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Ryujo

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Revision as of 02:41, 19 January 2017
For previous log - Added recommended upgrades, commander skills, consumables, camouflage, and signals
Revision as of 20:57, 19 January 2017
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?At tier 6, the Ryujo is the first Japanese carrier to receive a full complement of monoplane aircraft. This is also the first Japanese carrier to offer an air superiority loadout with multiple fighter squadrons. The choice is between that or a loadout similar to the [[Ship:Zuiho|Zuiho]]'s. On the downside, it uses the same fighters and torpedo bombers as the Zuiho. Only the dive bombers get upgraded to a new model.+At Tier VI, ''Ryujo'' is the first Japanese carrier to receive a full complement of monoplane aircraft. This is also the first Japanese carrier to offer an air superiority loadout with more than one fighter squadron. The choice is between that or a loadout similar to the ''[[Zuiho]]''’s. On the downside, she uses the exact same fighters and torpedo bombers as ''Zuiho''; only the dive bombers get upgraded to a new model.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Large reserve of planes for its tier at 48 compared to Independence at 37+* Large reserve of planes for its tier at 48 compared to ''[[Independence]]'' at 37.
?* 5 squadrons of planes in any of the upgraded loadouts+* 5 squadrons of planes in any of the upgraded loadouts.
?* Difficult to detect+* Difficult to detect.
?* Relatively maneuverable, better than its predecessor Zuiho+* Relatively maneuverable, better than its predecessor ''[[Zuiho]]''.
?* Strike loadout will deal massive damage to enemy ships+* Strike loadout will deal massive damage to enemy ships.
?* Always has at least one squad of fighters with any loadout+* Always has at least one squad of fighters with any loadout.
?* Planes outperform Independence's in almost every aspect - speed, loadout time and damage per minute+* Planes outperform Independence's in almost every aspect - speed, loadout time and damage per minute.
?* Upgraded fighters are a carry-on from Zuiho and can be bought straight away if you've researched it from Zuiho+* Upgraded fighters are a carry-on from ''Zuiho'' and can be bought straight away if they were researched for ''Zuiho''.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Worse armor compared to other Japanese carriers+* Worse armor compared to other Japanese carriers.
?* Air superiority loadout is very slightly inferior to that of Independence's, since its fighters have 170 hitpoints lower and are 2 knots slower, though not significant+* Air superiority loadout is very slightly inferior to that of Independence's, since its fighters have 170 hitpoints lower and are 2 knots slower, though not significant.
?* AA is mediocre, compared to Independence's AA+* AA is mediocre, compared to ''[[Independence]]''’s AA.
?* Stock flight control system (1-1-2) fails in terms of either dealing damage to enemy ships if not played carefully or enemy aircraft, frequently runs out of planes+* Stock flight control system (1-1-2) fails in terms of either dealing damage to enemy ships if not played carefully or enemy aircraft, frequently runs out of planes.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 As ''Ryujo'' is a Tier VI carrier with only one 4-man squadron of fighters (if the player chooses the bomber-focused loadout), it's best to choose either Aircraft Servicing Expert or Evasive Maneuver for the first skill, and then the following recommended succeeding tier skills. Demolition Expert is not a recommended skill due to the already very high fire chance by the dive bombers. Emergency Takeoff is a better skill to counter enemies attempting to set you on fire and prevent you from launching your planes. As ''Ryujo'' is a Tier VI carrier with only one 4-man squadron of fighters (if the player chooses the bomber-focused loadout), it's best to choose either Aircraft Servicing Expert or Evasive Maneuver for the first skill, and then the following recommended succeeding tier skills. Demolition Expert is not a recommended skill due to the already very high fire chance by the dive bombers. Emergency Takeoff is a better skill to counter enemies attempting to set you on fire and prevent you from launching your planes.
  
?Additionally, because Ryujo has the option to choose a fighter focused loadout (three 4-man fighter squadrons) and should the player favor said loadout, it is highly recommended to take the Air Groups Modification 2 upgrade.+Additionally, because ''Ryujo'' has the option to choose a fighter focused loadout (three 4-man fighter squadrons) and should the player favor said loadout, it is highly recommended to take the Air Groups Modification 2 upgrade.
  
 Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players.
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a carrier, ''Zuiho'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, the last two recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.+As a carrier, ''Ryujo'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, the last two recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
  
?</gallery>|History=<!-- write text below -->+</gallery>
?Ryūjō (Japanese: 龍驤 "prancing dragon") was a light aircraft carrier built for the Imperial Japanese Navy (IJN) during the early 1930s. Small and lightly built in an attempt to exploit a loophole in the Washington Naval Treaty of 1922, she proved to be top-heavy and only marginally stable and was back in the shipyard for modifications to address those issues within a year of completion. With her stability improved, Ryūjō returned to service and was employed in operations during the Second Sino-Japanese War. During World War II, she provided air support for operations in the Philippines, Malaya, and the Dutch East Indies, where her aircraft participated in the Second Battle of the Java Sea. During the Indian Ocean raid in April 1942, the carrier attacked British merchant shipping with both her guns and her aircraft. Ryūjō next participated in the Battle of the Aleutian Islands in June. She was sunk by American carrier aircraft at the Battle of the Eastern Solomons on 24 August 1942.+
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|History=<!-- write text below -->
?File:Авианосец IJN Ryūjō.jpg{{!}}Oblique view of Ryūjō at speed, September 1934+''Ryūjō'' (Japanese: 龍驤 "prancing dragon") was a light aircraft carrier built for the Imperial Japanese Navy (IJN) during the early 1930s. Small and lightly built in an attempt to exploit a loophole in the Washington Naval Treaty of 1922, she proved to be top-heavy and only marginally stable and was back in the shipyard for modifications to address those issues within a year of completion. With her stability improved, ''Ryūjō'' returned to service and was employed in operations during the Second Sino-Japanese War. During World War II, she provided air support for operations in the Philippines, Malaya, and the Dutch East Indies, where her aircraft participated in the Second Battle of the Java Sea. During the Indian Ocean raid in April 1942, the carrier attacked British merchant shipping with both her guns and her aircraft. ''Ryūjō'' next participated in the Battle of the Aleutian Islands in June. She was sunk by American carrier aircraft at the Battle of the Eastern Solomons on 24 August 1942.
?File:IJN Ryūjō - вид с носа.jpg{{!}}Bow view of Ryūjō, June 1933+ 
?File:D1A2 над IJN Ryujo.jpg{{!}}Ryūjō during the 1930s with a pair of Aichi D1A2 dive bombers overhead+|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
?File:RyujoFlightdeck.jpg{{!}}Overhead view of Ryūjō at sea around 1935+File:Авианосец IJN Ryūjō.jpg|Oblique view of ''Ryūjō'' at speed, September 1934.
?File:Battle of the Eastern Solomons2.jpg{{!}}The disabled Ryujo (top center) being bombed from high altitude by B-17 bombers on 24 August 1942. The destroyer Amatsukaze (lower left) is moving away from Ryujo at full speed and the destroyer Tokitsukaze (faintly visible, upper right) is backing away from the bow of Ryujo in order to evade the B-17s' falling bombs.+File:IJN Ryūjō - вид с носа.jpg|Bow view of ''Ryūjō'', June 1933.
 +File:D1A2 над IJN Ryujo.jpg|''Ryūjō'' during the 1930s with a pair of Aichi D1A2 dive bombers overhead.
 +File:RyujoFlightdeck.jpg|Overhead view of ''Ryūjō'' at sea around 1935.
 +File:Battle of the Eastern Solomons2.jpg|The disabled ''Ryūjō'' (top center) being bombed from high altitude by B-17 bombers on 24 August 1942. The destroyer ''Amatsukaze'' (lower left) is moving away from ''Ryūjō'' at full speed and the destroyer ''Tokitsukaze'' (faintly visible, upper right) is backing away from the bow of ''Ryūjō'' in order to evade the B-17s' falling bombs.
  
 </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->

Revision as of 20:57, 19 January 2017

Ryūjō
Ryūjō_wows_main.jpg
Tech Tree Position
Hōshō
Arrow_down.png
Ryūjō_icon_small.png
Arrow_down.png
Shōkaku
stock
 top
General
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points38,400 
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount9 х 2 pcs.
. . . Average Damage per Second24.3 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a single mount5 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed28 knot
Turning Circle Radius770 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range9.6 km.
Air Detectability Range6.82 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSA106_Ryujo.png
4,500,000

Ryūjō — Japanese Tier VI aircraft сarrier.

The Washington Naval Treaty restrictions did not apply to ships with a displacement of up to 10,000 tons, so Japan started designing small aircraft carriers in addition to large ones. Ryūjō was designed taking the experience of operating Hōshō into account: She received a double-deck hangar, which allowed for increasing the air group size. Ryūjō participated in the Sino-Japanese War from 1937 through 1939. During World War II, the aircraft carrier supported landings in the Philippines, covered convoys headed to the Dutch East Indies, and participated in raids in the Indian Ocean and around the Aleutian Islands.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ryūjō (A)38,40063065/9/6 0400,000
Ryūjō (B)39,60063068/10 10,0001,100,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A5M Claude1341,210 0300,000
A6M2 Zero1391,270 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
B4Y Jean5,0001201,460 0300,000
B5N2 Kate5,0001281,530 7,000750,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
D3A Val1331,430 0300,000
D4Y2 Suisei1371,500 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 65,000 hp28 0250,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion

Performance

At Tier VI, Ryujo is the first Japanese carrier to receive a full complement of monoplane aircraft. This is also the first Japanese carrier to offer an air superiority loadout with more than one fighter squadron. The choice is between that or a loadout similar to the Zuiho’s. On the downside, she uses the exact same fighters and torpedo bombers as Zuiho; only the dive bombers get upgraded to a new model.

Pros:

  • Large reserve of planes for its tier at 48 compared to Independence at 37.
  • 5 squadrons of planes in any of the upgraded loadouts.
  • Difficult to detect.
  • Relatively maneuverable, better than its predecessor Zuiho.
  • Strike loadout will deal massive damage to enemy ships.
  • Always has at least one squad of fighters with any loadout.
  • Planes outperform Independence's in almost every aspect - speed, loadout time and damage per minute.
  • Upgraded fighters are a carry-on from Zuiho and can be bought straight away if they were researched for Zuiho.

Cons:

  • Worse armor compared to other Japanese carriers.
  • Air superiority loadout is very slightly inferior to that of Independence's, since its fighters have 170 hitpoints lower and are 2 knots slower, though not significant.
  • AA is mediocre, compared to Independence’s AA.
  • Stock flight control system (1-1-2) fails in terms of either dealing damage to enemy ships if not played carefully or enemy aircraft, frequently runs out of planes.

Research

Researching a flight control group first should yield the best results. Next, research either the Mitsubishi A6M2 fighter or the Aichi D2A1 dive bomber, depending on which flight control group you chose. Upgrading to the "B" hull is primarily about the important task of replacing the 1.2 km AA guns with 3 km AA guns. Finish researching any remaining planes, then upgrade to the "C" hull, which will reduce the rudder shift time.

Optimal Configuration

Upgrades

As a carrier at Tier VI with four upgrade slots (slots 1, 2, 4, and 5), it's best to mount Air Groups Modification 1, Flight Control Modification 1 (for faster aircraft servicing time / rearming time) or Air Groups Modification 2 (for better fighter capability in fighting enemy fighters and taking down enemy bombers) and Damage Control System Modification 1 on Zuiho.

Commander Skills

As Ryujo is a Tier VI carrier with only one 4-man squadron of fighters (if the player chooses the bomber-focused loadout), it's best to choose either Aircraft Servicing Expert or Evasive Maneuver for the first skill, and then the following recommended succeeding tier skills. Demolition Expert is not a recommended skill due to the already very high fire chance by the dive bombers. Emergency Takeoff is a better skill to counter enemies attempting to set you on fire and prevent you from launching your planes.

Additionally, because Ryujo has the option to choose a fighter focused loadout (three 4-man fighter squadrons) and should the player favor said loadout, it is highly recommended to take the Air Groups Modification 2 upgrade.

Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players.

Consumables

As a carrier at Tier VI, Ryujo has access to only Damage Control Party.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

As a carrier, Ryujo can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, the last two recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America