Hosho
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Revision as of 04:43, 11 May 2019
140 mm/50 3rd Year Type on a single mount4 х 1 pcs. |
Firing Range3.5 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE Shell140 mm HE Type0 |
Maximum HE Shell Damage2,400 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
13 mm/76 Type 93 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second12 |
. . . Firing Range1.2 km. |
Maximum Speed25 knot |
Turning Circle Radius740 m. |
Rudder Shift Time11.1 sec. |
Surface Detectability Range8.56 km. |
Air Detectability Range6.46 km. |
Hōshō — Japanese Tier IV aircraft сarrier.
The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.
Modules
Speed (knot) | IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE (HP/min) | IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNT | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
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A4N | 108 | 1,150 | 0 | 50,000 |
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
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B4Y Jean | 5,800 | 97 | 1,380 | 0 | 50,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
The first aircraft carrier players working up the Japanese tech tree gain access to, Hōshō provides players an introduction to IJN's carrier line. In general, players can expect Attack Aircraft with great accuracy but a relatively small payload, Dive bombers with high potential damage and relatively stealthy Torpedo Bombers.
As a carrier that loses too many aircraft will be unable to contribute to their team, players must learn to balance risk and reward when committing to an attack. Attack runs on targets that are either isolated or have weak AA defence is advised due to the relatively low risk involved. Players should also only call back their aircraft (f key by default) when they are safely outside AA bubbles in order to ensure they don't get shot down along the way.Pros:
- Hosho's attack aircraft are quite accurate due to their small targeting ellipse
- Dive-bombers have the potential to cause 18 thousand damage per wave, assuming all bombs in the flight hit the citadel of a ship
- Powerful propulsion, allowing it to keep up with the team.
- It's torpedo aircraft boast more potential damage (5400 vs 4233) and higher stealth (7.5 km vs 10 km) compared to its American counterpart Langley
- Slightly stealthier by sea than Langley.
Cons:
- Attack aircraft are only fire 6 rockets per attack run (each aircraft are armed with 2 rockets, and 3 planes participate in each run)
- Dive-bombers are only armed with AP-bombs, leaving them unable to start fires.
- AP-bombs are treated as AP shells on a regular ship, and can over-penetrate or ricochet.
- More visible by Air compared to Langley
- Un-armored. HE shells will cause significant damage.
Research
The Hosho has only 1 upgrade, it's B hull, which provides it with better AA, manoeuvrability and a slight increase in health
- Hosho (B) Hull
Optimal Configuration
Upgrades
The recommended upgrades for Hōshō are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Damage Control System Modification 1
Commander Skills
Players should emphasize on incresing the HP of their planes as they have the lowest health of all 3 nations, a tren that continues up to tier 10
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★★★ |
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2 |
★ |
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★★★ |
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3 |
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★★★ |
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★ |
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4 |
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★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Hōshō can equip the following consumables:
- Slot 1: Damage Control Party
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy.
Signals
As a carrier, Hōshō can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and Juliet Whiskey Unaone (). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
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★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
- Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
- Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
- Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd.
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |