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New York

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New York
New_York_wows_main.jpg
Battleship | U.S.A. | Tier V
Tech Tree Position
Wyoming
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New_York_icon_small.png
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New Mexico
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General
Research price13000 exp
Purchase price1,500,000 Credits
Hit Points42,600 
Main Battery
356 mm/45 Mk25 х 2 pcs.
Rate of Fire1.94 shots/min.
Reload Time31 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range16.4 km.
Maximum Dispersion240 m.
HE Shell356 mm HE 1400 lb 
Maximum HE Shell Damage4,900 
Chance of Fire on Target Caused by HE Shell27 %
Initial HE Shell Velocity792 m./s.
HE Shell Weight635 kg.
AP Shell356 mm AP Early 1400 lb 
Maximum AP Shell Damage10,000 
Initial AP Shell Velocity792 m./s.
AP Shell Weight635 kg.
Secondary Armament #1
127 mm/51 Mk716 х 1 pcs.
Firing Rangekm.
Rate of Fire8.57 shots/min.
Reload Timesec.
HE Shell127 mm HE/HC Mk39 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity960 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
12.7 mm Browning M2 mod. 28 х 1 pcs.
. . . Average Damage per Second30.4 
. . . Firing Range1.2 km.
76.2 mm/50 Mk22 mod. 28 х 1 pcs.
. . . Average Damage per Second22.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed18.35 knot
Turning Circle Radius600 m.
Rudder Shift Time17 sec.
Concealment
Surface Detectability Range16.02 km.
Air Detectability Range8.35 km.
Battle Levels
12345678910
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V
Ship_PASB006_New_York_1934.png
1,500,000

New York — American Tier V battleship.

Developed from the Wyoming class. In contrast to her predecessor, she featured reinforced armor and main battery guns of a larger caliber. When upgraded, she received reasonably good AA defense and improved torpedo protection.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/45 Mk21.9602405,0003010,300 0190,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
New York (A)42,600133565168/80 0240,000
New York (B)49,10013356564/100 7,600820,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk5 mod. 1016.4 084,000
Mk5 mod. 21018 4,100380,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 27,000 hp18.4 080,000
Propulsion: 28,100 hp21 2,700220,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1

Player Opinion

Performance

The first American superdreadnought, New York is a substantial firepower upgrade from Wyoming with ten (10) 14-inch main guns. These guns can penetrate most targets within two tiers of her. New York is a very short battleship at 573 feet long and, combined with better accuracy than its predecessor, this concentration of firepower means she is a very dangerous target to broadside at short-to-medium range. The midships turret has a very limited engagement arc to either side and usually has to be brought to bear by turning the hull. In terms of protection she is heavily and reliably armored against lateral fire but her deck armor is ineffective against most battleship rounds she will meet, so long-range duels and exposure are best avoided.

Pros:

  • She has one of the heaviest broadsides in her tier, with ten 356 mm guns in five twin turrets.
  • Compact and well armored.
  • Upgraded AA is significant for tier and a major hazard to Tier IV carriers.
  • Decent dispersion at mid-range, making her deadly against enemy cruisers and battleships.
  • Much more heavily armored and armed than many of her counterparts.

Cons:

  • Stock hull is a downgrade from elite World War II Wyoming including ineffective AA and secondaries (even when upgraded), poor penetration, and extreme sluggishness.
  • Sluggish top speed of 21 knots.
  • Torpedoes have a higher chance of causing detonations due to the magazines all along the hull.
  • Very narrow full salvo firing arc, which means captains must show her broadside or forget about using her third turret.
  • Armor scheme is tough but can be tricky to use.
  • Similarly to the predecessor Wyoming, hull B makes the secondary battery weakest in the game for a battleship, with only 3 slow-firing, short-range barrels per side.

Research

While it may be tempting to invest in Hull (B) first, New York’s stock speed is pathetically slow and liable to keep her out of the battle for significant lengths of time. It's best to buy the upgraded Propulsion module first, then pick up Hull (B). The range boost from the improved Fire Control System module can be left for last.

Optimal Configuration

Upgrades

New York only has a handful of upgrade slots to fill.

Slot 1 is most commonly filled with Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.), though Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.) is a popular pick for captains who go for a full AA build with other upgrades and commander skills.

Slot 2 has one choice for battleships - Damage Control System Modification 1 (-3% to the risk of flooding and damage received when torpedoes hit the torpedo protection. / -5% to the risk of fire.). This will reduce chances of fire and flood.

Slot 3 offers several options. AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.) will boost her AA strength, while Secondary Battery Modification 2 (+20% to secondary battery maximum firing range. /    -20% to maximum dispersion of secondary battery shells.) will boost the range and accuracy of secondaries instead. Artillery Plotting Room Modification 1 (+16% to main battery maximum firing range. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells.) will increase range and give secondaries a slight boost in range and accuracy, but may be a weaker choice than the other two.

Commander Skills

Consumables

New York can equip the following consumables:

Players finding themselves quickly and easily set on fire may want to mount premium Damage Control Party for a decreased cooldown on the consumable. Said players may also want to mount premium Repair Party to lower the cooldown for said consumable as well, as fires are 100% repairable, but can easily and quickly eat away a lot of health.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip New York with Type 15 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. An alternate permanent camouflage ("Skull") is occasionally available that paints her hull entirely black with a white skull on either side of her bow.

Signals

New York can mount up to eight signal flags simultaneously. Captains should mount Sierra Mike (+5% to the ship's maximum speed.) flags to increase the ship’s top speed. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) flags are highly recommended to increase the amount of hitpoints the Repair Party consumable can recover. India Yankee (-20% to fire duration.) flags are also recommended to reduce the time required to put out fires. Lastly, economic and special signal flags can be mounted to increase the ship’s experience and credit gain per battle.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Benham • IX Black Doubloons • X Gearing • X Somers 
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U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX Georgia Doubloons • X Montana 
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Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
Commonwealth  
Pan-America  
Poland