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Neptune

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Revision as of 06:33, 19 April 2018
Updated Commander Skills to add AA skills.
Revision as of 06:35, 19 April 2018
Updated Commander Skills to add AA skills.
Line 60:Line 60:
 {{Commander Skills {{Commander Skills
 | Priority Target = 3 | Priority Target = 3
?| Preventative Maintenance = 2+| Preventative Maintenance = 1
 | Expert Loader =  | Expert Loader =
 | Aircraft Servicing Expert =  | Aircraft Servicing Expert =
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
 | Dogfighting Expert =  | Dogfighting Expert =
?| Incoming Fire Alert = +| Incoming Fire Alert = 1
 | Evasive Maneuver =  | Evasive Maneuver =
  
?| High Alert = +| High Alert = 1
?| Jack of All Trades = +| Jack of All Trades = 2
?| Expert Marksman = 1+| Expert Marksman = 3
?| Torpedo Acceleration = +| Torpedo Acceleration = 1
?| Smoke Screen Expert = 1+| Smoke Screen Expert = 3
 | Expert Rear Gunner =  | Expert Rear Gunner =
 | Adrenaline Rush = 3 | Adrenaline Rush = 3
?| Last Stand = +| Last Stand = 1
  
?| Survivability Expert = +| Survivability Expert = 2
?| Basics of Survivability = +| Basics of Survivability = 1
?| Torpedo Armament Expertise = +| Torpedo Armament Expertise = 1
 | Emergency Takeoff =  | Emergency Takeoff =
?| Basic Firing Training = 2+| Basic Firing Training =
 | Superintendent = 3 | Superintendent = 3
 | Demolition Expert =  | Demolition Expert =
Line 90:Line 90:
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
 | Air Supremacy =  | Air Supremacy =
?| Advanced Firing Training = 3+| Advanced Firing Training =
?| Manual Fire Control for AA Armament = 3+| Manual Fire Control for AA Armament = 2
 | Radio Position Finding = 2 | Radio Position Finding = 2
 | Concealment Expert = 3 | Concealment Expert = 3

Revision as of 06:35, 19 April 2018

Neptune
Neptune_wows_main.jpg
Cruiser | U.K. | Tier IX
Tech Tree Position
Edinburgh
Arrow_down.png
Neptune_icon_small.png
Arrow_down.png
Minotaur
stock
 top
General
Research price173000 exp
Purchase price13,600,000 Credits
Hit Points39,900 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXV mount4 х 3 pcs.
Rate of Fire12.5 shots/min.
Reload Time4.8 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range15.04 km.
Maximum Dispersion147 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP Mk V 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity768 m./s.
AP Shell Weight58.85 kg.
Secondary Armament #1
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs.
Firing Range6.95 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell113 mm HE Mk XVI 
Maximum HE Shell Damage1,600 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk II4 х 4 pcs.
Rate of Fire0.63 shots/min.
Reload Time96 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk IX** 
Maximum Damage15,533 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
152 mm/50 BL Mk.XXIII on a Mk.XXV mount4 х 3 pcs.
. . . Average Damage per Second86.4 
. . . Firing Rangekm.
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 х 2 pcs.
. . . Average Damage per Second106.8 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount14 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.01 km.
40 mm/56 OQF Mk.XI on a Mk.V mount10 х 2 pcs.
. . . Average Damage per Second123 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33.5 knot
Turning Circle Radius790 m.
Rudder Shift Time15.1 sec.
Concealment
Surface Detectability Range12.76 km.
Air Detectability Range8.52 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
IX
Ship_PBSC109_Neptune.png
13,600,000

Neptune — British Tier IX cruiser.

A light cruiser design created on the basis of experience obtained during World War II. In comparison to previous classes of Royal Navy ships, she had greater dimensions, dual-purpose main guns, and reinforced anti-aircraft and torpedo armament.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXV mount12.5181473,200 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Neptune (A)39,900131024614/10/6/44 01,300,000
Neptune (B)44,900131024614/10/6/44 42,0003,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk IX**0.6967.215,5336210 01,200,000
533 mm Mk IXM0.6967.216,7666210 20,0001,800,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk IX mod. 10 0900,000
Mk IX mod. 20 22,0002,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 110,000 hp33.5 0800,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Neptune represents the pinnacle of evolution for the Royal Navy's twelve-gun cruisers and is the last ship in the British cruiser line to sport the triple-barreled, quadruple turret configuration that captains of Fiji and Edinburgh are well-acquainted with by this point.

The main improvement from Edinburgh to Neptune is a vast increase in firepower. She upgrades from the Mk XXIII 152mm rifle of her immediate predecessors to the Mk XXV, with a base reload time of just 5.0 seconds---a full 50% boost in rate of fire, which increases to a 70% boost with the appropriate upgrade in the final unlocked slot. The traverse rate sees a noticeable improvement. The range is improved as well, though the shells still lose velocity quickly, making it a challenge to hit anything smaller than a battleship at long range.

Other aspects of firepower are greatly improved as well. She carries two quadruple-tube torpedo launchers per side, allowing her to devastate unwary ships that attempt to pursue her, sit in smoke, or come around islands. Finally, Neptune’s anti-aircraft suite is one of the most punishing in the game — especially with a commander who has the Level 4 skill Manual Fire Control for AA Armament — as her new Mk XXV main battery guns also function as dual-purpose guns and provide a significant contribution to her AA.

She retains both Edinburgh’s greatly improved Repair PartyWhile active, restores a percentage of the ship's health points each second. and access to Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain., but her detection range is notably higher; indeed, Neptune has the highest detection radius of all British cruisers. While this impairs her ability to close with and actively hunt enemy destroyers, it isn't a serious handicap as long as her commander has the Concealment Expert skill.

On the downside, she has slightly less armor protection than Edinburgh, but more worryingly, a much higher citadel. A Neptune exposed with broadside to enemy cruisers with armor-piercing rounds loaded, or battleships at any angle, can expect to take heavy damage if not wiped off the map in short order. To make matters worse, she is larger and responds more sluggishly than Edinburgh, making it more difficult to dodge enemy fire. Combined, these make it much harder to give up Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. for Surveillance Radar.

Neptune is capable of performing well as long as her captain keeps her guns pumping rounds at enemy cruisers and destroyers and keeps her hidden away from enemy battleships.

Pros:

  • Outstanding main battery armament: her twelve 152mm rifles have an excellent rate of fire and turret traverse time, as well as contributing to her anti-aircraft defenses.
  • Lots of long range torpedoes (10.0 km) with better reload times than most other torpedo-armed cruisers at her tier.
  • First-rate anti-aircraft suite; wrecks planes if her commander has the Manual Fire Control for AA Armament skill.
  • Has access to an enhanced version of Repair PartyWhile active, restores a percentage of the ship's health points each second. that allows her to regenerate large amounts health.
  • Can equip either Smoke Generator or Surveillance Radar.

Cons:

  • Large detection radius. Concealment Expert and Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. are virtually required to play Neptune to her fullest.
  • Very weak armor; she can bounce 152mm rounds at certain angles, but will be easily penetrated by shells larger than that.
  • Citadel rides quite high above the waterline.

Research

As with Edinburgh her stock range is sufficient. Research Hull (B) first, followed by the Fire Control System upgrade. The Torpedo upgrade is very marginal, and can either be skipped or picked up after unlocking Minotaur.

Optimal Configuration

Unlike Edinburgh, Neptune can't get her detection radius low enough to match her Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. range. She's still best when fully rigged for stealth; the question becomes how many points her captain is willing to sink into her anti-aircraft suite.

Upgrades

The recommended upgrades for Neptune are as follows:

Upgrade Slot 1 allows players to mount one of two viable options. Main Armaments Modification 1 is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount Auxiliary Armaments Modification 1 : +100% survivability to each..

Upgrade Slot 3 offers choices for specialization in different roles. Aiming Sytems Modification 1 should be equipped for ship to ship combat. AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.) should be mounted when specializing for AA duties.

Upgrade Slot 6 provides choices for increased effectiveness of desired specializations. Main Battery Modification 3 reduces main battery reload time, which benefits Neptune in engagements with enemy ships. With the appropriate commander skills and upgrades, Template:AA Guns Modification 3 is an easy choice for additional specialization in AA duties, making carrier players rethink their decision to send their plane into the airspace above Neptune.

Commander Skills

Anti-Aircraft Build: Priority Target at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, and Manual Fire Control for AA Armament at Level 4. Concealment Expert should be taken ASAP (either with the 10th point or the 14th). After that, invest points in Basic Firing Training, Adrenaline Rush, Smoke Screen Expert, Jack of All Trades, or Radio Position Finding.

Neptune is the only ship in the game that has both an outer and middle AA ring eligible for the bonus from Manual Fire Control for AA Armament.

Generalist Build: Priority Target at Level 1, Expert Marksman at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. Other strong skills worth considering after that include: Adrenaline Rush, Smoke Screen Expert, Radio Position Finding, or Jack of All Trades.

Consumables

Players can equip the following consumables on this cruiser: Damage Control Party, Repair Party, Hydroacoustic Search, and a choice between Smoke Generator or Surveillance Radar.

Regardless of how her upgrades and commander skills are organized, Neptune lives and dies by intelligent usage of her available consumables. Premium versions are recommended of ALL consumables, but priority should be given to Repair Party II, Hydroacoustic Search, and Smoke Generator II which directly impact her survivability.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Neptune with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Captains who opted for the Anti-Aircraft Build recommended above are encouraged to equip a November Echo Setteseven signal in order to maximize Neptune’s AA output. Regardless of configuration, India Delta and November Foxtrot signals are also recommended for use.

Gallery

Historical Info

Historical Gallery

References

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Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
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Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín