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Kaiser

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Kaiser
Kaiser_wows_main.jpg
Battleship | Germany | Tier IV
Tech Tree Position
Nassau
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Kaiser_icon_small.png
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König
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General
Research price6700 exp
Purchase price774,000 Credits
Hit Points39,900 
Main Battery
305 mm/50 SK C/08 on a Drh LC/1909 mount5 х 2 pcs.
Rate of Fire2.31 shots/min.
Reload Time26 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range14.54 km.
Maximum Dispersion205 m.
HE Shell305 mm Spr.Gr. L/3.8 Bdz. 
Maximum HE Shell Damage3,400 
Chance of Fire on Target Caused by HE Shell22 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight406 kg.
AP Shell305 mm P.Spr.Gr. L/3.4 
Maximum AP Shell Damage8,300 
Initial AP Shell Velocity855 m./s.
AP Shell Weight405 kg.
Secondary Armament #1
150 mm/45 SK L/45 on an MPL C/06 mount14 х 1 pcs.
Firing Range4.8 km.
Rate of Fireshots/min.
Reload Time8.57 sec.
HE Shell150 mm HE K Gr 18 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity835 m./s.
Chance of Fire on Target Caused by HE Shell10 %
Secondary Armament #2
88 mm/76 SK C/32 on a Dop. L. C/32 mount2 х 2 pcs.
Firing Range4.8 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
88 mm/76 SK C/32 on a Dop. L. C/32 mount2 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range3.99 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount3 х 2 pcs.
. . . Average Damage per Second7.8 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed22.31 knot
Turning Circle Radius600 m.
Rudder Shift Time18.3 sec.
Concealment
Surface Detectability Range13.79 km.
Air Detectability Range8.4 km.
Battle Levels
12345678910
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IV
Ship_PGSB104_Kaiser.png
774,000

Kaiser — German Tier IV battleship.

The new Kaiser class marked a big leap forward compared with her predecessors: She incorporated steam turbines and a more practical arrangement for her main gun turrets. In particular, Kaiser featured two rear superfiring turrets and two side turrets placed in a diagonal pattern, resulting in one less turret compared to previous designs. SMS Kaiser was launched on March 22, 1911—the birthday of Kaiser Wilhelm. During the Battle of Jutland, Kaiser sank destroyer HMS Nomad and cruiser HMS Defence, and she also heavily damaged battleship Warspite.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/50 SK C/08 on a Drh LC/1909 mount2.3602053,400228,300 094,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kaiser (A)39,9001335052/143/2 0128,000
Kaiser (B)46,400133505417/5/4 2,000280,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 4 Mod. 10 040,000
FKS Typ 4 Mod. 20 1,300180,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 55,180 hp22.3 030,000
Propulsion: 57,000 hp23 90090,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

The biggest problems with the Kaiser dictate how it should be played. Yes, the Kaiser has fairly rapid firing guns as battleships goes, a powerful secondary armament, a tight turning circle, and good armor. Despite these attributes though, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, which would give one sufficient range to avoid torpedoes launched by cruisers, but also be close enough to make up for the inaccuracy of her guns.

Torpedoes and aircraft are going to be a problem in this ship, as are changing targets. The small turning circle of the Kaiser can be useful in making sharp course changes, say if a player needs to quickly get out of an area quickly, but her slow turret traverse means it is an utter pain to try to aim your guns while performing sharp turns. This isn't helped by the slow rudder shift time. Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so otherwise will get a player killed.

Pros:

  • Tough armor: Kaiser's thick armor belt with a sloping "turtleback" deck behind it makes her difficult to citadel
  • Fast loading guns: she is able to fire salvoes more rapidly than any other battleship at her tier
  • Decent AA suite: her AA will be a stern warning for any torpedo bombers who take her lightly
  • Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed
  • Very maneuverable: her small turning circle makes those ever dangerous torpedoes somewhat easier to evade

Cons:

  • She is slightly faster than her American counterpart Wyoming, but is by no means blazing fast
  • The en-echleon configuration of her middle turrets means she can fire a full broadside from very limited angles
  • Poor torpedo protection: any torpedo hit she takes will be painfully felt
  • Terrible dispersion: she will miss a lot of her shells at farther ranges
  • Her maneuverability is hampered by her slow rudder shift time
  • Slow turret rotation

Research

Kaiser's B hull upgrade should be your first priority in research. The B hull provides a welcome increase to your health pool as well as reducing your rudders shift time, making her more responsive to your rudder input and more maneuverable. Another benefit is the large improvement to your AA batteries, making her at least able of shooting down some attacking planes. The Fire Control System upgrade should follow. Finally, you can research the Propulsion upgrade for a marginal improvement to your speed.

For her Captain's Skills, assuming her captain was transferred from Nassau, she should already have enough Skill Points to get a first and second skill. For her first skill, you can choose from either Basics of Survivability, reducing the fire damage she takes, and Basic Fire Control, which improves the damage output of her secondary and AA batteries. Her second skill should be Expert Marksman, which improves the rotation rate of her turrets.

Gallery

Historical Info

Historical Gallery


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Battleships  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
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Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
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Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
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Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons