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Revision as of 22:35, 6 May 2018Revision as of 22:38, 6 May 2018
Updated the pro's after the 0.7.4 changes and added 1 con.
Line 12:Line 12:
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * High potential damage over time (via [[Ship:Fire|fires]] and [[Ship:Flooding|floods]]) coupled with solid alpha strike potential. * High potential damage over time (via [[Ship:Fire|fires]] and [[Ship:Flooding|floods]]) coupled with solid alpha strike potential.
?* Massive plane reserves means she can afford to press costly attacks.  
 * High survivability. * High survivability.
 * Strong anti-aircraft suite. * Strong anti-aircraft suite.
?* ''Midway'' is a strong mix of offensive and defensive squadrons. +* Dive bombers are equipped with 1,000 lb. bombs and inflict tremendous damage IF they hit.
?* Dive bombers are equipped with 1,000 lb. bombs and inflict tremendous damage if they hit.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->

Revision as of 22:38, 6 May 2018

Midway
Midway_wows_main.jpg
Tech Tree Position
Lexington
Arrow_down.png
Midway_icon_small.png
Arrow_down.png
United States
stock
 top
General
Research price355000 exp
Purchase price28,000,000 Credits
Hit Points67,600 
Secondary Armament #1
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/54 Mk.16 on a Mk.39 mount18 х 1 pcs.
. . . Average Damage per Second199.8 
. . . Firing Range5.19 km.
40 mm/56 Bofors on a Mk.2 mount10 х 4 pcs.
. . . Average Damage per Second159 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount28 х 2 pcs.
. . . Average Damage per Second170.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors on a Mk.1 mount11 х 2 pcs.
. . . Average Damage per Second124.3 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 230 m.
Rudder Shift Time18.2 sec.
Concealment
Surface Detectability Range15.38 km.
Air Detectability Range12.46 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASA110_Midway.png
28,000,000

Midway — American Tier X aircraft сarrier.

The largest U.S. Navy warship laid down during World War II. The huge size of this aircraft carrier allowed her to carry the largest air group, compared to her contemporary counterparts. Excellent torpedo protection, well-armored flight deck and powerful AA defenses made Midway-class ships virtually invulnerable to attacks from enemy aircraft.

The lead ship of the class, USS Midway, is now preserved as a military museum ship in San Diego, California.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Midway67,600131931828/11/10/18 03,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F4U Corsair1731,530 01,000,000
F8F Bearcat Tiny Tim1761,660 38,0002,500,000
F8F Bearcat HVAR 127 mm1761,590 38,0002,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider5,0671281,960 01,000,000
BTD Destroyer5,0671312,040 38,0002,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
AD-1 Skyraider1282,060 01,000,000
BTD Destroyer1312,150 38,0002,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 212,000 hp33 0900,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Modified External Hardpoints
Auxiliary Armaments Modification 2

Player Opinion

Performance


Pros:

  • High potential damage over time (via fires and floods) coupled with solid alpha strike potential.
  • High survivability.
  • Strong anti-aircraft suite.
  • Dive bombers are equipped with 1,000 lb. bombs and inflict tremendous damage IF they hit.

Cons:

  • With a base detection radius of over 18.0 km, Midway is among the most easily detectable ship in the game; this makes her a prime target for enemy surface ships when she is spotted.
  • Armor is just thick enough to let incoming armor piercing shells from enemy battleships land as regular penetrations (or citadel hits) rather than over-penetrate.
  • Relatively low alpha damage when compared to Japanese counterpart Hakuryu.
  • Her aircraft are inferior to the Hakuryu and the Hakuryu is able to launch more aircrafts in to the field.
  • Fighting a 4-2-2 Hakuryu for air control would be very difficult if the players are of the same skill level since the Midway is not able to change to a fighter loadout and is unable to match the amount of fighters and has a lower tier fighters.
  • Small number of squadron limits her strength in reconnaissance.
  • Long squadron re-arm times, especially when a squadron of planes is destroyed entirely.
  • Relies on damage over time to deal a lot of damage.
  • Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually). This does not hold for the AP bombers.
  • Since the nerf on the Midway in 0.7.4 and the buff for the Hakuryu, the Midway is inferior in every way and is pointless to use in any competetive mode like for example a ranked battle.

Research

  1. Upgrade to Vought F4U-4 (fighter).
  2. Upgrade to Kaiser XBTK-1 (dive bomber HE or AP).

Optimal Configuration

Upgrades

The recommended upgrades for Midway are as follows:


Upgrade Slot 3 is the 1st main choice of upgrades with Midway. For players looking to improve their fighter's capabilities, Air Groups Modification 2 is highly recommended. Otherwise, the Flight Control Modification 1 Does not increase the maximum number of each type of tactical squadron aircraft on deck.: -5% aircraft restoration time / +2 carrier deck places available. helps players land and launch Midway’s multiple flight squadrons, as Midway has six separate plane squadrons to manage.

Upgrade Slot 5 offers players Concealment System Modification 1, which stacks with Concealment Expert and Camouflage to bring Midway’s surface detection down to a decent range of 13.5km.

Upgrade Slot 6 is the 2nd main choice of upgrades with Midway. Due to the common presence of multiple battleships and cruisers with very high AA power, Air Groups Modification 3 is highly recommended to make sure Midway’s planes will survive their trip to and from their target. If survivability isn't the player's foremost preference, Flight Control Modification 2 : +5% cruising speed. is viable, decreasing the speed gap between Midway’s and Hakuryu’s planes, allowing the slower and larger American squadrons to have a better chance of escaping from their Japanese counterparts.

Commander Skills

As a carrier, Midway has access to the special carrier Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable, which lasts for two minutes and increases the ship's AA DPS by a factor of 1.25. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, captains can significantly increase the ship's AA DPS to shoot down enemy planes effectively. Or, as Midway has access to the Concealment System Modification, captains can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, her surface detection range is 13.04km).

The Dogfighting Expert skill is not generally recommended throughout the American aircraft carrier line; however, as of Update 0.7.1, Midway’s fighters top out at Tier IX. This makes the skill valuable for a Midway commander, as it provides both additional ammo and damage versus most enemy aircraft she will encounter.

Consumables

Midway can equip the following consumables:

Premium Defensive AA Fire II (While active, the damage per second of large caliber anti-aircraft guns is increased.) is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) is not recommended as it is only needed in dire moments, or when the player is the last one alive.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Midway with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

As a carrier, Midway can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase the speed of commander retraining), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

https://www.cv41.org/ // A nice site with good info.
https://www.midwaysailor.com/midway/history.html // First-hand accounts.
https://en.wikipedia.org/wiki/USS_Midway_(CV-41) // Wikipedia.
https://johneaves.wordpress.com/2010/12/10/the-evolutions-of-the-uss-midway-cv-41-and-the-uss-enterprise-ncc-1701-e // An interesting article.

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