Saint-Louis
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+ | ''Not to be confused with the American Tier III cruiser, the [[Ship:St. Louis|St. Louis]].'' | |||
{{WoWs_Ship | {{WoWs_Ship | |||
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Revision as of 22:21, 20 April 2017
Not to be confused with the American Tier III cruiser, the St. Louis.
203 mm/55 Mle 1934 in a turret3 х 3 pcs. |
Rate of Fire5.45 shots/min. |
Reload Time11 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range16.67 km. |
Maximum Dispersion148 m. |
HE Shell203 mm HE OEA Mle 1927 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell15 % |
Initial HE Shell Velocity876 m./s. |
HE Shell Weight123.82 kg. |
AP Shell203 mm AP OPf Mle 1936 |
Maximum AP Shell Damage4,900 |
Initial AP Shell Velocity845 m./s. |
AP Shell Weight134 kg. |
100 mm/45 Mle 1930 on an Mle 1931 mount7 х 2 pcs. |
Firing Range7.95 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell100 mm HE OEA Mle 1928 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity780 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
550 mm tube lance-torpilles2 х 3 pcs. |
Rate of Fire0.67 shots/min. |
Reload Time90 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 23DT |
Maximum Damage14,833 |
Torpedo Speed60 knot |
Torpedo Range9 km. |
100 mm/45 Mle 1930 on an Mle 1931 mount7 х 2 pcs. |
. . . Average Damage per Second47.6 |
. . . Firing Range5.01 km. |
20 mm Oerlikon on a Mk.4 mount20 х 1 pcs. |
. . . Average Damage per Second72 |
. . . Firing Range2.01 km. |
40 mm Bofors on a Mk.1 mount12 х 2 pcs. |
. . . Average Damage per Second135.6 |
. . . Firing Range3.51 km. |
Maximum Speed33 knot |
Turning Circle Radius720 m. |
Rudder Shift Time14.2 sec. |
Surface Detectability Range14.49 km. |
Air Detectability Range7.16 km. |
Saint-Louis — French Tier IX cruiser.
With the outbreak of World War II, the French suspended the construction of ships that could not be completed in the near future. The keel-laying for planned ships, including heavy cruisers, was also canceled, but development of the projects continued. In 1940, a new shipbuilding program was approved, which included the construction of three cruisers with a displacement of 13,000 tons. There were four variants of the draft design that differed in their defense systems. The German invasion in the summer of 1940 interfered with the French cruiser construction plans.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
The Saint-Louis is a strong cruiser at its tier. She is a direct upgrade from the Charles Martel, keeping the 3x3 203mm main armament that is a feature of the previous French heavy cruisers. However, compared to the Charles Martel, the Saint-Louis gets better statistics for its firepower, such as faster shells, longer range, and faster turning turrets. These factors make the Saint-Louis a very solid ship, excelling at long range fire and nimble enough to dodge incoming enemy shells.
While her anti-aircraft (AA) ability pales in comparison to the Neptune's AA, the Saint-Louis still can have formidable AA. The combination of Advanced Firing Training and AA Guns Mod. 2 brings the range of the long-range AA to 7.2km, and with the addition of Basic Firing Training the Saint-Louis will shoot down planes without much of a struggle. A full AA build isn't necessary in order to make the AA work, just a few skill points or modules here and there will do the job.
The French cruisers' special consumable, the Engine Boost consumable, may seem underwhelming at first, but it can become a very useful tool. With Engine Boost activated, the Saint-Louis can juke back and forth very rapidly, dodging incoming shells and frustrating enemy ships. Peeking in and out of cover to take shots with Engine Boost active means that the Saint-Louis spends as little time as possible vulnerable to the enemy while still being able to do tons of damage.
However, there is one major weakness with the Saint-Louis. The armor, like the rest of the French cruisers, is poor. The Saint-Louis requires the player to keep attention to the enemy ships at all times, and the slightest of mistakes in positioning may be heavily punished with multiple citadels. The Saint-Louis has a fairly high citadel, so any broadside presented may be the last broadside presented in the battle. This ship has most of her guns towards the front, keeping 2/3 of her firepower when bow-on, but she will still take massive damage from battleship Armor Piercing shells while bow-on. The Saint-Louis will not last long under sustained heavy fire, so positioning and knowing when to engage in fights is of utmost importance.Pros:
- Decently fast for a cruiser of her tier, and with the Engine Boost consumable this ship is super nimble.
- Good shell velocity and shell trajectory, along with an incredible 18.3km firing range.
- Anti-aircraft (AA) suite is decent, and can be very powerful when specialized for AA.
- Superb torpedo angles.
Cons:
- As with the rest of the French cruiser line, the Saint-Louis has sub-par armor.
- Can only launch 3 torpedoes from each side of the ship.
Research
Optimal Configuration
Upgrades
For Slot 1, take Main Armaments Modification 1. This helps prevent main battery and torpedo tube incapacitations.
For Slot 2, take AA Guns Modification 2. The Saint-Louis' has powerful long range anti-aircraft (AA) guns, and taking this modification extends the long range AA range to 7.2km.
For Slot 3, there are several different modules to take depending on ship build. Main Battery Modification 3 significantly helps decrease reload time, cutting off over 1 second off reload time. Alternatively, Gun Fire Control System Modification 2 may be taken for players who prefer to engage from long ranges. Players may also choose AA Guns Modification 3 for an AA build.
For Slot 4, take Steering Gears Modification 1. However, if the player has the special Engine Boost Modification 1, mount that instead. This modification takes the French cruisers' specialty, the Engine Boost consumable, and increases its duration by +50%.
For Slot 5, take Steering Gears Modification 2 to decrease rudder shift time. Propulsion Modification 2 is also a possibility for players who want to make the most out of the Engine Boost and give the ship incredible acceleration.
For Slot 6, take Concealment System Modification 1. The additional stealth is necessary for a lightly armored cruiser and will aid in getting to positions without getting spotted.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
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★ |
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2 |
★ |
★ |
★★ |
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★★ |
★★ |
3 |
★ |
★ |
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★★ |
★★ |
★★★ |
★ |
4 |
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★★ |
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★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★★★ |
★★★ |
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★★ |
★★ |
★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |