Iron Duke
Revision as of 02:47, 14 December 2017 Enhancement of the historical inaccuracies. | Revision as of 03:16, 14 December 2017 | |||
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===Historical Inaccuracies=== | ===Historical Inaccuracies=== | |||
? | * Both hull modules are fictitious | + | * Both hull modules are fictitious "what if?" rebuilds of the ship. As a result ''Iron Duke'' has no historical configuration, including her original World War I configuration. As a result, all AA guns and 102mm dual purpose guns on the ship are ahistorical. | |
? | + | |||
* The more modern rangefinder on the spotting top is also ahistorical and tied to the fictional rebuild. | * The more modern rangefinder on the spotting top is also ahistorical and tied to the fictional rebuild. | |||
? | * The larger 15 inch turrets of the ''Revenge'' class only had a quadruple 40mm pompom mounted | + | * The larger 15-inch turrets of the ''Revenge'' class only had a quadruple 40mm pompom mounted; therefore, it is unrealistic that an octuple 40mm pompom mount would have been added on top of the 13.5-inch turret for ''Iron Duke'' had she ever been rebuilt. | |
? | * The single trunked funnel replacing the 2 original funnels indicates that ''Iron Duke's'' engines have been replaced, however the 23. | + | * The single trunked funnel replacing the 2 original funnels indicates that ''Iron Duke's'' engines have been replaced, however the 23.5 knot speed that would be associated with such a rebuild is not present. | |
* ''Iron Duke''’s stat card shows her configuration as in 1939; her twin QF 5.25-inch (133 mm) dual-purpose gun that was mounted aft of "Y" barbette that same year is missing (see Historical Gallery). | * ''Iron Duke''’s stat card shows her configuration as in 1939; her twin QF 5.25-inch (133 mm) dual-purpose gun that was mounted aft of "Y" barbette that same year is missing (see Historical Gallery). | |||
* In 1939, ''Iron Duke'' was actually serving as an anti-aircraft platform; by then her armor and most of her armament had been removed. | * In 1939, ''Iron Duke'' was actually serving as an anti-aircraft platform; by then her armor and most of her armament had been removed. |
Revision as of 03:16, 14 December 2017
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Maximum SpeedExpression error: Unexpected * operator. knot |
[[Ship:|]] — N/A special premium Tier N/A.
IDS__descr
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Automated Gun and Fuel Systems |
Player Opinion
Performance
HMS Iron Duke is the Tier V British battleship. Like her Tier V contemporaries, Iron Duke boasts large caliber guns and thick armor. The main armor belt covers the majority of the hull which can help protect the ship when angling against large caliber guns. However, the armor will not protect the ship against broadside salvos.
Iron Duke is fitted with ten 343mm guns in a layout similar to König and New York. While Iron Duke’s armor piercing shells are often effective against cruisers and other lightly protected targets, they may struggle to deal damage against other battleships; when facing higher tiered or heavily angled battleships, captains should consider switching to high explosive shells. The high alpha damage and fire chance on the HE shells makes them quite effective at damaging targets that the AP shells would normally not harm. Additionally, Iron Duke suffers from a slow turret traverse speed. Captains must plan ahead and begin turning their guns before entering an engagement with enemy ships. In certain situations, it may also be quicker to turn the whole ship rather than wait for the turrets to traverse.
In addition to her main battery, Iron Duke carries a large secondary armament for her tier. While these guns are not as effective as some higher tier battleships’ secondaries, they can help fend off destroyers who sail too close to the ship. The secondary guns may also prove useful in close quarter engagements with other battleships due to the high fire chance they possess.Pros:
- High explosive shells have high maximum damage and fire chance.
- The ship can fire all ten guns without needing to expose much of her side.
- Powerful secondary armament for her tier.
- The main armor belt covers a majority of the hull.
Cons:
- The main guns traverse slowly (72 seconds to turn 180 degrees).
- The AP shells may sometimes struggle to deal damage against enemy battleships.
- Lower torpedo damage reduction than other Tier V tech tree battleships.
- Slow top speed of merely 22.5 knots.
Research
Optimal Configuration
Upgrades
Iron Duke has access to three upgrade slots. Captains should mount the following upgrades:
- Slot 1: Main Armaments Modification 1 will help reduce the likelihood of one of the main battery turrets becoming disabled.
- Slot 2: Aiming Systems Modification 1 decreases the dispersion of the main battery shells.
- Slot 4: Damage Control System Modification 1 reduces the chance of flooding or fire on the ship.
Commander Skills
Expert Loader is the most useful option amongst the Level 1 skills. This skill reduces the time needed to switch shell types if the main battery guns are already loaded. Priority target can also prove useful by alerting captains to how many ships are currently targeting them. For Level 2 skills, Expert Marksman is recommended to reduce the turret traverse time. Captains looking to improve the surviability of the ship may also opt for High Alert or Jack of All Trades for the reduced consumable cool down.
At Level 3, Superintendent is recommended for an extra charge of the Repair Party consumable. Basics of Survivability is also recommended to reduce the time required to repair fires, flooding, and module damage. Captains may also choose to take Basic Firing Training to improve the effectiveness of the anti-aircraft and small caliber secondary guns. Concealment Expert is recommended at Level 4 to reduce the ship’s detection radius, allowing captains to close in unnoticed. Fire Prevention is also recommended to reduce the risk of fire and maximum number of fires on the ship. Advanced Firing Training can be taken to increase the firing range of the secondary and anti-aircraft guns.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★★★ |
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★★ |
|
|
|
★★ |
★★★ |
★ |
★ |
4 |
|
★★ |
|
|
★★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
' can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Mounting the premium variants of these consumables is recommended to decrease their cool down and improve the ship’s survivability.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. Other camouflages such as the Ocean Soul camouflage may also be used to boost the experience or credit gain per battle.
Signals
Iron Duke can mount eight signal flags simultaneously. Captains should mount India Delta flags () to increase the amount of hit points the repair party consumable can recover. Sierra Mike flags () are also recommended to increase the ship’s top speed. India Yankee flags () can be mounted to decrease the time needed to extinguish fires. Lastly, economic and special signal flags can be mounted to increase the credit and experience gain per battle.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★ |
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★ |
★ |
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★★ |
★ |
★★ |
★★★ |
★★★ |
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Destroyers | |
Cruisers | |
Battleships | |
Aircraft Carriers |
Japan | |
U.K. | |
France | |
U.S.S.R. | |
U.S.A. | |
Germany | |
Pan-Asia | |
Spain | |
Europe | |
Netherlands | |
Italy | |
Commonwealth | |
Pan-America |