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Revision as of 03:26, 15 May 2019
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Suburb concealment not just for a Soviet destroyer, but for the ship type as a whole.
?* +* Shell arcs have great ballistics, making it easier to hit targets at any range.
?* +* ''{{#var:ship_name}}'s'' torpedoes are more damaging than either option on the ''[[Ship:Grozovoi|Grozovoi]]''.
?* +* Offers a good Jack of All Trades style destroyer while preserving a lot of utility due to her {{Repair Party}} consumable.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->

Revision as of 03:26, 15 May 2019

Neustrashimy
Неустрашимый_wows_main.jpg
Destroyer | U.S.S.R. | Tier IX
Tech Tree Position
Неустрашимый_icon_small.png
General
Purchase price19,000 Credits
Hit Points20,500 
Main Battery
130 mm/58 SM-2-12 х 2 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed18 deg./sec.
180 Degree Turn Time10 sec.
Firing Range12.75 km.
Maximum Dispersion110 m.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity950 m./s.
HE Shell Weight33 kg.
AP ShellSAP-42 
Maximum AP Shell Damage2,600 
Initial AP Shell Velocity950 m./s.
AP Shell Weight33.4 kg.
Torpedo Tubes
533 mm Quintuple PTA-53-412 х 5 pcs.
Rate of Fire0.48 shots/min.
Reload Time125 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-51 
Maximum Damage17,933 
Torpedo Speed65 knot
Torpedo Range9.99 km.
AA Defense
130 mm/58 SM-2-12 х 2 pcs.
. . . Average Damage per Second33.8 
. . . Firing Range5.19 km.
45 mm CM-164 х 2 pcs.
. . . Average Damage per Second45.2 
. . . Firing Range3.51 km.
25 mm 4M-1202 х 4 pcs.
. . . Average Damage per Second16.8 
. . . Firing Range3.09 km.
Maneuverability
Maximum Speed36 knot
Turning Circle Radius700 m.
Rudder Shift Time4.6 sec.
Concealment
Surface Detectability Range7.08 km.
Air Detectability Rangekm.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
IX
Ship_PRSD709_Pr_41_Neustrashimy.png
19,000

Neustrashimy — Soviet Tier IX destroyer.

The first destroyer of the Soviet Navy designed and built after World War II (Project 41). A number of innovative solutions were used in the ship's design, including the most advanced torpedo tubes and the latest artillery mounts, which served both as dual-purpose main battery and AA defense.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
130 mm/58 SM-2-115101101,80082,600 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Neustrashimy20,500102022/4/220 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
53-510.51257.217,9336510 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS IX mod. 1012.8 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 64,200 hp36 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Torpedo Tubes Modification 3

Player Opinion

Performance

Neustrashimy can be very closely compared to the Grozovoi one tier higher. While having one less turret than the Grozovoi, Neustrashimy trades that for better concealment. The ship is very much a jack-of-all-trades ship, combining gunboat aspects from the Soviet destroyer line, Japanese level of stealth, and American torpedo performance.

The gunpower is the most obvious characteristic of the Neustrashimy. With only 4 guns per salvo, Neustrashimy's salvo is lacking in power. The damage output is still passable, but it is 2/3 of a Grozovoi in terms of gunpower. The guns are on two turrets with two guns each, so if one is knocked out the gunpower is halved. This makes module survivability extremely important, with so few guns each one matters a lot more.

Concealment on the Neustrashimy is outstanding, with even better concealment than Shimakaze. This concealment is unheard of for the rest of the Russian destroyers. Neustrashimy can use the stealth to get in the face of enemies and launch torps, as well as sneak up to enemy destroyers and ambush them. While it only has 4 guns, it deals enough damage to handle most other destroyers, and with concealment advantage the Neustrashimy gets the first attack in. Maneuverability is slightly better than that of the Grozovoi, but still short of other destroyers.

The torpedoes are a mixed bag, on one hand the torpedoes do more damage than the tech tree counterparts. However, 10km torpedo range can be lacking in matches with high amounts of radar or presence of aircraft carriers. Nevertheless, the Neustrashimy are a great utility tool to use whenever targets do get into range and can deal great damage.

Pros:

  • Suburb concealment not just for a Soviet destroyer, but for the ship type as a whole.
  • Shell arcs have great ballistics, making it easier to hit targets at any range.
  • Neustrashimy's torpedoes are more damaging than either option on the Grozovoi.
  • Offers a good Jack of All Trades style destroyer while preserving a lot of utility due to her Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable.

Cons:

  • With only 4 guns spread between 2 turrets, Neustrashimy lacks firepower compared to other Soviet destroyers, Udaloi and Tashkent
  • The concentration of all of Neustrashimys firepower in two turrets means that losing a turret halves your firepower.
  • Relatively short torpedo range of 10km means Captains have to get dangerously close to the radar range of other ships.
  • Large size and lousy turning circle mean that Neustrashimy can be hit easily at range.

Research

As a premium ship, Neustrashimy doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Neustrashimy are as follows:

Since Neustrashimy is essentially a slower, stealthier version of Grozovoi with one less turret and worse AA, players can treat the destroyer in a similar manner albeit with some variation. A more 'generalist' build focusing on preserving the engine module and armament modules (especially since the destroyer only has two turrets) is advised, although the choice in Slot 6 will depend on if the player would rather take advantage of their destroyer's torpedoes, or stick to improving the gunnery abilities of the ship.

Since Neustrashimy has access to the Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.) consumable, it is also possible to utilize an AA build with this ship. If the player wishes to pursue this path, they should equip AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.) into Slot 3, and if they are willing to sacrifice the potentially boost to damage against ships, place AA Guns Modification 2 (+15% continuous damage from all AA mounts. / +15% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) in Slot 6 instead of upgrades to improve gun or torpedo battery performance. Coupled with the appropriate captain skills such as Basic Firing Training and/or Advanced Firing Training, as well as the November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flag, the player can turn Neustrashimy into a potent AA destroyer.

Commander Skills

Key skills for Neustrashimy commanders include a similar to Grozovoi, due to their superficial similarity; with a higher emphasis on survivability. Due to Neustrashimy's poise as a jack-of-all-trades, Captains are at the liberty to alter their set; preferring guns or torpedoes as they see fit.

Consumables

Neustrashimy can equip the following consumables:

Camouflage

As a premium ship, Neustrashimy comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery


Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Cruisers  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad • X Smolensk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VII Sinop • VIII Vladivostok • VIII Lenin Doubloons • IX Sovetsky Soyuz • X Kremlin • X Slava 
Aircraft Carriers
Destroyers
France  II En. Gabolde • III Fusilier • IV Bourrasque • IV Siroco • V Jaguar • VI Guépard • VI Aigle Doubloons • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible Doubloons • VIII L'Effronté • IX Mogador • X Kléber 
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham • IX Black Doubloons • X Gearing • X Somers 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  VI Leone 
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America  
Poland  VII Błyskawica Doubloons