Ryujo
Revision as of 02:41, 19 January 2017 For previous log - Added recommended upgrades, commander skills, consumables, camouflage, and signals | Revision as of 20:57, 19 January 2017 | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | At | + | At Tier VI, ''Ryujo'' is the first Japanese carrier to receive a full complement of monoplane aircraft. This is also the first Japanese carrier to offer an air superiority loadout with more than one fighter squadron. The choice is between that or a loadout similar to the ''[[Zuiho]]''’s. On the downside, she uses the exact same fighters and torpedo bombers as ''Zuiho''; only the dive bombers get upgraded to a new model. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Large reserve of planes for its tier at 48 compared to Independence at 37 | + | * Large reserve of planes for its tier at 48 compared to ''[[Independence]]'' at 37. | |
? | * 5 squadrons of planes in any of the upgraded loadouts | + | * 5 squadrons of planes in any of the upgraded loadouts. | |
? | * Difficult to detect | + | * Difficult to detect. | |
? | * Relatively maneuverable, better than its predecessor Zuiho | + | * Relatively maneuverable, better than its predecessor ''[[Zuiho]]''. | |
? | * Strike loadout will deal massive damage to enemy ships | + | * Strike loadout will deal massive damage to enemy ships. | |
? | * Always has at least one squad of fighters with any loadout | + | * Always has at least one squad of fighters with any loadout. | |
? | * Planes outperform Independence's in almost every aspect - speed, loadout time and damage per minute | + | * Planes outperform Independence's in almost every aspect - speed, loadout time and damage per minute. | |
? | * Upgraded fighters are a carry-on from Zuiho and can be bought straight away if | + | * Upgraded fighters are a carry-on from ''Zuiho'' and can be bought straight away if they were researched for ''Zuiho''. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Worse armor compared to other Japanese carriers | + | * Worse armor compared to other Japanese carriers. | |
? | * Air superiority loadout is very slightly inferior to that of Independence's, since its fighters have 170 hitpoints lower and are 2 knots slower, though not significant | + | * Air superiority loadout is very slightly inferior to that of Independence's, since its fighters have 170 hitpoints lower and are 2 knots slower, though not significant. | |
? | * AA is mediocre, compared to Independence' | + | * AA is mediocre, compared to ''[[Independence]]''’s AA. | |
? | * Stock flight control system (1-1-2) fails in terms of either dealing damage to enemy ships if not played carefully or enemy aircraft, frequently runs out of planes | + | * Stock flight control system (1-1-2) fails in terms of either dealing damage to enemy ships if not played carefully or enemy aircraft, frequently runs out of planes. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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As ''Ryujo'' is a Tier VI carrier with only one 4-man squadron of fighters (if the player chooses the bomber-focused loadout), it's best to choose either Aircraft Servicing Expert or Evasive Maneuver for the first skill, and then the following recommended succeeding tier skills. Demolition Expert is not a recommended skill due to the already very high fire chance by the dive bombers. Emergency Takeoff is a better skill to counter enemies attempting to set you on fire and prevent you from launching your planes. | As ''Ryujo'' is a Tier VI carrier with only one 4-man squadron of fighters (if the player chooses the bomber-focused loadout), it's best to choose either Aircraft Servicing Expert or Evasive Maneuver for the first skill, and then the following recommended succeeding tier skills. Demolition Expert is not a recommended skill due to the already very high fire chance by the dive bombers. Emergency Takeoff is a better skill to counter enemies attempting to set you on fire and prevent you from launching your planes. | |||
? | Additionally, because Ryujo has the option to choose a fighter focused loadout (three 4-man fighter squadrons) and should the player favor said loadout, it is highly recommended to take the Air Groups Modification 2 upgrade. | + | Additionally, because ''Ryujo'' has the option to choose a fighter focused loadout (three 4-man fighter squadrons) and should the player favor said loadout, it is highly recommended to take the Air Groups Modification 2 upgrade. | |
Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players. | Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players. | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | As a carrier, '' | + | As a carrier, ''Ryujo'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, the last two recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers. | |
? | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |
? | </gallery> | + | </gallery> | |
? | + | |||
? | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | |History=<!-- write text below --> | |
? | File:Авианосец IJN Ryūjō.jpg | + | ''Ryūjō'' (Japanese: 龍驤 "prancing dragon") was a light aircraft carrier built for the Imperial Japanese Navy (IJN) during the early 1930s. Small and lightly built in an attempt to exploit a loophole in the Washington Naval Treaty of 1922, she proved to be top-heavy and only marginally stable and was back in the shipyard for modifications to address those issues within a year of completion. With her stability improved, ''Ryūjō'' returned to service and was employed in operations during the Second Sino-Japanese War. During World War II, she provided air support for operations in the Philippines, Malaya, and the Dutch East Indies, where her aircraft participated in the Second Battle of the Java Sea. During the Indian Ocean raid in April 1942, the carrier attacked British merchant shipping with both her guns and her aircraft. ''Ryūjō'' next participated in the Battle of the Aleutian Islands in June. She was sunk by American carrier aircraft at the Battle of the Eastern Solomons on 24 August 1942. | |
? | File:IJN Ryūjō - вид с носа.jpg | + | ||
? | File:D1A2 над IJN Ryujo.jpg | + | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |
? | File:RyujoFlightdeck.jpg | + | File:Авианосец IJN Ryūjō.jpg|Oblique view of ''Ryūjō'' at speed, September 1934. | |
? | File:Battle of the Eastern Solomons2.jpg | + | File:IJN Ryūjō - вид с носа.jpg|Bow view of ''Ryūjō'', June 1933. | |
+ | File:D1A2 над IJN Ryujo.jpg|''Ryūjō'' during the 1930s with a pair of Aichi D1A2 dive bombers overhead. | |||
+ | File:RyujoFlightdeck.jpg|Overhead view of ''Ryūjō'' at sea around 1935. | |||
+ | File:Battle of the Eastern Solomons2.jpg|The disabled ''Ryūjō'' (top center) being bombed from high altitude by B-17 bombers on 24 August 1942. The destroyer ''Amatsukaze'' (lower left) is moving away from ''Ryūjō'' at full speed and the destroyer ''Tokitsukaze'' (faintly visible, upper right) is backing away from the bow of ''Ryūjō'' in order to evade the B-17s' falling bombs. | |||
</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |
Revision as of 20:57, 19 January 2017
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
Firing Range4 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount9 х 2 pcs. |
. . . Average Damage per Second24.3 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a single mount5 х 1 pcs. |
. . . Average Damage per Second9 |
. . . Firing Range2.49 km. |
Maximum Speed28 knot |
Turning Circle Radius770 m. |
Rudder Shift Time13.4 sec. |
Surface Detectability Range9.6 km. |
Air Detectability Range6.82 km. |
Ryūjō — Japanese Tier VI aircraft сarrier.
The Washington Naval Treaty restrictions did not apply to ships with a displacement of up to 10,000 tons, so Japan started designing small aircraft carriers in addition to large ones. Ryūjō was designed taking the experience of operating Hōshō into account: She received a double-deck hangar, which allowed for increasing the air group size. Ryūjō participated in the Sino-Japanese War from 1937 through 1939. During World War II, the aircraft carrier supported landings in the Philippines, covered convoys headed to the Dutch East Indies, and participated in raids in the Indian Ocean and around the Aleutian Islands.
Modules
Speed (knot) | IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE (HP/min) | IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNT | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|
A5M Claude | 134 | 1,210 | 0 | 300,000 | |||
A6M2 Zero | 139 | 1,270 | 7,000 | 750,000 |
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
B4Y Jean | 5,000 | 120 | 1,460 | 0 | 300,000 | |
B5N2 Kate | 5,000 | 128 | 1,530 | 7,000 | 750,000 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
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Slot 4 |
Player Opinion
Performance
Pros:
- Large reserve of planes for its tier at 48 compared to Independence at 37.
- 5 squadrons of planes in any of the upgraded loadouts.
- Difficult to detect.
- Relatively maneuverable, better than its predecessor Zuiho.
- Strike loadout will deal massive damage to enemy ships.
- Always has at least one squad of fighters with any loadout.
- Planes outperform Independence's in almost every aspect - speed, loadout time and damage per minute.
- Upgraded fighters are a carry-on from Zuiho and can be bought straight away if they were researched for Zuiho.
Cons:
- Worse armor compared to other Japanese carriers.
- Air superiority loadout is very slightly inferior to that of Independence's, since its fighters have 170 hitpoints lower and are 2 knots slower, though not significant.
- AA is mediocre, compared to Independence’s AA.
- Stock flight control system (1-1-2) fails in terms of either dealing damage to enemy ships if not played carefully or enemy aircraft, frequently runs out of planes.
Research
Optimal Configuration
Upgrades
As a carrier at Tier VI with four upgrade slots (slots 1, 2, 4, and 5), it's best to mount Air Groups Modification 1, Flight Control Modification 1 (for faster aircraft servicing time / rearming time) or Air Groups Modification 2 (for better fighter capability in fighting enemy fighters and taking down enemy bombers) and Damage Control System Modification 1 on Zuiho.
Commander Skills
As Ryujo is a Tier VI carrier with only one 4-man squadron of fighters (if the player chooses the bomber-focused loadout), it's best to choose either Aircraft Servicing Expert or Evasive Maneuver for the first skill, and then the following recommended succeeding tier skills. Demolition Expert is not a recommended skill due to the already very high fire chance by the dive bombers. Emergency Takeoff is a better skill to counter enemies attempting to set you on fire and prevent you from launching your planes.
Additionally, because Ryujo has the option to choose a fighter focused loadout (three 4-man fighter squadrons) and should the player favor said loadout, it is highly recommended to take the Air Groups Modification 2 upgrade.
Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★ |
|
★★★ |
|
|
★ |
|
2 |
★ |
|
|
★★★ |
|
|
★★★ |
★ |
3 |
★★ |
|
★★★ |
|
|
|
★★ |
★ |
4 |
|
|
|
|
|
|
|
★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a carrier at Tier VI, Ryujo has access to only Damage Control Party.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Signals
As a carrier, Ryujo can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, the last two recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.Gallery
Historical Info
Historical Gallery
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |