Moskva
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The ''Moskva'' (''Москва'', "Moscow") is based off of the Project 66 heavy cruiser which was an attempt by Russian designers to design a direct counter to the American ''[[Des Moines]]''-class. As such, she was designed to be faster than the ''Des Moines''-class, carry a more powerful armament, and to have an immunity zone towards the ''Des Moines''' 203mm shells. In 1953 her plans were revised to improve her survivabilty in response to a perceived edge the ''Des Moines''-class would have in medium to close range engagements. This increased her weight to over 30,000 tons, equivalent to that of an ''Alaska''-class large cruiser, while still only carrying heavy cruiser scale firepower. The first ship was planned to be laid down in 1953 and finished by 1957, however, Stalin's death in 1953 resulted in her, and all other large surface combat ships, cancellation. | The ''Moskva'' (''Москва'', "Moscow") is based off of the Project 66 heavy cruiser which was an attempt by Russian designers to design a direct counter to the American ''[[Des Moines]]''-class. As such, she was designed to be faster than the ''Des Moines''-class, carry a more powerful armament, and to have an immunity zone towards the ''Des Moines''' 203mm shells. In 1953 her plans were revised to improve her survivabilty in response to a perceived edge the ''Des Moines''-class would have in medium to close range engagements. This increased her weight to over 30,000 tons, equivalent to that of an ''Alaska''-class large cruiser, while still only carrying heavy cruiser scale firepower. The first ship was planned to be laid down in 1953 and finished by 1957, however, Stalin's death in 1953 resulted in her, and all other large surface combat ships, cancellation. | |||
Revision as of 22:51, 18 May 2017
220 mm/65 on an SM-6 mount3 х 3 pcs. |
Rate of Fire5.8 shots/min. |
Reload Time10.35 sec. |
Rotation Speed5.5 deg./sec. |
180 Degree Turn Time32.73 sec. |
Firing Range19.44 km. |
Maximum Dispersion167 m. |
HE ShellHE-23 |
Maximum HE Shell Damage3,100 |
Chance of Fire on Target Caused by HE Shell17 % |
Initial HE Shell Velocity985 m./s. |
HE Shell Weight176 kg. |
AP ShellAP-23 |
Maximum AP Shell Damage5,800 |
Initial AP Shell Velocity985 m./s. |
AP Shell Weight176 kg. |
130 mm/60 on a BL-109A mount4 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE ShellHE-42 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity950 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
130 mm/60 on a BL-109A mount4 х 2 pcs. |
. . . Average Damage per Second111.6 |
. . . Firing Range5.7 km. |
45 mm SM-20-ZIF mount6 х 4 pcs. |
. . . Average Damage per Second123.6 |
. . . Firing Range3.51 km. |
25 mm 110-PM on a 4М-120 mount6 х 4 pcs. |
. . . Average Damage per Second50.4 |
. . . Firing Range3.09 km. |
Maximum Speed34.5 knot |
Turning Circle Radius1 050 m. |
Rudder Shift Time10.9 sec. |
Surface Detectability Range17.46 km. |
Air Detectability Range9.38 km. |
Moskva — Soviet special premium Tier X cruiser.
A ship designed and intended to destroy light enemy cruisers and fight against heavy cruisers (Project 66). Unlike his foreign counterparts, he boasted bigger dimensions and better armor protection. The cruiser's main battery surpassed foreign guns in maximum range and destructive power but had a lower rate of fire.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
The Moskva, otherwise known as the "Moscow" from its rough translation, is a very unique ship to end the Russian cruiser line, acting more like a battleship than a cruiser. While the guns are only a little bigger compared to the other cruisers of the same tier, they hit like battleship guns with their insane velocity and heavy shells. It is quite possible to citadel even battleships below 10 km with them, and the HE performs just as well. However, the Moskva is also a glass cannon because it lacks armor in vital areas, relying on angling done by the player instead. Angling is not hard to achieve, as going bow-on makes you practically invincible to armor-piercing shells due to the bow angle and low profile of the ship and whatever that bow is made of. The shape of the hull can bounce even the largest battleship shells if angled correctly. The ship has its weaknesses however, as going broadside to anyone at close range will likely result in a lot of citadel hits on yourself. In addition, the ship gets detected at the same range as battleships, the AA is mediocre at best, and it turns like a truck.
A more comprehensive guide is here, written by ValkyrWarframe on NA forums.Pros:
- Huge amount of HP, equivalent to Tier VIII Battleships.
- Longest gun range of any cruiser in the game, which can be boosted to 22.6km with the right equipment modules.
- Fast, at 34.5 knots top speed.
- Powerful guns, able to even citadel battleships at close range with AP, while setting a lot of fires as well with HE.
- Guns have the fastest velocity for main battery, at 985 m/s, means you will land hits even at maximum range.
- Despite the description of "lower rate of fire", Moskva's guns actually fire faster than her predecessor.
- Angling with the bow is very easy to achieve, and her deck armor is enough to bounce most shells with proper angling.
- Armor is actually decent for a Russian cruiser, you can shrug off hits from long range if you maneuver.
Cons:
- Turns really slowly, even with the smallest turning radius at that tier for cruisers.
- Anti-aircraft defense is bad, use Defensive Fire as much as you can.
- Turrets can break very easily if penetrated as well as lack sloping on the faceplates so they don't bounce shells.
- Detected at 18 km, you will take lots of hits as soon as you get detected.
- Lack of armor despite the large HP pool
- Lacks torpedoes unlike most Russian cruisers.
- As per usual with Soviet cruisers, the citadel is located high up in the hull, making hits to the citadels more often and more devastating because of the actually decent armor you will take citadels if you are not paying attention to incoming shells.
- Although you have equivalent HP to Tier VIII battleships, you are not one and cannot take hits for an extended period of time.
Research
Optimal Configuration
Commander Skills
Moskva plays as a fire-support vessel, but has enough HP to tank quite a few hits if necessary. As a result, commanders should be trained in a similar fashion as battleships, but keep in mind you cannot tank hits for an extended period of time.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★ |
★ |
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★★ |
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2 |
★★★ |
★★ |
★★★ |
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|
|
|
★ |
3 |
★★★ |
★ |
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★ |
★★★ |
★★★ |
★★ |
4 |
★ |
★★ |
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|
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |