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Minsk

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Minsk
Минск_wows_main.jpg
Destroyer | U.S.S.R. | Tier VII
Tech Tree Position
Gnevny
Arrow_down.png
Минск_icon_small.png
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Kiev
Ognevoi
stock
 top
General
Research price68000 exp
Purchase price5,500,000 Credits
Hit Points13,800 
Main Battery
130 mm/50 Model 1936 on a B-13-IIc mount5 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed9.7 deg./sec.
180 Degree Turn Time18.56 sec.
Firing Range11.08 km.
Maximum Dispersion106 m.
HE ShellHE-46 
Maximum HE Shell Damage1,900 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity870 m./s.
HE Shell Weight33.4 kg.
AP ShellSAP-46 
Maximum AP Shell Damage2,500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight33.5 kg.
Torpedo Tubes
533 mm Quad N-72 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-39 mod. 1 
Maximum Damage15,100 
Torpedo Speed70 knot
Torpedo Range4.02 km.
AA Defense
76 mm Model 1935 on a 34-K mount2 х 1 pcs.
. . . Average Damage per Second4.4 
. . . Firing Rangekm.
45 mm 21-K mount6 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed43 knot
Turning Circle Radius690 m.
Rudder Shift Time5.1 sec.
Concealment
Surface Detectability Range7.51 km.
Air Detectability Range3.46 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VII
Ship_PRSD207_Minsk.png
5,500,000

Minsk — Soviet Tier VII destroyer.

This ship was developed as part of a series of Soviet destroyer flotilla leaders created under Project 38. She was built as a modified version of the destroyer leader Leningrad, retaining the same distinctive features like powerful artillery and a very high speed.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/50 Model 1936 on a B-13-IIc mount1218.61061,90082,500 0380,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Minsk (A)13,800101656/22 0630,000
Minsk (B)15,100101658/32 18,5001,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-39 mod. 10.61017.215,100704 0480,000
53-38U0.6987.217,933654 10,000800,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS VII mod. 10 0290,000
GFCS VII mod. 20 12,0001,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 66,000 hp43 0380,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Tier VII's Minsk is extremely similar to her premium sister Leningrad, but there are a key few differences.

Most notable are the torpedoes. Minsk’s torpedoes only travel 4.0 km, however, the upgraded torpedoes travel at 65 knots and have 17,933 maximum damage, compared to the 60 knot, 15,100 damage torpedoes of Leningrad. Her main battery also has just over 0.6 km more firing range with the upgraded Fire Control System module, but the turrets take an extra 2.4 seconds to turn 180 degrees. Minsk also has less AA then Leningrad, though neither ship will shoot down very many enemy aircraft, anyways. Minsk’s gun power is still formidable, and her torpedoes, while short ranged, pack a strong punch that must be respected around islands and in close-range combat.

Minsk stands apart from the ships in her tier — and those before and after her in her own tech tree — because of her blazing speed. A base speed of 43 knots places her in rarified company as one of the fastest ships in the game alongside Tier X's Khabarovsk. This speed is key to her defense and longevity, as many opposing captains will struggle mightily to land shells on Minsk at ranges past 11 or 12 km. The catch, of course, is that puts her right on the edge of her maximum gun range; however, if her commander invests skill points into Advanced Firing Training, her range pushes out to more than 14.6 km, giving her a comfortable window to harass enemy capital ships from while nimbly dodging the majority of return fire. Captains working up the Russian destroyer line are encouraged to learn how to execute this type of run-and-gun playstyle, as more of it lies ahead of them in the likes of Kiev, Tashkent, Udaloi, and the aforementioned Khabarovsk.

Minsk isn't really stealthy enough to reliably capture control points, but she is a great backfield unit, supporting friendly destroyers while they contest cap circles and harassing enemy capital ships until they make a mistake that her teammates can exploit.

Pros:

  • Strong guns.
  • High top speed.
  • Torpedoes good for close combat.

Cons:

  • Short range torpedoes.
  • Large detection radius.
  • Slow turret traverse cannot keep up with hard turns during maneuvers.

Research

Research either Hull (B) for better rudder shift and increased health pool, or research the Gun Fire Control System VI mod. 2 for better range; then pick up whichever of these two wasn't chosen. Then research the torpedoes, as they lead to the branched line of VMF destroyers that have access to the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable in exchange for Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable. Otherwise, skip the upgraded torpedoes and research Kiev.

Optimal Configuration

Upgrades

The recommended upgrades for Minsk are as follows:

Propulsion Modifications 1 and 2 help reduce the chance of Minsk losing her engine and are the best options for Slot 2 and Slot 4.

Players who have the rare Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time. upgrade and equip the Sierra Mike (+5% to the ship's maximum speed.) signal should consider replacing replace the Propulsion Modification 1 upgrade, as it extends the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable duration by 50%, allowing Minsk to maintain a max speed of 48.8 knots for three minutes.

Commander Skills

Key skills for Minsk commanders include Level 1's Preventative Maintenance, Level 2's Last Stand, Level 3's Survivability Expert, and Level 4's Advanced Firing Training. There are a variety of highly useful skills worthy of investing in after those first 10 skill points are spent, including: Priority Target for better information on how popular a target Minsk is to the enemy team; Expert Marksman to improve her turret rotation speed; Adrenaline Rush for the faster reload on her main battery as she takes damage; Basic Firing Training for a flat buff to her base rate of fire; and Inertia Fuse for HE Shells for maximizing the damage output of her main battery guns.

Consumables

Minsk can equip the following consumables:

It is highly recommended to at least mount the premium Engine Boost II (While active, increases a ship's speed by a fixed percentage.) consumable to better effectively utilize Minsk’s speed, as it has a fantastic base speed of 43 knots and is easily the fastest ship at Tier VII (alongside premium sister Leningrad).

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Minsk with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Sierra Mike (+5% to the ship's maximum speed.) is strongly recommended in order to maximize Minsk’s speed, while captains are encouraged to equip both Red Dragon (🚫) and Equal Speed Charlie London (🚫) in order to maximize experience gains in unlocking module upgrades and progressing up the line. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) will help boost the fire chance out of her main battery shells and should also be flown, if available.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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