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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The Khabarovsk is the epitome of the "running and gunning" method that the Soviet destroyers do so well in. It has an unparalleled top speed of 43 knots, and fast-firing, high-velocity guns that will stack damage---both direct and via fires---up very quickly. It also has armor in its midsection rivaling cruisers, making low- and medium-caliber HE literally shatter, as well as a very large HP pool. Its decent AA for a destroyer can shoot down the occasional plane, though cannot be expected to make much of a dent in a carrier strike. However, this all comes at a price. With a 10 km detection range, there is no hiding this ship even if you try. The torpedoes are a distant secondary weapon due to their poor speed and mediocre damage, but they do have decent range and stealth, making them an excellent choice for area denial and attacking enemies in smoke.+The Khabarovsk is the epitome of the "running and gunning" method that the Soviet destroyers do so well in. It has an unparalleled top speed of 43 knots, and fast-firing, high-velocity guns that will stack damage---both direct and via fires---up very quickly. It also has armor in its midsection rivaling cruisers, making low- and medium-caliber HE literally shatter, as well as a very large HP pool. Its decent AA for a destroyer can shoot down the occasional plane, though cannot be expected to make much of a dent in a carrier strike. However, this all comes at a price. With a 10 km detection range, there is no hiding this ship even if you try. The torpedoes are a distant secondary weapon due to their poor speed and mediocre damage, but they do have decent range and stealth, making them surprisingly effective at area denial and attacking enemies in smoke.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 * Large turning circle, and extremely poor rudder shift when unupgraded. * Large turning circle, and extremely poor rudder shift when unupgraded.
 * Largest detection range of a destroyer makes it difficult to push into capture points. * Largest detection range of a destroyer makes it difficult to push into capture points.
?* Torpedoes have mediocre speed and damage.+* Torpedoes have poor speed and mediocre damage.
  
 |Upgrades= |Upgrades=

Revision as of 06:43, 6 June 2017

Khabarovsk
Хабаровск_wows_main.jpg
Destroyer | U.S.S.R. | Tier X
Tech Tree Position
Хабаровск_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points22,500 
Main Battery
130 mm/55 on a B-2-U mount4 х 2 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed20 deg./sec.
180 Degree Turn Timesec.
Firing Range11.24 km.
Maximum Dispersion99 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity900 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity900 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Quintuple 2-N2 х 5 pcs.
Rate of Fire0.47 shots/min.
Reload Time127 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoET-46 
Maximum Damage19,500 
Torpedo Speed53 knot
Torpedo Rangekm.
AA Defense
130 mm/55 on a B-2-U mount4 х 2 pcs.
. . . Average Damage per Second49.2 
. . . Firing Range5.19 km.
37 mm 46-K mount4 х 4 pcs.
. . . Average Damage per Second48.8 
. . . Firing Range3.51 km.
12.7 mm DShK4 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range1.2 km.
37 mm V-11 mount2 х 2 pcs.
. . . Average Damage per Second18.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed43 knot
Turning Circle Radius760 m.
Rudder Shift Time11.1 sec.
Concealment
Surface Detectability Range9.7 km.
Air Detectability Range3.96 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSD110_Pr_24_Khabarovsk.png
Special

Khabarovsk — Soviet special premium Tier X destroyer.

In the second half of the 1930s, the Soviet government was contemplating building an armored leader. In 1935, two preliminary designs were drawn up, one of which included five variants. The project was assigned number 24, and the final draft saw the light of day in 1936. However, the Navy's senior officials eventually decided in favor of more conventional destroyers and leaders. In 1939, the idea of an armored leader became the subject of discussion once again, resulting in a technical specification being drawn up. The design, known as Project 47, was never implemented due to the outbreak of war.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/55 on a B-2-U mount129991,90082,600 01,800,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Khabarovsk22,500125044/2/4/42 02,500,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
ET-460.51277.219,500536 01,100,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 01,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 130,000 hp43 01,800,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Master Fire Control Director
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

The Khabarovsk is the epitome of the "running and gunning" method that the Soviet destroyers do so well in. It has an unparalleled top speed of 43 knots, and fast-firing, high-velocity guns that will stack damage---both direct and via fires---up very quickly. It also has armor in its midsection rivaling cruisers, making low- and medium-caliber HE literally shatter, as well as a very large HP pool. Its decent AA for a destroyer can shoot down the occasional plane, though cannot be expected to make much of a dent in a carrier strike. However, this all comes at a price. With a 10 km detection range, there is no hiding this ship even if you try. The torpedoes are a distant secondary weapon due to their poor speed and mediocre damage, but they do have decent range and stealth, making them surprisingly effective at area denial and attacking enemies in smoke.

Pros:

  • Fastest ship in the game, at 43 knots. When equipped with Sierra Mike signal flag and running Engine Boost it becomes 48.7 knots.
  • Decent range of 13.5 km with Advanced Firing Training. While not as long as Tashkent's, enemies will still have trouble hitting you at this range.
  • Guns, while being small, are numerous and have good damage and fires per minute. The ballistics are phenomenal, and traverse speed is also very good.
  • Giant HP pool makes you able to take a lot of hits.
  • Armored midsection can shatter all destroyer and most cruiser HE shells.
  • Has access to the Repair Party consumable.
  • Torpedoes have decent range and are fairly stealthy.

Cons:

  • Large size makes it easy to be hit if not moving, and you may take penetrating hits instead of overpenetrations from battleships if angled.
  • Large turning circle, and extremely poor rudder shift when unupgraded.
  • Largest detection range of a destroyer makes it difficult to push into capture points.
  • Torpedoes have poor speed and mediocre damage.

Research

There is an optional torpedo upgrade with higher damage but shorter range and even slower speed. Most players will research it to make the ship elite but not purchase it as it is considered a severe downgrade.

Optimal Configuration

Upgrades

  1. Main Armaments Modification 1 is the conventional choice, though captains worried about detonations and lacking Juliet Charlie signals might instead opt for Magazine Modification 1.
  2. Aiming Systems Modification 1 will make it easier to land hits at range. AA Guns Modification 2 is the only other choice even worth considering, but without Defensive AA Fire it is much less useful.
  3. Main Battery Modification 3 is the only correct choice given Khabarovsk's gun emphasis. The excellent base turret traverse makes the penalty all but unnoticeable.
  4. Propulsion Modification 1 protects the Khabarovsk's main defensive asset---speed. With Steering Gears Modification 3 in the sixth slot, rudder durability is not really an issue.
  • Those captains with the special Engine Boost Modification 1, however, are recommended to mount it on this ship instead, as it extends the Engine Boost consumable duration by a full minute.
  1. Steering Gears Modification 2 and...
  2. Steering Gears Modification 3 are all but mandatory due to Khabarovsk's terrible stock rudder shift.

Commander Skills

Consumables

As Khabarovsk is Tier X and is part of the main VMF destroyer line, the ship has access to the following consumables:

Due to the fabulous speed of Khabarovsk, players that found the Smoke Generator consumable unnecessary and useless can now choose to mount the Repair Party consumable for longer survivability.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons are recommended to equip Khabarovsk with the permanent Type 20 camouflage rather than the pay-per-battle premium Type 6 camouflage as the permanent Type 20 lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of repairs, and increases the amount of credits and experience she earns. The premium Type 6, unlike the permanent Type 20, does not provide repair cost reduction benefits nor does it increase the amount of credits earned.

Signals

As a speedy VMF destroyer and much like her preceding tier ship [Tashkent]], Victor Lima, India X-Ray, Sierra Mike, and Juliet Charlie are the most recommended signals. Additionally, because Khabarovsk has access to the Repair Party consumable, players using said consumable are thus highly recommended to also mount India Delta. Zulu Hotel and Dragon Flag are recommended for captain (re)training. Players can opt to mount Zulu Hotel to stack the effect of the premium permanent camouflage credit earning bonus.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  • [1]:Russian Wikipedia page on the Project 47 Destroyer
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