Missouri
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. | Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. | |||
? | For | + | For Tier 1, captains have two solid choices in Basics of Survivability and Basic Firing Training. It is advised to pick either one with the first point, and the other with the 16th point. | |
? | For | + | For Tier 2, Expert Marksman is the best choice. | |
? | + | Tier 3 presents a few good choices. Captains could take High Alert as it synergizes well with Damage Control Party; conversely, they could take Superintendent in order to have extra charges of [[Ship:Consumables#Surveillance Radar|Surveillance Radar]] and [[Ship:Consumables#Repair Party|Repair Party]]. Alternately, captains could opt for Vigilance in order to offset for the cost of not having any kind of aerial help to detect oncoming torpedoes early. | ||
? | For | + | For Tier 4, Advanced Firing Training is the best choice, but Manual Fire Control for AA is an option to buff the already-potent AA on the ''Missouri'' (or take Demo Expert to increase the fire chance of her high explosive shells). | |
? | For | + | For Tier 5, Concealment Expert is the best option, but Jack of all Trades isn't a bad pick either. | |
{{Commander Skills | {{Commander Skills |
Revision as of 05:18, 31 January 2017
406 mm/50 Mk.7 in a turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range23.35 km. |
Maximum Dispersion293 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight862 kg. |
AP Shell406 mm AP Mk8 |
Maximum AP Shell Damage13,500 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight1225 kg. |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount10 х 2 pcs. |
. . . Average Damage per Second151 |
. . . Firing Range5.01 km. |
40 mm/56 Bofors on a Mk.2 mount18 х 4 pcs. |
. . . Average Damage per Second286.2 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.24 mount29 х 2 pcs. |
. . . Average Damage per Second176.9 |
. . . Firing Range2.01 km. |
40 mm/56 Bofors on a Mk.2 mount2 х 4 pcs. |
. . . Average Damage per Second31.8 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius990 m. |
Rudder Shift Time19.4 sec. |
Surface Detectability Range15.71 km. |
Air Detectability Range11.4 km. |
Missouri — American special premium Tier IX battleship.
One of the Iowa-class battleships that were the fastest ships of this type in the world. She carried very powerful main battery guns, and boasted excellent AA defense and reliable torpedo protection.
USS Missouri is now preserved as a military museum ship in Pearl Harbor, Hawaii.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Affectionately called "Mo" or "Big Mo" by some, the Missouri is the game's first tier 9 premium ship that her ergonomics and similarities are shared with her tech tree sister ship Iowa, but with several key differences.
The primary difference is that Missouri carries the Surveillance Radar consumable instead of Catapult Fighter. This completely changes her play style, allowing her to aggressively support capture areas and help her team's destroyers to win battles in those areas. She is especially dangerous to British cruisers, as the radar allows her to penetrate their smoke screens and catch them off guard with a well-aimed salvo of armor penetrating shells. Other than the radar, her other combat characteristics are similar to Iowa, with her powerful super-heavy AP rounds, high speed, high citadel, and good anti-aircraft suite.
Missouri’s other significant difference from Iowa is her status as a premium ship. This means she earns extremely large amounts of credits — 1 million credits per match with a premium account is easily achievable in an average-to-good battle, with 1.5 to 2 million credits being possible if all modifiers are stacked in a really good battle — and experience, as well as being able to train American ship captains. The only downside to Missouri is her 750,000 Free experience cost, which equates to 30,000 doubloons to convert, making her extremely expensive. Whether she is worth this cost is up to individual captains.
LittleWhiteMouse's Premium Ship Review: Missouri from the NA forums
Pros:
- Shares the same pros as Iowa.
- Improved forward bulkhead protection over Iowa.
- Has access to the Surveillance Radar consumable, active for 35 seconds with a 9.45 km range.
- Very good at making credits. A typical match with all credit modifiers and premium time can bring about earnings close to, if not sitting on, a million credits on a good run
- Technically the most cheapest ship by credit value of 1
Cons:
- Shares the same cons as Iowa.
- Very high ship price: requires 750,000 free XP which also equates to 30,000 doubloons if one chooses to convert their ship XP's.
- Slightly weaker torpedo protection than Iowa.
- Unable to mount catapult aircraft
Research
Optimal Configuration
Upgrades
Missouri, being a Tier IX premium battleship, has full access to all six slots that her sister ship Iowa has. That said, the recommended upgrades for Missouri are similar choices. Main Armaments Modification 1 is as usual the prime choice for Upgrade Slot 1, and either Artillery Plotting Room Modification 1 or AA Guns Modification 2 are strong choices for Upgrade Slot 2. For Upgrade Slot 3, there are three viable choices of Artillery Plotting Room Modification 2 for improved accuracy, Main Battery Modification 3 for improved rate of fire at a cost of turret traverse speed, or AA Guns Modification 3 for even more potent AA firepower. Damage Control System Modification 1 is the best for Upgrade Slot 4, while Upgrade Slot 5 is another viable three-way choice between Damage Control System Modification 2 for improved surviveability, and Propulsion Modification 2 or Steering Gears Modification 2, which both offer improved handling. Finally, Concealment System Modification 1 is, in most cases, the best choice for Upgrade Slot 6.
Commander Skills
Just like the Upgrades mentioned above, the Commander Skills can be specialized to confer to a particular build/play-style. For Tier 1, captains have two solid choices in Basics of Survivability and Basic Firing Training. It is advised to pick either one with the first point, and the other with the 16th point. For Tier 2, Expert Marksman is the best choice. Tier 3 presents a few good choices. Captains could take High Alert as it synergizes well with Damage Control Party; conversely, they could take Superintendent in order to have extra charges of Surveillance Radar and Repair Party. Alternately, captains could opt for Vigilance in order to offset for the cost of not having any kind of aerial help to detect oncoming torpedoes early. For Tier 4, Advanced Firing Training is the best choice, but Manual Fire Control for AA is an option to buff the already-potent AA on the Missouri (or take Demo Expert to increase the fire chance of her high explosive shells). For Tier 5, Concealment Expert is the best option, but Jack of all Trades isn't a bad pick either.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
★★ |
★ |
|
|
|
|
|
2 |
★★★ |
★★★ |
★★★ |
|
|
|
|
★★ |
3 |
★★★ |
|
|
|
★★ |
★★★ |
★★ |
★★ |
4 |
★ |
★★ |
|
|
★★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
One of Missouri’s key differences between herself and Iowa is found in her consumables: Missouri has no Catapult Fighter or Spotting Aircraft, instead having Surveillance Radar. As Missouri is a high-tier battleship with excellent money-making capabilities, it is strongly recommended to take Damage Control Party II, Repair Party II and Surveillance Radar II at all times.
Camouflage
As a premium ship, Missouri comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. It should be noted that Missouri has two different Type 10 camouflage schemes to choose from; the only difference between them is their appearance. Furthermore, both Type 10 camouflage provides a 100% bonus to experience earned in battle, not the usual 50%.Gallery
Missouri steams alongside her sister ship Iowa.
An enemy Amagi class battleship challenges the "Mighty Mo."
Missouri and Iowa double team an enemy New Orleans-class cruiser.
Historical Info
Historical Gallery