Taiho
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[[Ship:|]] — N/A special premium Tier N/A.
The mightiest aircraft carrier with the most advanced design, among ships of her type, built for the Imperial Japanese Navy. She featured an armored flight deck to provide protection from bomb hits. New dual-purpose artillery mounts significantly improved the ship's AA capabilities.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Automated Gun and Fuel Systems |
Player Opinion
Pros:
- Very powerful alpha strike power with torpedo bombers.
- Much better concealment than her American counterpart.
- AA is quite good on the second hull.
Research
This is a suggested research path:
- Type 9 mod. 2 or mod. 3 Flight Control
- Mitsubishi A7M1 fighters
- Aichi B7A2 torpedo bombers
- Aichi B7A2 dive bombers
- Hull (B)
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Air Groups Modification 2
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1
- Slot 6: Air Groups Modification 3
Upgrade Slot 3 is the 1st main choice of upgrades with '. For players looking to improve their fighter's capabilities, Air Groups Modification 2 is highly recommended, especially when using the Type 9 mod. 3 flight control system. Otherwise, the Flight Control Modification 1 helps players land and launch '’s multiple flight squadrons, as ' has seven separate plane squadrons to manage.
Upgrade Slot 5 offers players Concealment System Modification 1 , which stacks with Concealment Expert and camouflage to bring '’s surface detection down to a small range of 10.7 km.
Upgrade Slot 6 is the 2nd main choice of upgrades with '. Due to the common presence of multiple battleships and cruisers with very high AA power, Air Groups Modification 3 is highly recommended to make sure '’s planes will survive their trip to and from their target. If survivability isn't the player's foremost preference, Flight Control Modification 2 is viable, increasing the speed gap between '’s and Essex’s planes, allowing the smaller Japanese squadrons to outrun their American counterparts.
Commander Skills
' uses the standard Japanese carrier captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, Torpedo Armament Expertise, and Air Supremacy are "must have" skills. Dogfighting Expert is also a useful pick for ' due to the bonus to ammunition which allows her fighters to remain airborne longer before returning to rearm.
For AA defense, ' has medium-caliber 100mm guns that benefit greatly from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. And as ' is a Tier IX carrier, the player has access to the special Japanese carrier version of Defensive AA Fire , which lasts for two minutes and increases the ship's AA DPS by a factor of 1.75. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, the player can significantly increase the ship's AA DPS to shoot down enemy planes effectively and greatly reduce the damage taken from an enemy carrier's attack.
Evasive Maneuvers is recommended as it increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated Defensive AA Fire .
Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. ' is large and unarmored, and will not survive an attack by any ship larger than a destroyer. ' captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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2 |
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Χ |
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Χ |
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3 |
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Χ |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
' can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip ' with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.
Signals
As a carrier, ' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), and, for the last two: November Echo Setteseven () and Juliet Whiskey Unaone ().
Recommended Signal Flags | |||||
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Combat | |||||
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★★★ |
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★★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
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Pan-America |