Welcome to Wargaming.net Wiki!
Variants

Prinz Eugen

Jump to: navigation, search
Revision as of 13:44, 9 December 2018
Another typo: Steering Gears Mod 2 goes into Slot 4
Revision as of 16:39, 23 March 2019
added video
Line 255:Line 255:
  
 |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
?{{VideoYT|mHR1X7w2qh4}}+{{VideoYT|KjwQ7w8cMQ0}}{{VideoYT|mHR1X7w2qh4}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 16:39, 23 March 2019

N/A | N/A | Tier
Tech Tree Position
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
Arrow_down.png
File:icon small.png
Arrow_down.png
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]]
stock
 top
General
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_caliber_2;aa_caliber_3;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_maxDist_2;aaMaxdist2;aa_maxDist_3;aaMaxdist3;aa_name_0;aaName0;aa_name_1;aaName1;aa_name_2;aaName2;aa_name_3;aaName3;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numBarrels_2;aaNumbarrels2;aa_numBarrels_3;aaNumbarrels3;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;aa_numGuns_2;aaNumguns2;aa_numGuns_3;aaNumguns3;air_support;air_support_bombDamage_depthcharge;air_support_bombName_depthcharge;air_support_maxDist_depthcharge;air_support_numBombsOnPlane_depthcharge;air_support_numPlanesInCharge_depthcharge;air_support_numSquadrons_depthcharge;air_support_planeMaxHealth_depthcharge;air_support_planeName_depthcharge;air_support_reloadTime_depthcharge;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletMassHE_1;atba_bulletSpeedHE_0;atba_bulletSpeedHE_1;atba_burnProbHE_0;atba_burnProbHE_1;atba_caliber_0;atba_caliber_1;atba_damageHE_0;atba_damageHE_1;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_nameHE_1;atba_name_0;atbaName0;atba_name_1;atbaName1;atba_numBarrels_0;atba_numBarrels_1;atba_numGuns_0;atba_numGuns_1;atba_piercingHE_0;atba_piercingHE_1;atba_shotDelay_0;atba_shotDelay_1;atba_shotSpeed;atba_shotSpeed_0;atba_shotSpeed_1;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMassHE_alt;planes_dive_bomb_bulletMass_alt;planes_dive_bomb_bulletSpeedHE_alt;planes_dive_bomb_bulletSpeed_alt;planes_dive_bomb_burnProbHE_alt;planes_dive_bomb_burnProb_alt;planes_dive_bomb_damageHE_alt;planes_dive_bomb_nameHE_alt;planes_dive_bomb_numBombsHE_alt;planes_dive_forsageRestore_alt;planes_dive_forsageTime_alt;planes_dive_hangarVolume_alt;planes_dive_level_alt;planes_dive_maxSpeed_alt;planes_dive_name_alt;planes_dive_numAttackers_alt;planes_dive_numInSquadron_alt;planes_dive_numSquadrons_alt;planes_dive_planesRestoreTime_alt;planes_dive_speed_alt;planes_dive_visibility_alt;planes_dive_vitality_alt;planes_fighter_forsageRestore_alt;planes_fighter_forsageTime_alt;planes_fighter_hangarVolume_alt;planes_fighter_level_alt;planes_fighter_maxSpeed_alt;planes_fighter_name_alt;planes_fighter_numAttackers_alt;planes_fighter_numInSquadron_alt;planes_fighter_numSquadrons_alt;planes_fighter_planesRestoreTime_alt;planes_fighter_rocket_bulletMassHE_alt;planes_fighter_rocket_bulletSpeedHE_alt;planes_fighter_rocket_burnProbHE_alt;planes_fighter_rocket_damageHE_alt;planes_fighter_rocket_nameHE_alt;planes_fighter_rocket_numBombsHE_alt;planes_fighter_speed_alt;planes_fighter_visibility_alt;planes_fighter_vitality_alt;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot
Concealment
Battle Levels
12345678910
[[File:Wows_anno_flag_<mark_unset_error>.png|160px]]
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

One of a series of Admiral Hipper-class ships and one of the most powerful heavy cruisers of the 1930s. During World War II, she was equipped with strong anti-aircraft guns and an enhanced fire control system.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

When released, ' was substantially a clone of her sister ship in the tech tree — Admiral Hipper — with (almost) identical guns, armor, and torpedoes. The two ships barely differed at all. As of Update 0.7.4, however, each ship has now been given their own identity. Admiral Hipper now boasts a faster main battery reload and improved maneuverability, while ' gains access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, allowing her to gain a significant edge in survivability.

Other than reload speed, the main battery rifles are the same between each ship. They have excellent range and relatively flat trajectories, but with only eight of them and a low fire chance they can sometimes seem inadequate against tougher enemies. The torpedoes are the standard 6.0 km range, 13,700 damage G7a T1 torpedoes familiar to veterans of the German cruiser branch — mounted in two triple launchers per side just like Hipper — with fairly generous firing angles.

Defensively, ' has a very strong anti-aircraft suite for her tier, similar to Hipper’s Hull (C), though her rudder responds more slowly. Eugen’s armor scheme is also slightly different than her sister's, the most notable difference being the angled section of her turtleback being 40mm thick versus Hipper’s 30mm. This prevents it from being overmatched and further increases her survivability against enemy battleships. Unfortunately, her detection range is notably worse than that of Admiral Hipper (a full 0.7 km worse).

Prinz Eugen brings a similar play style to that of her tech-tree sister, with a small trade-off in the more traditional cruiser-style stats of rate of fire and maneuverability in exchange for greater survivability. Captains who enjoy playing Admiral Hipper will find Prinz Eugen to be enjoyable and comfortable to play; captains who did not care for Hipper are advised to invest their money or doubloons elsewhere.


Pros:

  • Excellent main battery range, accuracy, and shell velocity.
  • Top-of-the-line armor piercing rounds with excellent penetration, capable of punishing damage against beam-on targets regardless of class.
  • Quick turret traverse speed.
  • German armor scheme makes her resilient to damage when angled at medium and close ranges.
  • Generous torpedo firing arcs.
  • One of the best anti-aircraft suites in her tier (only Mikhail Kutuzov is better).
  • Powerful torpedo armament; if Prinz Eugen is allowed to deploy her torpedoes, they can be devastating.
  • Can equip the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, giving her increased longevity over most other Tier VIII cruisers.

Cons:

  • Only eight (8) rifles in her main battery limits her damage output.
  • Main battery rate of fire is among the lowest of Tier VIII cruisers.
  • Average top speed; most other Tier VIII ships can keep up with her or simply run her down.
  • Heavy torpedo armament is only suitable for close-range engagements and ambushes.
  • Vulnerable citadel via long-range plunging fire (due to lack of deck armor).
  • High explosive shell damage and fire chance are below average.
  • Large detection radius makes Concealment Expert and Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. must-haves.
  • Exceptionally vulnerable to long-range plunging fire.

Research

As a Premium ship, ' doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for ' are as follows:

Virtually all builds of ' find themselves mounting Main Armaments Modification 1 in Slot 1 and Steering Gears Modification 2 in Slot 4. After that, captains have some critical choices to make. Concealment System Modification 1 is the most popular pick for Slot 5 in order to help curtail her large detection radius; combined with a captain with the Level 4 skill Concealment Expert, her detectability range drops under 11.5 km. Conversely, Steering Gears Modification 2 (: -40% rudder shift time. / -80% repair time.) is a strong option in the same slot for captains who prefer quicker rudder response. Captains with access to either Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. or Defensive AA Fire Modification 1 : +20% action time. / -10% cooldown time. are encouraged to plug those in Slot 4 depending on which consumable they opt to equip. The upgrade in Slot 2 is largely dependent on how captains intend to invest commander skill points on ' and the role they want her to fulfill in a given game.

Generalist Build: The easy choice for Slot 2 is Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion., which improves her shell dispersion and provides a minor buff to her secondary battery. This is the recommended pick for captains who don't wish to specialize the ship in anti-aircraft defenses.

Anti-Aircraft Build: '’s already outstanding AA suite can be made even more potent by equipping AA Guns Modification 2, and maximized by assigning a captain with Advanced Firing Training. This pair of upgrades pushes the firing radius of her 105mm dual-purpose guns out to 6.5 km, providing excellent anti-aircraft protection for herself and teammates when utilizing Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased.. This does mean sacrificing the exceptional German Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., however, and is a setup that is largely wasted in games without an aircraft carrier present.

Commander Skills

' — like her sister ship, Admiral Hipper — prefers to hold opponents at arms' length. Brawling is not recommended unless the situation is heavily favorable, and the skills of her commander should be tailored to such a strategy. At this end of the German cruiser line the ships begin to play — and handle — more like small battleships, and players will frequently find their commander skill choices echoing those popularly found on battleships: Priority Target at Level 1 and Expert Marksman at Level 2. Concealment Expert is also highly recommended at Level 4, as is Advanced Firing Training for captains pursuing an Anti-Aircraft Build. Level 4 also offers Manual Control for AA Armament to captains wishing to go all-in on their Anti-Aircraft Build; this is a very strong skill for high-tier German cruisers and battleships due to the AA potency of their dual-purpose 105mm guns.

Level 3 is where captains are offered some customization in their build. Captains preferring the Anti-Aircraft Build will want to opt for Basic Firing Training. Those pursuing the Generalist Build are better off opting for Demolition Expert; Vigilance is also a decent choice.

Consumables

' can equip the following consumables:

Given her visibility and need to preserve her hit points for the late game, captains are encouraged to invest in Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) and Repair Party II (While active, restores a fixed percentage of a ship's hit points each second.). The choice between Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. depends largely on how her commander's skill points are invested. Captains who have heavily invested into the Anti-Aircraft Build may wish to go all-in with Defensive AA Fire II (While active, the damage per second of large caliber anti-aircraft guns is increased.), or shore up their vulnerability to enemy torpedo strikes with Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, disregarding obstacles such as smoke and terrain.). Conversely, captains who opted for the more Generalist Build approach can likewise go either way depending on who their division-mates are.

Camouflage

As a Premium ship, ' comes included with Type 30 camouflage that is unique to her. It lowers her detection radius, reduces the accuracy of incoming shells, increases the amount of experience she earns, and provides an additional bonus to the experience earned by her commander.

An alternate Adler camouflage is available for purchase as well, with all of the above bonuses and an added bonus of increasing her credit earnings by 10%.

Signals

' should focus her signal layout on maximizing commander experience gains (for training and/or re-training) and credit gains (since she's a Premium ship). To that end, Zulu (🚫), Wyvern (🚫), Zulu Hotel (🚫), and Dragon Flag (🚫) all earn hefty recommendations. Sierra Mike (+5% to the ship's maximum speed.) will help improve her average speed, while Anti-Aircraft Build captains will want to throw on November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) as well. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) are also recommended to increase the fire chance of her high explosive shells against angled cruisers and battleships.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video


<span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>Ships of N/A
Destroyers  
Cruisers  
Battleships  
Aircraft Carriers
<span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>N/A
Japan  
U.K.  
France  
U.S.S.R.  
U.S.A.  
Germany  
Pan-Asia  
Spain  
Europe  
Netherlands  
Italy  
Commonwealth  
Pan-America