South Carolina
Revision as of 06:36, 9 February 2017 Added Commander Skills | Revision as of 22:06, 11 August 2017 Added in-game screenshots and signal flag information, also edited commander skills. | |||
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{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 3 | |
| Preventative Maintenance = 1 | | Preventative Maintenance = 1 | |||
| Expert Loader = 1 | | Expert Loader = 1 | |||
| Aircraft Servicing Expert = | | Aircraft Servicing Expert = | |||
? | | Direction Center for Catapult Aircraft = | + | | Direction Center for Catapult Aircraft = | |
| Dogfighting Expert = | | Dogfighting Expert = | |||
| Incoming Fire Alert = 1 | | Incoming Fire Alert = 1 | |||
Line 39: | Line 39: | |||
| High Alert = 2 | | High Alert = 2 | |||
? | | Jack of All Trades = | + | | Jack of All Trades = 2 | |
| Expert Marksman = 3 | | Expert Marksman = 3 | |||
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
| Expert Rear Gunner = | | Expert Rear Gunner = | |||
? | | Adrenaline Rush = | + | | Adrenaline Rush = 3 | |
| Last Stand = | | Last Stand = | |||
? | | Survivability Expert = | + | | Survivability Expert = 1 | |
? | | Basics of Survivability = | + | | Basics of Survivability = 3 | |
| Torpedo Armament Expertise = | | Torpedo Armament Expertise = | |||
| Emergency Takeoff = | | Emergency Takeoff = | |||
Line 54: | Line 54: | |||
| Superintendent = 3 | | Superintendent = 3 | |||
| Demolition Expert = | | Demolition Expert = | |||
? | | Vigilance = | + | | Vigilance = 2 | |
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
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}} | }} | |||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = 1 | |||
+ | | Mike Yankee Soxisix = 1 | |||
+ | | India X-Ray = 1 | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | Victor Lima = 1 | |||
+ | | Hotel Yankee = 2 | |||
+ | ||||
+ | | November Foxtrot = 3 | |||
+ | | Sierra Mike = 1 | |||
+ | | India Delta = 3 | |||
+ | | Juliet Whiskey Unaone = 3 | |||
+ | | India Yankee = 3 | |||
+ | | Juliet Charlie = 1 | |||
+ | ||||
+ | | Zulu = 1 | |||
+ | | India Bravo Terrathree = 1 | |||
+ | | Equal Speed Charlie London = 1 | |||
+ | | Zulu Hotel = 1 | |||
+ | | Papa Papa = 1 | |||
+ | ||||
+ | | Wyvern = 1 | |||
+ | | Red Dragon = 1 | |||
+ | | Dragon Flag = 1 | |||
+ | | Ouroboros = 1 | |||
+ | | Hydra = 1 | |||
+ | }} | |||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
+ | File:SCStart.png | |||
+ | File:SCBroadside.png | |||
+ | File:SCBroadside2.png | |||
+ | File:SCClemson.png|An enemy [[ship:Clemson|''Clemson'']] maneuvers to avoid ''South Carolina's'' salvo. | |||
</gallery>|History=<!-- write text below --> | </gallery>|History=<!-- write text below --> |
Revision as of 22:06, 11 August 2017
Tech Tree Position
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] [[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] [[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] |
File:icon small.png |
[[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] [[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] [[File:<value_unset_error>_icon_small.png|<value_unset_error>|link=Ship:<value_unset_error>]] |
stock
top
General
Maneuverability
Maximum SpeedExpression error: Unexpected * operator. knot |
Concealment
Battle Levels
12345678910
[[File:Wows_anno_flag_<mark_unset_error>.png|160px]]
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special
[[Ship:|]] — N/A special premium Tier N/A.
IDS__descr
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
The first Battleship in the American tech tree, the South Carolina is a fairly decent ship. For its tier, she has quite good armor and range, which prove to only be a problem when she faces higher tier ships. The South Carolina is one of the first ships in the game to feature superfiring main turrets which allows for maximum firepower when maintaining a small silhouette. She does have severe limitations however when it comes to speed (a pattern that is repeated with the succeeding U.S. Battleships until North Carolina), and maintains a top speed when upgraded of only 18kts.
Pros:
- Decent guns for Tier: receives 8 305mm guns with a greater range and better handling than her Japanese tier counterpart Kawachi
- Superfiring turrets: can train at least half her guns in any direction, and bring all 8 guns to bear on most aspects for a broadside
- Good armor for tier
- Good turning radius
Cons:
- Completely outmatched by higher tiers: tier 4 battleships completely outrange and outpace her, and carry more or heavier armament
- Poor secondary armament: extremely weak AA armament though unlikely to encounter aircraft at her tier, and ineffective 76.2mm secondary guns leave her vulnerable to destroyers
- Abysmally slow top speed: she can make only 15.8kts stock, and not much better upgraded, making her one of the slowest ships in the game
- High detection range: with a more than 2km detection gap between her detection and firing range, she can be left helpless when facing opponents that outrange her
- Short range on guns is a poisonous combination with low speed
- General sluggishness can be frustrating to new players who have never experienced piloting battleships
Research
Although her firing range is short, what really kills this ship early on is its speed. Having a top speed of only 16kts means that most ships including St Louis' laugh at you as they slowly move away from you. The hardest part isn't the shooting, but getting somewhere useful. In saying that, the propulsion upgrade is probably the most important to get early on to be able to perform. Although due to the low- tier nature of this ship, it is likely that you will get the ship fully upgraded in 1-4 battles with decent performance. The next ship in the American battleship line is Wyoming, and with a better speed, heavier broadside and greater range, can be a relief for players graduating from South Carolina.
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★ |
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★★★ |
|
3 |
★★★ |
★ |
|
|
★★ |
★★★ |
|
★★ |
4 |
|
★★★ |
|
|
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★★★ |
★★ |
★ |
★ |
★★★ |
★ |
★ |
★ |
★★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
An enemy Clemson maneuvers to avoid South Carolina's salvo.
Historical Info
Historical Gallery
<span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>Ships of N/A
Destroyers | |
Cruisers | |
Battleships | |
Aircraft Carriers |
<span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>N/A
Japan | |
U.K. | |
France | |
U.S.S.R. | |
U.S.A. | |
Germany | |
Pan-Asia | |
Spain | |
Europe | |
Netherlands | |
Italy | |
Commonwealth | |
Pan-America |
Categories: