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Nürnberg

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Revision as of 19:41, 20 May 2016
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +The ship was developed from the ''[[Königsberg]]''-class cruisers. In contrast to her predecessors, she had larger dimensions and featured reinforced turret armor. Moreover, she retained the main battery guns with their high performance characteristics. The cruiser's AA defense comprised numerous anti-aircraft guns.<!-- <br><br>{{Model3DViewer|7b648bd59f714d0dadf3687681ffbd29}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +{{AA Sidebar Warning Insert}}
 +Touted as a rival to the likes of ''[[Budyonny]]'' and ''[[Dallas]]'' at Tier VI, ''Nürnberg'' is a linear upgrade from her predecessor, ''[[Königsberg]]''.
  
?|Research=<!-- write text about priority sequence of research below -->+Players familiar with ''Königsberg'' will adapt to ''Nürnberg'' quickly while noting several improvements. For starters, her guns reload faster, dropping from 7.5 seconds to 6 seconds between salvos. She is laid out almost identically, though ''Nürnberg''’s stern turrets rests along the ship's centerline as opposed to ''Königsberg''’s offset stern turrets. She retains the same above-average range — 16.5 km — as well as the torpedo layout of ''Königsberg'', with two triple-tube launchers on each side of the ship.
 + 
 +''Nürnberg''’s strengths are many, but so are her weaknesses. While captains may be used to it by the time they reach ''Nürnberg'', her turret layout is still somewhat awkward and she has barely any armor at all, except for a small part near her stern where she has around 100mm of armor (which is grossly inadequate) . Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as ''[[Aoba]]'' or ''[[Molotov]]'' — salivate at the thought of catching a ''Nürnberg'' broadside with AP rounds in their barrels.
 + 
 +Her weaknesses aren't limited to just horrible armor. The high explosive rounds, although having 1/4 penetration instead of 1/6 of her 152mm guns, has anemic alpha damage, with each penetrating shot landing less than 700 damage. The easiest way to counter the ''Nürnberg'' is simply to bow-tank; she'll land hardly any damage against angled targets. Ships with good back gun firing angles such as the ''Dallas'' or the ''Pensacola'' will rip her apart with a hail of HE. It is only when firing AP upon broadside targets that she can actively contribute to the team, otherwise she will be a focus-fire magnet. Hiding behind islands and using AP or her torpedoes is an effective way to play ''Nürnberg''. Playing her well requires careful positioning and extremely good situational awareness; ''Nürnberg'' is not a ship that one can put into a risky situation and live to fight another day. She'll reward cautious play, but will fold quickly under concentrated enemy fire.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 +* Same impressive range as her predecessor.
 +* Good gun handling and shell speed, coupled with the German version of {{Hydroacoustic Search}}, makes her an ideal anti-destroyer ship.
 +* Guns reload every 6 seconds, far faster than her peers at Tier VI.
 +* Low shell arc and high muzzle velocity.
 +* Same surprising AP damage when it punches through.
 +* Like ''[[Königsberg]]'', the X and Y turrets can rotate 360 degrees, making switching firing sides a snap.
 +* Extremely good turning radius with speedy rudder shift time.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 +* Although the AP damage is high, the penetration is relatively poor
 +* Handling feels like a Tier V ''[[Königsberg]]''.
 +* AA suite, despite being better, will still struggle to shoot down many airplanes unless {{Defensive AA Fire}} is active.
 +* Same citadel layout and A-XY turret layout as her predecessor.
 +* Still very little armor, making modules vulnerable to incapacitations and devastating citadel hits.
 +* Poor AA options since the removal of Hull C
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|Research=<!-- write text about priority sequence of research below -->
 +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
 +* '''Hull:''' Upgrade to Hull (B) for additional health, a sliver more AA, and a improved rudder shift time. Research of Hull (B) unlocks progression to ''[[Yorck]]''.
 +* '''Gun Fire Control System:''' Upgrade to FKS Typ 6 mod. 2 for an extra 10% range on the main battery.
  
?</gallery>|History=<!-- write text below -->+Hull (B) should be a priority, as ''Nürnberg'' needs all the health she can get.
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+|Upgrades=<!-- write text about best upgrades below -->
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}
 +* '''Slot 2''': {{Damage Control System Modification 1}}
 +* '''Slot 3''': {{Aiming Systems Modification 1}}
 +* '''Slot 4''': {{Steering Gears Modification 1}}
 + 
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +Being mainly an anti-DD or light cruiser ship, key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Adrenaline Rush and Concealment Expert.
 + 
 +{{Commander Skills 3 CR
 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
 +| rating11 = 1 <!-- Grease the Gears -->
 +| rating12 = <!-- Swift Fish -->
 +| rating13 = <!-- Consumables Specialist -->
 +| rating14 = <!-- Gun Feeder -->
 +| rating15 = 1 <!-- Incoming Fire Alert -->
 +| rating16 = <!-- Last Stand -->
 + 
 +| rating21 = 2 <!-- Pyrotechnician -->
 +| rating22 = <!-- Fill the Tubes -->
 +| rating23 = <!-- Consumables Enhancements -->
 +| rating24 = <!-- Eye in the Sky -->
 +| rating25 = 3 <!-- Priority Target -->
 +| rating26 = <!-- Expert AA Marksman -->
 + 
 +| rating31 = 1 <!-- Heavy HE and SAP Shells -->
 +| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
 +| rating33 = 3 <!-- Adrenaline Rush -->
 +| rating34 = <!-- Heavy AP Shells -->
 +| rating35 = 1 <!-- Superintendent -->
 +| rating36 = <!-- Survivability Expert -->
 + 
 +| rating41 = <!-- Top Grade Gunner -->
 +| rating42 = <!-- Outnumbered -->
 +| rating43 = 1 <!-- Radio Location -->
 +| rating44 = <!-- Inertial Fuse for HE Shells -->
 +| rating45 = 3 <!-- Concealment Expert -->
 +| rating46 = <!-- AA Gunner -->
 +}}
 + 
 +|Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Hydroacoustic Search}} &ndash; 3 charges '''or''' {{Defensive AA Fire}} &ndash; 3 charges
 +* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges
 +Hydroacoustic Search is strongly recommended in Slot 2 to defend against DD torps.
 +|Camouflage=<!-- write text about useful camouflage below -->
 +{{TT Ship Camo Insert|shiptier=6}}
 + 
 +|Signals=<!-- write text about best set of signals below -->
 +Recommended combat flags include Victor Lima ({{Victor Lima|Size=18px}}), India X-Ray ({{India X-Ray|Size=18px}}), Sierra Mike ({{Sierra Mike|Size=18px}}), and November Foxtrot ({{November Foxtrot|Size=18px}}). Captains who have upgraded to Hull (C) should also equip November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) to maximize their AA.
 + 
 +{{Signal Flags
 +| November Echo Setteseven = 1
 +| Mike Yankee Soxisix =
 +| India X-Ray = 3
 +| Juliet Whiskey Unaone =
 +| Victor Lima = 3
 +| Hotel Yankee =
 + 
 +| November Foxtrot = 2
 +| Sierra Mike = 2
 +| India Delta =
 +| Juliet Yankee Bissotwo =
 +| India Yankee =
 +| Juliet Charlie = 1
 + 
 +| X-Ray Papa Unaone =
 +| Sierra Bravo =
 + 
 +}}
 + 
 +|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 + 
 +</gallery>
 + 
 +|History=<!-- write text below -->
 +<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h2>''{{#var:ship_name}}'', 1939</h2>
 +===Construction===
 +:Builder: Deutsche Werke; Kiel, Germany
 +:Laid down: 4 November 1933
 +:Launched: 6 December 1934
 +:Commissioned: 2 November 1935
 +----
 +===Specifications===
 +:6,520 tons displacement, standard
 +:181.3m length
 +:16.4m beam
 +:4.9m draft
 +----
 +====Machinery====
 +:8 boilers, 3 turbines
 +----
 +====Performance====
 +:32 knots at 60,000 shaft horsepower
 +:2,400 nm at 13 knots
 +----
 +====Armor====
 +:Main belt: 18-152mm
 +:Decks: 20-25mm
 +:Turrets: 20-80mm
 +:Conning tower: 102mm
 +----
 +====Armament====
 +=====Main=====
 +:Nine (3x3) 150mm gun
 +=====Anti-Aircraft=====
 +:Eight (4x2) 88mm guns
 +:Eight (4x2) 37mm guns
 +:Eight (8x1) 20mm gun
 +=====Torpedoes=====
 +:Twelve (4x3) 533mm torpedo tubes
 +}}
 +</div>
 +[[File:Nurnberg at Kiel 1939.png|none|frame|x350px|link=|''Nürnberg'' at Kiel in early 1939 with a Heinkel HE 60 airplane on her catapult.]]
 + 
 +===History===
 + 
 +====Design====
 +''Nürnberg'' was a German light cruiser of the ''Leipzig'' class built for the Kriegsmarine. She was named after the city of Nuremberg and had one sister ship, ''Leipzig''. ''Nürnberg'' was laid down in 1934, launched in December of that year, and completed in November 1935. She was armed with a main battery of nine (9) 15 cm (5.9-inch) guns in three triple turrets and could steam at a speed of 32 knots (59 km/h; 37 mph). ''Nürnberg'' was the longest-serving major warship of the Kriegsmarine, and the only one to see active service after the end of World War II, though not in a German navy.
 + 
 +====Service====
 +In the late 1930s, ''Nürnberg'' took part in the non-intervention patrols during the Spanish Civil War without major incident. After the outbreak of World War II in September 1939, she was used to lay defensive minefields off the German coast. She was thereafter used to escort offensive mine-layers in the North Sea until she was torpedoed by a British submarine in December 1939. Once repaired, she was utilized as a training ship in the Baltic Sea for most of the rest of the war, apart from a short deployment to Norway from November 1942 to April 1943. In January 1945, she was assigned to mine-laying duties in the Skaggerak, but severe shortages of fuel permitted only one such operation.
 + 
 +After the end of the war, ''Nürnberg'' was seized by the Royal Navy and ultimately awarded to the Soviet Union as war reparations. In December 1945 a Soviet crew took over the ship, and the following month took her to Tallinn, Estonia where she was renamed ''[[Admiral Makarov]]''. She served in the Soviet Navy for a number of years, serving as the flagship of 8th Fleet until 1955, then transitioning to Kronstadt as a training cruiser. She was decommissioned in February 1959 and broken up for scrap the following year.
 + 
 +|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:Nurnberg crest.jpg|The ''wappen'' (coat of arms) of ''Nürnberg''.
 +File:Leipzig crest.jpg|The ''wappen'' (coat of arms) of ''Leipzig''.
 +File:Nürnberg (1934).jpg|''Nürnberg'', circa 1934.
 +File:Leipzig at Kiel.jpg|''Leipzig'' at anchor in Kiel, 1935.
 +File:Bundesarchiv DVM 10 Bild-23-63-63, Leichter Kreuzer "Nürnberg".jpg|''Nürnberg'' before the war.
 +File:Nurnberg6.jpg|''Nürnberg‍''’​s forward gun turret in September 1940.
 +File:Cruiser Nuernberg underway May 1945.jpg|''Nürnberg'' underway in May 1945, escorted by RAF Coastal Command Liberator maritime patrol bombers.
 +File:Nürnberg1946Kiel.jpg|''Nürnberg'' at Kiel in 1946, after being ceded to the Soviet Union.
 +File:Nurnberg 14m.jpg|Line-drawing of ''Nürnberg''.
 +</gallery>
 + 
 +|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +# [https://en.wikipedia.org/wiki/German_cruiser_N%C3%BCrnberg German cruiser ''Nürnberg'' - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Leipzig-class_cruiser Leipzig-class cruiser - Wikipedia]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.5.0.1.
 +*Introduced into the game as a researchable ship in Update 0.5.0.3.
 +*Update 0.5.2:
 +**Experience earnings increased by 11%.
 +**Credit earnings increased by 10%.
 +**A new mechanism for calculating the damage and range of air defense fire was introduced , as a result, the characteristics of air defense guns were slightly changed.
 +**When calculating the engine and magazines' protection from the fragmentation of HE, the angling of the armoring will be taken into account, result being the likelihood of the engine compartment being damaged by HE shells of 6" (152mm) and below dropped to zero.
 +**As a temporary offer, it became possible to purchase and install a special New Year's permanent camouflage (after the camouflage was removed from sale, it remained with those players who purchased it).
 +*Update 0.5.3.2:
 +**Type 10 camouflage renamed to Type 12.
 +*Update 0.5.6:
 +**Added an alternative hull where the catapult gear and two torpedo tube mounts were removed but AA capabilities were significantly reinforced.
 +:*The alternative Hull (C) can be researched after researching Hull (B). This hull boasts a formidable set of AA defenses:
 +::*6х1 20mm Flak 38, 14x2 20 mm Flakzwilling 38, and 2x4 20mm Flakvierling 38 (engagement area radius: 2km; average damage: 89 points).
 +::*8x1 40mm L/56 Flak 28 (engagement area radius: 3.5km; average damage: 60 points).
 +::*4x2 88mm L/76 Dop. L. C/32 (engagement area radius: 4km; average damage: 32 points).
 +:*If the ship had acquired Elite status before the update was released, the new alternative Hull (C) was researched without any XP cost for the player.
 +**The draft of the ship was slightly increased to better match the historical reality- the ship began to sit deeper in the water.
 +*Update 0.5.8:
 +**The armor model of the hull was refined.
 +*Update 0.6.2:
 +**The national flag was moved from the stern to the mast.
 +*Update 0.6.6:
 +**The rear turrets now rotate 360 degrees.
 +**The penetration of HE shells was increased from 1/6 of the caliber to 1/4 of the caliber.
 +*Update 0.6.7:
 +**Credit earnings increased by 5%.
 +*Update 0.6.8:
 +**For 88 mm secondary battery shells, the chance of setting fire was reduced from 7% to 4%, and the damage from 1100 to 1000.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 6.13 km.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 s instead of 60 s.
 +**Improved display of thin elements.
 +*Update 0.6.15:
 +**A bonus was added to the permanent camouflages "Type 16", "Type 12": a 10% discount to the cost of post-battle service.
 +*Update 0.7.10:
 +**The range of the Hydroacoustic Search consumable was unified: 5.5 km for detecting ships, 3.75 km for detecting torpedoes.
 +*Update 0.7.12:
 +**Added permanent "New Year" camouflage with the following bonuses:
 +*** –10% of the cost of post-battle ship maintenance.
 +*** +50% to experience per battle.
 +*** –3% to visibility from ships.
 +*** +4% to the dispersion of enemy shells firing at your ship.
 +*Update 0.9.2:
 +**HE shell armor penetration increased from 37 to 38 mm.
 +**Deck armor increased from 16 to 25 mm.
 +*Update 0.9.6:
 +**The Nurnberg (C) hull module was removed from the game.
 +**Compensation rules:
 +**If players had already researched the module, they had the XP spent on the research returned as compensation.
 +**If players had the removed module in their Inventory, they received compensation equal to the module's value in credits.
 +**If players had the removed module mounted on the ship, they were replaced with the previous module and removed from the players' account. Players were compensated for the module in the form of credits.
 +**If the replacement module was available in the players' Inventory, they received compensation for its value in credits.
 +**If there was no replacement module available in players' Inventory, they received a replacement free of charge; if the module had not yet been researched, it was automatically researched.
 +*Update 0.9.10:
 +**The distribution of HP in the hull was slightly updated.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 5.6 km.
 +*Update 12.5:
 +**The old World of Warships logo was removed from the New Year permanent camouflage.
 +*Update 13.1:
 +**Removed Depth Charges.
 +**Added Depth Charge Airstrike with the following characteristics:
 +***Range: 6 km.
 +***Reload: 20 s.
 +***Number of charges: 1.
 +***Number of aircraft: 1.
 +***Number of bombs per aircraft: 1.
 +***Damage: 2,900.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 22:21, 5 February 2024

Nürnberg
Nürnberg_wows_main.jpg
Cruiser | Germany | Tier VI
Tech Tree Position
Königsberg
Arrow_down.png
Nürnberg_icon_small.png
Arrow_down.png
Yorck
stock
 top
General
Research price34000 exp
Purchase price3,040,000 Credits
Hit Points23,800 
Main Battery
150 mm/60 SK C/25 on a Drh Tr C/28 mount3 х 3 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speed7.6 deg./sec.
180 Degree Turn Time23.68 sec.
Firing Range14.99 km.
Maximum Dispersion136 m.
HE Shell150 mm Spr.Gr. L/4.4 Kz. 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity960 m./s.
HE Shell Weight45.5 kg.
AP Shell150 mm P.Spr.Gr. L/3.7 
Maximum AP Shell Damage3,900 
Initial AP Shell Velocity960 m./s.
AP Shell Weight45.5 kg.
Secondary Armament #1
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs.
Firing Range5.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell88 mm Spr.Gr. 
Maximum HE Shell Damage1,000 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm Drilling4 х 3 pcs.
Rate of Fire0.88 shots/min.
Reload Time68 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7a T1 
Maximum Damage13,700 
Torpedo Speed64 knot
Torpedo Rangekm.
AA Defense
88 mm/76 SK C/32 on a Dop. L. C/32 mount4 х 2 pcs.
. . . Average Damage per Second32.4 
. . . Firing Range3.99 km.
20 mm/65 C/38 on an L/30 single mount4 х 1 pcs.
. . . Average Damage per Second12 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount4 х 2 pcs.
. . . Average Damage per Second10.4 
. . . Firing Range3.51 km.
7.92 mm MG 34 machine gun6 х 1 pcs.
. . . Average Damage per Second15.6 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed32 knot
Turning Circle Radius720 m.
Rudder Shift Time10.6 sec.
Concealment
Surface Detectability Range12.22 km.
Air Detectability Range5.52 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
VI
Ship_PGSC106_Nurnberg.png
3,040,000

Nürnberg — German Tier VI cruiser.

The ship was developed from the Königsberg-class cruisers. In contrast to her predecessors, she had larger dimensions and featured reinforced turret armor. Moreover, she retained the main battery guns with their high performance characteristics. The cruiser's AA defense comprised numerous anti-aircraft guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
150 mm/60 SK C/25 on a Drh Tr C/28 mount1023.71361,70083,900 0215,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Nürnberg (A)23,80010100346/4/4/44 0345,000
Nürnberg (B)27,000101003410/84 9,000700,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7a T10.9687.213,700646 0260,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 6 Mod. 10 0210,000
FKS Typ 6 Mod. 20 8,000670,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp32 0180,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Touted as a rival to the likes of Budyonny and Dallas at Tier VI, Nürnberg is a linear upgrade from her predecessor, Königsberg.

Players familiar with Königsberg will adapt to Nürnberg quickly while noting several improvements. For starters, her guns reload faster, dropping from 7.5 seconds to 6 seconds between salvos. She is laid out almost identically, though Nürnberg’s stern turrets rests along the ship's centerline as opposed to Königsberg’s offset stern turrets. She retains the same above-average range — 16.5 km — as well as the torpedo layout of Königsberg, with two triple-tube launchers on each side of the ship.

Nürnberg’s strengths are many, but so are her weaknesses. While captains may be used to it by the time they reach Nürnberg, her turret layout is still somewhat awkward and she has barely any armor at all, except for a small part near her stern where she has around 100mm of armor (which is grossly inadequate) . Battleships can citadel her with ease at virtually all angles, and enemy heavy cruisers — such as Aoba or Molotov — salivate at the thought of catching a Nürnberg broadside with AP rounds in their barrels.

Her weaknesses aren't limited to just horrible armor. The high explosive rounds, although having 1/4 penetration instead of 1/6 of her 152mm guns, has anemic alpha damage, with each penetrating shot landing less than 700 damage. The easiest way to counter the Nürnberg is simply to bow-tank; she'll land hardly any damage against angled targets. Ships with good back gun firing angles such as the Dallas or the Pensacola will rip her apart with a hail of HE. It is only when firing AP upon broadside targets that she can actively contribute to the team, otherwise she will be a focus-fire magnet. Hiding behind islands and using AP or her torpedoes is an effective way to play Nürnberg. Playing her well requires careful positioning and extremely good situational awareness; Nürnberg is not a ship that one can put into a risky situation and live to fight another day. She'll reward cautious play, but will fold quickly under concentrated enemy fire.

Pros:

  • Same impressive range as her predecessor.
  • Good gun handling and shell speed, coupled with the German version of Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., makes her an ideal anti-destroyer ship.
  • Guns reload every 6 seconds, far faster than her peers at Tier VI.
  • Low shell arc and high muzzle velocity.
  • Same surprising AP damage when it punches through.
  • Like Königsberg, the X and Y turrets can rotate 360 degrees, making switching firing sides a snap.
  • Extremely good turning radius with speedy rudder shift time.

Cons:

  • Although the AP damage is high, the penetration is relatively poor
  • Handling feels like a Tier V Königsberg.
  • AA suite, despite being better, will still struggle to shoot down many airplanes unless Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. is active.
  • Same citadel layout and A-XY turret layout as her predecessor.
  • Still very little armor, making modules vulnerable to incapacitations and devastating citadel hits.
  • Poor AA options since the removal of Hull C

Research

Availability of researchable upgrades for Nürnberg is as follows:

  • Hull: Upgrade to Hull (B) for additional health, a sliver more AA, and a improved rudder shift time. Research of Hull (B) unlocks progression to Yorck.
  • Gun Fire Control System: Upgrade to FKS Typ 6 mod. 2 for an extra 10% range on the main battery.
Hull (B) should be a priority, as Nürnberg needs all the health she can get.

Optimal Configuration

Upgrades

The recommended upgrades for Nürnberg are as follows:

Commander Skills

Being mainly an anti-DD or light cruiser ship, key skills for Nürnberg commanders include Priority Target, Adrenaline Rush and Concealment Expert.

Consumables

Nürnberg can equip the following consumables:

Hydroacoustic Search is strongly recommended in Slot 2 to defend against DD torps.

Signals

Recommended combat flags include Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Sierra Mike (+5% to the ship's maximum speed.), and November Foxtrot (-5% reload time on all consumables.). Captains who have upgraded to Hull (C) should also equip November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) to maximize their AA.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. German cruiser Nürnberg - Wikipedia
  2. Leipzig-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.0.1.
  • Introduced into the game as a researchable ship in Update 0.5.0.3.
  • Update 0.5.2:
    • Experience earnings increased by 11%.
    • Credit earnings increased by 10%.
    • A new mechanism for calculating the damage and range of air defense fire was introduced , as a result, the characteristics of air defense guns were slightly changed.
    • When calculating the engine and magazines' protection from the fragmentation of HE, the angling of the armoring will be taken into account, result being the likelihood of the engine compartment being damaged by HE shells of 6" (152mm) and below dropped to zero.
    • As a temporary offer, it became possible to purchase and install a special New Year's permanent camouflage (after the camouflage was removed from sale, it remained with those players who purchased it).
  • Update 0.5.3.2:
    • Type 10 camouflage renamed to Type 12.
  • Update 0.5.6:
    • Added an alternative hull where the catapult gear and two torpedo tube mounts were removed but AA capabilities were significantly reinforced.
  • The alternative Hull (C) can be researched after researching Hull (B). This hull boasts a formidable set of AA defenses:
  • 6х1 20mm Flak 38, 14x2 20 mm Flakzwilling 38, and 2x4 20mm Flakvierling 38 (engagement area radius: 2km; average damage: 89 points).
  • 8x1 40mm L/56 Flak 28 (engagement area radius: 3.5km; average damage: 60 points).
  • 4x2 88mm L/76 Dop. L. C/32 (engagement area radius: 4km; average damage: 32 points).
  • If the ship had acquired Elite status before the update was released, the new alternative Hull (C) was researched without any XP cost for the player.
    • The draft of the ship was slightly increased to better match the historical reality- the ship began to sit deeper in the water.
  • Update 0.5.8:
    • The armor model of the hull was refined.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.6:
    • The rear turrets now rotate 360 degrees.
    • The penetration of HE shells was increased from 1/6 of the caliber to 1/4 of the caliber.
  • Update 0.6.7:
    • Credit earnings increased by 5%.
  • Update 0.6.8:
    • For 88 mm secondary battery shells, the chance of setting fire was reduced from 7% to 4%, and the damage from 1100 to 1000.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 6.13 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.6.15:
    • A bonus was added to the permanent camouflages "Type 16", "Type 12": a 10% discount to the cost of post-battle service.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified: 5.5 km for detecting ships, 3.75 km for detecting torpedoes.
  • Update 0.7.12:
    • Added permanent "New Year" camouflage with the following bonuses:
      • –10% of the cost of post-battle ship maintenance.
      • +50% to experience per battle.
      • –3% to visibility from ships.
      • +4% to the dispersion of enemy shells firing at your ship.
  • Update 0.9.2:
    • HE shell armor penetration increased from 37 to 38 mm.
    • Deck armor increased from 16 to 25 mm.
  • Update 0.9.6:
    • The Nurnberg (C) hull module was removed from the game.
    • Compensation rules:
    • If players had already researched the module, they had the XP spent on the research returned as compensation.
    • If players had the removed module in their Inventory, they received compensation equal to the module's value in credits.
    • If players had the removed module mounted on the ship, they were replaced with the previous module and removed from the players' account. Players were compensated for the module in the form of credits.
    • If the replacement module was available in the players' Inventory, they received compensation for its value in credits.
    • If there was no replacement module available in players' Inventory, they received a replacement free of charge; if the module had not yet been researched, it was automatically researched.
  • Update 0.9.10:
    • The distribution of HP in the hull was slightly updated.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 5.6 km.
  • Update 12.5:
    • The old World of Warships logo was removed from the New Year permanent camouflage.
  • Update 13.1:
    • Removed Depth Charges.
    • Added Depth Charge Airstrike with the following characteristics:
      • Range: 6 km.
      • Reload: 20 s.
      • Number of charges: 1.
      • Number of aircraft: 1.
      • Number of bombs per aircraft: 1.
      • Damage: 2,900.

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France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín