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Ryujo

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Revision as of 14:07, 29 March 2017
Updated Camouflage section.
Revision as of 18:22, 4 June 2017
Updated old information to apply to current game version 0.6.5.
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?At Tier VI, ''Ryujo'' is the first Japanese carrier to receive a full complement of monoplane aircraft. This is also the first Japanese carrier to offer an air superiority loadout with more than one fighter squadron. The choice is between that or a loadout similar to the ''[[Zuiho]]''’s. On the downside, she uses the exact same fighters and torpedo bombers as ''Zuiho''; only the dive bombers get upgraded to a new model.+''Ryujo'' is a potent carrier due to its supply of reserve aircraft, choice between air superiority and strike loadouts, and access to manual attack options at tier 6. ''Ryujo'' is a light carrier but with a larger hangar capacity than its counterpart ''[[Independence]]''. She uses the exact same torpedo bombers as ''[[Zuiho]]'', and has access to the tier 6 D3A1 "Val" dive bombers and tier 6 A6M2 "Zero" fighters.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Researching a flight control group first should yield the best results. Next, research either the Mitsubishi A6M2 fighter or the Aichi D2A1 dive bomber, depending on which flight control group you chose. Upgrading to the "B" hull is primarily about the important task of replacing the 1.2 km AA guns with 3 km AA guns. Finish researching any remaining planes, then upgrade to the "C" hull, which will reduce the rudder shift time.+This is a suggested upgrade path:
 +# Type 6 Mod. 2 (Flight Control Mod)
 +# Mitsubishi A6M2 fighters
 +# Aichi D3A1 dive bombers
 +# Free XP the B hull, get the C hull for additonal AA protection and rudder shift.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
 * Large reserve of planes for its tier at 48 compared to ''[[Independence]]'' at 37. * Large reserve of planes for its tier at 48 compared to ''[[Independence]]'' at 37.
?* 5 squadrons of planes in any of the upgraded loadouts.+* 5 squadrons of planes, and at least 1 fighter squadron, in any of the upgraded loadouts.
?* Difficult to detect.+* Low concealment.
 * Relatively maneuverable, better than its predecessor ''[[Zuiho]]''. * Relatively maneuverable, better than its predecessor ''[[Zuiho]]''.
?* Strike loadout will deal massive damage to enemy ships.+* Strike loadout will deal massive damage to enemy ships, similar to ''Zuiho''.
?* Always has at least one squad of fighters with any loadout.+
 * Planes outperform Independence's in almost every aspect - speed, loadout time and damage per minute. * Planes outperform Independence's in almost every aspect - speed, loadout time and damage per minute.
?* Upgraded fighters are a carry-on from ''Zuiho'' and can be bought straight away if they were researched for ''Zuiho''.+* 127mm dual-purpose guns can be boosted by AA skills, particularly Manual Fire Control for AA Armament.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Worse armor compared to other Japanese carriers.+* Poor armor protection and large size make her prone to taking large hits and HE damage.
 * Air superiority loadout is very slightly inferior to that of Independence's, since its fighters have 170 hitpoints lower and are 2 knots slower, though not significant. * Air superiority loadout is very slightly inferior to that of Independence's, since its fighters have 170 hitpoints lower and are 2 knots slower, though not significant.
?* AA is mediocre, compared to ''[[Independence]]''’s AA.+* AA is weaker than her counterpart ''[[Independence]]''.
 * Stock flight control system (1-1-2) fails in terms of either dealing damage to enemy ships if not played carefully or enemy aircraft, frequently runs out of planes. * Stock flight control system (1-1-2) fails in terms of either dealing damage to enemy ships if not played carefully or enemy aircraft, frequently runs out of planes.
  
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?As a carrier at Tier VI with four upgrade slots (slots 1, 2, 4, and 5), it's best to mount [[Ship:Upgrades#Air_Groups_Modification.C2.A01|Air Groups Modification 1]], [[Ship:Upgrades#Flight_Control_Modification.C2.A01|Flight Control Modification 1]] (for faster aircraft servicing time / rearming time) or [[Ship:Upgrades#Air_Groups_Modification.C2.A02|Air Groups Modification 2]] (for better fighter capability in fighting enemy fighters and taking down enemy bombers) and [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] on ''Zuiho''.+As a carrier at Tier VI with four upgrade slots (slots 1, 2, 4, and 5), it's best to mount [[Ship:Upgrades#Air_Groups_Modification.C2.A01|Air Groups Modification 1]], [[Ship:Upgrades#Flight_Control_Modification.C2.A01|Flight Control Modification 1]] (for faster aircraft servicing time / rearming time) or [[Ship:Upgrades#Air_Groups_Modification.C2.A02|Air Groups Modification 2]] (for better fighter capability in fighting enemy fighters and taking down enemy bombers), [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]], and Damage Control System Mod. 2.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?As ''Ryujo'' is a Tier VI carrier with only one 4-man squadron of fighters (if the player chooses the bomber-focused loadout), it's best to choose either Aircraft Servicing Expert or Evasive Maneuver for the first skill, and then the following recommended succeeding tier skills. Demolition Expert is not a recommended skill due to the already very high fire chance by the dive bombers. Emergency Takeoff is a better skill to counter enemies attempting to set you on fire and prevent you from launching your planes.+''Ryujo'' uses the standard IJN CV captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, and Air Supremacy are "must have" skills. Dogfighting Expert is also useful if ''Ryujo'' faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm.
  
?Additionally, because ''Ryujo'' has the option to choose a fighter focused loadout (three 4-man fighter squadrons) and should the player favor said loadout, it is highly recommended to take the Air Groups Modification 2 upgrade.+Torpedo Armament Expertise can be taken as well, however the preparation time of torpedo bombers is already short at 18 seconds, which is already an advantage over Independence's torpedo bombers at 32 seconds.
  
?Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players.+For AA defense, ''Ryujo'' has large-caliber 127mm guns that benefit greatly from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. While ''Ryujo'''s AA DPS output is not sufficient to wipe out entire squadrons, it can knock out a few planes and, in combination with maneuvering, can help avoid taking serious damage.
 + 
 +Evasive Maneuvers is not recommended because it only affects bombers that have dropped their payload and are returning to the carrier.
 + 
 +Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. ''Ryujo'' has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. ''Ryujo'' captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.
  
 {{Commander Skills {{Commander Skills
 | Priority Target = 1 | Priority Target = 1
?| Preventative Maintenance = 1+| Preventative Maintenance =
 | Expert Loader =  | Expert Loader =
 | Aircraft Servicing Expert = 3 | Aircraft Servicing Expert = 3
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
 | Dogfighting Expert = 3 | Dogfighting Expert = 3
?| Incoming Fire Alert = 1+| Incoming Fire Alert =
?| Evasive Maneuver = 3+| Evasive Maneuver = 1
  
 | High Alert = 1 | High Alert = 1
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 | Survivability Expert =  | Survivability Expert =
?| Basics of Survivability = 2+| Basics of Survivability = 1
 | Torpedo Armament Expertise = 3 | Torpedo Armament Expertise = 3
?| Emergency Takeoff = 3+| Emergency Takeoff = 1
?| Basic Firing Training = +| Basic Firing Training = 2
 | Superintendent =  | Superintendent =
?| Demolition Expert = 2+| Demolition Expert =
 | Vigilance = 1 | Vigilance = 1
  
 | Manual Fire Control for Secondary Armament =  | Manual Fire Control for Secondary Armament =
?| Fire Prevention = +| Fire Prevention = 1
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
 | Air Supremacy = 3 | Air Supremacy = 3
?| Advanced Firing Training = +| Advanced Firing Training = 2
?| Manual Fire Control for AA Armament = +| Manual Fire Control for AA Armament = 2
 | Radio Position Finding =  | Radio Position Finding =
 | Concealment Expert = 1 | Concealment Expert = 1

Revision as of 18:22, 4 June 2017

Ryūjō
Ryūjō_wows_main.jpg
Tech Tree Position
Hōshō
Arrow_down.png
Ryūjō_icon_small.png
Arrow_down.png
Shōkaku
stock
 top
General
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points38,400 
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount9 х 2 pcs.
. . . Average Damage per Second24.3 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a single mount5 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed28 knot
Turning Circle Radius770 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range9.6 km.
Air Detectability Range6.82 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSA106_Ryujo.png
4,500,000

Ryūjō — Japanese Tier VI aircraft сarrier.

The Washington Naval Treaty restrictions did not apply to ships with a displacement of up to 10,000 tons, so Japan started designing small aircraft carriers in addition to large ones. Ryūjō was designed taking the experience of operating Hōshō into account: She received a double-deck hangar, which allowed for increasing the air group size. Ryūjō participated in the Sino-Japanese War from 1937 through 1939. During World War II, the aircraft carrier supported landings in the Philippines, covered convoys headed to the Dutch East Indies, and participated in raids in the Indian Ocean and around the Aleutian Islands.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ryūjō (A)38,40063065/9/6 0400,000
Ryūjō (B)39,60063068/10 10,0001,100,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A5M Claude1341,210 0300,000
A6M2 Zero1391,270 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
B4Y Jean5,0001201,460 0300,000
B5N2 Kate5,0001281,530 7,000750,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
D3A Val1331,430 0300,000
D4Y2 Suisei1371,500 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 65,000 hp28 0250,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion

Performance

Ryujo is a potent carrier due to its supply of reserve aircraft, choice between air superiority and strike loadouts, and access to manual attack options at tier 6. Ryujo is a light carrier but with a larger hangar capacity than its counterpart Independence. She uses the exact same torpedo bombers as Zuiho, and has access to the tier 6 D3A1 "Val" dive bombers and tier 6 A6M2 "Zero" fighters.

Pros:

  • Large reserve of planes for its tier at 48 compared to Independence at 37.
  • 5 squadrons of planes, and at least 1 fighter squadron, in any of the upgraded loadouts.
  • Low concealment.
  • Relatively maneuverable, better than its predecessor Zuiho.
  • Strike loadout will deal massive damage to enemy ships, similar to Zuiho.
  • Planes outperform Independence's in almost every aspect - speed, loadout time and damage per minute.
  • 127mm dual-purpose guns can be boosted by AA skills, particularly Manual Fire Control for AA Armament.

Cons:

  • Poor armor protection and large size make her prone to taking large hits and HE damage.
  • Air superiority loadout is very slightly inferior to that of Independence's, since its fighters have 170 hitpoints lower and are 2 knots slower, though not significant.
  • AA is weaker than her counterpart Independence.
  • Stock flight control system (1-1-2) fails in terms of either dealing damage to enemy ships if not played carefully or enemy aircraft, frequently runs out of planes.

Research

This is a suggested upgrade path:

  1. Type 6 Mod. 2 (Flight Control Mod)
  2. Mitsubishi A6M2 fighters
  3. Aichi D3A1 dive bombers
  4. Free XP the B hull, get the C hull for additonal AA protection and rudder shift.

Optimal Configuration

Upgrades

As a carrier at Tier VI with four upgrade slots (slots 1, 2, 4, and 5), it's best to mount Air Groups Modification 1, Flight Control Modification 1 (for faster aircraft servicing time / rearming time) or Air Groups Modification 2 (for better fighter capability in fighting enemy fighters and taking down enemy bombers), Damage Control System Modification 1, and Damage Control System Mod. 2.

Commander Skills

Ryujo uses the standard IJN CV captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, and Air Supremacy are "must have" skills. Dogfighting Expert is also useful if Ryujo faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm.

Torpedo Armament Expertise can be taken as well, however the preparation time of torpedo bombers is already short at 18 seconds, which is already an advantage over Independence's torpedo bombers at 32 seconds.

For AA defense, Ryujo has large-caliber 127mm guns that benefit greatly from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. While Ryujo's AA DPS output is not sufficient to wipe out entire squadrons, it can knock out a few planes and, in combination with maneuvering, can help avoid taking serious damage.

Evasive Maneuvers is not recommended because it only affects bombers that have dropped their payload and are returning to the carrier.

Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Ryujo has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Ryujo captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.

Consumables

As a carrier at Tier VI, Ryujo has access to only Damage Control Party.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Ryujo with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a carrier, Ryujo can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, the last two recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.

Gallery

Historical Info

Historical Gallery


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Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
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Aircraft Carriers
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