Phra Ruang
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? | + | File:PhraRuang1.jpg|''Phra Ruang'' waits patiently for her prey. | ||
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Revision as of 20:31, 30 November 2017
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[[Ship:|]] — N/A special premium Tier N/A.
Formerly HMS Radiant of the British Navy, she was sold in 1920 and renamed. She could travel at a very high speed and carried very good armament. For most of her service life, she was the most powerful torpedo ship in her country's service.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Automated Gun and Fuel Systems |
Player Opinion
Performance
Tier III's ' plays very similarly to her predecessor Longjiang, and shares many of the same strengths and weaknesses.
'’s torpedoes are quite good for her tier, and will inflict heavy damage upon the cruisers and battleships — and occasional aircraft carriers — she encounters; unfortunately, as deep water torpedoes, they are useless against smaller enemy units. This means she must rely upon her main battery when in close combat with opposing destroyers. Her 102mm guns are adequate, but not exceptional. At point-blank ranges (~5.0 km or less) they are good enough for self-defense, and fire quickly enough that they are likely to discourage enemy destroyers from pushing closer. Shell flight times out near her maximum range of 8.7 km, however, will make hitting anything but slow-moving battleships very challenging.
' captains should use her stealth and torpedoes to make quick work of enemy battleships and avoid engaging enemy destroyers at all costs. Her stealth makes her an excellent ship to capture control points in, as long as captains have a pre-planned exit strategy if spotted. Aggressive captains may feel comfortable taking on wounded destroyers — or hiding in a bank of smoke to harass enemy capital ships — with her main battery; this is a valid tactic, of course, but given her very low health pool (second-lowest at Tier III) the price for getting spotted is likely a quick trip back to port.Pros:
- Lowest detection range of all Tier III destroyers.
- Capable of delivering torpedo strikes from beyond detection range.
- Torpedo reload is relatively quick.
- Fastest Tier III destroyer.
Cons:
- Painfully slow torpedoes.
- Torpedoes are not useful when engaged in close combat with other destroyers.
- Main battery shell velocity makes long-range gunnery very difficult.
- Exceedingly fragile, ' combines a low health pool with non-existent armor.
Research
Availability of researchable upgrades for ' is as follows:
- Hull: Upgrade to Hull (B) for additional health, a touch more AA, and a quicker rudder shift time.
- Gun Fire Control System: Upgrade to Mk III mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
Captains without Juliet Charlie () flags to use are strongly encouraged to equip Magazine Modification 1 in Slot 1 instead.
Commander Skills
Key skills for ' commanders include Last Stand, Survivability Expert, and Concealment Expert. It's difficult to recommend investing skill points into buffing her main battery via Advanced/Basic Firing Training or Demolition Expert, but it's all she can rely on when up against enemy destroyers and may be worth sinking some points into for highly aggressive captains.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
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★ |
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2 |
★ |
★★ |
|
★ |
★ |
|
★★ |
★★★ |
3 |
|
★★★ |
★★ |
|
★★ |
★ |
★ |
|
4 |
|
|
|
|
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
' can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Captains wishing to maximize their survivability are encouraged to invest credits (or doubloons) in Smoke Generator II ().
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Signals
The two best flags to equip on ' are Equal Speed Charlie London (🚫) and Red Dragon (🚫) in order to quickly advance up the line. Sierra Mike () is always a good idea for a destroyer, though ' is already the fastest destroyer at Tier III. Zulu Hotel (🚫) and/or Dragon Flag (🚫) will help captains advance towards that crucial Level 4 commander skill more quickly.
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★ |
★ |
★★ |
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★★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
Destroyers | |
Cruisers | |
Battleships | |
Aircraft Carriers |
Japan | |
U.K. | |
France | |
U.S.S.R. | |
U.S.A. | |
Germany | |
Pan-Asia | |
Spain | |
Europe | |
Netherlands | |
Italy | |
Commonwealth | |
Pan-America |