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Jurien de la Gravière

Jurien de la Gravière

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Revision as of 18:55, 28 May 2017Revision as of 01:46, 29 May 2017
Overall polish pass. Added Camouflage section. Added Historical photo. Expanded Performance section.
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +''Jurien de la Gravière'' was the last protected cruiser built for the French Navy. The ship's silhouette and architecture were typical of French warships at the turn of the 19th century. Powerful 165mm guns distinguished ''Jurien de la Gravière'' from the majority of foreign counterparts.
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +Large guns and heavy armor put the ''Jurien de la Gravière'' at the top of her tier in terms of sheer force... at least on paper. Unfortunately, actually playing her a frustrating experience due to her slow speed and slow reload, the latter made worse by her abysmal accuracy.
  
?Large guns and heavy armor put the ''Jurien de la Gravière'' at the top of her tier in terms of sheer force. Unfortunately, actually playing her is bound to be a frustrating experience due to her slow speed and slow reload---the latter certainly not helped by her abysmal accuracy.+Placed alongside her peers at Tier II, ''Jurien'' is fairly mediocre. She has average speed, rudder shift time, detectability, and health pool. The big differentiation between ''Jurien'' and all the other Tier II cruisers in the game is the size of her guns. ''Jurien'' wins that category hands down, mounting 165mm rifles mounted in a mixed configuration (some along the centerline, some not). As a result, her shells pack some of the biggest punch captains will find in low tier cruisers; unfortunately, her overall damage output is hampered by long reload times and so-so accuracy.
 + 
 +''Jurien'' is at least better than ''Bougainville'', but she's not really a stand-out at Tier II; that honor is reserved for Tier III's ''[[Friant]]''.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Citadel top and sides are heavily armored and below the waterline+* Citadel top and sides are heavily armored and below the waterline.
?* Large-caliber guns for its tier+* Large-caliber guns for its tier.
?* Generous hit point pool+* Generous health pool.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Low rate of fire+* Low rate of fire.
?* Horrible accuracy; shells frequently overshoot/undershoot+* Horrible accuracy; shells frequently over- or under-shoot.
?* Infuriatingly slow at only 23 knots+* Infuriatingly slow at only 23 knots.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Main battery range is the greatest weakness of ''Jurien de la Graviere'', so players will likely want to research the Fire Control Systems module first, then the hull module.+Main battery range is the greatest weakness of ''Jurien de la Graviere'', so players will likely want to research the Fire Control Systems module first, saving the hull module for last (on their way to ''[[Friant]]'').
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
? +Like ''Bougainville'', ''Jurien'' has only one upgrade slot. Captains should equip [[Ship:Upgrades#Magazine_Modification.C2.A01|Magazine Modification 1]] or [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] for the limited time they'll play the ship.
?Slot 1: [[Ship:Upgrades#Magazine_Modification.C2.A01|Magazine Modification 1]] OR [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]]+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
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 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
?File:Jurien de la graviere-Marius Bar.jpg|Jurien de la Gravière+File:Jurien de la graviere-Marius Bar.jpg|''Jurien de la Gravière''
 +File:Jurien_002.jpg|''Jurien de la Gravière''
 </gallery> </gallery>
  

Revision as of 01:46, 29 May 2017

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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

Jurien de la Gravière was the last protected cruiser built for the French Navy. The ship's silhouette and architecture were typical of French warships at the turn of the 19th century. Powerful 165mm guns distinguished Jurien de la Gravière from the majority of foreign counterparts.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Large guns and heavy armor put the Jurien de la Gravière at the top of her tier in terms of sheer force... at least on paper. Unfortunately, actually playing her a frustrating experience due to her slow speed and slow reload, the latter made worse by her abysmal accuracy.

Placed alongside her peers at Tier II, Jurien is fairly mediocre. She has average speed, rudder shift time, detectability, and health pool. The big differentiation between Jurien and all the other Tier II cruisers in the game is the size of her guns. Jurien wins that category hands down, mounting 165mm rifles mounted in a mixed configuration (some along the centerline, some not). As a result, her shells pack some of the biggest punch captains will find in low tier cruisers; unfortunately, her overall damage output is hampered by long reload times and so-so accuracy.

Jurien is at least better than Bougainville, but she's not really a stand-out at Tier II; that honor is reserved for Tier III's Friant.

Pros:

  • Citadel top and sides are heavily armored and below the waterline.
  • Large-caliber guns for its tier.
  • Generous health pool.

Cons:

  • Low rate of fire.
  • Horrible accuracy; shells frequently over- or under-shoot.
  • Infuriatingly slow at only 23 knots.

Research

Main battery range is the greatest weakness of Jurien de la Graviere, so players will likely want to research the Fire Control Systems module first, saving the hull module for last (on their way to Friant).

Optimal Configuration

As a Tier II ship, Jurien de la Graviere has access to a single upgrade slot. Players who dislike detonations should choose Magazine Modification 1, and players who wish to avoid having main battery mounts disabled should choose Main Armaments Modification 1.

Upgrades

Like Bougainville, Jurien has only one upgrade slot. Captains should equip Magazine Modification 1 or Main Armaments Modification 1 for the limited time they'll play the ship.

Commander Skills

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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