgraded torpedoes, however. The 10.0 km range of her Type 8 mod. 2 torpedoes is more than workable, and her guns can add notable contributions to her damage when used judiciously in the right situations.
  
?''Hatsuharu'' comes off as the inferior destroyer when compared side-by-side with ''[[Fubuki]]'', but things flip back the other way one tier up when the same comparison is made between the successors of both ships (''[[Akatsuki]]'' and ''[[Shiratsuyu]]''). Captains frustrated with ''Hatsuharu'' should remember that she is merely a stepping-stone to better things beyond.+''{{#var:ship_name}}'' comes off as the inferior destroyer when compared side-by-side with ''[[Fubuki]]'', but things flip back the other way one tier up when the same comparison is made between the successors of both ships (''[[Akatsuki]]'' and ''[[Shiratsuyu]]''). Captains frustrated with ''{{#var:ship_name}}'' should remember that she is merely a stepping-stone to better things beyond.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Improved guns gain significantly increased fate of fire, range, and shell arcs.+* Improved guns gain significantly increased rate of fire, range, and shell arcs.
 * Lowest detection range of Tier VI destroyers. * Lowest detection range of Tier VI destroyers.
 * Decent torpedo speed makes her torpedoes harder to dodge. * Decent torpedo speed makes her torpedoes harder to dodge.
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 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Like the other Tier VI Japanese destroyer, ''[[Fubuki]]'', ''Hatsuharu'' is painful to play until Hull (B) and the Torpedo upgrade module are unlocked and equipped. Those need to be top priority. Save the Fire Control System module for last, or skip it altogether and move on to ''[[Shiratsuyu]]''.+Like the other Tier VI Japanese destroyer, ''[[Fubuki]]'', ''{{#var:ship_name}}'' is painful to play until Hull (B) and the Torpedo upgrade module are unlocked and equipped. Those need to be top priority. Save the Fire Control System module for last, or skip it altogether and move on to ''[[Shiratsuyu]]''.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?Mid-tier destroyers like ''Hatsuharu'' don't have many outstanding options for upgrades. Main Armaments Modification 1 is the best pick for [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], while Propulsion Modification 1 is recommended in [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]. Propulsion Modification 2 is the best pick of a sorry lot for [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]]. [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] offers either Aiming Systems Modification 1 or Main Battery Modification 2; either provides a minor boost to ''Hatsuharu''’s main battery.+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}
 +* '''Slot 2''': {{Propulsion Modification 1}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}} or {{Main Battery Modification 2}}
 +* '''Slot 4''': {{Propulsion Modification 2}}
 + 
 +Mid-tier destroyers like ''{{#var:ship_name}}'' don't have many outstanding options for upgrades. '''Main Armaments Modification 1''' is the best pick for '''Slot 1''', while '''Propulsion Modification 1''' is recommended in '''Slot 2'''. '''Propulsion Modification 2''' is the best pick of a sorry lot for '''Slot 4'''. '''Slot 3''' offers either '''Aiming Systems Modification 1''' or '''Main Battery Modification 2'''; either provides a minor boost to ''{{#var:ship_name}}''’s main battery.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Tier 1's Basic Firing Training and Tier 5's Concealment Expert are easy choices for ''Hatsuharu'' commander skills. The tiers in between offer an array of options. 
? 
?Tier 2 brings a pair of outstanding choices in Torpedo Armament Expertise and Last Stand. The former is best for more offensive-minded captains looking to maximize their damage output; the latter is recommended for captains with longevity in mind. Expert Marksman is also a decent place to invest skill points later on after taking Concealment Expert. Superintendent is the best of the lot at Tier 3. Vigilance is a good skill for players wanting to provide additional help screening teammates from torpedoes, while High Alert is another possible option for captains who anticipate finding themselves under fire frequently. 
? 
?While there are no stand-out skills at Tier 4, it contains two moderately decent options: Survivability Expert and Advanced Firing Training. The first or last are good options for captains seeking a general skill that will help them in almost any game: Survivability Expert for those focused on staying alive, Advanced Firing Training for the more offensive-minded looking to get the most out of ''Hatsuharu''’s guns. 
  
 {{Commander Skills {{Commander Skills
?| Expert Loader=+| Priority Target = 1
?| Basic Firing Training=3+| Preventative Maintenance = 3
?| Basics of Survivability=1+| Expert Loader =
?| Expert Rear Gunner=+| Aircraft Servicing Expert =
 +| Direction Center for Catapult Aircraft =
 +| Dogfighting Expert =
 +| Incoming Fire Alert =
 +| Evasive Maneuver =
  
?| Expert Marksman=2+| High Alert = 1
?| Torpedo Armament Expertise=3+| Jack of All Trades = 2
?| Fire Prevention=+| Expert Marksman = 1
?| Incoming Fire Alert=+| Torpedo Acceleration = 1
?| Last Stand=3+| Smoke Screen Expert = 1
 +| Expert Rear Gunner =
 +| Adrenaline Rush = 2
 +| Last Stand = 3
  
?| Torpedo Acceleration=1+| Survivability Expert = 1
?| High Alert=2+| Basics of Survivability = 2
?| Vigilance=2+| Torpedo Armament Expertise = 2
?| Dogfighting Expert =+| Emergency Takeoff =
?| Superintendent=3+| Basic Firing Training =
 +| Superintendent = 3
 +| Demolition Expert =
 +| Vigilance = 1
  
?| Demolition Expert=1+| Manual Fire Control for Secondary Armament =
?| Advanced Firing Training=2+| Fire Prevention =
?| Survivability Expert=2+| Inertia Fuse for HE Shells = 1
?| Aircraft Servicing Expert=+| Air Supremacy =
?| Manual Fire Control for AA Armament=+| Advanced Firing Training = 2
? +| Manual Fire Control for AA Armament =
?| Last Chance=+| Radio Position Finding = 2
?| Manual Fire Control for Secondary Armament=+| Concealment Expert = 3
?| Preventative Maintenance=2+
?| Concealment Expert=3+
?| Air Supremacy=+
?| Jack of All Trades=2+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?All destroyers should invest credits (or doubloons) in [[Ship:Consumables#Damage Control Party|Damage Control Party II]]. [[Ship:Consumables#Engine Boost|Engine Boost II]] probably isn't worth it — ''Hatsuharu''’s speed isn't amazing, but it's not awful either — while [[Ship:Consumables#Smoke Generator|Smoke Generator II]] likely is, especially if her commander does not have the [[Crew_(WoWS)#5th_Row_Skills|Concealment Expert]] skill.+''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Smoke Generator}}
 +* '''Slot 3:''' {{Engine Boost}}
 + 
 +All destroyers should invest credits (or doubloons) in {{Damage Control Party II}}. {{Engine Boost II}} probably isn't worth it — ''Hatsuharu''’s speed isn't amazing, but it's not awful either — while {{Smoke Generator II}} likely is, especially if her commander does not have the Concealment Expert skill.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
  
?Players who wish to spend doubloons can equip ''Hatsuharu'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 |History=<!-- write text below --> |History=<!-- write text below -->
?===Construction===+<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h3>Construction</h3>
 :Sasebo Dockyard; Nagasaki, Japan :Sasebo Dockyard; Nagasaki, Japan
 :Laid down: 14 May 1931 :Laid down: 14 May 1931
 :Launched: 27 February 1933 :Launched: 27 February 1933
 :Commissioned: 30 September 1933 :Commissioned: 30 September 1933
? +----
 ===Specifications=== ===Specifications===
 :1,490tons displacement, standard :1,490tons displacement, standard
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 :10m beam :10m beam
 :3.03m draft  :3.03m draft
? +----
 ====Machinery==== ====Machinery====
 :3 boilers, 2 turbines :3 boilers, 2 turbines
? +----
 ====Performance==== ====Performance====
 :36.5 knots at 42,000 shaft horsepower :36.5 knots at 42,000 shaft horsepower
 :6,000nm at 15 knots :6,000nm at 15 knots
? +----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====
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 =====Torpedoes===== =====Torpedoes=====
 :Nine (3x3) 610mm torpedo tubes :Nine (3x3) 610mm torpedo tubes
? +}}
 +</div>
 +[[File:Hatsuharu (1932).jpg|500px|link=]]
 ===History=== ===History===
  
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 Six ''Hatsuharu'' class destroyers were built and commissioned in the mid-1930s. Six ''Hatsuharu'' class destroyers were built and commissioned in the mid-1930s.
  
?'''DesDiv 27''' (''Ariake'', ''Yugure'') Joined with CarDiv 2 (''Hiryu'', ''Soryu'') in the Netherlands East Indies to support landings there. Engaged in convoy escort until April, 1942. Participated in the Battle of the Coral Sea. Assigned to the Aleutian diversionary force for the Battle of Midway. Participated in operations against the US landing at Guadalcanal. Continued transport and escort operations to reinforce Japanese garrisons in the Solomons.+'''DesDiv 27''' (''Ariake'', ''Yugure'') Joined with CarDiv 2 (''[[Hiryu]]'', ''Soryu'') in the Netherlands East Indies to support landings there. Engaged in convoy escort until April, 1942. Participated in the Battle of the Coral Sea. Assigned to the Aleutian diversionary force for the Battle of Midway. Participated in operations against the US landing at Guadalcanal. Continued transport and escort operations to reinforce Japanese garrisons in the Solomons.
 :''Ariake'' was torpedoed and sunk by submarine on 28 July 1943. :''Ariake'' was torpedoed and sunk by submarine on 28 July 1943.
 :''Yugure'' was bombed and sunk by air attack on 20 July 1943. :''Yugure'' was bombed and sunk by air attack on 20 July 1943.
  
 '''DesDiv 21''' (''Hatsuharu'', ''Hatsushimo'', ''Nenohi'', ''Wakaba'') '''DesDiv 21''' (''Hatsuharu'', ''Hatsushimo'', ''Nenohi'', ''Wakaba'')
?Joined operations in support of landings in the Netherlands East Indies. Participated in the Aleutian campaign. Performed convoy escort operations in the Central Pacific, 1943-1944. Participated in the Leyte campaign. Escorted ''Yamato'' in her attempt to reach Okinawa.+Joined operations in support of landings in the Netherlands East Indies. Participated in the Aleutian campaign. Performed convoy escort operations in the Central Pacific, 1943-1944. Participated in the Leyte campaign. Escorted ''[[Yamato]]'' in her attempt to reach Okinawa.
 :''Hatsuharu'' was sunk by air attack in Manila Bay on 14 November 1944. :''Hatsuharu'' was sunk by air attack in Manila Bay on 14 November 1944.
 :''Hatsushimo'' was sunk by mine as she was evading air attack on 30 July 1945. :''Hatsushimo'' was sunk by mine as she was evading air attack on 30 July 1945.

Revision as of 09:40, 13 September 2018

Hatsuharu
Hatsuharu_wows_main.jpg
Destroyer | Japan | Tier VI
Tech Tree Position
Minekaze
Arrow_down.png
Hatsuharu_icon_small.png
Arrow_down.png
Shiratsuyu
stock
 top
General
Research price34000 exp
Purchase price2,950,000 Credits
Hit Points10,500 
Main Battery
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range9.85 km.
Maximum Dispersion88 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
127 mm/50 3rd Year Type on a Type B mount2 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount4 х 2 pcs.
. . . Average Damage per Second10.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed36.5 knot
Turning Circle Radius580 m.
Rudder Shift Time3.4 sec.
Concealment
Surface Detectability Range6.46 km.
Air Detectability Range2.81 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSD206_Hatsuharu.png
2,950,000

Hatsuharu — Japanese Tier VI destroyer.

Hatsuharu was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type B mount825.7882,15092,200 0190,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hatsuharu (A)10,50062024/22 0245,000
Hatsuharu (B)11,700620214/1/3/22 10,0001,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,600636 0180,000
Type8 mod. 20.8767.216,2665910 4,000400,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 0105,000
Type6 mod. 20 3,200220,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 42,000 hp36.5 0110,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

As a part of the Japanese destroyer line re-organization and expansion in Update 0.5.15, Hatsuharu falls one tier to her new home at Tier VI. There have been a few minor tweaks to Hatsuharu with the change, but she is largely the same. As before, upgrading to Hull (B) increases her health and anti-aircraft battery, but costs her one of her main battery guns. She retains the same twin triple-tube launchers she had previously. Her detection radius remains 6.7 km, while she loses minor amounts of speed and maneuverability from her previous incarnation. Captains who believed that Hatsuharu was under-gunned in her previous slot at Tier VII will likely be more comfortable with her armament one tier lower.

On the other hand, new Japanese destroyer captains who are moving up to Hatsuharu from Minekaze will find their new acquisition to be something a mixed bag: her guns are a significant upgrade from those of Minekaze, while it can be argued that her torpedo armament is a downgrade. Not only is she less flexible with only two torpedo launchers, the reload time is very nearly double that of Minekaze; in exchange, Hatsuharu’s torpedoes can eventually be upgraded to longer-ranged with a bigger punch. Further complicating things is the fact that her torpedo upgrade is locked behind Hull (B), meaning captains must invest experience in the hull upgrade first before having the ability to upgrade her torpedoes.

Without her improved torpedoes, Hatsuharu is stuck with fish that have a paltry 6.0 km range. This forces Hatsuharu into more of a mid-tier American destroyer play style, requiring captains to utilize islands and smoke effectively to land successful torpedo strikes against enemy capital ships. Hatsuharu plays like a completely different ship once she has her upgraded torpedoes, however. The 10.0 km range of her Type 8 mod. 2 torpedoes is more than workable, and her guns can add notable contributions to her damage when used judiciously in the right situations.

Hatsuharu comes off as the inferior destroyer when compared side-by-side with Fubuki, but things flip back the other way one tier up when the same comparison is made between the successors of both ships (Akatsuki and Shiratsuyu). Captains frustrated with Hatsuharu should remember that she is merely a stepping-stone to better things beyond.

Pros:

  • Improved guns gain significantly increased rate of fire, range, and shell arcs.
  • Lowest detection range of Tier VI destroyers.
  • Decent torpedo speed makes her torpedoes harder to dodge.
  • Generous torpedo launch arcs.

Cons:

  • Turret traverse and rate of fire remain inferior to American destroyer guns.
  • Poor armor.
  • Fewer torpedoes than Fubuki: only two triple-tube launchers compared to Fubuki’s three.
  • Slower than predecessor Minekaze, with worse detection range to boot.

Research

Like the other Tier VI Japanese destroyer, Fubuki, Hatsuharu is painful to play until Hull (B) and the Torpedo upgrade module are unlocked and equipped. Those need to be top priority. Save the Fire Control System module for last, or skip it altogether and move on to Shiratsuyu.

Optimal Configuration

Upgrades

The recommended upgrades for Hatsuharu are as follows:

Mid-tier destroyers like Hatsuharu don't have many outstanding options for upgrades. Main Armaments Modification 1 is the best pick for Slot 1, while Propulsion Modification 1 is recommended in Slot 2. Propulsion Modification 2 is the best pick of a sorry lot for Slot 4. Slot 3 offers either Aiming Systems Modification 1 or Main Battery Modification 2; either provides a minor boost to Hatsuharu’s main battery.

Commander Skills

Consumables

Hatsuharu can equip the following consumables:

All destroyers should invest credits (or doubloons) in Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.). Engine Boost II (While active, increases a ship's speed by a fixed percentage.) probably isn't worth it — Hatsuharu’s speed isn't amazing, but it's not awful either — while Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) likely is, especially if her commander does not have the Concealment Expert skill.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Hatsuharu with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons