Leberecht Maass
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? | File:LMLY.jpg|An enemy ''[[ | + | File:LMLY.jpg|An enemy ''[[Loyang]]'' flees the ''Leberecht Maass''. | |
File:LMHydro.jpg|''Leberecht Maass'' uses the [[Hydroacoustic Search]] consumable to spot an enemy ''[[Akatsuki]]''-class destroyer that was hiding in smoke. | File:LMHydro.jpg|''Leberecht Maass'' uses the [[Hydroacoustic Search]] consumable to spot an enemy ''[[Akatsuki]]''-class destroyer that was hiding in smoke. | |||
File:LMDodges.jpg|''Leberecht Maass'' in evasive maneuvers. | File:LMDodges.jpg|''Leberecht Maass'' in evasive maneuvers. |
Revision as of 19:18, 25 September 2017
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[[Ship:|]] — N/A special premium Tier N/A.
The first destroyer of the next generation (Zerstörer 1934 type), which paved the way for the development of ships of this type in the German navy until the end of World War II. Thanks to large dimensions and robust design, she had excellent survivability.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
A relative newcomer to Tier VII, ' — known historically as "Z1" — finds herself amongst stiff competition. Japanese contemporaries Akatsuki and Shiratsuyu are the undisputed kings of torpedo attacks at this tier; American counterpart Mahan has the best guns for close-range combat (though her detection isn't great); Russian destroyer Minsk is very nearly a light cruiser with her large detection range, comfortable shell ballistics, and rate of fire. So what sets Maass apart from the crowd?
For starters, ' has the largest health pool of all Tier VII destroyers. Successful Maass captains will quickly learn how to bully other ships out of contested map areas by utilizing her health advantage. She falls somewhere in between the Japanese and Americans in terms of armaments: her torpedoes are solid and reload fairly quickly, while her guns give her the rate-of-fire to engage in close-range combat with other destroyers as long as captains are smart enough to compensate for her slow turret traverse. Maass’ 8.5 km range torpedoes are married to a hull with a 7.7 km base detection radius, enabling her to launch torpedo attacks from the cover of stealth. Though she lacks access to the 150mm main battery mounts of her predecessor and successor, she does retain Ernst Gaede’s access to the Hydroacoustic Search consumable. This makes her ideal for defending caps or pushing enemy destroyers out of their smoke.
Maass’ handling is a bit of a mixed bag, with a larger-than-average turning circle and a slightly-slower-than-average rudder shift speed. She is also very slow to accelerate and decelerate, and sheds a lot of speed during hard turns. Her huge detection radius makes her almost unplayable without the Concealment Expert skill, and her anti-aircraft suite isn't worth mentioning. The aforementioned turret traverse speed is very nearly Japanese levels of bad, making Expert Marksman and/or Main Battery Modification 2 required skills or upgrades, respectively.
All told, ' is a versatile destroyer capable of engaging in stealthy torpedo attacks in the early game while shifting to a more aggressive stance as the game progresses, using her health advantage to bully enemy destroyers and ensure map dominance for her team.Pros:
- Fast main battery rate of fire, slightly better than Mahan.
- Can deliver torpedo strikes from beyond her detection range.
- Torpedoes reload in just 90 seconds.
- Top speed is comparable to her peers at Tier VII.
- Largest health pool of all Tier VII destroyers.
- Has access to the Hydroacoustic Search consumable.
Cons:
- High shell arcs.
- Slow turret traverse speed.
- Large detection radius for a destroyer.
- Very short smoke screen duration limits offensive smoking ability.
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Aiming Systems Modification 1*
- Slot 4: Propulsion Modification 1*
- Slot 5: Propulsion Modification 2
Some captains may prefer combining Level 3 commander skill Basic Firing Training with Main Battery Modification 2 in Upgrade Slot 2 given that the 128mm guns are '’s only option. Captains with access to Hydroacoustic Search Modification 1 may wish to experiment with it in Upgrade Slot 4, though this isn't recommended until Tier X.
Commander Skills
Key skills for ' commanders include Priority Target at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. There are a large variety of good skill choices in the middle tiers that provide a lot of utility available to ' commanders, such as Expert Marksman, Superintendent, and Jack of All Trades. Basic Firing Training or Torpedo Armament Expertise allow commanders to specialize in improving one (or both) types of primary armament as they choose.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
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2 |
★ |
★★ |
★★ |
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|
|
★★ |
★★★ |
3 |
|
★★★ |
★★ |
|
★★ |
★★ |
★★ |
★ |
4 |
|
|
|
|
★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
' can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Hydroacoustic Search
As with all destroyers, captains are encouraged to invest the credits (or doubloons) in Damage Control Party II () to ensure the ability to extinguish fires and repair broken engine or rudder modules more quickly. Whether or not to equip premium versions of other consumables is up to individual captains.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Leberecht Maass with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
The choice of which fignal flags to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer gameplay better. Captains should mount November Foxtrot () to decrease reload time of consumables and Sierra Mike () to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone () to increase chance of causing flooding, and Juliet Charlie () to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima () and India X-Ray () to increase fire chance to HE shells.
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
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★★ |
★★ |
★★★ |
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★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
An enemy Loyang flees the Leberecht Maass.
Leberecht Maass uses the Hydroacoustic Search consumable to spot an enemy Akatsuki-class destroyer that was hiding in smoke.
A Leberecht Maass torpedo strikes an enemy Fletcher class destroyer as it hides in smoke.
An enemy Iowa class battleship takes a torpedo fired from Leberecht Maass.
Historical Info
Historical Gallery
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