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South Carolina

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Revision as of 07:02, 22 May 2016
Changing link of Kawachi page to the new page. Added sentence on tier progression.
Revision as of 02:24, 9 August 2018
Streamlined descriptions and updated flags.
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
? +The first dreadnought in the U.S. Navy. Due to limited dimensions, the ship carried relatively weak armament and had a low speed. Battleships of her class were the first to receive superfiring turrets. This meant she could fire a full broadside with all main battery guns.<br><br>{{Model3DViewer|4820a1f20b024bcaa535f55421266b8d}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?The first Battleship in the American tech tree, the South Carolina is a fairly decent ship. For its tier, she has quite good armor and range, which prove to only be a problem when she faces higher tier ships. The South Carolina is one of the first ships in the game to feature superfiring main turrets which allows for maximum firepower when maintaining a small silhouette. She does have severe limitations however when it comes to speed (a pattern that is repeated with the succeeding [[Ship:Ships_of_U.S.A.|U.S.]] Battleships until [[Ship:PASB012_North_Carolina_1945|North Carolina]]), and maintains a top speed when upgraded of only 18kts.<br /><br />+The first battleship in the American tech tree, ''South Carolina'' is a fairly decent ship. For her tier, she has quite good armor and range, which prove to only be a problem when she faces higher tier ships. ''South Carolina'' is one of the first ships in the game to feature superfiring main turrets which allows for maximum firepower while not showing the full broadside of the ship. She does have severe limitations, however, when it comes to her top speed a pattern that is repeated with the succeeding [[Ship:Ships_of_U.S.A.|U.S.]] battleships until the Tier VIII ''[[North Carolina]]'' — and maintains a still painfully slow top speed of only 18 knots when fully upgraded.
 + 
 +Players who want to do well with her must utilize her strengths. She is not a long-range sniper; she is a brawler. Make sure that ''South Carolina'' is always headed towards the fight. Load AP shells and citadel cruisers and battleships at close range; turn away and kite once the enemy begins to give chase. Don't be afraid of destroyers; blast them with a broadside and turn away in anticipation of their torpedoes. Just like any other ship, it's generally best to remain with the fleet and always angle her armor from enemy battleships.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Decent guns for Tier: receives 8 305mm guns with a greater range and better handling than her Japanese tier counterpart [[Ship:Kawachi|Kawachi]]+* Decent guns for tier: receives eight 305mm guns with best-in-tier range and better handling than some of her counterparts (such as ''[[Kawachi]]'').
?* Superfiring turrets: can train at least half her guns in any direction, and bring all 8 guns to bear on most aspects for a broadside+* Superfiring turrets: can train at least half her guns in any direction, and bring all eight guns to bear on most aspects for a broadside.
?* Good armor for tier+* Good armor for tier.
?* Good turning radius+* Good turning radius.
 +* Good accuracy and penetration against broadside cruisers and battleships.
 +* Longest range of all tier III battleships
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Completely outmatched by higher tiers: tier 4 battleships completely outrange and outpace her, and carry more or heavier armament+* Struggles when up-tiered; Tier IV pack a heavier armament and are frequently faster.
?* Poor secondary armament: extremely weak AA armament though unlikely to encounter aircraft at her tier, and ineffective 76.2mm secondary guns leave her vulnerable to destroyers+* Poor secondary armament: extremely weak AA armament though unlikely to encounter aircraft at her tier, and ineffective 76.2mm secondary guns leave her vulnerable to destroyers.
?* Abysmally slow top speed: she can make only 15.8kts stock, and not much better upgraded, making her one of the slowest ships in the game+* Abysmally slow top speed: she can make only 15.8kts stock, and not much better upgraded, making her one of the slowest ships in the game.
?* High detection range: with a more than 2km detection gap between her detection and firing range, she can be left helpless when facing opponents that outrange her+* High detection range: worst detection radius of all Tier III battleships, but her gun range does mitigate this somewhat.
?* Short range on guns is a poisonous combination with low speed+* General sluggishness can be frustrating to new players who may be new battleships.
?* General sluggishness can be frustrating to new players who have never experienced piloting battleships+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Although her firing range is short, what really kills this ship early on is its speed. Having a top speed of only 16kts means that most ships including St Louis' laugh at you as they slowly move away from you. The hardest part isn't the shooting, but getting somewhere useful. In saying that, the propulsion upgrade is probably the most important to get early on to be able to perform. Although due to the low- tier nature of this ship, it is likely that you will get the ship fully upgraded in 1-4 battles with decent performance. The next ship in the American battleship line is [[Ship:Wyoming|Wyoming]], and with a better speed, heavier broadside and greater range, can be a relief for players graduating from South Carolina.+Captains should first and foremost research Propulsion Mod. 2 to improve the abysmal top speed to something workable.
 +Next captains should research Gun Fire Control System Mk3 Mod. 2 to improve the firing range of the ''South Carolina''.
 +Finally, captains should research Hull B to obtain more hit points and some AA guns. Researching Hull B then allows captains to proceed to the ''[[Wyoming]]''.
 + 
 + 
 +The major hindrance to ''{{#var:ship_name}}''’s combat potential is her speed - having a top speed of only 15.8kts (18kts when upgraded) means that most ships including ''[[St. Louis]]'' — can easily escape her firing range. Thus, attempting to position this ship correctly can prove very difficult. As such, the propulsion module upgrade is probably the most important to unlock and mount early on to be able to perform better. Although due to the low-tier nature of this ship, it is likely that players will fully upgrade the ship in only a few battles with decent performance.
 + 
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 + 
 +|Upgrades=<!-- write text about best upgrades below -->
 +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 +* '''Slot 1''': {{Main Armaments Modification 1}}
 +* '''Slot 2''': {{Damage Control System Modification 1}} - to reduce chances of fire and flooding
 + 
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 + 
 +{{Commander Skills
 +| Priority Target = 3
 +| Preventative Maintenance = 1
 +| Expert Loader = 1
 +| Aircraft Servicing Expert =
 +| Direction Center for Catapult Aircraft =
 +| Dogfighting Expert =
 +| Incoming Fire Alert = 1
 +| Evasive Maneuver =
 + 
 +| High Alert = 2
 +| Jack of All Trades = 2
 +| Expert Marksman = 3
 +| Torpedo Acceleration =
 +| Smoke Screen Expert =
 +| Expert Rear Gunner =
 +| Adrenaline Rush = 3
 +| Last Stand =
 + 
 +| Survivability Expert = 1
 +| Basics of Survivability = 3
 +| Torpedo Armament Expertise =
 +| Emergency Takeoff =
 +| Basic Firing Training = 2
 +| Superintendent = 2
 +| Demolition Expert =
 +| Vigilance = 2
 + 
 +| Manual Fire Control for Secondary Armament =
 +| Fire Prevention = 3
 +| Inertia Fuse for HE Shells =
 +| Air Supremacy =
 +| Advanced Firing Training = 2
 +| Manual Fire Control for AA Armament =
 +| Radio Position Finding =
 +| Concealment Expert = 3
 +}}
 + 
 +|Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* {{Damage Control Party}}
 +* {{Repair Party}}
 + 
 +|Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
 + 
 +|Signals=<!-- write text about best set of signals below -->
 + 
 +{{Signal Flags
 +| November Echo Setteseven = 1
 +| Mike Yankee Soxisix = 1
 +| India X-Ray = 1
 +| Juliet Yankee Bissotwo = 2
 +| Victor Lima = 1
 +| Hotel Yankee = 1
 + 
 +| November Foxtrot = 3
 +| Sierra Mike = 3
 +| India Delta = 3
 +| Juliet Whiskey Unaone =
 +| India Yankee = 3
 +| Juliet Charlie = 1
 + 
 +| Zulu = 1
 +| India Bravo Terrathree = 1
 +| Equal Speed Charlie London = 1
 +| Zulu Hotel = 1
 +| Papa Papa = 1
 + 
 +| Wyvern = 1
 +| Red Dragon = 1
 +| Dragon Flag = 1
 +| Ouroboros = 1
 +| Hydra = 1
 +}}
 + 
 +|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 +File:SCStart.png
 +File:SCBroadside.png
 +File:SCBroadside2.png
 +File:SCClemson.png|An enemy ''[[Clemson]]'' maneuvers to avoid ''South Carolina''’s salvo.
 + 
 +</gallery>
 + 
 +|History=<!-- write text below -->
 +===Construction===
 +:Cramp Shipbuilding Company; Philadelphia, United States
 +:Laid down: 18 December 1906
 +:Launched: 11 July 1908
 +:Commissioned: 1 March 1910
 + 
 +====Specifications====
 +:16,000 tons displacement, standard
 +:138m length
 +:24.5m beam
 +:7.5m draft
 + 
 +====Machinery====
 +:12 boilers, 2 turbines
 + 
 +====Performance====
 +:18.5knts at 16,500 shaft horsepower
 +:5,000nm at 10 knots
 + 
 +====Armor====
 +:Main belt: 203-254mm
 +:Decks: 63mm
 +:Barbettes and Turrets: 203-254mm barbette, 305mm turrets
 +:Casemates: 203-254mm
 +:Conning tower: 305mm
 + 
 +====Armament====
 +=====Main=====
 +:Eight (4x2) 305mm guns
 +=====Secondary=====
 +:Twenty-two (22x1) 76mm guns
 +=====Torpedoes=====
 +:Two (2x1) 533mm submerged torpedo tubes
 + 
 +===History===
 + 
 +====Design====
 + 
 +The ''South Carolina''-class battleships, also known as the ''Michigan'' class, were built during the first decade of the twentieth century for the United States Navy. Named ''South Carolina'' and ''Michigan'', they were the first American dreadnoughts—powerful warships whose capabilities far outstripped those of the world's older battleships.
 + 
 +In the opening years of the twentieth century, the prevailing theory of naval combat was that battles would continue to be fought at relatively close range using many small, fast-firing guns. As such, each of the ships in the United States' previous battleship class (the Connecticut class) had many medium-sized weapons alongside four large guns. This paradigm, however, was soon to be subverted, as American naval theorists proposed that a ship mounting a homogeneous battery of large guns would be more effective in battle.
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+As their ideas began to enjoy wider acceptance, the US Congress authorized the country's navy to construct two small 16,000-long-ton (16,260 t) battleships. This displacement was roughly the same size as the ''Connecticut'' class and at least 2,000 long tons (2,030 t) smaller than the foreign standard. A solution was found in an ambitious design drawn up by Rear Admiral Washington L. Capps, the chief of the navy's Bureau of Construction and Repair, which featured heavy armament and relatively thick armor, both favored by naval theorists. However, in balancing the congressionally mandated limits to displacement and the inherent design trade-offs between armament, armor, and propulsion, the ''South Carolina'' class' speed was severely limited—an ultimately fatal disadvantage that severely limited their utility in a conflict.
  
?</gallery>|History=<!-- write text below -->+With their superfiring main armament, press accounts billed ''South Carolina'' and ''Michigan'', alongside the British HMS ''Dreadnought'', as heralding a new epoch in warship design. Both, however, were soon surpassed by ever-larger and stronger super-dreadnoughts. The class' low top speed of about 18.5 knots (21.3 mph; 34.3 km/h), as compared to the 21-knot (24 mph; 39 km/h) standard of later American battleships, relegated them to serving with older, obsolete battleships during the First World War. Thereafter, both ''South Carolinas'' were scrapped with the signing of the Washington Naval Treaty.
?The South Carolina-class battleships, also known as the Michigan class, were built during the first decade of the twentieth century for the United States Navy. Named South Carolina and Michigan, they were the first American dreadnoughts—powerful warships whose capabilities far outstripped those of the world's older battleships.<br />+
?<br />+
?In the opening years of the twentieth century, the prevailing theory of naval combat was that battles would continue to be fought at relatively close range using many small, fast-firing guns. As such, each of the ships in the United States' previous battleship class (the Connecticut class) had many medium-sized weapons alongside four large guns. This paradigm, however, was soon to be subverted, as American naval theorists proposed that a ship mounting a homogeneous battery of large guns would be more effective in battle.<br />+
?<br />+
?As their ideas began to enjoy wider acceptance, the US Congress authorized the country's navy to construct two small 16,000-long-ton (16,260 t) battleships. This displacement was roughly the same size as the Connecticut class and at least 2,000 long tons (2,030 t) smaller than the foreign standard. A solution was found in an ambitious design drawn up by Rear Admiral Washington L. Capps, the chief of the navy's Bureau of Construction and Repair, which featured heavy armament and relatively thick armor, both favored by naval theorists. However, in balancing the congressionally mandated limits to displacement and the inherent design trade-offs between armament, armor, and propulsion, the South Carolina class' speed was severely limited—an ultimately fatal disadvantage that severely limited their utility in a conflict.<br />+
?<br />+
?With their superfiring main armament, press accounts billed South Carolina and Michigan, alongside the British HMS Dreadnought, as heralding a new epoch in warship design. Both, however, were soon surpassed by ever-larger and stronger super-dreadnoughts. The class' low top speed of about 18.5 knots (21.3 mph; 34.3 km/h), as compared to the 21-knot (24 mph; 39 km/h) standard of later American battleships, relegated them to serving with older, obsolete battleships during the First World War. Thereafter, both South Carolinas were scrapped with the signing of the Washington Naval Treaty.<!-- write text below -->+
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 +Uss south carolina bb.jpg|''South Carolina, 1908
 +Brassey%27s1912_South-Carolina.png|Basic plan of the South Carolina-class dreadnoughts
 +USS South Carolina (1908) title.jpg|''South Carolina'' in port, 1910
 +305mm-45_mk5_gun.jpg|A 12-inch (305 mm)/45 caliber Mark 5 gun on Connecticut. The same guns were utilized on the South Carolinas.
 +File:USS_Michigan_1918.jpg|''Michigan'' steaming at high speed, 1918
  
 </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->

Revision as of 02:24, 9 August 2018

South Carolina
South_Carolina_wows_main.jpg
Battleship | U.S.A. | Tier III
Tech Tree Position
St. Louis
Arrow_down.png
South_Carolina_icon_small.png
Arrow_down.png
Wyoming
stock
 top
General
Research price2800 exp
Purchase price309,000 Credits
Hit Points29,000 
Main Battery
305 mm/45 Mk.5 in a turret4 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range14.24 km.
Maximum Dispersion202 m.
HE Shell305 mm HE 
Maximum HE Shell Damage4,100 
Chance of Fire on Target Caused by HE Shell20 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight394.6 kg.
AP Shell305 mm AP 
Maximum AP Shell Damage8,100 
Initial AP Shell Velocity823 m./s.
AP Shell Weight394.6 kg.
Secondary Armament #1
76.2 mm/50 Mk.5 on a single mount22 х 1 pcs.
Firing Range3.2 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell76 mm HE 
Maximum HE Shell Damage1,100 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shell%
Maneuverability
Maximum Speed15.84 knot
Turning Circle Radius480 m.
Rudder Shift Time13.1 sec.
Concealment
Surface Detectability Range13.44 km.
Air Detectability Rangekm.
Battle Levels
12345678910
Wows_anno_flag_usa.png
III
Ship_PASB001_Michigan_1916.png
309,000

South Carolina — American Tier III battleship.

The first dreadnought in the U.S. Navy. Due to limited dimensions, the ship carried relatively weak armament and had a low speed. Battleships of her class were the first to receive superfiring turrets. This meant she could fire a full broadside with all main battery guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/45 Mk.5 in a turret2452024,100208,100 036,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
South Carolina (A)29,00010305422 070,000
South Carolina (B)31,700103054204 1,400150,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk3 mod. 10 022,000
Mk III mod. 20 70076,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 16,000 hp15.8 017,000
Propulsion: 17,600 hp18 30040,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

The first battleship in the American tech tree, South Carolina is a fairly decent ship. For her tier, she has quite good armor and range, which prove to only be a problem when she faces higher tier ships. South Carolina is one of the first ships in the game to feature superfiring main turrets which allows for maximum firepower while not showing the full broadside of the ship. She does have severe limitations, however, when it comes to her top speed — a pattern that is repeated with the succeeding U.S. battleships until the Tier VIII North Carolina — and maintains a still painfully slow top speed of only 18 knots when fully upgraded.

Players who want to do well with her must utilize her strengths. She is not a long-range sniper; she is a brawler. Make sure that South Carolina is always headed towards the fight. Load AP shells and citadel cruisers and battleships at close range; turn away and kite once the enemy begins to give chase. Don't be afraid of destroyers; blast them with a broadside and turn away in anticipation of their torpedoes. Just like any other ship, it's generally best to remain with the fleet and always angle her armor from enemy battleships.

Pros:

  • Decent guns for tier: receives eight 305mm guns with best-in-tier range and better handling than some of her counterparts (such as Kawachi).
  • Superfiring turrets: can train at least half her guns in any direction, and bring all eight guns to bear on most aspects for a broadside.
  • Good armor for tier.
  • Good turning radius.
  • Good accuracy and penetration against broadside cruisers and battleships.
  • Longest range of all tier III battleships

Cons:

  • Struggles when up-tiered; Tier IV pack a heavier armament and are frequently faster.
  • Poor secondary armament: extremely weak AA armament though unlikely to encounter aircraft at her tier, and ineffective 76.2mm secondary guns leave her vulnerable to destroyers.
  • Abysmally slow top speed: she can make only 15.8kts stock, and not much better upgraded, making her one of the slowest ships in the game.
  • High detection range: worst detection radius of all Tier III battleships, but her gun range does mitigate this somewhat.
  • General sluggishness can be frustrating to new players who may be new battleships.

Research

Captains should first and foremost research Propulsion Mod. 2 to improve the abysmal top speed to something workable. Next captains should research Gun Fire Control System Mk3 Mod. 2 to improve the firing range of the South Carolina. Finally, captains should research Hull B to obtain more hit points and some AA guns. Researching Hull B then allows captains to proceed to the Wyoming.


The major hindrance to South Carolina’s combat potential is her speed - having a top speed of only 15.8kts (18kts when upgraded) means that most ships — including St. Louis — can easily escape her firing range. Thus, attempting to position this ship correctly can prove very difficult. As such, the propulsion module upgrade is probably the most important to unlock and mount early on to be able to perform better. Although due to the low-tier nature of this ship, it is likely that players will fully upgrade the ship in only a few battles with decent performance.

Optimal Configuration

Upgrades

The recommended upgrades for South Carolina are as follows:

Commander Skills

Consumables

South Carolina can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
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Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
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Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons