Ribbons
Revision as of 04:38, 24 May 2019 added new ribbon | Revision as of 04:13, 25 May 2019 updated aircraft shot down ribbon | |||
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<div id="achievement" style="min-height:87px;">[[File:412_ribbon_secondary_caliber.png|left|link=]] '''Secondary hits''' - One ribbon is awarded per hit obtained with guns qualifying as secondary armament.</div> | <div id="achievement" style="min-height:87px;">[[File:412_ribbon_secondary_caliber.png|left|link=]] '''Secondary hits''' - One ribbon is awarded per hit obtained with guns qualifying as secondary armament.</div> | |||
? | <div id="achievement" style="min-height:87px;">[[File:422_ribbon_plane.png|left|link=]] ''' | + | <div id="achievement" style="min-height:87px;">[[File:422_ribbon_plane.png|left|link=]] '''Aircraft shot down''' - One ribbon is awarded per aircraft destroyed regardless of type.</div> | |
? | <div id="achievement" style="min-height:87px;">[[File:72_ribbon_splane.png|left|link=]] '''Shot down''' - One ribbon is awarded per aircraft destroyed by the ship's '''Fighter''' consumable or '''Patrol Fighter''' consumable of aircraft carrier planes regardless of type.</div> | + | <div id="achievement" style="min-height:87px;">[[File:72_ribbon_splane.png|left|link=]] '''Shot down by fighter''' - One ribbon is awarded per aircraft destroyed by the ship's '''Fighter''' consumable or '''Patrol Fighter''' consumable of aircraft carrier planes regardless of type.</div> | |
<div id="achievement" style="min-height:87px;">[[File:424_ribbon_torpedo.png|left|link=]] '''Torpedo hits''' - One ribbon is awarded per torpedo hit.</div> | <div id="achievement" style="min-height:87px;">[[File:424_ribbon_torpedo.png|left|link=]] '''Torpedo hits''' - One ribbon is awarded per torpedo hit.</div> |
Revision as of 04:13, 25 May 2019
Ribbons
Destroyed - One ribbon is awarded for destroying an enemy ship.
Target hits - One ribbon is awarded per main battery hit to an enemy ship. Hits are broken down into four types: (The player may hold CTRL and hover the mouse cursor over the accumulated hit ribbons to see the current total after the immediate feedback ribbons (right side) disappear.)
Penetration - One ribbon is awarded per main battery full penetration.
Over-penetration - One ribbon is awarded per main battery over-penetrating hit.
No penetration (sometimes called Shatter) - One ribbon is awarded per main battery non-penetrating hit. Note that no damage is dealt by this kind of hit.
Ricochet - One ribbon is awarded per main battery ricochet hit. Note that no damage is dealt by this kind of hit.
Hits to citadel - One ribbon is awarded per fully penetrating hit to the citadel area of a target ship. Note that shells penetrating the citadel can also over-penetrate.
Incapacitations - One ribbon is awarded when a module (Engine, Rudder, Turret, etc.) is made non-functional on an enemy ship. The module may be damaged or destroyed. A damaged module will regain hit points over time and return to full functionality. Secondary and AA emplacements are destroyed outright.
Set on fire - One ribbon is awarded per fire set on an enemy ship. The ribbon is still awarded if the fire is 'set' during the immunity period of the target's Damage Control Party.
Secondary hits - One ribbon is awarded per hit obtained with guns qualifying as secondary armament.
Aircraft shot down - One ribbon is awarded per aircraft destroyed regardless of type.
Shot down by fighter - One ribbon is awarded per aircraft destroyed by the ship's Fighter consumable or Patrol Fighter consumable of aircraft carrier planes regardless of type.
Torpedo hits - One ribbon is awarded per torpedo hit.
Caused flooding - One ribbon is awarded per torpedo hit or ram that causes flooding.
Bomb hits - One ribbon is awarded per bomb hit on the target. The type of Bomb hit is broken out as follows: (The player may hold CTRL and hover the mouse cursor over the accumulated hit ribbons to see the current total after the immediate feedback ribbons (right side) disappear.)
Penetration - One ribbon is awarded per full bomb penetration.
Over-penetration - One ribbon is awarded per bomb over-penetrating hit.
Non-penetration - One ribbon is awarded per bomb non-penetrating hit. Note that no damage is dealt by this kind of hit.
Ricochet - One ribbon is awarded per bomb ricochet hit. Note that no damage is dealt by this kind of hit.
Spotted - One ribbon is awarded for spotting a ship for the first time, or for spotting a ship again after it was undetected for at least 90 seconds.
Defended - One ribbon is awarded per hit which reduces accumulated capture points on an enemy ship within a capture point by 5% or more.
Assisted in capture - One ribbon is awarded for assisting in the conversion of a capture point. One is awarded to all who assist.
Captured - One ribbon is awarded for converting a capture point without assistance.
Destroyed - One ribbon is awarded for obtaining the last hit which destroys a fort or shore installation. (The image shown represents 3 such destroyed.)
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