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Shinonome

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Revision as of 16:02, 5 February 2017
Removed reference to Tier 5 commander skill, since it's now Tier 4.
Revision as of 08:29, 10 July 2017
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 ''Shinonome'' is a Tier VI premium Japanese destroyer. Astute captains will immediately see notice her similarities to sister ship ''[[Fubuki]]''.  ''Shinonome'' is a Tier VI premium Japanese destroyer. Astute captains will immediately see notice her similarities to sister ship ''[[Fubuki]]''.
  
?Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: ''Fubuki'' has four guns in two twin mounts and 10.0 km torpedoes, while ''Shinonome'' has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that ''Fubuki''’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to ''Shinonome''’s 14,400 damage apiece. While this makes ''Fubuki''’s torpedoes more dangerous than ''Shinonome''’s, ''Shinonome''’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between ''Fubuki''’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range. With her [[Ship:Camouflage#Premium Camouflage|Type 10 camouflage]] equipped, ''Shinonome'' has a detection radius of 6.8 km, making the 8.0 km range of her fish more than workable (especially if her commander has the commander skill Concealment Expert).+Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: ''Fubuki'' has four guns in two twin mounts and 10.0 km torpedoes, while ''Shinonome'' has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that ''Fubuki''’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to ''Shinonome''’s 14,400 damage apiece. While this makes ''Fubuki''’s torpedoes more dangerous than ''Shinonome''’s, ''Shinonome''’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between ''Fubuki''’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range as well as speed. With her [[Ship:Camouflage#Premium Camouflage|Type 10 camouflage]] equipped, ''Shinonome'' has a detection radius of 6.8 km, making the 8.0 km range of her fish more than workable (especially if her commander has the commander skill Concealment Expert).
  
 Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. ''Shinonome'' gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. ''Shinonome''’s anti-aircraft suite is even more pathetic than ''Fubuki''’s; captains are advised to simply disable her AA guns and never turn them on.  Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. ''Shinonome'' gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. ''Shinonome''’s anti-aircraft suite is even more pathetic than ''Fubuki''’s; captains are advised to simply disable her AA guns and never turn them on.
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Additional gun barrels give her more damage potential per salvo than ''[[Fubuki]]''. 
 * Retains most of ''Fubuki''’s strengths, including health pool and torpedo launcher configuration. * Retains most of ''Fubuki''’s strengths, including health pool and torpedo launcher configuration.
 +* Additional gun barrels give her more damage potential per salvo than ''[[Fubuki]]''.
 +* Torpedo speed of 63 knots is 4 knots faster than ''Fubuki's'' top torpedoes with an viable 8 km of range.
 * Comfortable handling; veterans of ''Fubuki'' will find no surprises in how ''Shinonome'' accelerates and turns. * Comfortable handling; veterans of ''Fubuki'' will find no surprises in how ''Shinonome'' accelerates and turns.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * Retains all of ''[[Fubuki]]''’s weaknesses, including low top speed and weak armor. * Retains all of ''[[Fubuki]]''’s weaknesses, including low top speed and weak armor.
?* Anti-aircraft suite is even weaker than ''Fubuki''. +* Torpedoes have a moderately lower range and than ''Fubuki's'' top torpedoes.
 +* Practically non-existent Anti-aircraft that's even weaker than that of ''Fubuki''; however it's usually not a concern in destroyers.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->

Revision as of 08:29, 10 July 2017

Shinonome
Shinonome_wows_main.jpg
Destroyer | Japan | Tier VI
Tech Tree Position
Shinonome_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points12,900 
Main Battery
127 mm/50 3rd Year Type on a Type A mount3 х 2 pcs.
Rate of Fire6.67 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Rangekm.
Maximum Dispersion82 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Triple3 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Range8.01 km.
AA Defense
13 mm/76 Type 93 on a twin mount1 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius640 m.
Rudder Shift Time3.2 sec.
Concealment
Surface Detectability Range6.81 km.
Air Detectability Range3.02 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSD706_Shinonome.png
Special

Shinonome — Japanese special premium Tier VI destroyer.

One of the first Fubuki-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her anti-aircraft defenses were weak, which was characteristic of all Japanese destroyers.

Shinonome is available only as a reward for completing the Honorable Service campaign.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type A mount6.730822,15092,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Shinonome12,900620313 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,600638 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp35 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Shinonome is a Tier VI premium Japanese destroyer. Astute captains will immediately see notice her similarities to sister ship Fubuki.

Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: Fubuki has four guns in two twin mounts and 10.0 km torpedoes, while Shinonome has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that Fubuki’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to Shinonome’s 14,400 damage apiece. While this makes Fubuki’s torpedoes more dangerous than Shinonome’s, Shinonome’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between Fubuki’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range as well as speed. With her Type 10 camouflage equipped, Shinonome has a detection radius of 6.8 km, making the 8.0 km range of her fish more than workable (especially if her commander has the commander skill Concealment Expert).

Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. Shinonome gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. Shinonome’s anti-aircraft suite is even more pathetic than Fubuki’s; captains are advised to simply disable her AA guns and never turn them on.

Overall, captains who are familiar with the playstyle of the Japanese destroyer line will feel right at home in Shinonome.

LittleWhiteMouse's Premium Ship Review: Shinonome from the NA forums

Pros:

  • Retains most of Fubuki’s strengths, including health pool and torpedo launcher configuration.
  • Additional gun barrels give her more damage potential per salvo than Fubuki.
  • Torpedo speed of 63 knots is 4 knots faster than Fubuki's top torpedoes with an viable 8 km of range.
  • Comfortable handling; veterans of Fubuki will find no surprises in how Shinonome accelerates and turns.

Cons:

  • Retains all of Fubuki’s weaknesses, including low top speed and weak armor.
  • Torpedoes have a moderately lower range and than Fubuki's top torpedoes.
  • Practically non-existent Anti-aircraft that's even weaker than that of Fubuki; however it's usually not a concern in destroyers.

Research

As a premium ship, Shinonome doesn't have any upgrades to research.

Optimal Configuration

Upgrades

Like her sister ship, there are only a few good options for upgrades on Shinonome. Main Armaments Modification 1 is the best pick for Upgrade Slot 1, while Propulsion Modification 1 is recommended in Upgrade Slot 4. Propulsion Modification 2 is the best pick of a sorry lot for Upgrade Slot 5. Upgrade Slot 2 offers either Aiming Systems Modification 1 or Main Battery Modification 2; either offers a minor boost to Shinonome’s main battery.

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Consumables

Due to Shinonome’s low top speed, it's highly recommended to mount premium Engine Boost II for better escaping from enemy gunboat destroyers (such as Farragut or Ognevoi). Premium Smoke Generator II is also highly recommended for similar reasons. Lastly, premium Damage Control Party II is always recommended because Shinonome is a destroyer with a high chance of incapacitation of vital modules (such as her engine or rudder) when under fire.

Camouflage

As a premium ship, Shinonome comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a premium ship, Shinonome’s main role is to provide faster captain retraining and comfortable gameplay for the player. Therefore, the recommended flags to mount on Shinonome are Equal Speed Charlie London, Zulu Hotel, and Dragon Flag for maximum captain retraining speed. Additionally, Zulu and Papa Papa can also be mounted if the player wishes to get extra credits and free experience from using Shinonome’s premium benefits.

For other recommendations, Juliet Charlie should be mounted if the player dislikes detonations or is feeling unlucky. Sierra Mike should also be mounted if the player is not satisfied with her base 35 kt max speed. And November Foxtrot should be mounted if the player heavily relies on using their consumables or deems it necessary to use all the consumables.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
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Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
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France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons