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Izumo

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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the draft designs for a "super battleship" concept, preceding the appearance of the ''[[Yamato]]''-class battleships. This design featured heavy armor and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.+One of the draft designs for a "super battleship" concept, preceding the appearance of the ''[[Yamato]]''-class battleships. This design featured heavy armor and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.<br><br>{{Model3DViewer|b07a322c46b34526ae6c03c0766b20b4}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Izumo'' is considered one of the worst tier 9s in the game. Its stock values have bad secondaries, little AA, and bad turning characteristics. Additionally, the in-game text is misleading: the ship is not particularly well armored for its tier, making the ship reliant on using its bow to deflect shots at the hull. Once it is upgraded, it goes from bad to workable, with better secondaries and AA. However, it remains vulnerable to plunging fire and HE spam due to its wide open deck and the fully upgraded AA is not adequate enough to fend off air attacks without support from allies. Pointing the Bow at enemies and reversing at mid range is a valid tactic with the ''Izumo'', and is quite effective against AP, however HE shells can soon wear you down via fires. +Once considered by many to be among the worst Tier IX ships in the game, ''Izumo'' has seen a variety of improvements since the launch of World of Warships. While her stock hull still has mediocre secondaries, a weak anti-aircraft battery, and bad turning characteristics, the AP shell penetration of Hull (A) has been significantly improved, allowing her guns (at least) to remain competitive against the likes of ''[[Iowa]]'' and ''[[Friedrich der Große]]'' beyond 15km. The central weather deck was increased to 57mm to mitigate damage from high explosive shells from 203mm and IFHE 152mm guns. The concealment, once among the worst of any ship in the game, has been considerably improved, though still on the lower end of the spectrum for Tier IX battleships.
 + 
 +''Izumo''’s armor on her sharply-angled bow can deflect most AP shells fired at the hull, save for ''Yamato'' and ''Musashi'' which can overmatch 32mm bow plating. Once Hull (B) is unlocked, she gains somewhat better secondaries and AA. While the middle weather deck was buffed, she remains vulnerable to full penetration damage from high explosive shells in upper belt, bow, and stern and the fully upgraded AA suite is not adequate enough to fend off air attacks, even with support from allies. Pointing her bow at enemies and reversing at mid range — similar to how many captains play ''[[Dunkerque]], [[Iowa]]'', and ''[[North Carolina]]'' — is a valid tactic in ''Izumo'', and is quite effective against enemy AP rounds. Like all high tier battleships, she remains vulnerable to fire.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Reasonably fast.+* Good range on secondary battery.
?* adequate secondary battery.+* Main battery gun penetration is excellent, with very high shell velocity for a battleship.
?* Reasonably accurate and good main battery when upgraded.+
?* Adequate AA suite.+
 * Decent hull armor along the front half of the ship. * Decent hull armor along the front half of the ship.
 +* Good belt armor, with thick turtleback giving good protection even at moderate angles.
 +* Small superstructure means that incoming shells don't have a whole lot to hit, 57mm weather deck over the middle shatters all cruiser high explosive shells.
 +* Great angling potential.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Large size: larger than ''[[Yamato]]''!+* ''Izumo'' is a large target (larger than ''[[Yamato]]''!).
?* Worst concealment in the game.+* Has one less gun barrel, lower damage per minute potential, and inferior accuracy than the preceding ''[[Amagi]]'', even when upgraded.
?* HE shells WILL set you on fire.+* In many respects, ''Izumo'' is inferior to ''[[Amagi]]'' - including size, speed, torpedo protection, and maneuverability.
?* Large sections of armor ineffective against Tier 7-10 battleships at any range.+* Slowest Tier IX battleship.
?* Turret placement leaves ship extremely vulnerable to attacks in aft arc.+* Second turret's tall barbette makes the turret vulnerable to getting knocked out.
?* Under-average firing range unless unlocking the gun fire control system.+* The middle turret does not have full 360 degree rotation, even though it seems possible.
?* Adequate AP penetration values.+* Turtleback angle is not as ideal as her German counterparts, so showing full broadside will make the citadel vulnerable.
 +* Turret placement leaves ship extremely vulnerable to attacks in aft arc and makes the No. 3 turret very difficult to use.
 * Very weak stern. * Very weak stern.
?* Secondaries only fire to the side and rear, making them near useless in the required play style of the ship.+* Secondaries only fire to the side and rear, making them nearly useless in the typical play style of the ship.
?* Extremely prone to fires.+* Though buffed, concealment is still mediocre, with only the ''[[Friedrich der Große]]'' being worse.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?* Research to Hull C for the improved secondary and AA performance.+Unlocking and investing in both hull upgrades will greatly improve ''Izumo''’s handling and performance. With those out of the way, either of the remaining modules can be improved in whichever order suits individual captains as they are relatively minor buffs.
?* Research Fire Control System for improved range.+
?* Research Engine propulsion.+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?''Izumo''`s two most viable choices of specialisation is either improving her main gun performance or her secondaries. Unfortunately, an ''Izumo'' specialising in her main guns will often be outclassed by an ''[[Iowa]]'', and an ''Izumo'' focusing on her secondaries will often be outclassed by a ''[[Friedrich der Große]]'' — although she can beat ''[[Iowa]]'' in a brawl and outdo ''[[Friedrich der Große]]'' at range. +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
 +* '''Slot 2''': {{Damage Control System Modification 1}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
 +* '''Slot 4''': {{Damage Control System Modification 2}}
 +* '''Slot 5''': {{Concealment System Modification 1}}
 +* '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki>
  
?'''Main Gun Build:''' To maximise her main gun performance, [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] is highly recommended to improve the surviveability of her main turrets, with [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] in slot 2 to improve the dispersion of ''Izumo''`s guns, especially at long range. Finally, [[Ship:Upgrades#Main_Battery_Modification.C2.A03|Main Battery Modification 3]] is required for slot 3 to improve her rate of fire, with a sacrifice of turret traverse. However, you won't use your third turret a whole lot, and even then ''Izumo''`s base turret traverse speed is actually quite good regardless. At the same time, [[Ship:Upgrades#Gun_Fire_Control_System_Modification.C2.A02|Gun Fire Control System Modification 2]] can be useful to help ''Izumo'' deal with her rival ''[[Iowa]]'' better, as ''[[Iowa]]''’s range is considerably greater than ''Izumo''’s.+'''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
  
?'''Secondary Build:''' To improve her secondary armament, [[Ship:Upgrades#Auxiliary_Armaments_Modification.C2.A01|Auxiliary Armaments Modification 1]] is recommended to improve the surviveability of your secondaries (and to better protect your AA guns). [[Ship:Upgrades#Secondary_Battery_Modification.C2.A02|Secondary Battery Modification 2]] is the prime choice for slot 2, to increase the range and decrease the dispersion of your secondaries, and finally [[Ship:Upgrades#Secondary_Battery_Modification.C2.A03|Secondary Battery Modification 3]] to increase the rate of fire of ''Izumo''`s secondaries. +'''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}.
 + 
 +'''Slot 6''' gives players options to finalize their build. For gunnery, mount '''Main Battery Modification 3''' to decrease the reload time of the main battery. {{AA Guns Modification 2}} should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount {{Secondary Battery Modification 3}}.
  
?For ''Izumo''`s other three slots, [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] is an absolute must as ''Izumo'' is one of the largest ships - and largest targets - in the game, and she will come under fire for repeatedly, so any reduction of damage is a welcome improvement. [[Ship:Upgrades#Damage_Control_System_Modification.C2.A02|Damage Control System Modification 2]] is arguably the most important module for slot 5, but both [[Ship:Upgrades#Propulsion_Modification.C2.A02|Propulsion Modification 2]] or [[Ship:Upgrades#Steering_Gears_Modification.C2.A02|Steering Gears Modification 2]] are viable, depending on playstyle. Finally, [[Ship:Upgrades#Target_Acquisition_System_Modification.C2.A01|Target Acquisition System Modification 1]] is the best choice for slot 6, as [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] is often less useful than being able to spot torpedoes at a greater distance. 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 {{Commander Skills {{Commander Skills
 | Priority Target = 1 | Priority Target = 1
?| Preventative Maintenance = 2+| Preventative Maintenance = 3
?| Expert Loader = 1+| Expert Loader =
?| Aircraft Servicing Expert = +| Air Supremacy =
?| Direction Center for Catapult Aircraft = 2+| Direction Center for Fighters = 2
?| Dogfighting Expert = +| Improved Engine Boost =
 | Incoming Fire Alert = 1 | Incoming Fire Alert = 1
 | Evasive Maneuver =  | Evasive Maneuver =
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 | Torpedo Acceleration =  | Torpedo Acceleration =
 | Smoke Screen Expert =  | Smoke Screen Expert =
?| Expert Rear Gunner = +| Improved Engines =
 | Adrenaline Rush = 1 | Adrenaline Rush = 1
?| Last Stand = 1+| Last Stand =
  
?| Survivability Expert = 1+| Survivability Expert =
 | Basics of Survivability = 2 | Basics of Survivability = 2
 | Torpedo Armament Expertise =  | Torpedo Armament Expertise =
?| Emergency Takeoff = +| Aircraft Armor =
?| Basic Firing Training = 3+| Basic Firing Training = 2
 | Superintendent = 3 | Superintendent = 3
?| Demolition Expert = 1+| Demolition Expert =
 | Vigilance = 2 | Vigilance = 2
  
 | Manual Fire Control for Secondary Armament = 2 | Manual Fire Control for Secondary Armament = 2
 | Fire Prevention = 3 | Fire Prevention = 3
?| Inertia Fuse for HE Shells = 1+| Inertia Fuse for HE Shells =
?| Air Supremacy = +| Sight Stabilization =
?| Advanced Firing Training = 3+| Advanced Firing Training = 2
?| Manual Fire Control for AA Armament = 1+| Manual Fire Control for AA Armament = 2
?| Radio Position Finding = 1+| Radio Position Finding =
?| Concealment Expert = +| Concealment Expert = 3
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
? Players can equip the following [[Ship:Consumables|consumables]] on ''Izumo'': ​[[Ship:Consumables#Damage_Control_Party|Damage Control Party]], [[Ship:Consumables#Repair_Party|Repair Party]], and a choice between [[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]] and [[Ship:Consumables#Catapult_Fighter|Catapult Fighter]]. It is strongly recommended to take the Premium versions of ​[[Ship:Consumables#Damage_Control_Party|Damage Control Party]] and [[Ship:Consumables#Repair_Party|Repair Party]] to maximize surviveability. + Players can equip the following [[Ship:Consumables|consumables]] on ''Izumo'': ​[[Ship:Consumables#Damage_Control_Party|Damage Control Party]], [[Ship:Consumables#Repair_Party|Repair Party]], and a choice between [[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]] and [[Ship:Consumables#Catapult_Fighter|Catapult Fighter]]. It is strongly recommended to take the Premium versions of ​[[Ship:Consumables#Damage_Control_Party|Damage Control Party]] and [[Ship:Consumables#Repair_Party|Repair Party]] to maximize survivability.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 As with all battleships, ''Izumo'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the '''Secondary Build''', the addition of Mike Yankee Soxisix will further improve the performance of ''Izumo''’s secondaries.  As with all battleships, ''Izumo'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the '''Secondary Build''', the addition of Mike Yankee Soxisix will further improve the performance of ''Izumo''’s secondaries.
  
 +{{Signal Flags
 +| Hotel Yankee =
 +| Juliet Charlie =
 +| November Foxtrot = 2
 +| Zulu =
 +| Juliet Yankee Bissotwo = 3
 +| India Delta = 3
 +
 +| India Yankee = 3
 +| November Echo Setteseven = 2
 +| Zulu Hotel = 1
 +| India Bravo Terrathree =
 +| Sierra Mike = 1
 +| Victor Lima =
 +
 +| Mike Yankee Soxisix = 2
 +| Papa Papa =
 +| India X-Ray =
 +| Equal Speed Charlie London = 2
 +| Juliet Whiskey Unaone =
 +| Dragon Flag = 1
 +}}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
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 |History=<!-- write text below --> |History=<!-- write text below -->
?''Izumo'' (出雲 "Outward Cloud") was a preliminary design to the famous ''[[Yamato]]''-class. In 1936, after Japan had left the League of Nations and renounced the Washington Naval Treaty, the Imperial Japanese Navy contacted leading naval engineer Yuzuru Hiraga to design a new battleship not bound by treaty limits. Hiraga drew experience from designing the ''[[Yubari]]'', ''[[Fubuki]]'', and ''[[Mogami]]'' classes to help him design the new battleship, designated A-140. In all, 24 preliminary designs were submitted to Naval Command for review, including an HMS ''Nelson''-style, 16-inch gun armed battleship with a hybrid engine concept designated A-140-J2. However, due to advancements in fire-control methods and the failures of hybrid-engines in the submarine tender ''Taigei'' and the seaplane tender ''Mizuho'', the plans were scrapped in favor of Hiraga’s 18-inch armed conventional layout, which would later become ''Yamato''.+''Izumo'' (出雲 "Outward Cloud" named for the Izumo province) in game was the A-140-J2, one of the alternate design proposals in the project that would result in the famous ''[[Yamato]]''-class. In 1936, after Japan had left the League of Nations and renounced the Washington Naval Treaty, the Imperial Japanese Navy contacted leading naval engineer Yuzuru Hiraga to design a new battleship not bound by treaty limits. Hiraga drew experience from designing the ''[[Yubari]]'', ''[[Fubuki]]'', and ''[[Mogami]]'' classes to help him design the new battleship, designated A-140. In all, 24 preliminary designs were submitted to Naval Command for review, with varying turret configurations and endurance. The A-140-J series designs were notable in that they were the only ones to mount 41 cm guns, as opposed to the "Type 94" guns that were in reality 46 cm caliber; the design of these ships were more mindful of the existing docks and slipways in Japan at the time. The A-140-J2 has a turret configuration similar to the HMS ''Nelson'' and had a hybrid engine concept. However, due to advancements in fire-control methods and the failures of hybrid-engines in the submarine tender ''Taigei'' and the seaplane tender ''Mizuho'', the plans were scrapped in favor of Hiraga’s 18-inch armed conventional layout, which would later become ''Yamato''.
 + 
 +The design, known as A-140-J2, was never built and therefore never named; the in-game name was given to the ship by Wargaming in accordance with the Imperial Japanese tradition to name battleships after provinces of Japan. There have been two real ''Izumo''s: the IJN ''Izumo'' was an armored cruiser built at the end of the 19th century that served in the Imperial Japanese Navy until 1945 and the JS ''Izumo'' which is a helicopter destroyer currently in the service of the Japan Maritime Self-Defense Force.
  
?===Historical Accuracy===+===Historical Inaccuracies===
?The design, known as A-140-J2, was never built and therefore named: the name given in the game is entirely fictional. The real ''Izumo'' was an armored cruiser built at the end of the 19th century that served in the Imperial Japanese Navy until 1945.+* Actual name is ''A-140-J2''. The real ''Izumo'' was an armored cruiser that was still in IJN service during World War II, serving until July 1945. As such it is extremely unlikely that ''A-140-J2'' would have also been named ''Izumo''.
 +* As ''A-140-J2'' was merely a preliminary design, both hull upgrades are fictitious WW2 refits.
 +* Planned horsepower was always 135,000 hp. The 132,000 hp downgrade is fictitious.
 +* The triple mount version of the 25 mm/60 Type 96 anti-aircraft gun entered service in 1941; ''A-140-J2'' was designed in 1935.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
?File:Линкор_Izumi.png|Illustration of A-140-J2.+File:Project_A140-J2_Illustration.png|Illustration of A-140-J2.
 +File:A140.jpg|The 24 different preliminary designs for the ''[[Yamato]]''.
 +File:410mmL50.jpg|Blueprints of the triple turret.
 </gallery> </gallery>
  

Revision as of 21:43, 9 February 2019

Izumo
Izumo_wows_main.jpg
Battleship | Japan | Tier IX
Tech Tree Position
Amagi
Arrow_down.png
Izumo_icon_small.png
Arrow_down.png
Yamato
stock
 top
General
Research price178000 exp
Purchase price15,900,000 Credits
Hit Points76,500 
Main Battery
IDS_PJGM100_410MM50_RF3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed4.5 deg./sec.
180 Degree Turn Time40 sec.
Firing Range19.71 km.
Maximum Dispersion225 m.
HE Shell410 mm HE Type0 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity869 m./s.
HE Shell Weight938.5 kg.
AP Shell410 mm AP/APC Type91 
Maximum AP Shell Damage12,900 
Initial AP Shell Velocity870 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.3 mount12 х 2 pcs.
Firing Range6.95 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
155 mm/60 3rd Year Type in a triple turret1 х 3 pcs.
Firing Range6.95 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.3 mount12 х 2 pcs.
. . . Average Damage per Second121.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount24 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount12 х 3 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed27.16 knot
Turning Circle Radius890 m.
Rudder Shift Time26 sec.
Concealment
Surface Detectability Range16.67 km.
Air Detectability Range12.53 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSB021_Izumo_1938.png
15,900,000

Izumo — Japanese Tier IX battleship.

One of the draft designs for a "super battleship" concept, preceding the appearance of the Yamato-class battleships. This design featured heavy armor and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
410 mm/50 10th Year Type in a triple turret2402256,5003012,900 01,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Izumo (A)76,50019508312/124/12/12 01,800,000
Izumo (B)78,90019508312/128 60,0005,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type9 mod. 10 01,000,000
Type9 mod. 20 26,0002,400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 132,000 hp27.2 0550,000
Propulsion: 135,000 hp28 16,0001,000,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Once considered by many to be among the worst Tier IX ships in the game, Izumo has seen a variety of improvements since the launch of World of Warships. While her stock hull still has mediocre secondaries, a weak anti-aircraft battery, and bad turning characteristics, the AP shell penetration of Hull (A) has been significantly improved, allowing her guns (at least) to remain competitive against the likes of Iowa and Friedrich der Große beyond 15km. The central weather deck was increased to 57mm to mitigate damage from high explosive shells from 203mm and IFHE 152mm guns. The concealment, once among the worst of any ship in the game, has been considerably improved, though still on the lower end of the spectrum for Tier IX battleships.

Izumo’s armor on her sharply-angled bow can deflect most AP shells fired at the hull, save for Yamato and Musashi which can overmatch 32mm bow plating. Once Hull (B) is unlocked, she gains somewhat better secondaries and AA. While the middle weather deck was buffed, she remains vulnerable to full penetration damage from high explosive shells in upper belt, bow, and stern and the fully upgraded AA suite is not adequate enough to fend off air attacks, even with support from allies. Pointing her bow at enemies and reversing at mid range — similar to how many captains play Dunkerque, Iowa, and North Carolina — is a valid tactic in Izumo, and is quite effective against enemy AP rounds. Like all high tier battleships, she remains vulnerable to fire.

Pros:

  • Good range on secondary battery.
  • Main battery gun penetration is excellent, with very high shell velocity for a battleship.
  • Decent hull armor along the front half of the ship.
  • Good belt armor, with thick turtleback giving good protection even at moderate angles.
  • Small superstructure means that incoming shells don't have a whole lot to hit, 57mm weather deck over the middle shatters all cruiser high explosive shells.
  • Great angling potential.

Cons:

  • Izumo is a large target (larger than Yamato!).
  • Has one less gun barrel, lower damage per minute potential, and inferior accuracy than the preceding Amagi, even when upgraded.
  • In many respects, Izumo is inferior to Amagi - including size, speed, torpedo protection, and maneuverability.
  • Slowest Tier IX battleship.
  • Second turret's tall barbette makes the turret vulnerable to getting knocked out.
  • The middle turret does not have full 360 degree rotation, even though it seems possible.
  • Turtleback angle is not as ideal as her German counterparts, so showing full broadside will make the citadel vulnerable.
  • Turret placement leaves ship extremely vulnerable to attacks in aft arc and makes the No. 3 turret very difficult to use.
  • Very weak stern.
  • Secondaries only fire to the side and rear, making them nearly useless in the typical play style of the ship.
  • Though buffed, concealment is still mediocre, with only the Friedrich der Große being worse.

Research

Unlocking and investing in both hull upgrades will greatly improve Izumo’s handling and performance. With those out of the way, either of the remaining modules can be improved in whichever order suits individual captains as they are relatively minor buffs.

Optimal Configuration

Upgrades

The recommended upgrades for Izumo are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector.. Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 (: +20% secondary battery firing range. / -20% secondary battery dispersion.).

Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery. AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.) should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount Secondary Battery Modification 3 (OBSOLETE Replace by Auxiliary Armaments Modification 2).

Commander Skills

Consumables

Players can equip the following consumables on Izumo: ​Damage Control Party, Repair Party, and a choice between Spotting Aircraft and Catapult Fighter. It is strongly recommended to take the Premium versions of ​Damage Control Party and Repair Party to maximize survivability.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Izumo with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

As with all battleships, Izumo comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Izumo’s secondaries.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons