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Hsienyang

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Revision as of 20:01, 30 November 2017
added gallery pics
Revision as of 21:31, 30 November 2017
Overall polish.
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The ''{{#var:ship_name}}'' may feel very similar to captains that have experience playing the Tier VIII USN destroyer ''[[Ship:Benson|Benson]]'', especially the C-Hull variant. Both the ''{{#var:ship_name}}'' and the C-Hull ''Benson'' have very similar anti-aircraft damage values, and both have the same 4x1 main batteries that can cripple opposing destroyers. While the ships themselves may be similar, the way the two engage in combat is different. The ''{{#var:ship_name}}'' has 12.5km upgraded main battery range, more than the ''Benson'', which allows her to fire upon opponents from farther away. However, the most notable tool the ''{{#var:ship_name}}'' and other Pan-Asian destroyers have are their deep water torpedoes. While they cannot hit other destroyers, the are lethal against all other classes of ship and have higher flooding chance. These torpedoes are super stealthy and can only be surface spotted 0.7km away, giving enemy targets minimal time to evade. In comparison, the upgraded torpedoes from the ''Benson'' are surface spotted from 1.1km away. These hard-to-dodge deep water torpedoes, combined with the rapid rate of fire of the main battery guns, makes the ''{{#var:ship_name}}'' very good in dealing damage over time on enemy targets.+''{{#var:ship_name}}'' will feel very similar to captains with experience playing Tier VIII American destroyer ''[[Benson]]'', especially Hull (C). ''{{#var:ship_name}}'' and Hull (C) ''Benson'' have very similar anti-aircraft damage values, and both have the same 4x1 main batteries with a high rate of fire capable of crippling opposing destroyers.
  
?Notably, the ''{{#var:ship_name}}'' is the first Pan-Asian destroyer to get the {{Surveillance Radar}} consumable. This allows ''{{#var:ship_name}}'' to sneak up to unsuspecting enemy ships in a smoke cloud or cover and expose them to allied ships. However, the {{Surveillance Radar}} is fairly short range (7.5km) and fairly short duration (15s), so effective usage of the radar may put the player at risk. In addition, 15 seconds is a very short window of time to allow allies to shoot at targets detected by {{Surveillance Radar}}, thus the radar is not very practical for spotting damage. Rather, the {{Surveillance Radar}} is more useful as a tool for gaining information on the enemy ships' whereabouts and to scare enemy ships into abandoning their position and relocating. +While the ships themselves may be similar, the way the two engage in combat is quite different. ''{{#var:ship_name}}'' has 12.5km upgraded main battery range, more than the ''Benson'', which allows her to fire upon opponents from farther away. However, the most notable tool the ''{{#var:ship_name}}'' and other Pan-Asian destroyers have are their deep water torpedoes. While they cannot hit other destroyers, they are lethal against all other classes of ship and have higher flooding chance. These torpedoes are super stealthy and can only be surface spotted 0.7km away, giving enemy targets minimal time to evade. In comparison, ''Benson''’s upgraded torpedoes are surface spotted from 1.1km away. These hard-to-dodge deep water torpedoes, combined with the rapid rate of fire of the main battery guns, makes ''{{#var:ship_name}}'' very good in dealing damage over time on enemy targets.
  
?In addition, the ''{{#var:ship_name}}'' and other Pan-Asian destroyers have a {{Smoke Generator}} that is unique to the line for captains that opt not to take {{Surveillance Radar}}. In contrast to the American {{Smoke Generator}} that take a very long time to dissipate, the Pan-Asian {{Smoke Generator}} is active for a long duration but dissipates quickly. For the ''{{#var:ship_name}}'', the {{Smoke Generator}} is active for 30 seconds and dissipates in 70 seconds. These smoke characteristics allow the ''{{#var:ship_name}}'' to create long smoke lines to smoke up a strategic point, cover up allies, and/or provide cover to shoot out from. +Also noteworthy is the fact that ''{{#var:ship_name}}'' is the first Pan-Asian destroyer to gain access to the {{Surveillance Radar}} consumable. This allows ''{{#var:ship_name}}'' to sneak up to unsuspecting enemy ships in a smoke cloud or cover and expose them to allied ships. However, her {{Surveillance Radar}} is fairly short-ranged, so effective usage of the radar may require a captain to put ''{{#var:ship_name}}'' at risk. In addition, the 15 second duration is a very short window of time to allow allies to shoot at targets detected by {{Surveillance Radar}}, thus it is somewhat impractical for spotting damage. Rather, the {{Surveillance Radar}} is more useful as a tool for gaining information on the enemy ships' whereabouts and to scare enemy ships into abandoning their position and relocating.
 + 
 +For captains who opt out of {{Surveillance Radar}}, ''{{#var:ship_name}}'' comes with the Pan-Asian version of {{Smoke Generator}} that veterans of the line will be familiar with. In contrast to the smoke from American destroyers — that has both a long emission time and a long duration — the Pan-Asian {{Smoke Generator}} is active for a long duration but the smoke itself dissipates fairly quickly. For ''{{#var:ship_name}}'', the {{Smoke Generator}} is active for 30 seconds and dissipates in 70 seconds. These smoke characteristics allow ''{{#var:ship_name}}'' to create long smoke lines to smoke up a strategic point, cover up allies, and/or provide cover to shoot out from.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Main batteries have rapid rate of fire.  * Main batteries have rapid rate of fire.
?* Like the ''[[Ship:Benson|Benson]]'', ''{{#var:ship_name}}'' has very good handling.+* Like Tier VIII American counterpart ''[[Benson]]'', ''{{#var:ship_name}}'' has very good handling.
 * First Pan-Asian destroyer to have access to {{Surveillance Radar}}. * First Pan-Asian destroyer to have access to {{Surveillance Radar}}.
 * Torpedoes are incredibly stealthy, with a surface detectability range of 0.7km. * Torpedoes are incredibly stealthy, with a surface detectability range of 0.7km.
?* Similar to C-Hull ''Benson'', the ''{{#var:ship_name}}'' can have a very good anti-aircraft suite if built for it. +* Similar to Hull (C) ''Benson'', ''{{#var:ship_name}}'' can have a very good anti-aircraft suite if built for it.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
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 * Torpedoes have very long reload time. * Torpedoes have very long reload time.
 * Must sacrifice {{Smoke Generator}} in order to use {{Surveillance Radar}}. * Must sacrifice {{Smoke Generator}} in order to use {{Surveillance Radar}}.
?* {{Surveillance Radar}} has very short duration (15s) and very short range (7.5km).+* {{Surveillance Radar}} has very short duration (15 seconds) and very short range (7.5km).
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?*'''Slot 1''': [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] in order to preserve the functionality of her main battery guns and torpedo launchers.+*'''Slot 1''': {{Main Armaments Modification 1}} in order to preserve the functionality of her main battery guns and torpedo launchers.
?*'''Slot 2''': [[Ship:Upgrades#Propulsion_Modification.C2.A01|Propulsion Modification 1]]<nowiki>*</nowiki> in order to keep ''{{#var:ship_name}}'' moving .+*'''Slot 2''': {{Propulsion Modification 1}}<nowiki>*</nowiki> in order to keep ''{{#var:ship_name}}'' moving .
?*'''Slot 3''': [[Ship:Upgrades#AA_Guns_Modification.C2.A02|AA Guns Modification 2]]<nowiki>*</nowiki> in order to boost her anti-aircraft abilities.+*'''Slot 3''': {{AA Guns Modification 2}}<nowiki>*</nowiki> in order to boost her anti-aircraft abilities.
?*'''Slot 4''': [[Ship:Upgrades#Propulsion_Modification.C2.A02|Propulsion Modification 2]] in order to get her moving quickly.+*'''Slot 4''': {{Propulsion Modification 2}} in order to get her moving quickly.
?*'''Slot 5''': [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] in order to maximize her stealth.+*'''Slot 5''': {{Concealment System Modification 1}} in order to maximize her stealth.
  
  
?'''Upgrade Slot 2''' may also be filled in by [[Ship:Upgrades#Smoke_Generator_Modification.C2.A01|Smoke Generator Modification 1]] for captain that want to maximize the {{Smoke Generator}} active time to 39s. '''Upgrade Slot 3''' may also be filled in by [[Ship:Upgrades#Engine_Boost_Modification.C2.A01|Engine Boost Modification 1]] to boost the {{Engine Boost}} active time to 180s.+'''Upgrade Slot 2''' may also be filled in by {{Smoke Generator Modification 1}} for captains that want to maximize the {{Smoke Generator}} active time to 39 seconds. '''Upgrade Slot 3''' may also be filled in by {{Engine Boost Modification 1}} to boost the {{Engine Boost}} active time to 180 seconds.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Last Stand, Survivability Expert, and Concealment Expert for the first ten points. Adrenaline Rush is highly recommended as well, however Last Stand is more important. There are many different 3 point skills to choose from; Basic Firing Training and Demolition Expert are useful skills for players who want a gunboat build, while Torpedo Armament Expertise is a skill for those that choose a torpedo boat based build. Superintendent is also a highly recommended 3 point skill to take. Advanced Firing Training may be useful for players that prefer to shoot from longer distances, but in return that increases the range that the ''{{#var:ship_name}}'' will be spotted from while firing.+Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Last Stand, Survivability Expert, and Concealment Expert for the first ten points. Adrenaline Rush is highly recommended as well, however Last Stand is more important. There are many different 3 point skills to choose from; Basic Firing Training and Demolition Expert are useful skills for players who want a gunboat build, while Torpedo Armament Expertise is a skill for those that choose a torpedo boat based build. Superintendent is also a highly recommended 3 point skill to take. Advanced Firing Training may be useful for players that prefer to shoot from longer distances, but in return that increases the range that ''{{#var:ship_name}}'' will be spotted from while firing.
  
 {{Commander Skills {{Commander Skills
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 ''{{#var:ship_name}}'' can equip the following consumables: ''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* '''Slot 2:''' {{Smoke Generator}}+* '''Slot 2:''' {{Smoke Generator}} '''or''' {{Surveillance Radar}}
 * '''Slot 3:''' {{Engine Boost}} * '''Slot 3:''' {{Engine Boost}}
  
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 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
  
  
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 </gallery> </gallery>
  
?|History=<!-- write text below -->+<!--
 +|History=
 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
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 ====Service==== ====Service====
? +-->
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 File:456rodman 01.jpg File:456rodman 01.jpg
?File:USS Rodman (DMS-21) in heavy seas 1954.jpg|USS Rodman underway, in 1954.+File:USS Rodman (DMS-21) in heavy seas 1954.jpg|USS ''Rodman'', underway in 1954.
 </gallery> </gallery>
  

Revision as of 21:31, 30 November 2017

Hsienyang
Hsienyang_wows_main.jpg
Destroyer | Pan-Asia | Tier VIII
Tech Tree Position
Gadjah Mada
Arrow_down.png
Hsienyang_icon_small.png
Arrow_down.png
Chung Mu
stock
 top
General
Research price110000 exp
Purchase price8,800,000 Credits
Hit Points12,800 
Main Battery
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs.
Rate of Fire17.96 shots/min.
Reload Time3.34 sec.
Rotation Speed34 deg./sec.
180 Degree Turn Time5.29 sec.
Firing Range11.37 km.
Maximum Dispersion100 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk14 Quintuple1 х 5 / 1 х 5 pcs.
Rate of Fire0.5 shots/min.
Reload Time120 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoIDS_PZPT017_533_MKIX2_D 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range8.01 km.
AA Defense
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs.
. . . Average Damage per Second42.8 
. . . Firing Range5.01 km.
127 mm/38 Mk.12 on a Mk.30 mod.0 mount4 х 1 pcs.
. . . Average Damage per Second42.8 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.24 mount2 х 2 pcs.
. . . Average Damage per Second12.2 
. . . Firing Range2.01 km.
20 mm Oerlikon on a Mk.4 mount6 х 1 pcs.
. . . Average Damage per Second21.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed37.5 knot
Turning Circle Radius570 m.
Rudder Shift Time4.9 sec.
Concealment
Surface Detectability Range7.16 km.
Air Detectability Range2.9 km.
Battle Levels
12345678910
Wows_anno_flag_pan_asia.png
VIII
Ship_PZSD108_Hsien_Yang.png
8,800,000

Hsienyang — Pan-Asian Tier VIII destroyer.

A Gleaves-class destroyer (USS Rodman, DD-456) built for the U.S. Navy. The ship was transferred to an east Asian nation in 1955. The ship's armament consisted of dual-purpose main battery guns and two quintuple torpedo tubes.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk.12 on a Mk.30 mod.0 mount185.31001,80052,100 0650,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hsienyang (A)12,80032046/2/42 0850,000
Hsienyang (B)15,50032046/2/42 30,0002,500,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX*0.51207.2 0800,000
Mk15 mod. 30.51177.2 20,0001,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 10 0400,000
Mk8 mod. 20 14,0001,400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp37.5 0700,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1

Player Opinion

Performance

Hsienyang will feel very similar to captains with experience playing Tier VIII American destroyer Benson, especially Hull (C). Hsienyang and Hull (C) Benson have very similar anti-aircraft damage values, and both have the same 4x1 main batteries with a high rate of fire capable of crippling opposing destroyers.

While the ships themselves may be similar, the way the two engage in combat is quite different. Hsienyang has 12.5km upgraded main battery range, more than the Benson, which allows her to fire upon opponents from farther away. However, the most notable tool the Hsienyang and other Pan-Asian destroyers have are their deep water torpedoes. While they cannot hit other destroyers, they are lethal against all other classes of ship and have higher flooding chance. These torpedoes are super stealthy and can only be surface spotted 0.7km away, giving enemy targets minimal time to evade. In comparison, Benson’s upgraded torpedoes are surface spotted from 1.1km away. These hard-to-dodge deep water torpedoes, combined with the rapid rate of fire of the main battery guns, makes Hsienyang very good in dealing damage over time on enemy targets.

Also noteworthy is the fact that Hsienyang is the first Pan-Asian destroyer to gain access to the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. consumable. This allows Hsienyang to sneak up to unsuspecting enemy ships in a smoke cloud or cover and expose them to allied ships. However, her Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. is fairly short-ranged, so effective usage of the radar may require a captain to put Hsienyang at risk. In addition, the 15 second duration is a very short window of time to allow allies to shoot at targets detected by Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain., thus it is somewhat impractical for spotting damage. Rather, the Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. is more useful as a tool for gaining information on the enemy ships' whereabouts and to scare enemy ships into abandoning their position and relocating.

For captains who opt out of Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain., Hsienyang comes with the Pan-Asian version of Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. that veterans of the line will be familiar with. In contrast to the smoke from American destroyers — that has both a long emission time and a long duration — the Pan-Asian Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. is active for a long duration but the smoke itself dissipates fairly quickly. For Hsienyang, the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. is active for 30 seconds and dissipates in 70 seconds. These smoke characteristics allow Hsienyang to create long smoke lines to smoke up a strategic point, cover up allies, and/or provide cover to shoot out from.

Pros:

  • Main batteries have rapid rate of fire.
  • Like Tier VIII American counterpart Benson, Hsienyang has very good handling.
  • First Pan-Asian destroyer to have access to Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain..
  • Torpedoes are incredibly stealthy, with a surface detectability range of 0.7km.
  • Similar to Hull (C) Benson, Hsienyang can have a very good anti-aircraft suite if built for it.

Cons:

  • Deep water torpedoes cannot hit destroyers.
  • Main battery shells have high shell arcs, making it difficult to hit fast moving ships at range.
  • Torpedoes have very long reload time.
  • Must sacrifice Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. in order to use Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain..
  • Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. has very short duration (15 seconds) and very short range (7.5km).

Optimal Configuration

Upgrades

The recommended upgrades for Hsienyang are as follows:


Upgrade Slot 2 may also be filled in by Smoke Generator Modification 1 Increases the action time of the Smoke Generator, Short-Burst Smoke Generator, Crawling Smoke Generator, Exhaust Smoke Generator, and Smoke Curtain Generator consumables.: +20% smoke screen emission time. for captains that want to maximize the Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. active time to 39 seconds. Upgrade Slot 3 may also be filled in by Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. to boost the Engine BoostWhile active, increases a ship's speed by a fixed percentage. active time to 180 seconds.

Commander Skills

Key skills for Hsienyang commanders include Priority Target, Last Stand, Survivability Expert, and Concealment Expert for the first ten points. Adrenaline Rush is highly recommended as well, however Last Stand is more important. There are many different 3 point skills to choose from; Basic Firing Training and Demolition Expert are useful skills for players who want a gunboat build, while Torpedo Armament Expertise is a skill for those that choose a torpedo boat based build. Superintendent is also a highly recommended 3 point skill to take. Advanced Firing Training may be useful for players that prefer to shoot from longer distances, but in return that increases the range that Hsienyang will be spotted from while firing.

Consumables

Hsienyang can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Hsienyang with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As a destroyer with decent firepower, Hsienyang can use various signal flags to boost that firepower. These signal flags include India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) for increasing fire chance for main batteries, and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) to increase flooding chance for torpedoes. Sierra Mike (+5% to the ship's maximum speed.) is also recommended to increase the speed of the ship, while November Foxtrot (-5% reload time on all consumables.) will decrease the reload time for consumables. Juliet Charlie (-100% to the risk of your ship's magazine detonating.) is a recommended option for captains concerned about an unfortunate early exit to port via detonation.

For economic signal flags, Equal Speed Charlie London (🚫) is useful for speeding up the XP grind, while Zulu Hotel (🚫) and Dragon Flag (🚫) will aid in accelerating the grind for commander XP.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Gallery


Ships of Pan-Asia
Destroyers  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Cruisers  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Battleships  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Aircraft Carriers  VIII SanzangDoubloons
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons