Ognevoi
Revision as of 23:41, 14 March 2017 | Revision as of 22:09, 24 July 2017 | |||
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On ''Ognevoi'', these turrets can be a mixed blessing. They have a much faster traverse speed than ''Minsk''’s open mounts, which allows the ship to respond better to changes in the battle. However, with only two turrets, losing a single turret can be severely crippling to ''Ognevoi'', effectively halving the ship's firepower. Thankfully, losing turrets entirely is a rarity once [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Main Armaments Modification 1]] is installed. His 10.0 km torpedo range gives ''Ognevoi'' a decent fallback should the worst occur. | On ''Ognevoi'', these turrets can be a mixed blessing. They have a much faster traverse speed than ''Minsk''’s open mounts, which allows the ship to respond better to changes in the battle. However, with only two turrets, losing a single turret can be severely crippling to ''Ognevoi'', effectively halving the ship's firepower. Thankfully, losing turrets entirely is a rarity once [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Main Armaments Modification 1]] is installed. His 10.0 km torpedo range gives ''Ognevoi'' a decent fallback should the worst occur. | |||
? | ''Ognevoi'' also has worse concealment and a larger silhouette, which makes him somewhat easier to hit than ''Minsk''. He is also significantly slower than ''Minsk'', with fewer | + | ''Ognevoi'' also has worse concealment and a larger silhouette, which makes him somewhat easier to hit than ''Minsk''. He is also significantly slower than ''Minsk'', with fewer hit points to boot. | |
Having said that, ''Ognevoi'' still has the same excellent 130 mm guns that ''Minsk'' uses, and they are still competitive at Tier VIII. Their high rate-of-fire and accuracy make them ideal for harassing distracted targets, and cruisers that wander too close showing their broadsides will find their HP deleted quite rapidly from repeated citadel penetrations. With the faster turret traverse, ''Ognevoi'' can better handle itself in close quarters combat, but it will still lose to American destroyers with their faster rate-of-fire. | Having said that, ''Ognevoi'' still has the same excellent 130 mm guns that ''Minsk'' uses, and they are still competitive at Tier VIII. Their high rate-of-fire and accuracy make them ideal for harassing distracted targets, and cruisers that wander too close showing their broadsides will find their HP deleted quite rapidly from repeated citadel penetrations. With the faster turret traverse, ''Ognevoi'' can better handle itself in close quarters combat, but it will still lose to American destroyers with their faster rate-of-fire. | |||
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
*All main guns are concentrated in only two turrets, vulnerable to being disabled. | *All main guns are concentrated in only two turrets, vulnerable to being disabled. | |||
? | *Although it has relatively good concealment for a Russian destroyer, it will still | + | *Although it has relatively good concealment for a Russian destroyer, it will still be out spotted by ''[[Benson]]'' and ''[[Kagero]]''. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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'''Slot 6''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A03|Steering Gears Modification 3]] (this allows you to evade shells even better by having rudder shift similar to a USN destroyer) '''or''' | '''Slot 6''': [[Ship:Upgrades#Steering_Gears_Modification.C2.A03|Steering Gears Modification 3]] (this allows you to evade shells even better by having rudder shift similar to a USN destroyer) '''or''' | |||
[[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] (as the concealment is very similar to the Tier VIII USN destroyer counterpart (''[[Benson]]'')) | [[Ship:Upgrades#Concealment_System_Modification.C2.A01|Concealment System Modification 1]] (as the concealment is very similar to the Tier VIII USN destroyer counterpart (''[[Benson]]'')) | |||
? | {{block|i|content=If the player has one of the rare Engine Boost Modification upgrades '''and''' has the Sierra Mike signal equipped, it is worthwhile to replace the Propulsion Modification 1 upgrade, as it extends your Engine Boost consumable duration by 50%, thereby allowing you to maintain a max speed of 45.4 | + | {{block|i|content=If the player has one of the rare Engine Boost Modification upgrades '''and''' has the Sierra Mike signal equipped, it is worthwhile to replace the Propulsion Modification 1 upgrade, as it extends your Engine Boost consumable duration by 50%, thereby allowing you to maintain a max speed of 45.4 knots for '''three minutes'''.}} | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 | + | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflages]] can be equipped for credits; Type 1 or 5 are recommended at a minimum, as they reduce detectability range. | |
? | Players looking to keep '' | + | Players looking to keep ''Ognevoi'' may choose to invest 3000 doubloons to equip the permanent [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] rather than paying 50 gold per-battle to mount the premium [[Ship:Camouflage#Standard_Camouflage|Type 6 camouflage]]. Type 18 camouflage lowers her detection radius, reduces the accuracy of incoming shells, reduces the cost of repairs, and increases the amount of experience she earns. The premium Type 6, unlike the permanent Type 18, '''does not''' provide repair cost reduction benefits. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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The ''Ognevoi'' class were a series of destroyers built for the Soviet Navy during and immediately after World War II. The Soviet Designation was Project 30 and Project 30K. | The ''Ognevoi'' class were a series of destroyers built for the Soviet Navy during and immediately after World War II. The Soviet Designation was Project 30 and Project 30K. | |||
? | The Type 7 destroyers proved to have a less than adequate seaworthiness for Soviet conditions. The Soviets decided to build a larger ship with main armament in enclosed turrets. These ships proved popular with the Soviet Navy and formed the basis for the post war ''Skoryy'' class destroyer or Project 30bis. | + | The Type 7 destroyers proved to have a less than adequate seaworthiness for Soviet conditions. The Soviets decided to build a larger ship with the main armament in enclosed turrets. These ships proved popular with the Soviet Navy and formed the basis for the post war ''Skoryy'' class destroyer or Project 30bis. | |
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |
Revision as of 22:09, 24 July 2017
130 mm/50 Model 1936 on a B-2LM mount2 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed9.7 deg./sec. |
180 Degree Turn Time18.56 sec. |
Firing Range10.93 km. |
Maximum Dispersion105 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity870 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,500 |
Initial AP Shell Velocity870 m./s. |
AP Shell Weight33.5 kg. |
533 mm Quintuple 2-N2 х 5 pcs. |
Rate of Fire0.65 shots/min. |
Reload Time92 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-39 mod. 3 |
Maximum Damage15,100 |
Torpedo Speed57 knot |
Torpedo Range9.99 km. |
130 mm/55 on a B-2-U mount2 х 2 pcs. |
. . . Average Damage per Second24.6 |
. . . Firing Range5.19 km. |
12.7 mm DShK on a DShKM-2B mount6 х 2 pcs. |
. . . Average Damage per Second30.6 |
. . . Firing Range1.2 km. |
12.7 mm DShK4 х 1 pcs. |
. . . Average Damage per Second14.4 |
. . . Firing Range1.2 km. |
76 mm Model 1935 on a 39-K mount1 х 2 pcs. |
. . . Average Damage per Second3.1 |
. . . Firing Range3.51 km. |
Maximum Speed37 knot |
Turning Circle Radius610 m. |
Rudder Shift Time6.7 sec. |
Surface Detectability Range7.51 km. |
Air Detectability Range3.02 km. |
Ognevoi — Soviet Tier VIII destroyer.
Developed from the Gnevny-class destroyers, the ship (Project 30) featured a larger displacement. In contrast to her predecessors, she boasted improved armor protection for artillery and a more powerful torpedo armament.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Ognevoi is, in some ways, an improvement over the Tier VII Minsk, but at the same time is also a bit of a disappointment in some respects. He has the same 130 mm B-13 guns as Minsk, but these now come in twin mounts in enclosed B-2LM turrets, which will remain standard for all the following Soviet destroyers.
On Ognevoi, these turrets can be a mixed blessing. They have a much faster traverse speed than Minsk’s open mounts, which allows the ship to respond better to changes in the battle. However, with only two turrets, losing a single turret can be severely crippling to Ognevoi, effectively halving the ship's firepower. Thankfully, losing turrets entirely is a rarity once Main Armaments Modification 1 is installed. His 10.0 km torpedo range gives Ognevoi a decent fallback should the worst occur.
Ognevoi also has worse concealment and a larger silhouette, which makes him somewhat easier to hit than Minsk. He is also significantly slower than Minsk, with fewer hit points to boot.
Having said that, Ognevoi still has the same excellent 130 mm guns that Minsk uses, and they are still competitive at Tier VIII. Their high rate-of-fire and accuracy make them ideal for harassing distracted targets, and cruisers that wander too close showing their broadsides will find their HP deleted quite rapidly from repeated citadel penetrations. With the faster turret traverse, Ognevoi can better handle itself in close quarters combat, but it will still lose to American destroyers with their faster rate-of-fire.Pros:
- Small turning circle compared to the other Russian destroyers.
- Very fast.
- Turret traverse is incredibly good compared to its predecessors.
- Good rate of fire.
- 10.0 km torpedo range allows for launching torpedoes from stealth at mid-ranges.
- Long firing range allows it to fire its main batteries from stealth with the proper upgrades and commander skills.
Cons:
Research
- Quickly research the upgraded main battery 130 mm/55 B-2-U and the (B) Hull, as the (B) Hull increases the amount of torpedoes armed on Ognevoi, significantly increases the anti-air power, lowers rudder shift time, and unlocks the option for Defensive Fire consumable in the Engine Boost consumable slot.
- Then research the upgraded Gun Fire Control System for better main battery range.
Optimal Configuration
Upgrades
As a Tier IX destroyer with access to all six upgrade slots, it's best to mount the following upgrades:
Slot 1: Main Armaments Modification 1
Slot 2: Aiming Systems Modification 1
Slot 4: Propulsion Modification 1 (as it relies on its speed as a secondary defense to incoming enemy shells)
Slot 5: Steering Gears Modification 2 (when stacked with Steering Gears Modification 3, allows for having rudder shift much like a USN destroyer)
Slot 6: Steering Gears Modification 3 (this allows you to evade shells even better by having rudder shift similar to a USN destroyer) or Concealment System Modification 1 (as the concealment is very similar to the Tier VIII USN destroyer counterpart (Benson))
If the player has one of the rare Engine Boost Modification upgrades and has the Sierra Mike signal equipped, it is worthwhile to replace the Propulsion Modification 1 upgrade, as it extends your Engine Boost consumable duration by 50%, thereby allowing you to maintain a max speed of 45.4 knots for three minutes.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
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2 |
★ |
★ |
★ |
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★★ |
★★★ |
3 |
★ |
★★ |
★ |
|
★★ |
★★★ |
★★ |
★ |
4 |
|
|
★ |
|
★★★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As part of the new branched line of VMF destroyers, Ognevoi has access to the following consumables:
It is worthwhile to note that Ognevoi has very similar main armament array to the USN destroyer Benson and similar concealment. Players used to equipping Benson with Defensive Fire instead of Engine Boost may find it worthwhile on Ognevoi. However, it should be noted that the anti-air potential of Ognevoi is somewhat weaker than Benson's.
Camouflage
Type 1, 2, or 5 camouflages can be equipped for credits; Type 1 or 5 are recommended at a minimum, as they reduce detectability range.
Players looking to keep Ognevoi may choose to invest 3000 doubloons to equip the permanent Type 18 camouflage rather than paying 50 gold per-battle to mount the premium Type 6 camouflage. Type 18 camouflage lowers her detection radius, reduces the accuracy of incoming shells, reduces the cost of repairs, and increases the amount of experience she earns. The premium Type 6, unlike the permanent Type 18, does not provide repair cost reduction benefits.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★★ |
★★ |
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★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Ognevoi destroys an enemy Atlanta.
An enemy Iowa class battleship ignores the puny Russian destroyer.
Ognevoi engages an enemy Tirpitz from the safety of smoke.
Historical Info
Historical Gallery