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Revision as of 05:24, 19 February 2019
Auxiliary Armaments Modification 1
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?When she was commissioned, ''Kongo'' was the most advanced battlecruiser in the world. She was the first among battlecruisers and battleships to be equipped with 356 mm main battery guns. Unlike previous Japanese dreadnoughts, ''Kongo'' received a thinner armor belt while her deck armor and torpedo protection were reinforced.+When she was commissioned, ''Kongo'' was the most advanced battlecruiser in the world. She was the first among battlecruisers and battleships to be equipped with 356 mm main battery guns. Unlike previous Japanese dreadnoughts, ''Kongo'' received a thinner armor belt while her deck armor and torpedo protection were reinforced.<br><br>{{Model3DViewer|7cd9cf21d00e4be5af298bb9af93c6de}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Great gun range: Reaching out to 21+ kilometers, she has the second highest range in the mid tiers after ''[[Fuso]]''. * Great gun range: Reaching out to 21+ kilometers, she has the second highest range in the mid tiers after ''[[Fuso]]''.
?* Impressive speed: Kongo can reach 30 knots, allowing her to keep up with cruisers and relocate if needed.+* Impressive speed: ''Kongo'' can reach 30 knots, allowing her to keep up with cruisers and relocate if needed.
 * Decent agility: She is surprisingly maneuverable and can cover her turning circle quite quickly. * Decent agility: She is surprisingly maneuverable and can cover her turning circle quite quickly.
 * Good gun characteristics: her guns are accurate, powerful, and have decent penetration. * Good gun characteristics: her guns are accurate, powerful, and have decent penetration.
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 * High detection range: She is easily seen at 16km, but not much of a problem, as she can fire out to 21 km. * High detection range: She is easily seen at 16km, but not much of a problem, as she can fire out to 21 km.
 * Battlecruiser armor: Her weak armor is easily penetrated by battleship shells, though it can be partially overcome with angling. * Battlecruiser armor: Her weak armor is easily penetrated by battleship shells, though it can be partially overcome with angling.
?* Sluggish rudder shift time: It takes a long time for her to start turning compared to USN Battleships.+* Sluggish rudder shift time: It takes a long time for her to start turning compared to American battleships.
 * Being a mid-tier battleship, her dispersion is still somewhat high at longer range. This can be mitigated my installing Aiming System Modification 1. * Being a mid-tier battleship, her dispersion is still somewhat high at longer range. This can be mitigated my installing Aiming System Modification 1.
  
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?As a battleship at Tier V with only the first three upgrade slots, the following upgrades are recommended on ''Kongo'':+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?*[[Ship:Upgrades#Main_Armaments_Modification.C2.A01|Main Armaments Modification 1]] (as ''Kongo''’s lack of armor means her guns are often incapacitated under heavy fire)+* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
?*[[Ship:Upgrades#Aiming_Systems_Modification.C2.A01|Aiming Systems Modification 1]] (as ''Kongo'' only has 8 main batteries and the player may feel the need to lessen the dispersion) or [[Ship:Upgrades#Secondary_Battery_Modification.C2.A02|Secondary Battery Modification 2]] (for a secondary-focused build)+* '''Slot 2''': {{Damage Control System Modification 1}}
?*[[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] (as with most battleships, it's the best choice, as it increases the overall survivability of this fast but fragile battlecruiser)+* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
 + 
 +'''Slot 1''' provides players with the first option in choosing a desired role. Typically, {{Main Armaments Modification 1}} is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
 + 
 +'''Slot 3''' allows for further specialization. Generally, {{Aiming Systems Modification 1}} is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}.
 + 
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
? Players can equip the following [[Ship:Consumables|consumables]] on ''Kongo'':+''{{#var:ship_name}}'' can equip the following consumables:
?*[[Ship:Consumables#Damage_Control_Party|Damage Control Party]]+* '''Slot 1:''' {{Damage Control Party}}
?*[[Ship:Consumables#Repair_Party|Repair Party]]+* '''Slot 2:''' {{Repair Party}}
?*[[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]]+* '''Slot 3:''' {{Spotting Aircraft}}
?Premium Damage Control Party II and Repair Party II are recommended to maximize survivability. + 
 +Spending credits or doubloons on {{Damage Control Party II}} and {{Repair Party II}} are recommended to maximize survivability.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As with all battleships, ''Kongo'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your survivability. Captains wishing to improve the performance of their secondary battery should consider the addition of Mike Yankee Soxisix.+As with all battleships, ''Kongo'' comes with 8 [[Ship:Flags#Signals|signal flag]] slots. The three most important flags are India Delta ({{India Delta|Size=18px}}), Juliet Yankee Bissotwo ({{Juliet Yankee Bissotwo|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}), all of which will improve your survivability. Captains wishing to improve the performance of their secondary battery should consider the addition of Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}).
  
 {{Signal Flags {{Signal Flags
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h3>Construction</h3>+<h2>''{{#var:ship_name}}'', 1929</h2>
?:Vickers Shipbuilding Company; Barrow, England<+===Construction===
 +:Vickers Shipbuilding Company; Barrow, England
 :Laid down: 17 January 1911 :Laid down: 17 January 1911
 :Launched: 18 May 1912 :Launched: 18 May 1912
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 }} }}
 </div> </div>
?[[File:Haruna 1934.jpg|500px|link=]]+[[File:Haruna 1934.jpg|none|frame|x350px|link=|''Haruna'' underway in 1934.]]
 ===History=== ===History===
  
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 ==== Miscellaneous ==== ==== Miscellaneous ====
 The ship modeled in the game is actually based off ''Hiei'', the second ship of the ''Kongō'' class with a history that differed significantly from the her other three sisters. Unlike her other sisters, she did not undergo the first modernization that strengthened their armor and underwater protection, and was disarmed in 1930 to comply with the terms of the First London Naval Treaty. When Japan withdrew from the terms of the Second London Naval Treaty, along with the second modernizations of her sisters, ''Hiei'' underwent extensive modernizations to bring her up to their specifications. Fitted onto her was a pagoda style mast that differed from the other ''Kongō'' sisters, serving as the prototype of the superstructure that was later fitted onto the ''[[Yamato]]'' class. This is the superstructure that is featured by the in-game model. The ship modeled in the game is actually based off ''Hiei'', the second ship of the ''Kongō'' class with a history that differed significantly from the her other three sisters. Unlike her other sisters, she did not undergo the first modernization that strengthened their armor and underwater protection, and was disarmed in 1930 to comply with the terms of the First London Naval Treaty. When Japan withdrew from the terms of the Second London Naval Treaty, along with the second modernizations of her sisters, ''Hiei'' underwent extensive modernizations to bring her up to their specifications. Fitted onto her was a pagoda style mast that differed from the other ''Kongō'' sisters, serving as the prototype of the superstructure that was later fitted onto the ''[[Yamato]]'' class. This is the superstructure that is featured by the in-game model.
 +
 +===Historical Inaccuracies===
 +* The in-game model is actually based on ''Hiei''.
 +* ''Kongo'' had six twin 127 mm dual-purpose guns fitted to her midsection; the in-game model has only four.
 +* By July 1944, ''Kongo'' had 18 triple and six twin 25 mm/60 Type96 anti-aircraft guns, augmented by several more 25 mm guns in single mounts (see Historical Gallery).
 +* ''Kongo''’s original battlecruiser configuration is missing. It was removed in a previous update.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | -->

Revision as of 05:24, 19 February 2019

Kongō
Kongō_wows_main.jpg
Battleship | Japan | Tier V
Tech Tree Position
Myōgi
Arrow_down.png
Kongō_icon_small.png
Arrow_down.png
Fusō
stock
 top
General
Research price12000 exp
Purchase price1,420,000 Credits
Hit Points49,500 
Main Battery
356 mm/45 41st Year Type in a twin turret4 х 2 pcs.
Rate of Fire1.94 shots/min.
Reload Time31 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range19.27 km.
Maximum Dispersion236 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5,700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type5 
Maximum AP Shell Damage10,000 
Initial AP Shell Velocity790 m./s.
AP Shell Weight635.5 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
Firing Range4.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs.
Firing Range4.3 km.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
13 mm/76 Type 93 on a twin mount12 х 2 pcs.
. . . Average Damage per Second24 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed24.9 knot
Turning Circle Radius770 m.
Rudder Shift Time17.2 sec.
Concealment
Surface Detectability Range15.71 km.
Air Detectability Range9.36 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
V
Ship_PJSB007_Kongo_1942.png
1,420,000

Kongō — Japanese Tier V battleship.

When she was commissioned, Kongo was the most advanced battlecruiser in the world. She was the first among battlecruisers and battleships to be equipped with 356 mm main battery guns. Unlike previous Japanese dreadnoughts, Kongo received a thinner armor belt while her deck armor and torpedo protection were reinforced.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 41st Year Type in a twin turret1.9602365,7002510,000 0190,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kongō (A)49,5001325444/1412/4 0230,000
Kongō (B)54,1001325444/144/2/6/4 6,500480,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type5 mod. 10 076,000
Type5 mod. 20 3,600240,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 75,000 hp24.9 0110,000
Propulsion: 136,000 hp30 2,000240,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1

Player Opinion

Performance

Kongo is considered to be one of the most enjoyable battleships in the game, especially towards the lower tiers. Kongo has by far the highest top speed of the battleships of Tier V, a strong, solid main armament of eight 14-inch guns in four twin turrets, far greater range than her contemporaries, good secondaries, and the most health of her tier. However, she's not the strongest in all suites - she's got the worst armor of her tier, with only 203mm of belt armour compared to New York’s, Texas’ and König’s 356mm belt armor, and she has the least guns of her tier. These shortcomings, however, don't stop Kongo from being one of the most competitive battleships in the game tier-for-tier. Kongo must always be careful with how she positions herself; showing too much broadside to an enemy battleship can be a fatal mistake. Kongo excels at both ranged combat and can use her maneuverability to outdo enemy battleships at closer ranges. Kongo is the second of three battlecruisers/fast battleships in the Japanese battleship line, coming after Myogi and eventually leading to Amagi at Tier VIII.

Pros:

  • Great gun range: Reaching out to 21+ kilometers, she has the second highest range in the mid tiers after Fuso.
  • Impressive speed: Kongo can reach 30 knots, allowing her to keep up with cruisers and relocate if needed.
  • Decent agility: She is surprisingly maneuverable and can cover her turning circle quite quickly.
  • Good gun characteristics: her guns are accurate, powerful, and have decent penetration.
  • Feels like a modern battleship in a world of outdated WWI era ships.

Cons:

  • Low AA suite potency: Her AA suite will not do much against higher tier aircraft.
  • High detection range: She is easily seen at 16km, but not much of a problem, as she can fire out to 21 km.
  • Battlecruiser armor: Her weak armor is easily penetrated by battleship shells, though it can be partially overcome with angling.
  • Sluggish rudder shift time: It takes a long time for her to start turning compared to American battleships.
  • Being a mid-tier battleship, her dispersion is still somewhat high at longer range. This can be mitigated my installing Aiming System Modification 1.

Research

Kongo is — effectively — a battlecruiser and needs to be able to dictate the terms of the engagement as she does not have a lot of armor. Upgrading her Propulsion module is first priority. After this, pick up Hull (B) for the upgraded main battery shells and a little bit faster turret traverse. The Fire Control System module upgrade can be saved for last.

Optimal Configuration

Upgrades

The recommended upgrades for Kongō are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector.. Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 (: +20% secondary battery firing range. / -20% secondary battery dispersion.).

Commander Skills

Consumables

Kongō can equip the following consumables:

Spending credits or doubloons on Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.) are recommended to maximize survivability.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

As with all battleships, Kongo comes with 8 signal flag slots. The three most important flags are India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), Juliet Yankee Bissotwo (-20% to flooding duration.) and India Yankee (-20% to fire duration.), all of which will improve your survivability. Captains wishing to improve the performance of their secondary battery should consider the addition of Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.).


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
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Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons