South Carolina
Revision as of 22:06, 11 August 2017 Added in-game screenshots and signal flag information, also edited commander skills. | Revision as of 22:13, 11 August 2017 Edited text - pros/cons, ship description, research. | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | The first Battleship in the American tech tree, the South Carolina is a fairly decent ship. For its tier, she has quite good armor and range, which prove to only be a problem when she faces higher tier ships. The South Carolina is one of the first ships in the game to feature superfiring main turrets which allows for maximum firepower when maintaining a small silhouette. She does have severe limitations however when it comes to speed (a pattern that is repeated with the succeeding [[Ship:Ships_of_U.S.A.|U.S.]] Battleships until [[Ship:PASB012_North_Carolina_1945|North Carolina]]), and maintains a top speed when upgraded of only 18kts. | + | The first Battleship in the American tech tree, the South Carolina is a fairly decent ship. For its tier, she has quite good armor and range, which prove to only be a problem when she faces higher tier ships. The South Carolina is one of the first ships in the game to feature superfiring main turrets which allows for maximum firepower when maintaining a small silhouette. She does have severe limitations however when it comes to speed (a pattern that is repeated with the succeeding [[Ship:Ships_of_U.S.A.|U.S.]] Battleships until [[Ship:PASB012_North_Carolina_1945|''North Carolina'']]), and maintains a top speed when upgraded of only 18kts. | |
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Decent guns for | + | * Decent guns for tier: receives eight 305mm guns with a greater range and better handling than her Japanese tier counterpart [[Ship:Kawachi|''Kawachi'']]. | |
? | * Superfiring turrets: can train at least half her guns in any direction, and bring all | + | * Superfiring turrets: can train at least half her guns in any direction, and bring all eight guns to bear on most aspects for a broadside. | |
? | * Good armor for tier | + | * Good armor for tier. | |
? | * Good turning radius | + | * Good turning radius. | |
+ | * Good accuracy and penetration against broadside cruisers and battleships. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Completely outmatched by higher tiers: tier | + | * Completely outmatched by higher tiers: tier IV battleships completely outrange and outpace her, and carry more or heavier armament. | |
? | * Poor secondary armament: extremely weak AA armament though unlikely to encounter aircraft at her tier, and ineffective 76.2mm secondary guns leave her vulnerable to destroyers | + | * Poor secondary armament: extremely weak AA armament though unlikely to encounter aircraft at her tier, and ineffective 76.2mm secondary guns leave her vulnerable to destroyers. | |
? | * Abysmally slow top speed: she can make only 15.8kts stock, and not much better upgraded, making her one of the slowest ships in the game | + | * Abysmally slow top speed: she can make only 15.8kts stock, and not much better upgraded, making her one of the slowest ships in the game. | |
? | * High detection range: with a more than 2km detection gap between her detection and firing range, she can be left helpless when facing opponents that outrange her | + | * High detection range: with a more than 2km detection gap between her detection and firing range, she can be left helpless when facing opponents that outrange her. | |
? | * Short range on guns is a poisonous combination with low speed | + | * Short range on guns is a poisonous combination with low speed. | |
? | * General sluggishness can be frustrating to new players who have never experienced piloting battleships | + | * General sluggishness can be frustrating to new players who have never experienced piloting battleships. | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | Although her firing range is short, what really kills this ship early on is its speed. Having a top speed of only 16kts means that most ships including St Louis' laugh at you as they slowly move away from you. The hardest part isn't the shooting, but getting somewhere useful. In saying that, the propulsion upgrade is probably the most important to get early on to be able to perform. Although due to the low- tier nature of this ship, it is likely that you will get the ship fully upgraded in 1-4 battles with decent performance. The next ship in the American battleship line is [[Ship:Wyoming|Wyoming]], and with a better speed, heavier broadside and greater range, can be a relief for players graduating from South Carolina. | + | Although her firing range is short, what really kills this ship early on is its speed. Having a top speed of only 16kts means that most ships including [[Ship:St_Louis|''St. Louis'']] laugh at you as they slowly move away from you. The hardest part isn't the shooting, but getting somewhere useful. In saying that, the propulsion upgrade is probably the most important to get early on to be able to perform. Although due to the low-tier nature of this ship, it is likely that you will get the ship fully upgraded in 1-4 battles with decent performance. The next ship in the American battleship line is [[Ship:Wyoming|''Wyoming'']], and with a better speed, heavier broadside and greater range, she can be a relief for players graduating from South Carolina. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |
Revision as of 22:13, 11 August 2017
305 mm/45 Mk.5 in a turret4 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range14.24 km. |
Maximum Dispersion202 m. |
HE Shell305 mm HE |
Maximum HE Shell Damage4,100 |
Chance of Fire on Target Caused by HE Shell20 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight394.6 kg. |
AP Shell305 mm AP |
Maximum AP Shell Damage8,100 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight394.6 kg. |
76.2 mm/50 Mk.5 on a single mount22 х 1 pcs. |
Firing Range3.2 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell76 mm HE |
Maximum HE Shell Damage1,100 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
Maximum Speed15.84 knot |
Turning Circle Radius480 m. |
Rudder Shift Time13.1 sec. |
Surface Detectability Range13.44 km. |
Air Detectability Range6 km. |
South Carolina — American Tier III battleship.
In the early 20th century, the United States reinforced its naval fleet by constructing several classes of battleships. American naval theorists, alongside their British counterparts, came up with the concept of a battleship armed solely with large-caliber guns. Upon her commissioning, USS South Carolina was assigned to the Atlantic Fleet. She played a role in safeguarding U.S. interests during the Mexican Revolution and participated in the occupation of Veracruz. During World War I, the battleship escorted troop convoys to France. After the war ended, she was involved in transporting troops back to America.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Pros:
- Decent guns for tier: receives eight 305mm guns with a greater range and better handling than her Japanese tier counterpart Kawachi.
- Superfiring turrets: can train at least half her guns in any direction, and bring all eight guns to bear on most aspects for a broadside.
- Good armor for tier.
- Good turning radius.
- Good accuracy and penetration against broadside cruisers and battleships.
Cons:
- Completely outmatched by higher tiers: tier IV battleships completely outrange and outpace her, and carry more or heavier armament.
- Poor secondary armament: extremely weak AA armament though unlikely to encounter aircraft at her tier, and ineffective 76.2mm secondary guns leave her vulnerable to destroyers.
- Abysmally slow top speed: she can make only 15.8kts stock, and not much better upgraded, making her one of the slowest ships in the game.
- High detection range: with a more than 2km detection gap between her detection and firing range, she can be left helpless when facing opponents that outrange her.
- Short range on guns is a poisonous combination with low speed.
- General sluggishness can be frustrating to new players who have never experienced piloting battleships.
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★ |
★ |
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|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★★★ |
|
3 |
★★★ |
★ |
|
|
★★ |
★★★ |
|
★★ |
4 |
|
★★★ |
|
|
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★★★ |
★★ |
★ |
★ |
★★★ |
★ |
★ |
★ |
★★★ |
★★★ |
|
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
An enemy Clemson maneuvers to avoid South Carolina's salvo.
Historical Info
Historical Gallery