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Ryujo

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historical inaccuracies
Revision as of 15:54, 14 May 2019
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +An aircraft carrier built under the restrictions of the Washington Naval Treaty of 1922. Owing to a double-deck hangar, she could carry an impressive air group despite her limited displacement. Her drawbacks were low survivability and the small size of her flight deck, which hampered takeoff and landing for squadrons.<br><br>{{Model3DViewer|781e37c00a3a454d8d324b3e737dcac8}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Ryujo'' is a potent carrier due to its supply of reserve aircraft, choice between air superiority and strike loadouts, and access to manual attack options at tier 6. ''Ryujo'' is a light carrier but with a larger hangar capacity than its counterpart ''[[Independence]]''. She uses the exact same torpedo bombers as ''[[Zuiho]]'', and has access to the tier 6 D3A1 "Val" dive bombers and tier 6 A6M2 "Zero" fighters.+The ''{{#var:ship_name}}'' is the best ship for players to get accustomed to the Japanese carrier play. As a tier 6 ship, the player will face many opponents where they can citadel with AP bombs. The player will be able to learn which targets they can citadel and which they should avoid. Torpedo bombers now launch two torpedoes at a time and can attack up to four times per squadron. Learning to hit those torps, especially against destroyers, will be the gateway to success in higher tier games.
? +
?|Research=<!-- write text about priority sequence of research below -->+
?This is a suggested upgrade path:+
?# Type 6 Mod. 2 (Flight Control Mod)+
?# Mitsubishi A6M2 fighters+
?# Aichi D3A1 dive bombers+
?# Free XP the B hull, get the C hull for additonal AA protection and rudder shift.+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Large reserve of planes for its tier at 48 compared to ''[[Independence]]'' at 37. 
?* 5 squadrons of planes, and at least 1 fighter squadron, in any of the upgraded loadouts. 
 * Low concealment. * Low concealment.
?* Relatively maneuverable, better than its predecessor ''[[Zuiho]]''.+* Highest aerial torpedo damage and speed.
?* Strike loadout will deal massive damage to enemy ships, similar to ''Zuiho''.+* Fast plane cruising speed
?* Planes outperform Independence's in almost every aspect - speed, loadout time and damage per minute.+* AP bombs very effective against German cruisers and battleships
?* 127mm dual-purpose guns can be boosted by AA skills, particularly Manual Fire Control for AA Armament.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Poor armor protection and large size make her prone to taking large hits and HE damage. * Poor armor protection and large size make her prone to taking large hits and HE damage.
?* Air superiority loadout is very slightly inferior to that of Independence's, since its fighters have 170 hitpoints lower and are 2 knots slower, though not significant.+* AA is weaker than her counterpart ''[[Ranger]]''.
?* AA is weaker than her counterpart ''[[Independence]]''.+* Low health pool of planes
?* Stock flight control system (1-1-2) fails in terms of either dealing damage to enemy ships if not played carefully or enemy aircraft, frequently runs out of planes.+* Bombers carry AP bombs that are effective only against select targets (ex. German cruisers and battleships, French battlesips, some American cruisers and battleships) but not to destroyers as they overpen.
 + 
 +|Research=<!-- write text about priority sequence of research below -->
 +This is a suggested upgrade path:
 +* B2N2 Kate for better torpedo damage and plane HP
 +* A6M2 Zero for enhanced anti-destroyer capability
 +* D4Y2 Suisei for better AP bomb damage
 +* Hull(B), (C) for better rudder shift and AA
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?As a carrier at Tier VI with four upgrade slots (slots 1, 2, 4, and 5), it's best to mount [[Ship:Upgrades#Air_Groups_Modification.C2.A01|Air Groups Modification 1]], [[Ship:Upgrades#Flight_Control_Modification.C2.A01|Flight Control Modification 1]] (for faster aircraft servicing time / rearming time) or [[Ship:Upgrades#Air_Groups_Modification.C2.A02|Air Groups Modification 2]] (for better fighter capability in fighting enemy fighters and taking down enemy bombers), [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]], and Damage Control System Mod. 2.+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +*'''Slot 1''': {{Air Groups Modification 1}}
 +*'''Slot 2''': {{Aircraft Engines Modification 1}}
 +*'''Slot 3''': {{Torpedo Bombers Modification 1}}
 +*'''Slot 4''': {{Torpedo Bombers Modification 2}}
  
?|CommanderSkills=<!-- write text about best set of Commander Skills below --> 
?''Ryujo'' uses the standard IJN CV captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, and Air Supremacy are "must have" skills. Dogfighting Expert is also useful if ''Ryujo'' faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm. 
  
?Torpedo Armament Expertise can be taken as well, however the preparation time of torpedo bombers is already short at 18 seconds, which is already an advantage over Independence's torpedo bombers at 32 seconds.+|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +''{{#var:ship_name}}'' uses the standard Japanese carrier captain skill setup. Emphasis should be on skills that boost fighter and bomber health pools.
  
?For AA defense, ''Ryujo'' has large-caliber 127mm guns that benefit greatly from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. While ''Ryujo'''s AA DPS output is not sufficient to wipe out entire squadrons, it can knock out a few planes and, in combination with maneuvering, can help avoid taking serious damage.+Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. ''{{#var:ship_name}}'' has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. ''{{#var:ship_name}}'' captains must position their ship near friendlies and far back from the enemy fleet. [[Ship:Commander#Concealment_Expert|Concealment Expert]] may be taken to further reduce detection range if the captain so desires.
? +
?Evasive Maneuvers is not recommended because it only affects bombers that have dropped their payload and are returning to the carrier.+
? +
?Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. ''Ryujo'' has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. ''Ryujo'' captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.+
  
 {{Commander Skills {{Commander Skills
?| Priority Target = 0+| Priority Target =
 | Preventative Maintenance =  | Preventative Maintenance =
 | Expert Loader =  | Expert Loader =
?| Aircraft Servicing Expert = 3+| Air Supremacy = 3
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
?| Dogfighting Expert = 2+| Improved Engine Boost = 2
 | Incoming Fire Alert =  | Incoming Fire Alert =
?| Evasive Maneuver = +| Last Gasp = 2
  
?| High Alert = +| High Alert = 1
 | Jack of All Trades =  | Jack of All Trades =
 | Expert Marksman =  | Expert Marksman =
?| Torpedo Acceleration = 3+| Torpedo Acceleration = 2
 | Smoke Screen Expert =  | Smoke Screen Expert =
?| Expert Rear Gunner = 1+| Improved Engines = 3
 | Adrenaline Rush =  | Adrenaline Rush =
 | Last Stand =  | Last Stand =
  
?| Survivability Expert = +| Survivability Expert = 3
?| Basics of Survivability = 1+| Basics of Survivability =
?| Torpedo Armament Expertise = 3+| Torpedo Armament Expertise =
?| Emergency Takeoff = 1+| Aircraft Armor = 3
 | Basic Firing Training = 1 | Basic Firing Training = 1
 | Superintendent =  | Superintendent =
?| Demolition Expert = +| Demolition Expert = 1
 | Vigilance =  | Vigilance =
  
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 | Fire Prevention =  | Fire Prevention =
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
?| Air Supremacy = 3+| Sight Stabilization = 3
?| Advanced Firing Training = 2+| Advanced Firing Training =
?| Manual Fire Control for AA Armament = 2+| Manual Fire Control for AA Armament =
 | Radio Position Finding =  | Radio Position Finding =
?| Concealment Expert = 2+| Concealment Expert = 3
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As a carrier at Tier VI, ''Ryujo'' has access to only [[Ship:Consumables#Damage_Control_Party|Damage Control Party]].+The consumables available for the ship and each plane type for ''{{#var:ship_name}}'' is as follows:
 +====Ship====
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Fighter I}}
 +====Attack Aircraft====
 +* '''Slot 1:''' {{Engine Cooling}}
 +* '''Slot 2:''' {{Patrol Fighter}}
 +====Torpedo Bombers====
 +* '''Slot 1:''' {{Engine Cooling}}
 +* '''Slot 2:''' {{Patrol Fighter}}
 +====Dive Bombers====
 +* '''Slot 1:''' {{Engine Cooling}}
 +* '''Slot 2:''' {{Patrol Fighter}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range. [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
  
?Players who wish to spend doubloons can equip ''Ryujo'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 16 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a carrier, ''Ryujo'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, the last two recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.+As a carrier, ''{{#var:ship_name}}'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}), Zulu Hotel ({{Zulu Hotel|Size=18px}}), and, for the last two: November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) and Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}). However, the last two recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.
 + 
 +{{Signal Flags
 +| November Echo Setteseven = 2
 +| Mike Yankee Soxisix =
 +| India X-Ray =
 +| Juliet Yankee Bissotwo =
 +| Victor Lima =
 +| Hotel Yankee =
 + 
 +| November Foxtrot =
 +| Sierra Mike = 1
 +| India Delta =
 +| Juliet Whiskey Unaone = 2
 +| India Yankee =
 +| Juliet Charlie =
 + 
 +| Zulu = 1
 +| India Bravo Terrathree =
 +| Equal Speed Charlie London = 3
 +| Zulu Hotel = 3
 +| Papa Papa =
 + 
 +| Wyvern = 1
 +| Red Dragon = 1
 +| Dragon Flag = 1
 +| Ouroboros =
 +| Hydra = 1
 +}}
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:Ryujo (1).jpg
 +File:Ryujo (2).jpg
 +File:Ryujo (3).jpg
 +File:Ryujo (4).jpg|''Ryūjō''’s aircraft preparing to takeoff.
 +File:Ryujo (5).jpg|''Ryūjō''’s fighter squadron taking off.
  
 </gallery> </gallery>
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 ===Historical Inaccuracies=== ===Historical Inaccuracies===
?The blue fuselage stripes on the A6M2 denotes an aircraft from the carrier ''Hiryu''; ''Ryujo'''s fighters wore a yellow stripe.+* The blue fuselage stripes on the A6M2 denotes an aircraft from the carrier ''[[Hiryū]]''; ''Ryūjō''’s fighters wore a yellow stripe.
?*The red fuselage stripe on the D3A1 and B5N2 denotes aircraft from the carrier ''Akagi''. The yellow tail stripes on the latter aircraft represent the carrier group leader. "AI-301" belonged to Mitsuo Fuchida.+* The red fuselage stripe on the D3A1 and B5N2 denotes aircraft from the carrier ''Akagi''. The yellow tail stripes on the latter aircraft represent the carrier group leader. "AI-301" belonged to Mitsuo Fuchida.
 +* ''Ryūjō''’s overall dark gray camouflage is missing.
 +* Light and dark green camouflage was only applied to aircraft carriers beginning in mid-1944; ''Ryūjō'' was sunk in August 1942.
  
 |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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 File:RyujoFlightdeck.jpg|Overhead view of ''Ryūjō'' at sea around 1935. File:RyujoFlightdeck.jpg|Overhead view of ''Ryūjō'' at sea around 1935.
 File:Battle of the Eastern Solomons2.jpg|The disabled ''Ryūjō'' (top center) being bombed from high altitude by B-17 bombers on 24 August 1942. The destroyer ''Amatsukaze'' (lower left) is moving away from ''Ryūjō'' at full speed and the destroyer ''Tokitsukaze'' (faintly visible, upper right) is backing away from the bow of ''Ryūjō'' in order to evade the B-17s' falling bombs. File:Battle of the Eastern Solomons2.jpg|The disabled ''Ryūjō'' (top center) being bombed from high altitude by B-17 bombers on 24 August 1942. The destroyer ''Amatsukaze'' (lower left) is moving away from ''Ryūjō'' at full speed and the destroyer ''Tokitsukaze'' (faintly visible, upper right) is backing away from the bow of ''Ryūjō'' in order to evade the B-17s' falling bombs.
 +File:B5N Val с авианосца Ryujo в воздухе.jpg|Cockpit view from a B5N of a ''Ryūjō'' squadron in flight.
 +</gallery>
  
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 15:54, 14 May 2019

Ryūjō
Ryūjō_wows_main.jpg
Tech Tree Position
Hōshō
Arrow_down.png
Ryūjō_icon_small.png
Arrow_down.png
Shōkaku
stock
 top
General
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points38,400 
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount9 х 2 pcs.
. . . Average Damage per Second24.3 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a single mount5 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed28 knot
Turning Circle Radius770 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range9.6 km.
Air Detectability Range6.82 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSA106_Ryujo.png
4,500,000

Ryūjō — Japanese Tier VI aircraft сarrier.

An aircraft carrier built under the restrictions of the Washington Naval Treaty of 1922. Owing to a double-deck hangar, she could carry an impressive air group despite her limited displacement. Her drawbacks were low survivability and the small size of her flight deck, which hampered takeoff and landing for squadrons.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ryūjō (A)38,40063065/9/6 0400,000
Ryūjō (B)39,60063068/10 10,0001,100,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A5M Claude1341,210 0300,000
A6M2 Zero1391,270 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
B4Y Jean5,0001201,460 0300,000
B5N2 Kate5,0001281,530 7,000750,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
D3A Val1331,430 0300,000
D4Y2 Suisei1371,500 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 65,000 hp28 0250,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion

Performance

The Ryūjō is the best ship for players to get accustomed to the Japanese carrier play. As a tier 6 ship, the player will face many opponents where they can citadel with AP bombs. The player will be able to learn which targets they can citadel and which they should avoid. Torpedo bombers now launch two torpedoes at a time and can attack up to four times per squadron. Learning to hit those torps, especially against destroyers, will be the gateway to success in higher tier games.

Pros:

  • Low concealment.
  • Highest aerial torpedo damage and speed.
  • Fast plane cruising speed
  • AP bombs very effective against German cruisers and battleships

Cons:

  • Poor armor protection and large size make her prone to taking large hits and HE damage.
  • AA is weaker than her counterpart Ranger.
  • Low health pool of planes
  • Bombers carry AP bombs that are effective only against select targets (ex. German cruisers and battleships, French battlesips, some American cruisers and battleships) but not to destroyers as they overpen.

Research

This is a suggested upgrade path:

  • B2N2 Kate for better torpedo damage and plane HP
  • A6M2 Zero for enhanced anti-destroyer capability
  • D4Y2 Suisei for better AP bomb damage
  • Hull(B), (C) for better rudder shift and AA

Optimal Configuration

Upgrades

The recommended upgrades for Ryūjō are as follows:

Commander Skills

Ryūjō uses the standard Japanese carrier captain skill setup. Emphasis should be on skills that boost fighter and bomber health pools.

Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Ryūjō has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Ryūjō captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.

Consumables

The consumables available for the ship and each plane type for Ryūjō is as follows:

Ship

Attack Aircraft

Torpedo Bombers

Dive Bombers

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Ryūjō with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a carrier, Ryūjō can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and, for the last two: November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.). However, the last two recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America