Montana
406 mm/50 Mk.7 in a turret4 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range23.65 km. |
Maximum Dispersion296 m. |
HE Shell406 mm HE/HC Mk13 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell36 % |
Initial HE Shell Velocity820 m./s. |
HE Shell Weight862 kg. |
AP Shell406 mm AP Mk8 |
Maximum AP Shell Damage13,500 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight1225 kg. |
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mk41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/54 Mk.16 on a Mk.41 mount10 х 2 pcs. |
. . . Average Damage per Second157 |
. . . Firing Range5.19 km. |
40 mm/56 Bofors on a Mk.2 mount20 х 4 pcs. |
. . . Average Damage per Second318 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.24 mount20 х 2 pcs. |
. . . Average Damage per Second122 |
. . . Firing Range2.01 km. |
20 mm Oerlikon on a Mk.4 mount20 х 1 pcs. |
. . . Average Damage per Second72 |
. . . Firing Range2.01 km. |
Maximum Speed30 knot |
Turning Circle Radius950 m. |
Rudder Shift Time22.2 sec. |
Surface Detectability Range17.29 km. |
Air Detectability Range12.91 km. |
Montana — American Tier X battleship.
One of the largest battleships in the world. She was slightly inferior to the Iowa-class ships in terms of speed, but had more main guns and significantly stronger torpedo protection. Montana’s armor was conventionally arranged and considerably reinforced.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Tier X's Montana is, at first glance, basically a supersized Iowa with an additional triple mount turret and thicker belt and deck armor. Her offensive capability relies on her heavy broadside to smash enemy battleships or destroy anything smaller should the rounds connect. She has the heaviest broadside and the best dpm of any battleship in the game. While her guns are the smallest of the tier 10 battleships her American AP rounds do as much damage as the 420mm guns on the Kurfürst (while firing faster and more accurately) and exceed the AP damage of the Conqueror. Her HE rounds are also decent, but nothing special, characteristically weaker than IJN and RN HE but stronger than the high explosive found on German battleships. She also has an extremely powerful anti-aircraft suite and is more than capable of protecting herself from lower tiered aircraft carriers, but will likely require the assistance of teammates to fend off a determined strike by a Tier X flattop.
While she can reach a top speed of 30 knots, her large size and slow rudder shift time make her vulnerable to torpedo attack. Further, her main battery of 16-inch guns are not able to overmatch the 32mm thick bow armor found on most Tier IX and X battleships like Yamato’s main battery can. This means that Montana captains may sometimes be forced into firing high explosive shells at well-angled enemy battleships.
The dispersion of her main guns has been improved since the game launched, but her dispersion is still worse than Yamato’s even after the Artillery Plotting Room Modification 2 upgrade is installed. They are, however, more accurate than Großer Kurfürst’s main battery at range while having a slower turret traverse (45 seconds versus Kurfürst’s 40 seconds). Her secondaries are not as numerous as those of her Tier X counterparts, but they are better armored. This means that cruisers firing purely high explosive rounds are far less likely to destroy her secondary battery turrets, something that Yamato and Kurfürst cannot claim. Additionally, they have have the best rate of fire and the highest fire chance of all Tier X battleship secondary guns.
Montana is a ship that does not excel at any one thing for a battleship (most players don't count AA as it is purely a defensive ability). With that said, in a close-range fight she will easily outpace Yamato’s turret traverse (but not that of Kurfürst), while at range she will be more accurate than Kurfürst (but not as accurate as Yamato). Flexibility is her strength, but it is also her weakness.Pros:
- Twelve main battery guns generally means that something will hit even if a captain's aim is slightly off.
- Can seriously damage destroyers without swapping ammunition simply due to volume of shells.
- Phenomenal broadside killing power exceeds Yamato and can one-salvo anything that floats; losing or masking a turret still leaves her with Iowa broadside firepower.
- One of the best anti-aircraft suites in the game.
- Secondaries have the best fire chance (9%) and rate of fire (15 rounds per minute per gun) of Tier X battleships.
- Quick turret traverse speed.
- Two turrets still deliver 6 shells, allowing Montana to fire effective salvos at two targets simultaneously.
- Faster than her Tier X counterparts.
- Unparalleled flexibility when compared to her Tier X counterparts.
Cons:
- Uses same guns as Iowa, no real upgrade for a ship one tier higher.
- Dispersion is frustrating even with Artillery Plotting Room Modification 2 is equipped.
- Very sluggish to accelerate.
- Bow armor is overmatched by Yamato’s 460mm shells. Belt armor angling can still work but is shells will sometimes randomly sneak through anyway.
- AA advantage is only useful in match that has carrier.
- Largest citadel among tier 10 Battleships, though they are below the water line.
Research
Optimal Configuration
Upgrades
Slot 1 is most commonly filled with Main Armaments Modification 1 , though Auxiliary Armaments Modification 1 is a popular pick for captains who go for a full AA build with other upgrades and commander skills.
Slot 2 has one choice for battleships - Damage Control System Modification 1 . This will reduce chances of fire and flood.
Slot 3 offers several options. AA Guns Modification 2 () will boost maximum AA range, while Secondary Battery Modification 1 () will boost the range and accuracy of secondaries instead. Artillery Plotting Room Modification 1 will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.
Slot 4 Steering Gears Modification 2 is recommended and will reduce rudder shift time. Captains with fire problems could also consider Damage Control System Modification 2 , reducing the amount of time on fire and conserving hit points.
Slot 5 Maximizing stealth is never a bad choice. With the Concealment Expert commander skill, Concealment System Modification 1 , and appropriate camouflage, this ship can choose when to engage the enemy.
Slot 6 The recommended choice is Artillery Plotting Room Modification 2 to give guns more accuracy; this will make it so that at ranges of ~12-13 kilometers, the battleship is exceptionally accurate, much more so than contemporaries. Main Battery Modification 3 will improve damage-per-minute, and may surprise a cruiser who still expects the battleship to be reloading.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★ |
★ |
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★ |
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2 |
★★ |
★ |
★★★ |
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★★ |
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3 |
★★ |
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★★ |
★★★ |
★ |
★ |
4 |
★★ |
★★ |
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★★★ |
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★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Montana with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★★ |
★ |
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★★ |
★★ |
★ |
★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery