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La Galissonnière

La Galissonnière

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Revision as of 21:02, 20 April 2017
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Revision as of 22:13, 20 April 2017
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
  
?''La Galissonnière'' is a tier VI French Cruiser. She has a main armament of nine 152mm guns in three turrets with an ABX turret configuration, as well as a twin tube torpedo launcher on each side. Her main guns have fast shell velocity and a decent range, along with a high fire chance for a 152mm gun at 12%. While the reload is slower than other 152mm-gunned cruisers, this high fire chance allows her to be very annoying to enemy ships, forcing them to use Damage Control Party to put out these fires or suffer large amounts of damage. Her torpedoes are different from those of most cruisers, featuring a 9km base range and only two tubes per side. Instead of a point blank self-defense weapon able to delete full HP battleships, these torpedoes are more long range harassment and area denial weapons, good for throwing around islands and into caps hoping to hit unsuspecting enemies. Like most cruisers, she is fairly squishy and will take large amounts of damage from anything that connects its shells. Maneuverability wise, she has a base rudder shift of 7.7 seconds, a turning circle of 650m, and a base top speed of 31 kts. She bleeds large amounts of speed in turns, making her feel sluggish. However, while slower on paper, ''La Galissonnière'' is given the Engine Boost consumable, allowing her to increase her speed significantly, making this lower top speed a bit less noticeable. For AA, she has quad bofors as well as 20mm mounts, giving her decent self-defense power, but her long range AA power is lacking, with only 15 base DPS on her long range aura, making her a bad candidate for fleet AA duty. Overall, ''La Galissonnière'' is an interesting ship featuring good guns, unique torpedoes, and decent mobility and AA power.+''La Galissonnière'' is a Tier VI French Cruiser. She has a main armament of nine 152mm guns on three turrets with an ABX turret configuration, as well as a twin tube torpedo launcher on each side. Her main guns have fast shell velocity and decent range, along with a high fire chance for a 152mm gun at 12%. While the reload is slower than other 152mm-gunned cruisers, this high fire chance allows her to be very annoying to enemy ships, forcing them to use Damage Control Party to put out these fires or suffer large amounts of damage. Her torpedoes are different from those of most cruisers, featuring a 9km base range and only two tubes per side. Instead of a point blank self-defense weapon able to delete full HP battleships, these torpedoes are more long range harassment and area denial weapons, good for throwing around islands and into caps hoping to hit unsuspecting enemies. Like most cruisers, she is fairly squishy and will take large amounts of damage from anything that connects its shells. Maneuverability wise, she has a base rudder shift of 7.7 seconds, a turning circle of 650m, and a base top speed of 31 kts. She bleeds large amounts of speed in turns, making her feel sluggish. However, while slower on paper, ''La Galissonnière'' is given the Engine Boost consumable, allowing her to increase her speed significantly, making this lower top speed a bit less noticeable. For AA, she has quad Bofors as well as 20mm mounts, giving her decent self-defense power. However, her long range AA power is lacking, with only 15 base DPS on her long range aura, making her a bad candidate for fleet AA duty. Overall, ''La Galissonnière'' is an interesting ship featuring good guns, unique torpedoes, and decent mobility and AA power.
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
  

Revision as of 22:13, 20 April 2017

N/A | N/A | Tier
Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

La Galissonnière is a Tier VI French Cruiser. She has a main armament of nine 152mm guns on three turrets with an ABX turret configuration, as well as a twin tube torpedo launcher on each side. Her main guns have fast shell velocity and decent range, along with a high fire chance for a 152mm gun at 12%. While the reload is slower than other 152mm-gunned cruisers, this high fire chance allows her to be very annoying to enemy ships, forcing them to use Damage Control Party to put out these fires or suffer large amounts of damage. Her torpedoes are different from those of most cruisers, featuring a 9km base range and only two tubes per side. Instead of a point blank self-defense weapon able to delete full HP battleships, these torpedoes are more long range harassment and area denial weapons, good for throwing around islands and into caps hoping to hit unsuspecting enemies. Like most cruisers, she is fairly squishy and will take large amounts of damage from anything that connects its shells. Maneuverability wise, she has a base rudder shift of 7.7 seconds, a turning circle of 650m, and a base top speed of 31 kts. She bleeds large amounts of speed in turns, making her feel sluggish. However, while slower on paper, La Galissonnière is given the Engine Boost consumable, allowing her to increase her speed significantly, making this lower top speed a bit less noticeable. For AA, she has quad Bofors as well as 20mm mounts, giving her decent self-defense power. However, her long range AA power is lacking, with only 15 base DPS on her long range aura, making her a bad candidate for fleet AA duty. Overall, La Galissonnière is an interesting ship featuring good guns, unique torpedoes, and decent mobility and AA power.

Optimal Configuration


Commander Skills


Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

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Historical Info

Historical Gallery


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