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New York

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Revision as of 14:29, 3 May 2018
inaccuracies
Revision as of 15:42, 3 May 2018
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 File:NewYorkUnderFire.jpg|Several shells splash down around ''New York''. File:NewYorkUnderFire.jpg|Several shells splash down around ''New York''.
 File:NewYorkSalvo.jpg|''New York'' fires a full salvo from her powerful 14-inch guns. File:NewYorkSalvo.jpg|''New York'' fires a full salvo from her powerful 14-inch guns.
?File:NewYorkCleveland.jpg|''New York's'' shells hit an enemy ''[[Cleveland]]'', dealing significant damage.+File:NewYorkCleveland.jpg|''New York''’s shells hit an enemy ''[[Cleveland]]'', dealing significant damage.
 File:NewYorkNurnberg.jpg|An enemy ''[[Nürnberg]]'' sinks after attempting to ambush ''New York''. File:NewYorkNurnberg.jpg|An enemy ''[[Nürnberg]]'' sinks after attempting to ambush ''New York''.
 </gallery> </gallery>
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 {{AnnoWiki|content= {{AnnoWiki|content=
 <h2>USS ''{{#var:ship_name}}'', 1934</h2> <h2>USS ''{{#var:ship_name}}'', 1934</h2>
?:New York Naval Yard; New York, United States+:Builder: Brooklyn Navy Yard; New York City,<Br>&nbsp;&nbsp;&nbsp;New York, United States
 :Laid down: 11 September 1911 :Laid down: 11 September 1911
 :Launched: 30 October 1912 :Launched: 30 October 1912
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 :Four (4x1) 533mm submerged torpedo tubes :Four (4x1) 533mm submerged torpedo tubes
 }}</div> }}</div>
?[[File:USS_New_York-4.jpeg|500px|link=]]+[[File:USS_New_York-4.jpeg|none|frame|x350px|link=|USS ''New York'' (BB-34, at right) during training in 1932.]]
 ===History=== ===History===
  
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 * Two quadruple 1.1-inch (28 mm)/75 caliber AA guns that were fitted to ''New York'' in 1937 are missing. * Two quadruple 1.1-inch (28 mm)/75 caliber AA guns that were fitted to ''New York'' in 1937 are missing.
 * ''New York'' first received the 40mm Bofors in 1942 in six quadruple mounts (later increased to ten). She was never fitted with only four twin mounts. * ''New York'' first received the 40mm Bofors in 1942 in six quadruple mounts (later increased to ten). She was never fitted with only four twin mounts.
?* ''New York'' had a total of 42 20mm Oerlikons. 34 are missing.+* ''New York'' had a total of forty-two (42) 20mm Oerlikons. Thirty-four (34) of these are missing.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | -->
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 «Техас» после завершения модернизации, 1926 г..jpg|''Texas'' after modernization, 1926. «Техас» после завершения модернизации, 1926 г..jpg|''Texas'' after modernization, 1926.
 «Нью-Йорк» в доке в ходе модернизации. 10 апреля 1927 г..jpg|''New York'' after modernization, April 1927. «Нью-Йорк» в доке в ходе модернизации. 10 апреля 1927 г..jpg|''New York'' after modernization, April 1927.
?File:USS New York-4.jpeg|''New York'' (right) during training in 1932. 
 Линкоры «Техас» и «Нью-Йорк» накануне Второй мировой. Хорошо видны внешние различия кораблей ..jpg|''Texas'' (left) and ''New York'' (right), side by side on the eve of World War II. Линкоры «Техас» и «Нью-Йорк» накануне Второй мировой. Хорошо видны внешние различия кораблей ..jpg|''Texas'' (left) and ''New York'' (right), side by side on the eve of World War II.
 </gallery> </gallery>

Revision as of 15:42, 3 May 2018

N/A | N/A | Tier
Tech Tree Position
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General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

Developed from the Wyoming class. In contrast to her predecessor, she featured reinforced armor and main battery guns of a larger caliber. When upgraded, she received reasonably good AA defense and improved torpedo protection.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

The first American superdreadnought, New York is a substantial firepower upgrade from Wyoming with ten (10) 14-inch main guns. These guns can penetrate most targets within two tiers of her. New York is a very short battleship at 573 feet long and, combined with better accuracy than its predecessor, this concentration of firepower means she is a very dangerous target to broadside at short-to-medium range. The midships turret has a very limited engagement arc to either side and usually has to be brought to bear by turning the hull. In terms of protection she is heavily and reliably armored against lateral fire but her deck armor is ineffective against most battleship rounds she will meet, so long-range duels and exposure are best avoided.

Pros:

  • Heavily armed with a strong broadside with ten 14-inch guns in five twin turrets.
  • Compact and well armored.
  • Upgraded AA is significant for tier and a major hazard to Tier IV carriers.
  • Decent dispersion at mid-range which makes New York a deadly foe enemy cruisers.
  • Much more heavily armored and armed than her Japanese counterpart, Kongo.

Cons:

  • Stock hull is a downgrade from elite World War II Wyoming including ineffective AA and secondaries (even when upgraded), poor penetration, and extreme sluggishness.
  • Sluggish top speed of 21 knots.
  • Torpedoes have a higher chance of causing detonations due to the magazines all along the hull.
  • Very narrow full salvo firing arc, which means captains must show her broadside or forget about using her third turret.
  • Armor scheme is tough but can be tricky to use.

Research

While it may be tempting to invest in Hull (B) first, New York’s stock speed is pathetically slow and liable to keep her out of the battle for significant lengths of time. It's best to buy the upgraded Propulsion module first, then pick up Hull (B). The range boost from the improved Fire Control System module can be left for last.

Optimal Configuration

Upgrades

New York only has a handful of upgrade slots to fill.

Slot 1 is most commonly filled with Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time., though Auxiliary Armaments Modification 1 : +100% survivability to each. is a popular pick for captains who go for a full AA build with other upgrades and commander skills.

Slot 2 has one choice for battleships - Damage Control System Modification 1: -5% to the risk of fire. / -3% to the risk of flooding when torpedoes hit the torpedo protection.. This will reduce chances of fire and flood.

Slot 3 offers several options. AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.) will boost maximum AA range, while Secondary Battery Modification 1 (: +20% secondary battery firing range. / -20% secondary battery dispersion.) will boost the range and accuracy of secondaries instead. Artillery Plotting Room Modification 1 Extends the firing range of the main battery and secondary battery: +16% main battery firing range. / +5% secondary battery firing range. / -5% secondary battery dispersion. will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.

Commander Skills

Consumables

' can equip the following consumables:

Players finding themselves quickly and easily set on fire may want to mount premium Damage Control Party for a decreased cooldown on the consumable. Said players may also want to mount premium Repair Party to lower the cooldown for said consumable as well, as fires are 100% repairable, but can easily and quickly eat away a lot of health.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip New York with Type 15 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. An alternate permanent camouflage ("Skull") is occasionally available that paints her hull entirely black with a white skull on either side of her bow.

Signals

New York can mount up to eight signal flags simultaneously. Captains should mount Sierra Mike (+5% to the ship's maximum speed.) flags to increase the ship’s top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) flags are highly recommended to increase the amount of hitpoints the Repair Party consumable can recover. India Yankee (-20% to fire duration.) flags are also recommended to reduce the time required to put out fires. Lastly, economic and special signal flags can be mounted to increase the ship’s experience and credit gain per battle.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


<span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>Ships of N/A
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