Kongo
Revision as of 08:56, 20 January 2017 Re-wrote Performance Section, added Upgrades, Commander Skills, Consumables, Camouflages and Signals. | Revision as of 13:21, 20 January 2017 Minor grammar improvement and clean-up. | |||
Line 6: | Line 6: | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''Kongo'' is considered to be one of the most enjoyable battleships in the game, especially towards the lower tiers. ''Kongo'' has by far the highest top speed of the battleships of | + | ''Kongo'' is considered to be one of the most enjoyable battleships in the game, especially towards the lower tiers. ''Kongo'' has by far the highest top speed of the battleships of Tier V, a strong, solid main armament of eight 14-inch guns in four twin turrets, far greater range than her contemporaries, good secondaries, and the most health of her tier. However, she's not the strongest in all suites - she's got the worst armor of her tier, with only 203mm of belt armour compared to ''[[New York]]''’s, ''[[Texas]]''’ and ''[[König]]''’s 356mm belt armor, and she has the least guns of her tier. These shortcomings, however, don't stop ''Kongo'' from being one of the most competitive battleships in the game tier-for-tier. ''Kongo'' must always be careful with how she positions herself; showing too much broadside to an enemy battleship can be a fatal mistake. ''Kongo'' excels at both ranged combat and can use her maneuverability to outdo enemy battleships at closer ranges. ''Kongo'' is the second of three battlecruisers/fast battleships in the Japanese battleship line, coming after ''[[Myogi]]'' and eventually leading to ''[[Amagi]]'' at Tier VIII. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Great gun range: Reaching out to 21+ kilometers, she has the second highest range in the mid tiers after ''[[Fuso]]'' | + | * Great gun range: Reaching out to 21+ kilometers, she has the second highest range in the mid tiers after ''[[Fuso]]''. | |
? | * Impressive speed: Kongo can reach 30 knots, allowing her to keep up with cruisers and relocate if needed | + | * Impressive speed: Kongo can reach 30 knots, allowing her to keep up with cruisers and relocate if needed. | |
? | * Decent agility: She is surprisingly maneuverable and can cover her turning circle quite quickly | + | * Decent agility: She is surprisingly maneuverable and can cover her turning circle quite quickly. | |
? | * Good gun characteristics: her guns are accurate, powerful, and have decent penetration | + | * Good gun characteristics: her guns are accurate, powerful, and have decent penetration. | |
? | * Feels like a modern battleship in a world of outdated | + | * Feels like a modern battleship in a world of outdated WWI era ships. | |
? | * Has beautiful Arpeggio of Blue Steel Counterparts | + | * Has beautiful Arpeggio of Blue Steel Counterparts. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Low AA suite potency: Her AA suite will not do much against higher tier aircraft | + | * Low AA suite potency: Her AA suite will not do much against higher tier aircraft. | |
? | * High detection range: She is easily seen at 16km, but not much of a problem, as she can fire 21 km | + | * High detection range: She is easily seen at 16km, but not much of a problem, as she can fire out to 21 km. | |
* Battlecruiser armor: Her weak armor is easily penetrated by battleship shells, though it can be partially overcome with angling. | * Battlecruiser armor: Her weak armor is easily penetrated by battleship shells, though it can be partially overcome with angling. | |||
? | * Sluggish rudder shift time: It takes a long time for her to start turning compared to USN Battleships | + | * Sluggish rudder shift time: It takes a long time for her to start turning compared to USN Battleships. | |
? | * Being a mid tier battleship, her dispersion is still somewhat high at longer range | + | * Being a mid-tier battleship, her dispersion is still somewhat high at longer range. This can be mitigated my installing Aiming System Modification 1. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | ''Kongo'' is — effectively — a battlecruiser and needs to be able to dictate the terms of the engagement as she does not have a lot of armor. Upgrading her Propulsion module is first priority. After this, pick up Hull (B) for the upgraded main battery shells and a little bit faster turret traverse. The Fire Control System module upgrade can be saved for last. | ||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | At | + | At Tier V, ''Kongo'' only comes with three upgrade slots. For Slot 1, [[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] is a must as ''Kongo''’s lack of armor means she her guns are often incapacitated under heavy fire. For Slot 2, [[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] will usually be the stronger choice as ''Kongo''`s base secondary range is only 4km, but the correct build can take this range up to 6km, so [[Ship:Upgrades#Secondary_Battery_Modification.C2.A02|Secondary Battery Modification 2]] can be viable for a secondary-focused build. For Slot 3, [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] is, as with most battleships, the best choice, as it increases the overall survivability of this fast but fragile battlecruiser. | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
Line 72: | Line 72: | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | Players can equip the following [[Ship:Consumables|consumables]] on ''Kongo'': [[Ship:Consumables#Damage_Control_Party|Damage Control Party]], [[Ship:Consumables#Repair_Party|Repair Party]], and a choice between [[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]]. [[Ship:Consumables#Damage_Control_Party|Damage Control Party]] and [[Ship:Consumables#Repair_Party|Repair Party]] to maximize | + | Players can equip the following [[Ship:Consumables|consumables]] on ''Kongo'': [[Ship:Consumables#Damage_Control_Party|Damage Control Party]], [[Ship:Consumables#Repair_Party|Repair Party]], and a choice between [[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]]. [[Ship:Consumables#Damage_Control_Party|Damage Control Party]] and [[Ship:Consumables#Repair_Party|Repair Party]] to maximize survivability. | |
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
? | ||||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | As with all battleships, ''Kongo'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your | + | As with all battleships, ''Kongo'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. Captains wishing to improve the performance of their secondary battery should consider the addition of Mike Yankee Soxisix. | |
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
Line 89: | Line 88: | |||
Kongo shot (6).jpg | Kongo shot (6).jpg | |||
Kongo 03 WorldOfWarships Screens New.jpg | Kongo 03 WorldOfWarships Screens New.jpg | |||
+ | </gallery> | |||
? | + | |History=<!-- write text below --> | ||
<div class="thumb tright"> | <div class="thumb tright"> | |||
{{AnnoWiki|content= | {{AnnoWiki|content= | |||
<h3>Construction</h3> | <h3>Construction</h3> | |||
? | :Vickers Shipbuilding Company; Barrow, England< | + | :Vickers Shipbuilding Company; Barrow, England< | |
? | :Laid down: 17 January 1911 | + | :Laid down: 17 January 1911 | |
? | :Launched: 18 May 1912 | + | :Launched: 18 May 1912 | |
:Commissioned: 16 August 1913 | :Commissioned: 16 August 1913 | |||
---- | ---- | |||
====Specifications==== | ====Specifications==== | |||
? | :26, | + | :26,230 tons displacement, standard | |
? | :214.58m length | + | :214.58m length | |
? | :28.04m beam | + | :28.04m beam | |
:8.38m draft | :8.38m draft | |||
---- | ---- | |||
Line 109: | Line 109: | |||
---- | ---- | |||
====Performance==== | ====Performance==== | |||
? | :27. | + | :27.5 knots at 64,000 shaft horsepower | |
? | :8,000nm at | + | :8,000nm at 14 knots | |
---- | ---- | |||
====Armor==== | ====Armor==== | |||
? | :Main belt: 203mm mid, 76mm forward, 76mm aft | + | :Main belt: 203mm mid, 76mm forward, 76mm aft | |
? | :Decks: 41-50mm | + | :Decks: 41-50mm | |
? | :Bulkheads: 203mm | + | :Bulkheads: 203mm | |
? | :Barbettes and Turrets: 254mm barbette, 228mm turrets | + | :Barbettes and Turrets: 254mm barbette, 228mm turrets | |
:Conning tower: 254mm | :Conning tower: 254mm | |||
---- | ---- | |||
Line 134: | Line 134: | |||
====Design==== | ====Design==== | |||
? | The Kongō-class battlecruiser (金剛型巡洋戦艦 Kongō-gata jun'yōsenkan) was a class of four battlecruisers built for the Imperial Japanese Navy (IJN) immediately before World War I. Designed by British naval architect George Thurston, the lead ship of the class, constructed in the UK by Vickers, was the last Japanese capital ship constructed outside Japan. | + | The ''Kongō''-class battlecruiser (金剛型巡洋戦艦 Kongō-gata jun'yōsenkan) was a class of four battlecruisers built for the Imperial Japanese Navy (IJN) immediately before World War I. Designed by British naval architect George Thurston, the lead ship of the class, constructed in the UK by Vickers, was the last Japanese capital ship constructed outside Japan. | |
? | During the late 1920s, all but Hiei were reconstructed and reclassified as battleships. After the signing of the London Naval Treaty in 1930, Hiei was reconfigured as a training ship to avoid being scrapped. Following Japan's withdrawal from the London Naval Treaty, all four underwent a massive second reconstruction in the late 1930s. Following the completion of these modifications, which increased top speeds to over 30 knots (56 km/h; 35 mph), all four were reclassified as fast battleships. | + | During the late 1920s, all but ''Hiei'' were reconstructed and reclassified as battleships. After the signing of the London Naval Treaty in 1930, ''Hiei'' was reconfigured as a training ship to avoid being scrapped. Following Japan's withdrawal from the London Naval Treaty, all four underwent a massive second reconstruction in the late 1930s. Following the completion of these modifications, which increased top speeds to over 30 knots (56 km/h; 35 mph), all four were reclassified as fast battleships. | |
? | The Kongō-class battleships were the most active capital ships of the Japanese Navy during World War II, participating in most major engagements of the war. | + | The ''Kongō''-class battleships were the most active capital ships of the Japanese Navy during World War II, participating in most major engagements of the war. | |
====Service==== | ====Service==== | |||
Line 150: | Line 150: | |||
==== Miscellaneous ==== | ==== Miscellaneous ==== | |||
? | The ship modeled in the game is actually based off Hiei, the second ship of the Kongō class with a history that differed significantly from the her other three sisters. Unlike her other sisters, she did not undergo the first modernization that strengthened their armor and underwater protection, and was disarmed in 1930 to comply with the terms of the First London Naval Treaty. When Japan withdrew from the terms of the Second London Naval Treaty, along with the second modernizations of her sisters, Hiei underwent extensive modernizations to bring her up to their specifications. Fitted onto her was a pagoda style mast that differed from the other Kongō sisters, serving as the prototype of the superstructure that was later fitted onto the Yamato class. This is the superstructure that is featured by the in-game model. | + | The ship modeled in the game is actually based off ''Hiei'', the second ship of the ''Kongō'' class with a history that differed significantly from the her other three sisters. Unlike her other sisters, she did not undergo the first modernization that strengthened their armor and underwater protection, and was disarmed in 1930 to comply with the terms of the First London Naval Treaty. When Japan withdrew from the terms of the Second London Naval Treaty, along with the second modernizations of her sisters, ''Hiei'' underwent extensive modernizations to bring her up to their specifications. Fitted onto her was a pagoda style mast that differed from the other ''Kongō'' sisters, serving as the prototype of the superstructure that was later fitted onto the ''[[Yamato]]'' class. This is the superstructure that is featured by the in-game model. | |
? | + | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --> | ||
? | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | ||
<gallery> | <gallery> | |||
Haruna at Yokosuka 1916.jpg|''Haruna'' at Yokosuka, 11 September 1916. | Haruna at Yokosuka 1916.jpg|''Haruna'' at Yokosuka, 11 September 1916. | |||
Line 161: | Line 160: | |||
Киришима.jpeg|''Kirishima'' off Amoy, China, in 1938. | Киришима.jpeg|''Kirishima'' off Amoy, China, in 1938. | |||
Haruna 1934.jpg|''Haruna'' in 1934, following her second reconstruction. | Haruna 1934.jpg|''Haruna'' in 1934, following her second reconstruction. | |||
? | Japanese battleships Yamashiro, Fuso and Haruna.jpg|''Yamashiro'', ''Fuso]]'' and the fast battleship ''Haruna'' in the late 1930s. | + | Japanese battleships Yamashiro, Fuso and Haruna.jpg|''Yamashiro'', ''[[Fuso]]'' and the fast battleship ''Haruna'' in the late 1930s. | |
Hiei1942.png|A diagram of ''Hiei'' as she appeared in 1942, showing her superstructure which differs significantly from her sisters. | Hiei1942.png|A diagram of ''Hiei'' as she appeared in 1942, showing her superstructure which differs significantly from her sisters. | |||
Kongo1944.png|A diagram of ''Kongo'' as she appeared in 1944, showing her late-war enhanced AA protection and reduced casemate guns. | Kongo1944.png|A diagram of ''Kongo'' as she appeared in 1944, showing her late-war enhanced AA protection and reduced casemate guns. | |||
? | ||||
</gallery> | </gallery> | |||
Revision as of 13:21, 20 January 2017
356 mm/45 41st Year Type in a twin turret4 х 2 pcs. |
Rate of Fire1.94 shots/min. |
Reload Time31 sec. |
Rotation Speed3 deg./sec. |
180 Degree Turn Time60 sec. |
Firing Range19.27 km. |
Maximum Dispersion236 m. |
HE Shell356 mm HE Type0 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell25 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight625 kg. |
AP Shell356 mm AP Type5 |
Maximum AP Shell Damage10,000 |
Initial AP Shell Velocity790 m./s. |
AP Shell Weight635.5 kg. |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
Firing Range4.3 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
13 mm/76 Type 93 on a twin mount12 х 2 pcs. |
. . . Average Damage per Second24 |
. . . Firing Range1.2 km. |
Maximum Speed24.9 knot |
Turning Circle Radius770 m. |
Rudder Shift Time17.2 sec. |
Surface Detectability Range15.71 km. |
Air Detectability Range9.36 km. |
Kongō — Japanese Tier V battleship.
When she was commissioned, Kongo was the most advanced battlecruiser in the world. She was the first among battlecruisers and battleships to be equipped with 356 mm main battery guns. Unlike previous Japanese dreadnoughts, Kongo received a thinner armor belt while her deck armor and torpedo protection were reinforced.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
Pros:
- Great gun range: Reaching out to 21+ kilometers, she has the second highest range in the mid tiers after Fuso.
- Impressive speed: Kongo can reach 30 knots, allowing her to keep up with cruisers and relocate if needed.
- Decent agility: She is surprisingly maneuverable and can cover her turning circle quite quickly.
- Good gun characteristics: her guns are accurate, powerful, and have decent penetration.
- Feels like a modern battleship in a world of outdated WWI era ships.
- Has beautiful Arpeggio of Blue Steel Counterparts.
Cons:
- Low AA suite potency: Her AA suite will not do much against higher tier aircraft.
- High detection range: She is easily seen at 16km, but not much of a problem, as she can fire out to 21 km.
- Battlecruiser armor: Her weak armor is easily penetrated by battleship shells, though it can be partially overcome with angling.
- Sluggish rudder shift time: It takes a long time for her to start turning compared to USN Battleships.
- Being a mid-tier battleship, her dispersion is still somewhat high at longer range. This can be mitigated my installing Aiming System Modification 1.
Research
Optimal Configuration
Upgrades
At Tier V, Kongo only comes with three upgrade slots. For Slot 1, Main Armaments Modification 1 is a must as Kongo’s lack of armor means she her guns are often incapacitated under heavy fire. For Slot 2, Aiming Systems Modification 1 will usually be the stronger choice as Kongo`s base secondary range is only 4km, but the correct build can take this range up to 6km, so Secondary Battery Modification 2 can be viable for a secondary-focused build. For Slot 3, Damage Control System Modification 1 is, as with most battleships, the best choice, as it increases the overall survivability of this fast but fragile battlecruiser.
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★ |
|
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
|
|
|
★★ |
★★★ |
|
★★ |
4 |
★ |
★★★ |
★ |
|
★★ |
|
★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Players can equip the following consumables on Kongo: Damage Control Party, Repair Party, and a choice between Spotting Aircraft. Damage Control Party and Repair Party to maximize survivability.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
As with all battleships, Kongo comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. Captains wishing to improve the performance of their secondary battery should consider the addition of Mike Yankee Soxisix.Gallery
Historical Info
Historical Gallery