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Mikasa

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Mikasa
Mikasa_wows_main.jpg
Battleship | Japan | Tier II
Tech Tree Position
Mikasa_icon_small.png
General
Purchase pricepromo  Doubloons
Hit Points31,200 
Main Battery
305 mm/40 41st Year Type2 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed4.5 deg./sec.
180 Degree Turn Time40 sec.
Firing Range11.82 km.
Maximum Dispersion160 m.
HE Shell305 mm HE 850 lb 
Maximum HE Shell Damage5,100 
Chance of Fire on Target Caused by HE Shell29 %
Initial HE Shell Velocity732 m./s.
HE Shell Weight386 kg.
AP Shell305 mm AP 850 lb 
Maximum AP Shell Damage7,700 
Initial AP Shell Velocity732 m./s.
AP Shell Weight386 kg.
Secondary Armament #1
80 mm/40 41st Year Type8 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
80 mm/40 41st Year Type4 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #3
80 mm/40 41st Year Type6 х 1 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #4
152 mm/40 41st Year Type10 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type0 
Maximum HE Shell Damage3,000 
Initial HE Shell Velocity701 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Secondary Armament #5
152 mm/40 41st Year Type4 х 1 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type0 
Maximum HE Shell Damage3,000 
Initial HE Shell Velocity701 m./s.
Chance of Fire on Target Caused by HE Shel10 %
Maneuverability
Maximum Speed18 knot
Turning Circle Radius450 m.
Rudder Shift Time10.2 sec.
Concealment
Surface Detectability Range11.52 km.
Air Detectability Range5.64 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
II
Ship_PJSB011_Mikasa_1905.png
promo

Mikasa — Japanese promo premium Tier II battleship.

The best squadron battleship of the Imperial Japanese Navy during the Russo-Japanese War. The ship was well-balanced, with very good armament, armor, and speed for her time. However, Mikasa was in many respects largely inferior to successive dreadnought battleships.

Mikasa is now preserved as a military museum ship in Yokosuka, Japan.

Mikasa was originally available for sale on select servers in mid-2015, in commemoration of the 110th anniversary of the Battle of Tsushima. She was later made available as a reward during July 2016 and April 2017 via in-game events.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/40 Type412401605,100287,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Mikasa31,20010356214/180 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type2 mod. 1011.8 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 16,000 hp18 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1

Player Opinion

Performance

The only pre-dreadnought battleship in existence, both in-game and in real life, Mikasa has a unique place in the tier tree as the only Tier II battleship in the game. An interesting point to note is that the in-game secondary guns are only part of the full armament that Mikasa actually carried (most likely for game balance); not only did she carry additional small-caliber guns (two can be seen on either side of the upper deck and eight below the crow's nests), but she was also armed with 18-inch torpedoes, fired from two submerged torpedo tubes on each broadside (these torpedoes are not available in-game).

With her low speed and short main battery range, she can struggle to bring her main guns to bear on anyone in the opening stages of the match. Even worse, she will be hard-pressed to focus both turrets on a single target due to their proximity to the superstructure - effectively meaning that most of the time, she will only be able to utilize 50% of her main battery firepower. Watch where the team is going, and once they have committed to a destination, don't deviate from it unless the situation changes or an emergency arises in another sector - then again, her low top speed would probably prevent you from having any real influence. Upon reaching the desired location, Mikasa makes for a great defensive screen; she has almost as much health as a fully-upgraded tier III South Carolina; bristling with 32 secondary guns, she can decimate anyone that dares come close. A viable (but risky and highly impractical) tactic is to simply charge at the enemy and let the secondary batteries pound them into the ocean while her main guns are reloading, but stay alert for torpedoes. Mikasa will be unable to catch up to anyone who has the presence of mind to keep their distance. That being said, her reasonable maneuverability and small size make her fairly decent at dodging torpedoes and incoming long-range fire.

LittleWhiteMouse's Premium Ship Review: Mikasa from the NA forums

Pros:

  • Incredibly good armour and health pool for Tier II.
  • Powerful and numerous secondary batteries shred anyone that dares to venture within their 3km range (can be increased to 3.8km with flags and captain's perks).
  • Very good turning radius with decent (for a battleship anyway) rudder shift time.
  • Relatively small size.
  • Provides a unique departure from the usual game experience, especially for experienced Battleship players.
  • Strangely decent torpedo protection.
  • Special match making.

Cons:

  • Underwhelming main battery range.
  • With only 4 main guns housed in two turrets, misses will be especially frustrating
  • Decent players (or those unfortunate enough to have experienced the secondary batteries) will keep a respectful distance. This is highly unlikely at this tier. But it can happen.
  • Low top speed, made worse by her speed dropping like a rock if she makes even the slightest of turns, which probably contributes to her small turning radius.
  • Only has access to Upgrade Slot 1.

Research

As a premium, Mikasa doesn't have any upgrades to research.

Optimal Configuration

Upgrades

As a Tier II battleship, Mikasa can only mount one upgrade:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary armament should choose Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.).

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Camouflage

As a premium ship, Mikasa comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Mikasa also has an alternate premium camouflage called "Zikasa", in which she appears as she does during the Halloween scenarios "Saving Transylvania" and "Sunray in the Darkness".

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII Yukikaze • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
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Japan  II Mikasa Doubloons • III Kawachi • IV Myogi • IV Ishizuchi Doubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
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Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
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Poland