Hood
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+ | ''Hood'' is a tier VII British Battleship, featuring high speed, accurate guns, and a unique consumable. Armament-wise, ''Hood'' has the same 15 in 42 caliber guns ''Warspite'' has, with slightly faster turret traverse and higher range. The guns, while potent at tier 6, start to feel a bit underwhelming at tier 7 as other ships gain larger and/or faster-firing guns. The lowish penetration on the AP rounds means you need to be careful with your aim or you can easily bounce off of battleship belts. As a battlecruiser, ''Hood'' is faster than many of the more-armored battleships at her tier, and has decent rudder shift, allowing her to move around the battlefield more easily. Hood also features the Defensive Fire consumable. However, unlike other Defensive Fires, hers only affects her rocket launchers, but multiplies their DPS by 25x instead of 3x. This means that the low range area of the rockets's AA field becomes an instant death zone for enemy planes, but it does not really protect teammates, and torpedo bombers can drop outside of the effective range. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
Revision as of 22:24, 16 May 2017
IDS_PBGM048_15IN42_MK24 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range18.57 km. |
Maximum Dispersion242 m. |
HE Shell381 mm HE Mk VIIIb |
Maximum HE Shell Damage5,300 |
Chance of Fire on Target Caused by HE Shell34 % |
Initial HE Shell Velocity731.5 m./s. |
HE Shell Weight879 kg. |
AP Shell381 mm AP Mk XIIIa |
Maximum AP Shell Damage11,400 |
Initial AP Shell Velocity731.5 m./s. |
AP Shell Weight879 kg. |
102 mm/45 QF Mk.XVI on a Mk.XIX mount7 х 2 pcs. |
Firing Range5.6 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell102 mm HE 35 lb |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity811 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
102 mm/45 QF Mk.XVI on a Mk.XIX mount7 х 2 pcs. |
. . . Average Damage per Second65.8 |
. . . Firing Range5.01 km. |
12.7 mm Mk.III4 х 4 pcs. |
. . . Average Damage per Second8.4 |
. . . Firing Range1.2 km. |
UP AA Rocket Mk.I5 х 20 pcs. |
. . . Average Damage per Second50 |
. . . Firing Range1.5 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount3 х 8 pcs. |
. . . Average Damage per Second59.4 |
. . . Firing Range2.49 km. |
Maximum Speed32 knot |
Turning Circle Radius910 m. |
Rudder Shift Time13.4 sec. |
Surface Detectability Range15.71 km. |
Air Detectability Range11.09 km. |
Hood — British special premium Tier VII battleship.
In 1915, development commenced on a new battlecruiser with enhanced sea endurance for the North Sea. After three British cruisers were sunk in the Battle of Jutland, the project was revised to strengthen the armor. Hood entered the Atlantic Fleet in May 1920, becoming the mightiest ship in the world. During World War II, she was the flagship of Force H in Gibraltar. Between 1940 and 1941, the ship carried out patrol missions in the Atlantic and escorted convoys. On May 20, 1941, Hood encountered Bismarck and Prinz Eugen, came under heavy fire, and sank after her magazine detonated.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Hood | 67,700 | 13 | 381 | 4 | 7 | 4/3/5/7 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Research
Optimal Configuration
Upgrades
As a Tier VII battleship with four upgrade slots, the following upgrades are recommended on Hood:
Slot 1
- Auxiliary Armaments Modification 1, in order to improve the AA rockets' survivability. The rocket batteries are vital to Hood's AA defense against air strikes and the main batteries already have very good survivability.
Slot 2
- Aiming Systems Modification 1 for captains focused on the main batteries and increasing their accuracy, or
- AA Guns Modification 2 for captains wishing to boost the range of Hood’s anti-aircraft bubbles (the big winner in this case would be her rocket batteries).
Slot 4
- Damage Control System Modification 1 is the top pick of the bunch, in order to reduce fire and flooding chance on the ship (as Hood has poor torpedo protection for her tier).
Slot 5
- Steering Gears Modification 2 will further improve her good rudder shift time, or
- Damage Control System Modification 2 will make Hood more resistant to fire and flooding damage.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★ |
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2 |
★ |
★ |
★★ |
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|
|
★★★ |
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3 |
★ |
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★★ |
★★★ |
|
★ |
4 |
|
★ |
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|
★★★ |
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|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
As a premium ship, Hood comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Hood is able to mount 8 signal flags simultaneously. India Delta is recommended to improve the ship’s survivability by increasing the amount of health recovered when the repair party consumable is used. India Yankee and Juliet Yankee Bissotwo also improve survivability by decreasing the time to repair fires and flooding respectively. November Foxtrot is also highly recommended to reduce the cooldown time on the ship’s consumables. Economic flags such as Zulu, Zulu Hotel, and Equal Speed Charlie London can be used to increase the credit and experience gain per battle. Lastly, Sierra Mike can be mounted to increase Hood's already fast speed.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★★ |
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★★ |
★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery