Musashi
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File:Japanese battleship Musashi cropped.jpg|''Musashi'' leaving Brunei in October 1944 for the Battle of Leyte Gulf | File:Japanese battleship Musashi cropped.jpg|''Musashi'' leaving Brunei in October 1944 for the Battle of Leyte Gulf | |||
? | File:1938 Japan Navy battleship.jpg|''Musashi'', August 1942, taken from the bow | + | File:1938 Japan Navy battleship.jpg|''Musashi'', August 1942, taken from the bow. The curvature of the deck is dramatically visible. | |
? | File:Musashi1942.png|Right elevation drawing of ''Musashi'' as she appeared in 1942 | + | File:Musashi42_1.jpg|A view of ''Musashi'''s bow in mid-1942. Taken from high in the superstructure, sailors are engaged in calisthenics. | |
? | File:Musashi1944.png|''Musashi'' as she appeared in mid-1944 | + | File:Musashi42_2.jpg|Taken from nearly the same vantage point as the previous photo, this is a view aft. Note the catapults are trained out over the stern. | |
+ | File:Musashi1942.png|Right elevation drawing of ''Musashi'' as she appeared in 1942. | |||
+ | File:Musashi1944.png|''Musashi'' as she appeared in mid-1944. | |||
File:Yamamoto's ashes on Musashi.jpg|Yamamoto's ashes return to Japan aboard ''Musashi'', 23 May 1943. | File:Yamamoto's ashes on Musashi.jpg|Yamamoto's ashes return to Japan aboard ''Musashi'', 23 May 1943. | |||
File:YamatoClassBattleships.jpg|''Musashi'' and ''[[Yamato]]'' in Truk Lagoon in early 1943. | File:YamatoClassBattleships.jpg|''Musashi'' and ''[[Yamato]]'' in Truk Lagoon in early 1943. | |||
? | File:島村信政5.jpg|Emperor Hirohito and his staff on board Musashi, 24 June 1943 | + | File:島村信政5.jpg|Emperor Hirohito and his staff on board Musashi, 24 June 1943. | |
? | File:Musashi under fire.jpg|''Musashi'' under attack by American carrier aircraft during the Battle of Leyte Gulf. | + | File:MusashiBrunei1944_1.jpg|Taken in Brunei prior to departure for Leyte in October, 1944, ''Musashi'' is distant left. | |
+ | File:Yamato26.jpg|The Japanese fleet leaves Brunei in September of 1944 to confront the US landing on Leyte. The battleships in rear of line are, from left to right: ''Nagato'', ''Musashi'', and ''Yamato''. | |||
+ | File:MusashiSubayan1.jpg|''Musashi'' maneuvering under air attack, 24th of October, 1944 in the Sibuyan Sea. Note the soot-blackened decks and turret tops. | |||
+ | File:MusashiSibuyan2.jpg|''Musashi'' under heavy air attack, 24th of October, 1944. | |||
+ | File:MusashiSibuyan3.jpg|Another view of ''Musashi'' under heavy attack, 24th of October, 1944. Note the very heavy, very dark smoke being produced; a consequence of unrefined or minimally refined fuel oil obtained in Brunei. | |||
+ | File:Musashi under fire.jpg|''Musashi'' under attack by American carrier aircraft from TF 38 in the Sibuyan Sea during the Battle of Leyte Gulf. | |||
File:Musashi 24 Oct 1944.jpg|''Musashi'' down by the bow after the air attacks, shortly before her sinking. | File:Musashi 24 Oct 1944.jpg|''Musashi'' down by the bow after the air attacks, shortly before her sinking. | |||
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Revision as of 11:21, 12 January 2018
460 mm/45 Type 94 in a triple turret3 х 3 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed2.5 deg./sec. |
180 Degree Turn Time72 sec. |
Firing Range26.5 km. |
Maximum Dispersion274 m. |
HE Shell460 mm HE Type0 |
Maximum HE Shell Damage7,300 |
Chance of Fire on Target Caused by HE Shell35 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight1360 kg. |
AP Shell460 mm AP/APC Type91 |
Maximum AP Shell Damage14,800 |
Initial AP Shell Velocity780 m./s. |
AP Shell Weight1460 kg. |
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs. |
Firing Range7 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
155 mm/60 3rd Year Type in a triple turret4 х 3 pcs. |
Firing Range7 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell155 mm HE Type0 |
Maximum HE Shell Damage2,600 |
Initial HE Shell Velocity925 m./s. |
Chance of Fire on Target Caused by HE Shell10 % |
127 mm/40 Type 89 on a Model A1 Mod.2 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
IDS_PJGA004_25MM_TYPE96_TRIPLE_18 х 3 pcs. |
. . . Average Damage per Second26.4 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a twin mount2 х 2 pcs. |
. . . Average Damage per Second4 |
. . . Firing Range1.2 km. |
25 mm/60 Type 96 on a triple mount4 х 3 pcs. |
. . . Average Damage per Second13.2 |
. . . Firing Range2.49 km. |
Maximum Speed27 knot |
Turning Circle Radius900 m. |
Rudder Shift Time18.7 sec. |
Surface Detectability Range17.46 km. |
Air Detectability Range12.79 km. |
Musashi — Japanese special premium Tier IX battleship.
A Yamato-class battleship, Yamato’s only sister ship to be commissioned. Just like Yamato, Musashi was the biggest warship of World War II. Upon completion, and in contrast to her subsequently modernized sister ship, she had more powerful secondary battery guns, but weaker AA defenses.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
The Musashi is Yamato's sister ship. The two share many commonalities, as can be expected. However, Musashi is a tier lower than her sister ship and somewhat weaker as a result. She retains the class's fearsome 18.1 inch guns, but sacrifices some general accuracy to do so. Her AA suite is also lacking compared to powerhouses like the Missouri, Iowa, or Friedrich der Große.
Everything considered, if you have played the Yamato, you know what to expect with the Musashi. Both share features such as their armor layout, health pool, stealth (or lack thereof), and speed. The two play very similarly, and overall feel quite comparable. That is not to say that they are entirely similar, however. Like was previously stated, Musashi sacrifices two main things for her down-tiering. First and foremost, she takes a massive hit to her Anti-Aircraft suite. It would not be an exaggeration to say that the single largest threat to any Musashi captain will be the enemy aircraft carrier, as they can strike with near impunity. The severity of this weakness is somewhat mitigated by her astoundingly good torpedo belt—Musashi has the joint best protection against torpedoes in the game, along with the Yamato. Captains should still keep this downfall in mind, however, as positioning themselves next to a ship with strong AA could mean the difference between sinking or staying afloat while a carrier is in play.
One of Yamato's biggest strengths lie in her guns. This is still true with the Musashi, but with one major difference. While the Yamato has the highest sigma value in the game at 2.1, Musashi only has a 1.8 value. Sigma as a value only affects the shell groupings of a volley, causing them to trend towards being closer together as the value grows higher. Simply put, the higher the sigma, the tighter the shell groupings. There will always be outliers where shells go nowhere near a targeted ship, and even a ship with cataclysmically low sigma can have good accuracy as long as the dispersion value is similarly good. So, to put all this into context, Musashi is not inaccurate. She has the same dispersion value as her higher tiered sister, the Yamato. However, Musashi's shell groupings simply won't be as tight, on average.
Other than these two things, Musashi also has a very high and easy to hit citadel. Captains should avoid tricky situations, and avail to angle towards enemy ships at all times. Don't get caught up in the ship's expansive main battery range either, as her guns become most effective near the 15 km mark. Try not to get into a brawling situations either, due to the combined weaknesses of Musashi's high citadel and horrid main battery traverse speed. Any Yamato veteran should be familiar with these things.
Pros:
- 460 mm (18") guns are capable of penetrating the bow armor of every ship in the game at any range due to the overmatch rule.
- Very long range on the main battery guns.
- Long range secondaries; can reach up to 10.6 km with the proper build.
- Tight turning circle for a battleship.
- Tied with her Tier X sister, Yamato, for the best torpedo protection.
- Largest hit point pool at Tier IX, and second largest in the game, having 100 hp more than Yamato and beaten only by the Tier X Großer Kurfürst.
- Strong, reliable armor when angled properly against enemy ships; very strong horizontal armor offers protection against American AP Dive Bombers (still vulnerable to Graf Zeppelin AP bombs).
- Fairly good accuracy on her main battery.
Cons:
- Very slow reload of 35s on the main guns.
- Painfully slow turret traverse of 2.5 deg./sec.
- Very weak AA battery.
- She is slow, and cumbersome with a large turning circle, slow rudder shift, and low top speed.
- Majority of her secondary battery fires AP with struggles to do damage to angled targets.
- Tall flat sides make her vulnerable to citadels from broadside targets.
Optimal Configuration
Upgrades
The recommended upgrades for Musashi are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 *
Upgrade Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Upgrade Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 2 (). Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 ().
Upgrade Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery. Template:AA Guns Modification 3 should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount Secondary Battery Modification 3 ().
Commander Skills
Key skills for all Musashi commanders include Priority Target, Expert Marksman, and Superintendent.
For commanders focusing on secondary armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for Secondary Armament.
For commanders focusing on anti-aircraft armaments, key skills include Basic Firing Training, Advanced Firing Training, and Manual Fire Control for AA Armament.
For commanders focusing on maximum survivability, key skills include Basics of Survivability, Fire Prevention, and Concealment Expert.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
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|
★ |
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2 |
★ |
★★ |
★★★ |
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|
|
★★ |
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3 |
★★ |
|
|
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★★ |
★★★ |
|
★★ |
4 |
★★ |
★★★ |
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|
★★★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Musashi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Catapult Fighter
Gallery
Historical Info
Historical Gallery