Indianapolis
Revision as of 21:42, 19 July 2018 | Revision as of 21:44, 19 July 2018 | |||
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* Superb handling; only slightly slower rudder shift time than ''Pensacola''. | * Superb handling; only slightly slower rudder shift time than ''Pensacola''. | |||
* Can equip the mount the {{Surveillance Radar}} consumable a full tier before ships in the regular tech tree. Note Surveillance Radar Mod 1 is not available to mount. | * Can equip the mount the {{Surveillance Radar}} consumable a full tier before ships in the regular tech tree. Note Surveillance Radar Mod 1 is not available to mount. | |||
? | * | + | * Better armored than ''[[Pensacola]]''. Nearly impenetrable by other cruisers when bow is pointed to the enemy. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |
Revision as of 21:44, 19 July 2018
203 mm/55 Mk.14 on a triple mount3 х 3 pcs. |
Rate of Fire4.62 shots/min. |
Reload Time13 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range16.91 km. |
Maximum Dispersion149 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk19 |
Maximum AP Shell Damage4,600 |
Initial AP Shell Velocity853 m./s. |
AP Shell Weight118 kg. |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
40 mm/56 Bofors on a Mk.2 mount6 х 4 pcs. |
. . . Average Damage per Second95.4 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.24 mount8 х 2 pcs. |
. . . Average Damage per Second48.8 |
. . . Firing Range2.01 km. |
Maximum Speed32.5 knot |
Turning Circle Radius650 m. |
Rudder Shift Time8.4 sec. |
Surface Detectability Range12.32 km. |
Air Detectability Range6.46 km. |
Indianapolis — American special premium Tier VII cruiser.
One of the last cruisers in the U.S. Navy that was subject to the Washington Naval Treaty. Compared with her predecessors, the ship featured heavier armor, which remarkably improved her survivability. By the end of World War II, the cruiser's armament was reinforced with numerous automatic AA guns.
Indianapolis first went on sale on 20 May 2016 on the NA servers, and on 31 May 2016 on the EU servers.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Indianapolis should hold little to no surprises for players who are accustomed to the gunnery style of the American cruiser line. She's a Portland-class ship; a melding of the Pensacola and Northampton classes with an AB-X (two forward and one aft) turret layout. This arrangement becomes the standard for American cruisers at Tier VIII and above, and her guns pack a nasty punch. Add the fact that she shares most of Pensacola’s quick handling characteristics — her top speed and turning radius are identical — and the result is a cruiser that can snipe at destroyers with ease and hold her own in gunnery duels with cruisers above her tier if played well.
As a treaty cruiser like Pensacola and New Orleans, Indianapolis does not hold up to sustained fire well as her World War II brethren, but is noticeably more durable against other cruisers when her bow is pointed towards them. Her anti-aircraft suite is nearly identical to that of her fellow U.S. Navy cruisers in the regular tech tree, with most of her AA punch coming from her medium-range 40mm Bofors mounts. Indianapolis’ ability to mount the Surveillance Radar consumable gives her an extra leg up on stealthy ships or those concealed by smoke, as not only is she one of a handful of Tier VII ships equipped with radar, but her radar range is equal to that of Tier X's Des Moines (9.9 km).
Played smartly, the utility of Indianapolis’ consumables and main battery guns will significantly contribute towards victory for her team.
Pros:
- Impressive guns for a Tier VII cruiser; her AP shell velocity is similar to Myoko and has better normalization values.
- Longest main battery range of all U.S. Navy cruisers.
- Solid AA suite.
- Superb handling; only slightly slower rudder shift time than Pensacola.
- Can equip the mount the Surveillance Radar consumable a full tier before ships in the regular tech tree. Note Surveillance Radar Mod 1 is not available to mount.
- Better armored than Pensacola. Nearly impenetrable by other cruisers when bow is pointed to the enemy.
Cons:
- Big target.
- Armor is not durable against other cruisers when broadsides are exposed. As with all cruisers, bow armor will not save her from battleships. Overall she won't last long in prolonged firefights.
- Turrets slightly more prone to incapacitations than being knocked out.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Indianapolis are as follows:
- Slot 1: Main Armaments Modification 1 keeps her guns active and firing longer.
- Slot 2: Steering Gears Modification 1 keeps the ship's rudder operational.
- Slot 3: Aiming Systems Modification 1 increases the accuracy of her guns. Or AA Guns Modification 2 () for increasing the range of the AA armament.
- Slot 4: Steering Gears Modification 2 to increase her agility with a faster rudder.
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
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|
|
|
★★ |
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2 |
★★ |
★★ |
★★★ |
|
|
|
★★ |
★ |
3 |
★★ |
★★ |
|
|
★★ |
★★★ |
★★★ |
★★ |
4 |
|
★ |
|
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Indianapolis can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Catapult Fighter or Surveillance Radar
Captains are encouraged to invest credits or doubloons in Surveillance Radar II () and Damage Control Party II () are recommended at a minimum; captains who wish to fully embrace a cruiser's traditional anti-aircraft role should also equip Defensive AA Fire II ().
Camouflage
As a premium ship, Indianapolis comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★ |
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★★ |
★★ |
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★ |
★★ |
★ |
★★ |
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|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Flag of USS Indianapolis. Given to players who purchased a special bundle containing Indianapolis.
Historical Info
Historical Gallery
Video
References
https://news.usni.org/2017/08/19/uss-indianapolis-wreckage-found