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Henri IV

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Revision as of 21:02, 23 July 2017Revision as of 08:55, 3 October 2017
Henri IV penetration
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 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*Poor shell velocity on both HE and AP shells.+*Poor shell velocity on both HE and AP shells. The shells fly in high arc, make it harder to citadel broadside ship, unlike Moskva. At long distance, the penetration value lags slightly behind Moskva.
 *Fewer number of guns plus a longer reload time reduces ''Henri IV''’s DPM capabilities. *Fewer number of guns plus a longer reload time reduces ''Henri IV''’s DPM capabilities.
 *Mediocre AA characteristics. *Mediocre AA characteristics.

Revision as of 08:55, 3 October 2017

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Tech Tree Position
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General
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Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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Special

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IDS__descr

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Proudly standing at the peak of the French cruisers tree, Henri IV takes her place alongside the Russian Moskva as the second “Big Gun” cruiser of Tier X. Henri IV’s key upgrades from her predecessor Saint-Louis are her speed — now capable of 35 knots in a straight line — and her new 3x3 240mm guns: 20mm bigger than those of Moskva. Her main battery shells have the highest armor piercing damage available to Tier X cruisers, and tie with Zao for the most high explosive damage. Combined with the excellent penetration statistics, good accuracy and great range, these guns combined with her amazing speed, make Henri IV a very potent ship.

Several trade-offs must be made in order to squeeze guns of this caliber on to a cruiser hull: they have the second longest reload time, below-average shell velocity, and there are only carries nine of them. Henri IV is armed with torpedoes — a single triple-tube 550mm torpedo launcher on each side of the ship — which boast decent range, reload, and speed, but deal low damage. Henri IV captains have far fewer torpedoes available than captains of Hindenburg, Minotaur, or Zao and as such, they must be treated as a supplementary or last-ditch weapon. Henri IV’s base AA performance is lackluster, but her 57mm and 127mm guns have excellent range and decent damage when upgraded via modules and commander skills, with the latter fully benefitting from the Manual Control for AA Armament skill. Her AA is good enough for self-defense, but won’t truly be capable of defending friendly ships like most high-tier cruisers can.

While Henri IV lacks a catapult to launch reconnaissance seaplane or catapult fighter, she comes with a choice between Defensive Fire or Hydroacoustic Search as well as default access to the improved French cruiser version of Engine Boost consumable that increases her speed by a massive 20%. Combined with the Sierra Mike signal flag, she is capable of reaching 43.9 knots... which is patently absurd for a cruiser. As with all high-tier cruisers, she also has access to Repair Party. Captains have a choice between Defensive Fire for a massive increase in her AA performance, or Hydroacoustic Search for hunting destroyers, something the speed-demon Henri IV excels at.

Similar to the rest of the French cruisers, Henri IV’s armor isn’t to be heavily relied upon. She does have the second highest health pool of all Tier X cruisers, but her large size and poor concealment coupled with her limited armor can lead to an over-extending Henri IV being sent back to port very quickly. Henri IV’s speed can almost work against her, as she must avoid overextending at all costs, something that is a tad difficult in a ship that goes so fast. Overall, Henri IV poses a threat to nearly every ship class in the game, capable of mercilessly pursuing destroyers and slamming them with high-damage and accurate HE shells, able to re-position rapidly mid-battle to cover multiple fronts at once, equipped oppose enemy cruisers with her superior gun caliber, and still readily take on battleships with her excellent guns and her torpedoes. She is a Tier X cruiser worthy of addition to any captain's port.

Pros:

  • Henri IV’s shells have excellent penetration statistics and she has the highest AP Damage and ties with Zao for the highest HE damage.
  • Fire chance of 22% on primary he shells is unsurpassed among cruisers.
  • Henri IV is leagues ahead of all other cruisers at her tier, and with Engine Boost active Henri IV can catch up to and even outrun high-tier destroyers, capable of reaching 43.9 knots!
  • Henri IV carries the biggest guns of Tier X cruisers, moving Moskva’s 220mm guns to second place with her own 240mm guns.
  • Second highest health amongst Tier X cruisers.
  • Armed with three torpedo tubes per broadside with decent range, speed and reload speed.

Cons:

  • Poor shell velocity on both HE and AP shells. The shells fly in high arc, make it harder to citadel broadside ship, unlike Moskva. At long distance, the penetration value lags slightly behind Moskva.
  • Fewer number of guns plus a longer reload time reduces Henri IV’s DPM capabilities.
  • Mediocre AA characteristics.
  • Limited torpedo capabilities compared to other Tier X cruisers armed with torpedoes.
  • Second worst concealment value, after Moskva.
  • While fast in a straight line, Henri IV bleeds a lot of speed in a hard turn.
  • Lacks aviation facilities for a reconnaissance seaplane or a catapult fighter.

Research

As a Tier X ship, Henri IV has no additional modules to research.

Optimal Configuration

Upgrades

For Upgrade Slot 1, take Main Armaments Mod 1. Henri IV’s guns are her lifeline and this reduces the chances of them being knocked out.

For Upgrade Slot 2, the main two choices are Aiming Systems Mod 1 to improve the performance of her main guns, or AA Guns Modification 2 to increase the range of her AA guns, as while not as good as her peers, Henri IV’s AA has consistent long range.

For Upgrade Slot 3, there are multiple options to choose from, depending on her captain’s personal preferences. Main Battery Modification 3 reduces the reload speed of the main guns from 12.3 seconds to 10.8 seconds at the cost of turret traverse speed. Alternatively, Henri IV has the second longest base main gun range of 19.1km, and Gun Fire Control System Modification 2 raises this to a staggering 22.1km. Finally, AA Guns Modification 3 is viable to raise Henri IV’s AA effectiveness.

For Upgrade Slot 4, the preferable choice is the rare module Engine Boost Modification 1 to give her a staggering 270 seconds or 4.5 minutes of active Engine Boost Time. If this module is not owned however, the best choice is Damage Control System Modification 1, as Henri IV is a large target to planes, torpedoes and HE shells.

For Upgrade Slot 5, Propulsion Modification 2 is the prime choice, as Henri IV significantly slows down when making any sort of turn, and takes a while to get back up to full speed. Alternatively, Damage Control System Modification 2 helps reduce how long Henri IV burns and floods.

For Upgrade Slot 6, Concealment Modification 1 is vital to allowing Henri IV to properly position herself without being spotted by enemy ships and to escape enemy ships should the battle turn against her favor.

Commander Skills

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Henri IV with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery



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