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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+ 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A ''[[Yamato]]''-class battleship, ''Yamato''’s only sister ship to be commissioned. Just like ''Yamato'', ''Musashi'' was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.+A ''[[Yamato]]''-class battleship, ''Yamato''’s only sister ship to be commissioned. Just like ''Yamato'', ''Musashi'' was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.<Br><br>''{{#var:ship_name}}'' was first released for sale worldwide on 17 January 2018.<br><br>{{Model3DViewer|455406d6b77e44be870da80e7d282470}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+''Musashi'' is the sister ship to Tier X Japanese battleship ''[[Yamato]]''. As one might expect, the two share many commonalities. However, ''Musashi'' is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the ''[[Missouri]]'', ''[[Iowa]]'', or ''[[Friedrich der Große]]''. Everything considered, captains that have played ''Yamato'' will know what to expect from ''Musashi''. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar however, as ''Musashi'' sacrifices two main things for her down-tiering.
?PERFORMANCE SECTION GUIDELINES+ 
?1. Write a brief intro paragraph of 1-3 sentences.+First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any ''Musashi'' captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes. Even an up-tiered carrier such as ''[[Hiryu]]'' or ''[[Ranger]]'' will have no trouble pushing home a bomber strike against ''Musashi''. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — ''Musashi'', like ''Yamato'', has the joint best torpedo protection in the game. Captains should still keep this downfall in mind, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. + 
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+''Yamato''’s biggest strength is her guns and this also holds true with ''Musashi'', but with one major difference. While ''Yamato'' has the best sigma value in the game at 2.1, ''Musashi'' has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while ''Musashi'' is not inaccurate — she has the same dispersion value as ''Yamato'', after all — her shell groupings simply won't be as tight, on average.
?-->+ 
 +Other than these two things, ''Musashi'' also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of ''Yamato'' are likely already familiar with the quirks of how these ships play.
 +
 +''Musashi'' is essentially a weaker, downtiered ''Yamato''. They work the same for the most part, sharing the same strengths and a few of the same weaknesses. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys ''Yamato.''
 + 
 +{{AnnoWiki|content=
 +'''[https://forum.worldofwarships.com/topic/148281-premium-ship-review-musashi/ LittleWhiteMouse's Premium Ship Review: Musashi] from the NA forums'''}}
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* 460 mm (18.1") guns are capable of penetrating the bow armor of every ship in the game at any range due to overmatch mechanics.
?* +* Current best DPM of the Tier IX battleships when {{Main Battery Modification 3}} is installed.
?* +* Very long range on the main battery guns.
?* +* Long range secondaries; can reach up to 10.6 km with the proper build.
 +* Tight turning circle for a battleship.
 +* Tied with her Tier X sister, ''Yamato'', for the best torpedo protection.
 +* Largest hit point pool at Tier IX, and second largest in the game.
 +* Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP dive bombers (still vulnerable to ''[[Graf Zeppelin]]'' AP bombs).
 +* Fairly good accuracy on her main battery.
 +* Increased uptime and decreased cooldown on both {{Spotting Aircraft}} and {{Catapult Fighter}} consumables.
 +* Better rudder shift than her sister, ''Yamato''.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Painfully slow turret traverse of 2.5 deg./sec.
?* +* Very weak AA battery.
?* +* She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed.
?* +* Half of her secondary battery fires AP, which struggles to do damage to angled targets.
 +* Tall flat sides make her vulnerable to citadels from broadside targets.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
? +As a Premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
?* '''Slot 2''': +* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki>
?* '''Slot 4''': +* '''Slot 4''': {{Damage Control System Modification 2}}
?* '''Slot 5''': +* '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': +* '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki>
?-->+ 
 +'''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}.
 + 
 +'''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}.
 + 
 +'''Slot 6''' gives players options to finalize their build. For gunnery, mount '''Main Battery Modification 3''' to decrease the reload time of the main battery. {{AA Guns Modification 2}} should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount {{Secondary Battery Modification 3}}.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. +Key skills for all ''{{#var:ship_name}}'' commanders include [[Ship:Commander#Priority_Target|Priority Target]], [[Ship:Commander#Expert_Marksman|Expert Marksman]], and [[Ship:Commander#Superintendent|Superintendent]].
 + 
 +For commanders focusing on secondary armaments, key skills include [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]], [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]], and [[Ship:Commander#Manual_Fire_Control_for_Secondary_Armament|Manual Fire Control for Secondary Armament]].
 + 
 +For commanders focusing on anti-aircraft armaments, key skills include [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]], [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]], and [[Ship:Commander#Manual_Fire_Control_for_AA_Armament|Manual Fire Control for AA Armament]].
 + 
 +For commanders focusing on maximum survivability, key skills include [[Ship:Commander#Basics_of_Survivability|Basics of Survivability]], [[Ship:Commander#Fire_Prevention|Fire Prevention]], and [[Ship:Commander#Concealment_Expert|Concealment Expert]].
  
 {{Commander Skills {{Commander Skills
?| Priority Target = +| Priority Target = 3
?| Preventative Maintenance = +| Preventative Maintenance = 1
 | Expert Loader =  | Expert Loader =
?| Aircraft Servicing Expert = +| Air Supremacy =
?| Direction Center for Catapult Aircraft = +| Direction Center for Fighters =
?| Dogfighting Expert = +| Improved Engine Boost =
 | Incoming Fire Alert =  | Incoming Fire Alert =
 | Evasive Maneuver =  | Evasive Maneuver =
  
?| High Alert = +| High Alert = 2
?| Jack of All Trades = +| Jack of All Trades = 2
?| Expert Marksman = +| Expert Marksman = 3
 | Torpedo Acceleration =  | Torpedo Acceleration =
?| Smoke Screen Expert = +| Improved Engines =
 | Expert Rear Gunner =  | Expert Rear Gunner =
?| Adrenaline Rush = +| Adrenaline Rush = 3
 | Last Stand =  | Last Stand =
  
?| Basics of Survivability =  
 | Survivability Expert =  | Survivability Expert =
 +| Basics of Survivability = 2
 | Torpedo Armament Expertise =  | Torpedo Armament Expertise =
?| Emergency Takeoff = +| Aircraft Armor =
?| Basic Firing Training = +| Basic Firing Training = 1
?| Superintendent = +| Superintendent = 3
 | Demolition Expert =  | Demolition Expert =
?| Vigilance = +| Vigilance = 2
  
?| Manual Fire Control for Secondary Armament = +| Manual Fire Control for Secondary Armament = 1
?| Fire Prevention = +| Fire Prevention = 3
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
?| Air Supremacy = +| Sight Stabilization =
?| Advanced Firing Training = +| Advanced Firing Training = 2
?| Manual Fire Control for AA Armament = +| Manual Fire Control for AA Armament = 1
 | Radio Position Finding =  | Radio Position Finding =
?| Concealment Expert = +| Concealment Expert = 3
?}}-->+}}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
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 * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} * '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
  
?Premium versions of {{Damage Control Party}} and {{Repair Party}} are recommended, as ''{{#var:ship_name}}'' will often be detected and drawing fire. Captains can choose between the {{Spotting Aircraft}} or {{Catapult Fighter}} depending on personal preferences.+Premium versions of {{Damage Control Party}} and {{Repair Party}} are recommended, as ''{{#var:ship_name}}'' will often be detected and drawing fire. Captains can choose between the {{Spotting Aircraft}} or {{Catapult Fighter}} depending on personal preferences. Both of her aircraft consumables have increased uptime and decreased cooldown compared to other battleships.
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+As a Premium ship, comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS TIER V AND BELOW+
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 9 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +
?-->+
? +
?<!--FOR PREMIUM SHIPS TIER VI AND UP+
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +As a battleship, the ''{{#var:ship_name}}'' has 8 slots for signal flags. Standard flags to take as a battleship are India Delta ({{India Delta|Size=18px}}), November Foxtrot ({{November Foxtrot|Size=18px}}), and India Yankee ({{India Yankee|Size=18px}}). These flags help increase the survivability of the ''{{#var:ship_name}}''. In addition, Sierra Mike ({{Sierra Mike|Size=18px}}) will help the ''{{#var:ship_name}}'' go slightly faster and Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) will boost the power of the already strong secondaries.
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 1
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 2
 | India X-Ray =  | India X-Ray =
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
 | Victor Lima =  | Victor Lima =
?| Hotel Yankee = +| Hotel Yankee = 1
  
?| November Foxtrot = +| November Foxtrot = 3
?| Sierra Mike = +| Sierra Mike = 2
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 1
?| India Yankee = +| India Yankee = 3
?| Juliet Charlie = +| Juliet Charlie = 1
  
?| Zulu = +| Zulu = 1
?| India Bravo Terrathree = +| India Bravo Terrathree = 1
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 1
?| Zulu Hotel = +| Zulu Hotel = 1
?| Papa Papa = +| Papa Papa = 1
  
?| Wyvern = +| Wyvern = 1
?| Red Dragon = +| Red Dragon = 1
?| Dragon Flag = +| Dragon Flag = 1
?| Ouroboros = +| Ouroboros = 1
?| Hydra = +| Hydra = 1
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
? +File:Mustart.jpg
 +File:MusFire.jpg
 +File:MusGuns.jpg
 +File:MusTop.jpg
 +File:MusBow.jpg
 +File:MusScout.jpg
 +File:MusSecondary.jpg
 +File:PCEE152_Musashi_Flag.png|[[Ship:Flags#List_of_Ship_Flags|Flag]] of ''Musashi''.
 </gallery> </gallery>
  
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 :Seven (7) Mitsubishi F1M2, two catapults :Seven (7) Mitsubishi F1M2, two catapults
 }}</div> }}</div>
 +[[File:YamatoClassBattleships.jpg|none|frame|x380px|link=|''Musashi'' and ''[[Yamato]]'' anchored in Truk Lagoon in early 1943.]]
 +
 +
 +==History==
 +===Design===
 +The ''[[Yamato]]''-class battleships were the next class of warships designed by the Japanese Navy after a long hiatus due to the ratification of a plethora of interwar naval treaties. But by the 1930s, Japan’s increasingly expansionist policies came under scrutiny by the League of Nations. To the world’s shock, Japan decided to withdraw from the League, which also meant she didn’t have to adhere to the aforementioned treaties. The Government understood that her empire would come into conflict with the United States, and devised plans for countering this new, potential threat. Knowing that Japan couldn’t out-produce the US, the IJN opted to make individual ships that were superior to their US counterparts.
 +
 +Design work on this new class of battleships commenced in 1934, the year Japan pulled out of the League. The ambitious project started out with a selection process of 24 designs. The three most integral components were the ones that were under intense selection: armor, armament, and propulsion. The ideas for propulsion were uncharacteristically creative at a time when turbine power was staple. Many considerations of diesel and hybrid-diesel systems were considered due to the promise of greater endurance. Ultimately, it was narrowed down to conventional turbine propulsion, as previous experimentation with diesel propulsion for a capital ship proved problematic. The system – at such a scale – was highly unreliable, and to replace major components required the removal of many appliqués of armor. As well, the displacement was finally pegged at just under 66,000 tonnes, making this the largest battleship ever constructed, and with such allocation of space, the designers were able to authorize the implementation of 18.1-inch caliber guns as opposed to a more traditional choice of 16-inch guns. By 1937, the designs were finalized, and the construction of five ''Yamato''-class battleships was planned.
 +
 +The ships were imposing beasts; as ambition fueled much of the design process. From the get-go, the idea was for such a vessel to engage multiple capital ships simultaneously. To do so, it required the armor to maintain sustaining power in a firefight. The belt was no less than 16 inches, and the bulkheads were a tad thinner at 14 inches. The top was capped with a plate about 9 inches thick, made of composite materials consisting of a variety of composite materials consisting of various heavy metals; not traditional rolled homogeneous steel. Furthermore, the armored deck incorporated sloping to save on some weight without compromising on protection. But the thickest plates were not on the sides, but found on the faces of the turrets, at an impressive thickness of 26 inches at most; they were truly impregnable from the front. The novel technique of arc welding was used in the construction process. Its use was justified, as not only was the seams between the armor plates were even tighter, but it also allowed for designers to attach a larger lower armor belt than with previous methods.
 +
 +The scheme was not perfect though. While the torpedo protection system on paper looked impressive on paper, in actuality the performance was subpar. The bulges were adequate in their performance, but the seam between the upper and lower belt was directly underneath the bulge, which was shown to be prone to rupture upon impact.
 +
 +To move such a heavy vessel, the class used 12 Kampon oil-fired boilers, which fed to 4 turbines. This generated an impressive 150,000 shaft horsepower, but it was not enough to break the 30 knot mark; shy by three knots. This was a compromise the designers were willing to take, but went against their venerated belief of speed is key. This drawback prevented the battleships to keep pace with fleet carriers in combined-arms action, as fuel consumption would be unsustainable.
 +
 +The most characteristic feature of these massive ships was their choice in armaments. Welding nine 18.1-inch guns in three triple-turrets; two super firing in the front, and one facing the rear. This gave the battleships the ability to hurdle 13 tonnes on ordinance onto a target up to 42 kilometers away at a pace of 1.5 - 2 salvos per minute. The hope was that such firepower would be sufficient to deter aggressors from taking action; a feat of intimidation not hard to believe. Supplementary, the ships initially carried twelve 155mm dual-purpose guns in the form of 6, twin-gun turrets; three on each flank of the main superstructure. Additionally, the ''Yamato''-class carried a dozen 127mm AA guns in 6, dual-mounts, and twenty-four 25mm AA guns in 8, triple-mounts for defense. By 1944 it was understood that the anti-aircraft firepower of these ships were severely handicapped, and the class underwent modifications. Two of the secondary turrets were removed, and in their place, another 12, 127mm guns were added and a whopping 138, 25mm guns were added.
 +
 +''Musashi'' (武蔵), named after the Musashi Province, was the second ship of the class to be completed, and the last to be completed as a battleship, as intended. Built by Mitsubishi Heavy Industries in Nagasaki, she was laid down on 29 March 1938, and launched 1 November 1940. She was commissioned into the Imperial Japanese Navy on 5 August 1942.
 +
 +===Service===
 +After 4 years of immensely secretive construction, super-battleship ''Musashi'' was commissioned into the Imperial Japanese Navy on the 5 August 1942, joining the 1st Battleship Division alongside ''[[Nagato]]'', ''[[Mutsu]]'', and her sister-ship ''[[Yamato]]''. Stationed at Nagasaki, she spent the rest of 1942 working up. She officially joined the Combined Fleet on 15 January 1943, under the command of Admiral Isoroku Yamamoto. She arrived at Truk on 22 January, and replaced ''Yamato'' as the Combined Fleet’s flagship on 11 February. She remained at Truk until mid-May 1943, where she sortied to the northern Pacific in response to American attacks on Attu Island, but failed to make contact with American forces. She sortied a second time with an even stronger fleet shortly after, but was called back to Yokosuka after failing to reach Attu before the American forces re-captured it. On 23 May, she embarked Yamamoto’s ashes and carried them to Tokyo for a formal state funeral. After returning to Yokosuka for thorough inspections, she was visited by Emperor Hirohito and his staff during late June. She returned to Truk on 6 August, resuming her position as flagship of the Combined Fleet, now under the command of Admiral Mineichi Koga.
 +
 +Her next big sortie came on 17 October 1943. Having intercepted American radio traffic suggesting another raid on Wake Island, ''Musashi'' sortied from Truk at the head of a powerful fleet including five other battleships, three carriers, eleven cruisers and several dozen destroyers to intercept the American carrier force, but once again ''Musashi'' and her fleet failed to find the American fleet. She spent the remainder of 1943 at Truk Lagoon where she functioned as the command ship for the region. She finally left Truk on 10 February 1944, when she returned to Yokosuka. After ''Yamato'' and ''Musashi'' were reassigned from the First Fleet to the Second Fleet, ''Musashi'' embarked several thousand men of the Imperial Japanese Army and the Special Naval Landing Forces and their equipment and set sail for Palau, arriving by the 29 February where she remained until late March. On 29 March, ''Musashi'' departed Palau in the dead of night to avoid a potential air raid, but was discovered by submarine USS ''Tunny'', who fired off six torpedoes at ''Musashi'' and scored a hit on her port bow, tearing open a 5.6 meter diameter hole and flooding her with 2,630 tons of water. Before she sailed from Palau, Admiral Koga had departed ''Musashi'' via plane for the Philippines to set up a new headquarters at Davao. His plane was caught in a typhoon, and Koga perished. After repairing her torpedo damage, ''Musashi'' set sail for Kure, managing 24 knots under cover of darkness. She entered dry dock at Kure on 10 April 1944, where the hole in her bow was properly repaired and her anti-aircraft armament suite was substantially increased, with her 155mm wing turrets being removed to make more room for 25mm triple-mount AA guns; her AA firepower was further improved by the addition of 4 more radars.
 +
 +In early May 1944, ''Musashi'' departed Kure bound for Okinawa, joined by six aircraft carriers and four destroyers. She moved to Tawi-Tawi by 12 May, joining Vice Admiral Jisaburou Ozawa’s fleet alongside ''Yamato''. She sortied towards Batjan on 10 June, preparing to launch a counterattack against the Allied invasion of Biak. Two days later, after receiving news of American attacks on Saipan, ''Musashi'' was diverted to the Mariana Islands, joining Vice Admiral Takeo Kurita’s Second Fleet on arrival. She was present for the following Battle of the Philippine Sea, but was not attacked. Following the disastrous defeat at the hands of the numerically and technologically superior American Fast Attack Forces, ''Musashi'' and the survivors returned to Japan. On 8 July, ''Musashi'' and ''Yamato'' embarked 3,500 men and set sail for Lingga Island off Malaysia, arriving on 17 July. ''Musashi'' remained at Lingga performing training exercises until 18 October 1944, when she sailed for Brunei Bay in Borneo to join the main Japanese fleet building up for the planned counterattack against American landings at Leyte. ''Musashi'', at the head of Kurita’s “1st Diversion Force”, set sail for the Philippines on 22 October.
 +
 +While transiting the Sibuyan Sea through the Philippines on 24 October, ''Musashi''’s fleet was spotted by American reconnaissance aircraft from American carrier USS ''Intrepid'' (CV-11). Two hours after being initially spotted, eight Curtiss "Helldiver" dive bombers attacked ''Musashi'' with 1,000-pound bombs; one struck her No.1 Turret, though it failed to penetrate. Shortly after, a torpedo dropped by a TBM "Avenger" (also from ''Intrepid'') struck her starboard amidships, tearing a hole and flooding her with 3,000 tons of water; ''Musashi'' developed a 5.5-degree list to starboard. During this initial attack, two Avengers were shot down. An hour and a half later, another eight Helldivers from ''Intrepid'' fell upon ''Musashi'', this time with two bombs hitting; one failed to detonate after striking the forecastle and penetrating two upper decks before passing through the bow flare above the waterline, while the second penetrated her top two decks and exploded in the middle deck, disabling several of her portside AA guns. Two minutes later, nine more Avengers attacked ''Musashi'', putting three torpedoes into her port side amidships. She pushed her engines up to her hampered top speed of 22 knots and opened fire with all her guns, including firing anti-aircraft Type 3 shells from her 18” guns. An hour and a half later, 29 more aircraft attack ''Musashi''. Five Helldivers scored two near misses, while six Avengers scored four more torpedo hits. One of those hits struck just forward of Turret No. 1, causing a massive internal explosion and rendering most of the ship’s interior bow inaccessible.
 +
 +After the third attack wave, ''Musashi''’s speed had fallen to 20 knots, and she had sunk almost 13 feet into the water. Nevertheless, all her guns, including her two remaining main battery turrets kept firing on the American aircraft. An hour after the third attack subsided, a further 69 American aircraft began yet another attack on ''Musashi''’s fleet. At this point, ''Musashi'' was leaving a trail of oil in the water and appeared to be barely managing 8 knots. The first nine Helldivers from USS ''[[Enterprise]]'' (CV-6) scored four 1,000-pound bomb hits: three on the port bow and the last destroying the chief steward’s office. Eight more Avengers attacked ''Musashi'' yet again, scoring an additional three torpedo hits that appeared to leave her dead in the water. ''Musashi'' slowly worked back up to 16 knots, but was continuing to flood below the waterline. After counterflooding to stabilize the ship, her speed fell to 13 knots. A mere ten minutes later, 75 more planes descended upon ''Musashi''’s fleet, 37 of them directly targeting the mortally wounded ''Musashi''. Ten Helldivers attacked her, scoring three more hits and further destroying ''Musashi''’s AA armaments. One of these bombs penetrated the bridge and detonated in the operations room, killing several of ''Musashi''’s high-ranking officers and totally annihilating the compartment. Three more bombs struck ''Musashi''’s superstructure, then two more. At this point, almost all of ''Musashi''’s superstructure was either destroyed or in flames. Twelve more Avengers fell upon her again, scoring eleven hits; gradually, her speed fell to a mere six knots.
 +
 +By 16:21 on 24 October 1944, 259 aircraft had attacked ''Musashi''’s fleet, and ''Musashi'' herself had absorbed 19 torpedo hits, 17 bomb hits, and 20 near-misses from bombs. Still, ''Musashi'' stubbornly refused to sink. Throughout these attacks, ''Musashi''’s damage control parties had put in herculean effort to keeping her afloat, but by the late afternoon she was listing to port by ten degrees and had settled more than 26 feet into the water. In a desperate last-ditch effort to save her, all free hands and wounded men on board assembled topside starboard to counteract the list, and all consumables and timber on board are loaded onto the starboard side. Rear Admiral Toshihira Inoguchi personally went below decks to flood the crew’s spaces on the starboard side, several boiler rooms and the starboard outboard engine room. Inoguchi considered attempting to beach ''Musashi'', but by that point her engines had stopped entirely. By 19:15, ''Musashi'' was listing twelve degrees to port, and Inoguchi gave the order to “standby to abandon ship”. His executive officer, Captain Kato Kenkichi, assembled the crew on the aft starboard deck. The battle flag was lowered; Admiral Inoguchi retired to his cabin, and was not seen again.
  
?===History===+By 19:30, ''Musashi'' was listing thirty degrees and slowly began to roll over. Captain Kato gave the orders to abandon ship and to remove the Emperor’s portrait. Destroyers ''Kiyoshimo'' and ''Hamakaze'' moved in to rescue 1,423 survivors, including Captain Kato, but 1,023 of her 2,399 man crew were lost (including Rear Admiral Inoguchi, who was posthumously promoted to Vice Admiral). At 19:36 ''Musashi'' completed her roll to port and capsized. As the ship’s stern sank beneath the water, the aft turret fell off and two explosions were heard. The surviving sailors and officers were taken to Manila Bay, where they were designated the “Kato Regiment” after he name of their surviving second-in-command, Captain Kato, and joined in Japanese defensive operations both on land and at sea until the end of the war. On 31 August 1945, ''Musashi'' was removed from the Navy List.
?''Musashi'' (武蔵), named after the former Japanese province, was one of two ''[[Yamato]]''-class battleships built for the Imperial Japanese Navy (IJN), beginning in the late 1930s. The ''[[Yamato]]''-class ships were the heaviest and most powerfully armed battleships ever constructed, displacing almost 72,000 long tons (73,000 t) fully loaded and armed with nine 46-centimetre (18.1 in) main guns. Their secondary armament consisted of four 15.5-centimetre (6.1 in) triple-gun turrets formerly used by the ''[[Mogami]]''-class cruisers. They were equipped with six or seven floatplanes to conduct reconnaissance.<br />+
?Commissioned in mid-1942, ''Musashi'' was modified to serve as the flagship of the Combined Fleet, and spent the rest of the year working up. The ship was transferred to Truk in early 1943 and sortied several times that year with the fleet in unsuccessful searches for American forces. She was used to transfer forces and equipment between Japan and various occupied islands several times in 1944. Torpedoed in early 1944 by an American submarine, ''Musashi'' was forced to return to Japan for repairs, during which the navy greatly augmented her anti-aircraft armament. She was present during the Battle of the Philippine Sea in June, but did not come in contact with American surface forces. ''Musashi'' was sunk by an estimated 19 torpedo and 17 bomb hits from American carrier-based aircraft on 24 October 1944 during the Battle of Leyte Gulf. Over half of her crew was rescued. Her wreck was located in March 2015 by Microsoft co-founder Paul Allen and his team of researchers.+
?====Design====+
  
?====Service====+''Musashi''’s wreckage lay undiscovered for more than seventy years, despite several attempts. It was finally located in March 2015 by Microsoft co-founder Paul Allen and his team of researchers in the Sibuyan Sea under more than 900 meters (3,300 feet) of water.
  
 +===Historical Inaccuracies===
 +* ''Musashi'' is depicted in her original 1942 condition. Her 1944 configuration is not represented.
 +* ''Musashi''’s historical overall dark gray paint scheme is missing. This was standard on all IJN warships beginning in 1903 until the end of World War II. A simple solution would be to demount the premium camouflage, but players will not benefit from the camouflage's bonuses.
 +* Light and dark green camouflage was only applied to aircraft carriers beginning in mid-1944; ''Musashi'' is in 1942 configuration.
 +* Mitsubishi F1M floatplane is missing; the Aichi E16A was only equipped on ''Hyūga'' and ''Ise''.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
?File:Japanese battleship Musashi cropped.jpg|''Musashi'' leaving Brunei in October 1944 for the Battle of Leyte Gulf+File:Japanese battleship Musashi cropped.jpg|''Musashi'' leaving Brunei in October 1944 for the Battle of Leyte Gulf.
?File:1938 Japan Navy battleship.jpg|''Musashi'', August 1942, taken from the bow+File:1938 Japan Navy battleship.jpg|''Musashi'', August 1942, taken from the bow. The curvature of the deck is dramatically visible.
?File:Musashi1942.png|Right elevation drawing of ''Musashi'' as she appeared in 1942+File:Musashi42_1.jpg|A view of ''Musashi''’s bow in mid-1942. Taken from high in the superstructure, sailors are engaged in calisthenics.
?File:Musashi1944.png|''Musashi'' as she appeared in mid-1944+File:Musashi42_2.jpg|Taken from nearly the same vantage point as the previous photo, this is a view aft. Note the catapults are trained out over the stern.
 +File:Musashi1942.png|Right elevation drawing of ''Musashi'' as she appeared in 1942.
 +File:Musashi1944.png|''Musashi'' as she appeared in mid-1944.
 File:Yamamoto's ashes on Musashi.jpg|Yamamoto's ashes return to Japan aboard ''Musashi'', 23 May 1943. File:Yamamoto's ashes on Musashi.jpg|Yamamoto's ashes return to Japan aboard ''Musashi'', 23 May 1943.
?File:YamatoClassBattleships.jpg|''Musashi'' and ''[[Yamato]]'' in Truk Lagoon in early 1943.+File:島村信政5.jpg|Emperor Hirohito and his staff on board ''Musashi'', 24 June 1943.
?File:島村信政5.jpg|Emperor Hirohito and his staff on board Musashi, 24 June 1943+File:MusashiBrunei1944_1.jpg|Taken in Brunei prior to departure for Leyte in October 1944, ''Musashi'' is distant left.
?File:Musashi under fire.jpg|''Musashi'' under attack by American carrier aircraft during the Battle of Leyte Gulf.+File:Yamato26.jpg|The Japanese fleet leaves Brunei in September 1944 to confront the US landing on Leyte. The battleships in rear of line are, from left to right: ''[[Nagato]]'', ''Musashi'', and ''[[Yamato]]''.
 +File:MusashiSubayan1.jpg|''Musashi'' maneuvering under air attack, 24 October 1944 in the Sibuyan Sea. Note the soot-blackened decks and turret tops.
 +File:MusashiSibuyan2.jpg|''Musashi'' under heavy air attack, 24 October 1944.
 +File:MusashiSibuyan3.jpg|Another view of ''Musashi'' under heavy attack, 24 October 1944. Note the very heavy, very dark smoke being produced; a consequence of unrefined or minimally refined fuel oil obtained in Brunei.
 +File:Musashi under fire.jpg|''Musashi'' under attack by American carrier aircraft from Task Force 38 in the Sibuyan Sea during the Battle of Leyte Gulf.
 File:Musashi 24 Oct 1944.jpg|''Musashi'' down by the bow after the air attacks, shortly before her sinking. File:Musashi 24 Oct 1944.jpg|''Musashi'' down by the bow after the air attacks, shortly before her sinking.
 </gallery> </gallery>
  
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Revision as of 22:04, 7 February 2019

Musashi
Musashi_wows_main.jpg
Battleship | Japan | Tier IX
Tech Tree Position
Musashi_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points97,300 
Main Battery
460 mm/45 Type 94 in a triple turret3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed2.5 deg./sec.
180 Degree Turn Time72 sec.
Firing Range26.5 km.
Maximum Dispersion274 m.
HE Shell460 mm HE Type0 
Maximum HE Shell Damage7,300 
Chance of Fire on Target Caused by HE Shell35 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight1360 kg.
AP Shell460 mm AP/APC Type91 
Maximum AP Shell Damage14,800 
Initial AP Shell Velocity780 m./s.
AP Shell Weight1460 kg.
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
155 mm/60 3rd Year Type in a triple turret4 х 3 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Initial HE Shell Velocity925 m./s.
Chance of Fire on Target Caused by HE Shell10 %
AA Defense
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
IDS_PJGA004_25MM_TYPE96_TRIPLE_18 х 3 pcs.
. . . Average Damage per Second26.4 
. . . Firing Range2.49 km.
13 mm/76 Type 93 on a twin mount2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
25 mm/60 Type 96 on a triple mount4 х 3 pcs.
. . . Average Damage per Second13.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius900 m.
Rudder Shift Time18.7 sec.
Concealment
Surface Detectability Range17.46 km.
Air Detectability Range12.79 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSB509_Musashi.png
Special

Musashi — Japanese special premium Tier IX battleship.

A Yamato-class battleship, Yamato’s only sister ship to be commissioned. Just like Yamato, Musashi was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.

Musashi was first released for sale worldwide on 17 January 2018.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
460 mm/45 Type 94 in a triple turret2722747,3003514,800 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Musashi97,3001965036/42/12/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 150,000 hp27 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Musashi is the sister ship to Tier X Japanese battleship Yamato. As one might expect, the two share many commonalities. However, Musashi is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1-inch guns, but sacrifices some general accuracy to do so. Her AA suite is also severely lacking compared to powerhouses like the Missouri, Iowa, or Friedrich der Große. Everything considered, captains that have played Yamato will know what to expect from Musashi. Both share key features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar however, as Musashi sacrifices two main things for her down-tiering.

First and foremost, she takes a massive reduction to her anti-aircraft suite. It would not be an exaggeration to say that the single largest threat to any Musashi captain will be an enemy aircraft carrier, as they can strike her with near impunity regardless of the tier of their planes. Even an up-tiered carrier such as Hiryu or Ranger will have no trouble pushing home a bomber strike against Musashi. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt — Musashi, like Yamato, has the joint best torpedo protection in the game. Captains should still keep this downfall in mind, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.

Yamato’s biggest strength is her guns and this also holds true with Musashi, but with one major difference. While Yamato has the best sigma value in the game at 2.1, Musashi has only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. Put into context, all of that means that while Musashi is not inaccurate — she has the same dispersion value as Yamato, after all — her shell groupings simply won't be as tight, on average.

Other than these two things, Musashi also has a very high and easy to hit citadel. Captains should actively avoid close passes against enemy battleships and heavy cruisers, and avail to angle towards enemy ships at all times. It's inadvisable to get caught up in the ship's expansive main battery range either, as her guns lose most of their effectiveness past the 15 km mark. Veterans of Yamato are likely already familiar with the quirks of how these ships play.

Musashi is essentially a weaker, downtiered Yamato. They work the same for the most part, sharing the same strengths and a few of the same weaknesses. She is not a radical departure from general battleship play, and should be very comfortable to anyone who enjoys Yamato.


Pros:

  • 460 mm (18.1") guns are capable of penetrating the bow armor of every ship in the game at any range due to overmatch mechanics.
  • Current best DPM of the Tier IX battleships when Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. is installed.
  • Very long range on the main battery guns.
  • Long range secondaries; can reach up to 10.6 km with the proper build.
  • Tight turning circle for a battleship.
  • Tied with her Tier X sister, Yamato, for the best torpedo protection.
  • Largest hit point pool at Tier IX, and second largest in the game.
  • Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP dive bombers (still vulnerable to Graf Zeppelin AP bombs).
  • Fairly good accuracy on her main battery.
  • Increased uptime and decreased cooldown on both Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. and Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. consumables.
  • Better rudder shift than her sister, Yamato.

Cons:

  • Painfully slow turret traverse of 2.5 deg./sec.
  • Very weak AA battery.
  • She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed.
  • Half of her secondary battery fires AP, which struggles to do damage to angled targets.
  • Tall flat sides make her vulnerable to citadels from broadside targets.

Research

As a Premium ship, Musashi doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Musashi are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 : +100% survivability to each..

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector.. Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 (: +20% secondary battery firing range. / -20% secondary battery dispersion.).

Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery. AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.) should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount Secondary Battery Modification 3 (OBSOLETE Replace by Auxiliary Armaments Modification 2).

Commander Skills

Key skills for all Musashi commanders include Priority Target, Expert Marksman, and Superintendent.

For commanders focusing on secondary armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for Secondary Armament.

For commanders focusing on anti-aircraft armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.

For commanders focusing on maximum survivability, key skills include Basics of Survivability, Fire Prevention, and Concealment Expert.

Consumables

Musashi can equip the following consumables:

Premium versions of Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. and Repair PartyWhile active, restores a percentage of the ship's health points each second. are recommended, as Musashi will often be detected and drawing fire. Captains can choose between the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. or Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. depending on personal preferences. Both of her aircraft consumables have increased uptime and decreased cooldown compared to other battleships.

Camouflage

As a Premium ship, comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As a battleship, the Musashi has 8 slots for signal flags. Standard flags to take as a battleship are India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.), November Foxtrot (-5% reload time on all consumables.), and India Yankee (-20% to fire duration.). These flags help increase the survivability of the Musashi. In addition, Sierra Mike (+5% to the ship's maximum speed.) will help the Musashi go slightly faster and Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) will boost the power of the already strong secondaries.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video


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France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons