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Implacable

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Implacable
Implacable_wows_main.jpg
Aircraft Carrier | U.K. | Tier VIII
Tech Tree Position
Furious
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Implacable_icon_small.png
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Audacious
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General
Research price161000 exp
Purchase price11,500,000 Credits
Hit Points49,300 
Secondary Armament #1
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount8 х 2 pcs.
Firing Range4.5 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell113 mm HE 5crh 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount8 х 2 pcs.
. . . Average Damage per Second71.2 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.01 km.
20 mm Oerlikon Mk.II on a Mk.V mount8 х 2 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range2.01 km.
40 mm/56 OQF Mk.III on a Mk.VII mount12 х 1 pcs.
. . . Average Damage per Second104.4 
. . . Firing Range3.51 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount3 х 4 pcs.
. . . Average Damage per Second38.7 
. . . Firing Range2.49 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount5 х 8 pcs.
. . . Average Damage per Second99 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius950 m.
Rudder Shift Time18.8 sec.
Concealment
Surface Detectability Range14.51 km.
Air Detectability Range11.51 km.
Battle Levels
12345678910
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VIII
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11,500,000

Implacable — British Tier VIII aircraft сarrier.

The most advanced British aircraft carrier of World War II. She was inferior to her foreign counterparts of comparable dimensions in terms of the number of aircraft her air group comprised, but boasted a conceptual advantage that enhanced the ship's survivability—an armored flight deck.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Implacable (A)49,30013114814/8/12/3/5/8 01,200,000
Implacable (B)52,20013114820/3/5/8 27,0003,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Firefly1332,010 0600,000
Seafire1362,100 18,0001,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Barracuda MkV5,9331272,060 0600,000
Spearfish5,9331332,150 18,0001,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Barracuda MkV1262,130 0600,000
Spearfish1302,230 18,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 148,000 hp32 0500,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.

Tier VIII Royal Navy aircraft carrier Implacable continues the gameplay introduced with Tier VI aircraft carrier Furious. Her aircraft feature high HP and slow speed, and signature British carpet bombers, but she has a small hangar with poor plane regeneration time.

Supermarine Seafire Attack Planes

Implacable’s attack aircraft are a secondary source of damage with decent fire chance. Each squad consists of 6 aircraft that attack in flights of 2, with each plane launching 10 rockets for a total of 20 rockets per drop. The decent amount of rockets combined with a short machine gun delay makes them a good choice to use against enemy destroyers, as a well-aimed salvo can remove a third (or more) of a destroyer’s HP with one drop. The rockets should not be relied upon as a primary source of damage against larger targets, as their penetration is just 28 mm and they will shatter on thicker armor. Ideally, the attack aircraft should be used to hunt destroyers and to light fires on targets that have used their Damage Control Party for permanent fires.

Fairey Spearfish Dive Bombers

Implacable’s dive bomber squadrons consist of carpet bombers. They release a large number of bombs from a high altitude that can potentially deal high damage, but require more lead due to their longer fall time. Each squad consists of 6 aircraft that attack in flights of 2, dropping 8 bombs each for a total of 16 per drop. The bombs themselves have low alpha damage and 32 mm penetration, and will shatter on the heavily armored decks of battleships and some large cruisers. However, they have a high fire chance and can set multiple fires with a single well-aimed drop. The bombers are best utilized against enemy battleships and cruisers, particularly battleships that have used their Damage Control Party or ones with 32 mm deck plating.

Due to the horizontal oval-shaped aiming reticle, these bombers are best against battleships and large cruisers that are directly perpendicular to the drop. Carpet bombers are largely ineffective against small or actively maneuvering targets such as destroyers.

Fairey Spearfish Torpedo Bombers

Implacable’s torpedo bombers are a consistent form of damage against heavily armored targets. Each squad consists of 8 aircraft that attack in flights of 2, with each plane dropping a single torpedo for a total of 2 per drop. These torpedo bombers have a converging spread, relatively short aiming period, and high flooding chance (51%). When used in conjunction with the carpet bombers, these torpedoes can be used to force enemy ships to repair a flood before following up with carpet bombers to light permanent fires. As with many other torpedo bombers, they have an in-flight repair consumable to help against anti-aircraft damage.

A unique feature of the British torpedo bomber squadrons is their ability to turn while fully aimed without any dispersion penalty. However, the torpedoes are slow and require good lead in order to maximize damage output.

Ship:

Implacable is a well-armored aircraft carrier that travels at 32 knots and features a 76 mm central flight deck, 38 mm deck plating, and 25 mm fore and aft armor. While no armor-piercing shell can penetrate the central flight deck, her fore and aft are prone to battleship overmatch. She has a high base concealment of 14.5 km and is covered in standard 19 mm aircraft carrier side plating. Her citadel is large and exposed in the middle of the ship.

Her anti-aircraft suite is quite strong, rivaling Lexington’s. While she has a low flak count of 4, her constant AA dps is high and has a range of 5.8 km.


Tips:

  • All of Implacable’s aircraft are slow, but have a tight turning radius and can turn around after strikes to immediately follow up with a second strike. It is best to wait out Damage Control Parties and look for permanent damage over time through fires and floods, as each strike has low alpha damage potential.
  • When using torpedo bombers, it is possible to make 180 degree turns while fully aimed on targets. In order to do so, aim the torpedoes while in the attack phase and then sharply turn using the mouse or A/D keys.
  • When dropping targets with carpet bombers, players should lead at least half a ship in front of target to ensure maximum bombs hit the target

Pros:

  • Armored flight deck
  • Short machine gun delay time
  • High fire chance on carpet bombers
  • Torpedo bombers suffer minimal dispersion penalty when turning
  • Torpedo bombers have a short aiming time.
  • Strong AA suite

Cons:

  • Large citadel
  • Low armor penetration on carpet bombers and attack aircraft
  • Slow planes
  • Poor hull concealment
  • Slow plane regeneration

Optimal Configuration


Commander Skills

Consumables

Implacable can equip the following consumables:
Aircraft Carrier:

Attack Aircraft:

Torpedo Bombers:

Bombers:

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Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. HMS Implacable (R86) - Wikipedia
  2. Implacable-class aircraft carrier - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added for testing by supertesters in the game starting from Update 0.8.0.

Testing Changes

  • Update 0.8.0.1:
    • The parameters of the approach of attack for the torpedo bombers were changed: the duration of the attack preparation was increased and the angles of the torpedo spread at optimal aiming were increased.
    • The arming time and range of the aerial torpedoes were increased, and the speed was changed to 35 knots.
    • Only one type of torpedo was made available: the Mark XII.
  • Update 0.8.1:
    • Made temporarily available for purchase in the Arsenal for crowns and florins during the Fly! Strike! Win! event.
  • Update 0.8.1.1:
    • The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
  • Update 0.8.2:
    • Made available in the tech tree as part of the British aircraft carrier line.
  • Update 0.8.4:
    • Minor fixes to geometry and textures.
  • Update 0.8.10:
    • Credit earnings decreased by 10% after having suffered a defeat.
    • 40 mm/39 QF Mark VIII AA guns were renamed to 40 mm/39 QF Mk VIII.
  • Update 0.9.2:
    • The minimum time between attacks for bomber squadrons was increased from 5 to 8 seconds.
  • Update 0.9.7:
    • The rocket crosshair was made horizontal by rotating it 90 degrees.
    • Research cost was increased from 158,000 to 161,000 experience.
  • Update 0.9.9:
    • Changes were made to the parameters of the bombs:
      • Maximum damage increased from 4,700 to 4,900.
      • Chance of setting a fire increased from 27% to 28%.
  • Update 0.9.10:
    • Changes were made to the parameters of the bombs:
      • Maximum damage increased from 4,900 to 5,100.
      • Chance of setting a fire increased from 28% to 29%.
  • Update 0.9.11:
    • Changes were made to the parameters of the bombs:
      • Maximum damage increased from 5,100 to 5,300.
      • Chance of setting a fire increased from 29% to 30%.
  • Update 0.9.12:
    • Changes were made to the parameters of the bombs:
      • Maximum damage increased from 5,300 to 5,600.
      • Chance of setting a fire increased from 30% to 32%.
  • Update 0.10.0:
    • The speed of the patrol fighters was increased to 235 knots.

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Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle
Aircraft Carriers
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U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
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