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New York

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Revision as of 22:28, 26 July 2017
Added recommended consumables
Revision as of 05:00, 26 September 2017
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 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Stock hull is a downgrade from elite World War II ''[[Wyoming]]'' including ineffective AA and secondaries (even when upgraded), poor penetration, and extreme sluggishness. * Stock hull is a downgrade from elite World War II ''[[Wyoming]]'' including ineffective AA and secondaries (even when upgraded), poor penetration, and extreme sluggishness.
?* Worse speed and range compared to ''[[Kongo]]'' and ''[[Kaiser]]'', even when upgraded.+* Sluggish top speed of 21 knots.
 * Torpedoes have a higher chance of causing detonations due to the magazines all along the hull. * Torpedoes have a higher chance of causing detonations due to the magazines all along the hull.
 * Very narrow full salvo firing arc, which means captains must show her broadside or forget about using her third turret. * Very narrow full salvo firing arc, which means captains must show her broadside or forget about using her third turret.
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As a Tier V USN battleship, ''New York'' has access to the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
?*[[Ship:Consumables#Damage_Control_Party|Damage Control Party]]+* '''Slot 1:''' {{Damage Control Party}}
?*[[Ship:Consumables#Repair_Party|Repair Party]]+* '''Slot 2:''' {{Repair Party}}
? +
  
 Players finding themselves quickly and easily set on fire may want to mount premium Damage Control Party for a decreased cooldown on the consumable. Said players may also want to mount premium Repair Party to lower the cooldown for said consumable as well, as fires are 100% repairable, but can easily and quickly eat away a lot of health. Players finding themselves quickly and easily set on fire may want to mount premium Damage Control Party for a decreased cooldown on the consumable. Said players may also want to mount premium Repair Party to lower the cooldown for said consumable as well, as fires are 100% repairable, but can easily and quickly eat away a lot of health.
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +''New York'' can mount up to eight signal flags simultaneously. Captains should mount Sierra Mike ({{Sierra Mike|Size=18px}}) flags to increase the ship’s top speed. India Delta ({{India Delta|Size=18px}}) flags are highly recommended to increase the amount of hitpoints the Repair Party consumable can recover. India Yankee ({{India Yankee|Size=18px}}) flags are also recommended to reduce the time required to put out fires. Lastly, economic and special signal flags can be mounted to increase the ship’s experience and credit gain per battle.
  
 {{Signal Flags {{Signal Flags
 | November Echo Setteseven = 2 | November Echo Setteseven = 2
?| Mike Yankee Soxisix = 2+| Mike Yankee Soxisix = 1
 | India X-Ray =  | India X-Ray =
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 1
 | Victor Lima =  | Victor Lima =
 | Hotel Yankee =  | Hotel Yankee =
  
?| November Foxtrot = 1+| November Foxtrot = 2
 | Sierra Mike = 3 | Sierra Mike = 3
 | India Delta = 3 | India Delta = 3
?| Juliet Whiskey Unaone = 2+| Juliet Whiskey Unaone =
 | India Yankee = 3 | India Yankee = 3
 | Juliet Charlie = 1 | Juliet Charlie = 1
  
?| Zulu = +| Zulu = 1
 | India Bravo Terrathree =  | India Bravo Terrathree =
 | Equal Speed Charlie London = 3 | Equal Speed Charlie London = 3
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 | Papa Papa =  | Papa Papa =
  
?| Wyvern = +| Wyvern = 1
 | Red Dragon = 2 | Red Dragon = 2
 | Dragon Flag = 2 | Dragon Flag = 2
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 |History=<!-- write text below --> |History=<!-- write text below -->
 <div class="thumb tright"> <div class="thumb tright">
?{{AnnoWiki|content=<h3>Construction</h3>+{{AnnoWiki|content=
 +<h2>USS ''{{#var:ship_name}}'', 1934</h2>
 :New York Naval Yard; New York, United States :New York Naval Yard; New York, United States
 :Laid down: 11 September 1911 :Laid down: 11 September 1911
 :Launched: 30 October 1912 :Launched: 30 October 1912
 :Commissioned: 15 April 1914 :Commissioned: 15 April 1914
? +----
 ====Specifications==== ====Specifications====
 :27,000 tons displacement, standard :27,000 tons displacement, standard
?:174.7m lengt+:174.7m length
 :29.1m beam :29.1m beam
 :8.7m draft :8.7m draft
? +----
 ====Machinery==== ====Machinery====
 :14 boilers, 2 turbines :14 boilers, 2 turbines
? +----
 ====Performance==== ====Performance====
 :21 knots at 28,100 shaft horsepower :21 knots at 28,100 shaft horsepower
 :7,060 nautical miles at 10 knots :7,060 nautical miles at 10 knots
? +----
 ====Armor==== ====Armor====
 :Main belt: 254-305mm :Main belt: 254-305mm
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 :Casemates: 279mm lower casemates, 165mm upper casemates :Casemates: 279mm lower casemates, 165mm upper casemates
 :Conning tower: 356mm side, 102mm top :Conning tower: 356mm side, 102mm top
? +----
 ====Armament==== ====Armament====
 =====Main===== =====Main=====

Revision as of 05:00, 26 September 2017

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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
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Concealment
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

Developed from the Wyoming class. In contrast to her predecessor, she featured reinforced armor and main battery guns of a larger caliber. When upgraded, she received reasonably good AA defense and improved torpedo protection.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

The first American superdreadnought, New York is a substantial firepower upgrade from Wyoming with ten (10) 14-inch main guns. These guns can penetrate most targets within two tiers of her. New York is a very short battleship at 573 feet long and, combined with better accuracy than its predecessor, this concentration of firepower means she is a very dangerous target to broadside at short-to-medium range. The midships turret has a very limited engagement arc to either side and usually has to be brought to bear by turning the hull. In terms of protection she is heavily and reliably armored against lateral fire but her deck armor is ineffective against most battleship rounds she will meet, so long-range duels and exposure are best avoided.

Pros:

  • Heavily armed with a strong broadside with ten 14-inch guns in five twin turrets.
  • Compact and well armored.
  • Upgraded AA is significant for tier and a major hazard to Tier IV carriers.
  • Decent dispersion at mid-range which makes New York a deadly foe enemy cruisers.
  • Much more heavily armored and armed than her Japanese counterpart, Kongo.

Cons:

  • Stock hull is a downgrade from elite World War II Wyoming including ineffective AA and secondaries (even when upgraded), poor penetration, and extreme sluggishness.
  • Sluggish top speed of 21 knots.
  • Torpedoes have a higher chance of causing detonations due to the magazines all along the hull.
  • Very narrow full salvo firing arc, which means captains must show her broadside or forget about using her third turret.
  • Armor scheme is tough but can be tricky to use.

Research

While it may be tempting to invest in Hull (B) first, New York’s stock speed is pathetically slow and liable to keep her out of the battle for significant lengths of time. It's best to buy the upgraded Propulsion module first, then pick up Hull (B). The range boost from the improved Fire Control System module can be left for last.

Optimal Configuration

Upgrades

New York only has a handful of upgrade slots to fill. There's not really a bad option for Upgrade Slot 1; a case can be made for any of the three choices. Upgrade Slot 2 is best filled with AA Guns Modification 2 to improve New York’s air defenses. Damage Control System Modification 1 is the obvious choice in Upgrade Slot 4.

Commander Skills

Consumables

' can equip the following consumables:

Players finding themselves quickly and easily set on fire may want to mount premium Damage Control Party for a decreased cooldown on the consumable. Said players may also want to mount premium Repair Party to lower the cooldown for said consumable as well, as fires are 100% repairable, but can easily and quickly eat away a lot of health.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip New York with Type 15 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. An alternate permanent camouflage ("Skull") is occasionally available that paints her hull entirely black with a white skull on either side of her bow.

Signals

New York can mount up to eight signal flags simultaneously. Captains should mount Sierra Mike (+5% to the ship's maximum speed.) flags to increase the ship’s top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) flags are highly recommended to increase the amount of hitpoints the Repair Party consumable can recover. India Yankee (-20% to fire duration.) flags are also recommended to reduce the time required to put out fires. Lastly, economic and special signal flags can be mounted to increase the ship’s experience and credit gain per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


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