Udaloi
Revision as of 00:20, 7 March 2017 | Revision as of 10:57, 2 June 2018 Made mention of the otherwise undocumented increase in torpedo tubes when hull is upgraded. | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | The most advanced Soviet destroyer among those designed before 1941 (Project 35). ''Udaloi'' was large in size and could run at a very high speed for this type of ship. In terms of the power of her main guns, she outclassed most of her foreign counterparts.<br><br>{{Model3DViewer|21827fe27ab74fe29711e0433fd37922}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
What can be said as an Ognevoi, Kiev and Tashkent facemelting, the Udaloi is a fairly newer shift in Russian destroyer ergonomics. Sporting dual mounts in the same AB-X layout and fairly decent torpedoes, the destroyer leans to more of her guns than to her torpedoes which is used for harassing runs to scare off, if not outright severely damage, the occasional player that does not know any better or was too careless. Due to this, the Udaloi can repeatedly kite ships that have a hard time beading on her due to the fast speed she can reach and as a destroyer that leans on guns more than their torpedoes, she can be an effective counter to Fletchers or Yugumos in the thick of melee or in range gunnery duels. An interesting thing about this destroyer is that her AA suite when fully kitted is fairly equivalent to a light cruiser's. | What can be said as an Ognevoi, Kiev and Tashkent facemelting, the Udaloi is a fairly newer shift in Russian destroyer ergonomics. Sporting dual mounts in the same AB-X layout and fairly decent torpedoes, the destroyer leans to more of her guns than to her torpedoes which is used for harassing runs to scare off, if not outright severely damage, the occasional player that does not know any better or was too careless. Due to this, the Udaloi can repeatedly kite ships that have a hard time beading on her due to the fast speed she can reach and as a destroyer that leans on guns more than their torpedoes, she can be an effective counter to Fletchers or Yugumos in the thick of melee or in range gunnery duels. An interesting thing about this destroyer is that her AA suite when fully kitted is fairly equivalent to a light cruiser's. | |||
? | However, she is not | + | However, she is not without her drawbacks. Similar to her Russian predecessors her torpedo speed leaves something to be desired and the detection rating of the ship itself is quite poor for a destroyer. Her maneuverability is also lacking, but this can be compensated for with the appropriate upgrades (see below). | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
+ | As a tech-tree ship, ''Udaloi'' has to research a second hull, improved fire control directors, and improved torpedo armament. Prioritize the second hull upgrade first (this increases the tubes of the torpedo launchers from 3 to 5, just like Ognevoi), followed by the improved fire control. Torpedo armament upgrades should be last, as ''Udaloi'' is primarily a gunboat, and usage of her torpedoes is situational. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Effective gunfighter that can serve as a line counter for gunnery oriented destroyers such as | + | * Has lethal HE shells that can burn accompanied by capable AP shells. | |
? | + | * Effective gunfighter that can serve as a line counter for gunnery oriented destroyers such as ''[[Fletcher]]''. | ||
? | * Fairly fast rate of fire with the same 130mm guns of her predecessors | + | * Fairly fast rate of fire with the same 130mm guns of her predecessors. | |
? | * Improved torpedo speed over predecessor | + | * Improved torpedo speed over predecessor. | |
? | * Still fast at her tier | + | * Still fast at her tier. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Sub-par concealment. | |
? | + | * Large for a destroyer. | ||
? | * Large for a destroyer | + | * Guns still have a good chance to be incapacitated, if not knocked out. | |
? | * Guns still have a good chance to be incapacitated, if not knocked out | + | * Torpedoes have shorter range than her predecessor, the ''Ognevoi''. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | ||
? | {{block|i|content= | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
+ | * '''Slot 2''': {{Propulsion Modification 1}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
+ | * '''Slot 4''': {{Steering Gears Modification 2}} | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}} | |||
+ | * '''Slot 6''': {{Main Battery Modification 3}} | |||
+ | ||||
+ | {{block|i|content=Captains who have one of the rare {{Engine Boost Modification 1}} upgrades '''and''' have the Sierra Mike ({{Sierra Mike|Size=18px}}) signal equipped are encouraged to replace the '''Propulsion Modification 1''' upgrade, as it extends the {{Engine Boost}} consumable duration by 50%, thereby allowing her to maintain a max speed of 45.4 knots for '''three minutes'''.}} | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | For Level 1, the best option to choose is Preventative Maintenance, as it will reduce the chance of module incapacitations; something that is critical for the survivability of Destroyers. Likewise, Priority Target is a good choice as well, as it can relay information to the Captain on how many enemies are targeting the ship. | |||
+ | ||||
+ | At Level 2, the best option to choose is Last Stand, as it still allows for engines and rudders to be functional even when incapacitated. This increases survivability, and stacks well with Preventative Maintenance. Adrenaline Rush is another good choice; it will increase rate of fire when the ship is under attack. | |||
+ | ||||
+ | Superintendent is a solid choice at Level 3, as it allows for more extra charges of consumables to be taken; which are always beneficial to have on hand. Other viable choices include Demolition Expert, to increase Fire Chance of HE Shells; or Basic Firing Training, to increase rate of fire of main artillery. | |||
+ | ||||
+ | For Level 4, the most dependable choice is Concealment Expert, to decrease the detection range of the ship and allow it to approach enemies undetected. Alternatively, Advanced Firing Training is a solid choice, as it increases the range of main artillery and stacks well with Basic Firing Training; or opt to choose Inertia Fuse for HE Shells, which increases the penetration of HE shells, and stacks well with Demolition Expert. | |||
+ | ||||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 2 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 3 | |
| Expert Loader = | | Expert Loader = | |||
| Aircraft Servicing Expert = | | Aircraft Servicing Expert = | |||
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| High Alert = 1 | | High Alert = 1 | |||
| Jack of All Trades = 1 | | Jack of All Trades = 1 | |||
? | | Expert Marksman = | + | | Expert Marksman =2 | |
| Torpedo Acceleration = | | Torpedo Acceleration = | |||
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
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| Inertia Fuse for HE Shells = 2 | | Inertia Fuse for HE Shells = 2 | |||
| Air Supremacy = | | Air Supremacy = | |||
? | | Advanced Firing Training = | + | | Advanced Firing Training = 2 | |
| Manual Fire Control for AA Armament = | | Manual Fire Control for AA Armament = | |||
| Radio Position Finding = 2 | | Radio Position Finding = 2 | |||
? | | Concealment Expert = 2 | + | | Concealment Expert = 3 | |
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''{{#var:ship_name}}'' can equip the following consumables: | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} '''or''' {{Defensive AA Fire}} | |||
+ | ||||
+ | Premium versions of all consumables are recommended, but captains who are strapped for cash should prioritize {{Damage Control Party II}} and {{Smoke Generator II}}. | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | |||
+ | ||||
+ | Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type 19 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | Captains should mount India Yankee ({{India Yankee|Size=18px}}) to decrease time to extinguish fires, mount November Foxtrot ({{November Foxtrot|Size=18px}}) to decrease reload time of consumables, and Sierra Mike ({{Sierra Mike|Size=18px}}) to increase ships maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone ({{Juliet Whiskey Unaone|Size=18px}}) to increase chance of causing flooding and Juliet Charlie ({{Juliet Charlie|Size=18px}}) to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) to increase fire chance to HE shells. | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | Hotel Yankee = | |||
+ | | Juliet Charlie = 3 | |||
+ | | November Foxtrot = 2 | |||
+ | | Zulu = 1 | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Delta = | |||
+ | ||||
+ | | India Yankee = | |||
+ | | November Echo Setteseven = 1 | |||
+ | | Zulu Hotel = 2 | |||
+ | | India Bravo Terrathree = | |||
+ | | Sierra Mike = 3 | |||
+ | | Victor Lima = 2 | |||
+ | ||||
+ | | Mike Yankee Soxisix = | |||
+ | | Papa Papa = 1 | |||
+ | | India X-Ray = 2 | |||
+ | | Equal Speed Charlie London = | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Dragon Flag = 2 | |||
}} | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
+ | File:OsmotritelnyStart2.jpg | |||
+ | File:OsmotritelnyTakesHits.jpg | |||
+ | File:OsmotritelnyLMChase.jpg|An enemy ''[[Leberecht Maass]]'' chases the Russian destroyer out of smoke with its' [[Ship:Consumables|Hydroacoustic]] Search consumable. | |||
+ | File:OsmotritelnyTorps.jpg | |||
+ | File:OsmotritelnyBorrowsSmoke.jpg|''Udaloi'' borrows smoke from an enemy ''[[Shiratsuyu]]''. | |||
+ | File:OsmotritelnyYugumo.jpg | |||
+ | ||||
+ | </gallery> | |||
? | + | |History=<!-- write text below --> | ||
===Specifications=== | ===Specifications=== | |||
? | :2,370 tons displacement, standard | + | :2,370 tons displacement, standard | |
? | :116.2m length | + | :116.2m length | |
? | :12m beam | + | :12m beam | |
:4.15m draft | :4.15m draft | |||
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====Performance==== | ====Performance==== | |||
? | :40 knots | + | :40 knots | |
:5,213 nautical miles | :5,213 nautical miles | |||
====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
? | :Six (3x2) 130mm guns | + | :Six (3x2) 130mm guns | |
=====Anti-Aircraft===== | =====Anti-Aircraft===== | |||
? | :Four (2x2) 37mm guns | + | :Four (2x2) 37mm guns | |
? | :Twelve (6x2) 20mm guns | + | :Twelve (6x2) 20mm guns | |
=====Torpedoes===== | =====Torpedoes===== | |||
? | :Nine (3x3) 533mm torpedo tubes | + | :Nine (3x3) 533mm torpedo tubes | |
? | ||||
? | ||||
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
? | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | + | </gallery> | |
+ | ||||
+ | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> |
Revision as of 10:57, 2 June 2018
130 mm/55 on a B-2-U mount3 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.03 km. |
Maximum Dispersion105 m. |
HE ShellHE-46 |
Maximum HE Shell Damage1,900 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity900 m./s. |
HE Shell Weight33.4 kg. |
AP ShellSAP-46 |
Maximum AP Shell Damage2,600 |
Initial AP Shell Velocity900 m./s. |
AP Shell Weight33.5 kg. |
533 mm Triple 1-N3 х 3 pcs. |
Rate of Fire0.78 shots/min. |
Reload Time77 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-49M |
Maximum Damage14,600 |
Torpedo Speed66 knot |
Torpedo Range8.01 km. |
130 mm/55 on a B-2-U mount3 х 2 pcs. |
. . . Average Damage per Second36.9 |
. . . Firing Range5.19 km. |
37 mm 66-K mount2 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range3.51 km. |
12.7 mm DShK on a DShKM-2B mount7 х 2 pcs. |
. . . Average Damage per Second35.7 |
. . . Firing Range1.2 km. |
Maximum Speed40 knot |
Turning Circle Radius610 m. |
Rudder Shift Time7.5 sec. |
Surface Detectability Range8.92 km. |
Air Detectability Range3.24 km. |
Udaloi — Soviet Tier IX destroyer.
The most advanced Soviet destroyer among those designed before 1941 (Project 35). Udaloi was large in size and could run at a very high speed for this type of ship. In terms of the power of her main guns, she outclassed most of her foreign counterparts.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
|||||
Slot 5 |
|||||
Slot 6 |
Player Opinion
Performance
What can be said as an Ognevoi, Kiev and Tashkent facemelting, the Udaloi is a fairly newer shift in Russian destroyer ergonomics. Sporting dual mounts in the same AB-X layout and fairly decent torpedoes, the destroyer leans to more of her guns than to her torpedoes which is used for harassing runs to scare off, if not outright severely damage, the occasional player that does not know any better or was too careless. Due to this, the Udaloi can repeatedly kite ships that have a hard time beading on her due to the fast speed she can reach and as a destroyer that leans on guns more than their torpedoes, she can be an effective counter to Fletchers or Yugumos in the thick of melee or in range gunnery duels. An interesting thing about this destroyer is that her AA suite when fully kitted is fairly equivalent to a light cruiser's.
However, she is not without her drawbacks. Similar to her Russian predecessors her torpedo speed leaves something to be desired and the detection rating of the ship itself is quite poor for a destroyer. Her maneuverability is also lacking, but this can be compensated for with the appropriate upgrades (see below).Pros:
- Has lethal HE shells that can burn accompanied by capable AP shells.
- Effective gunfighter that can serve as a line counter for gunnery oriented destroyers such as Fletcher.
- Fairly fast rate of fire with the same 130mm guns of her predecessors.
- Improved torpedo speed over predecessor.
- Still fast at her tier.
Cons:
- Sub-par concealment.
- Large for a destroyer.
- Guns still have a good chance to be incapacitated, if not knocked out.
- Torpedoes have shorter range than her predecessor, the Ognevoi.
Research
Optimal Configuration
Upgrades
The recommended upgrades for Udaloi are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Propulsion Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3
Captains who have one of the rare Engine Boost Modification 1 upgrades and have the Sierra Mike () signal equipped are encouraged to replace the Propulsion Modification 1 upgrade, as it extends the Engine Boost consumable duration by 50%, thereby allowing her to maintain a max speed of 45.4 knots for three minutes.
Commander Skills
For Level 1, the best option to choose is Preventative Maintenance, as it will reduce the chance of module incapacitations; something that is critical for the survivability of Destroyers. Likewise, Priority Target is a good choice as well, as it can relay information to the Captain on how many enemies are targeting the ship.
At Level 2, the best option to choose is Last Stand, as it still allows for engines and rudders to be functional even when incapacitated. This increases survivability, and stacks well with Preventative Maintenance. Adrenaline Rush is another good choice; it will increase rate of fire when the ship is under attack.
Superintendent is a solid choice at Level 3, as it allows for more extra charges of consumables to be taken; which are always beneficial to have on hand. Other viable choices include Demolition Expert, to increase Fire Chance of HE Shells; or Basic Firing Training, to increase rate of fire of main artillery.
For Level 4, the most dependable choice is Concealment Expert, to decrease the detection range of the ship and allow it to approach enemies undetected. Alternatively, Advanced Firing Training is a solid choice, as it increases the range of main artillery and stacks well with Basic Firing Training; or opt to choose Inertia Fuse for HE Shells, which increases the penetration of HE shells, and stacks well with Demolition Expert.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★★ |
|
|
|
|
|
|
2 |
★ |
★ |
★★ |
|
|
|
★★ |
★★★ |
3 |
★ |
★★ |
|
|
★★ |
★★★ |
★★ |
★ |
4 |
|
|
★★ |
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Udaloi can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost or Defensive AA Fire
Premium versions of all consumables are recommended, but captains who are strapped for cash should prioritize Damage Control Party II () and Smoke Generator II ().
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Udaloi with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Captains should mount India Yankee () to decrease time to extinguish fires, mount November Foxtrot () to decrease reload time of consumables, and Sierra Mike () to increase ships maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone () to increase chance of causing flooding and Juliet Charlie () to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima () and India X-Ray () to increase fire chance to HE shells.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
|
|
★★ |
★★ |
|
|
★ |
★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
An enemy Leberecht Maass chases the Russian destroyer out of smoke with its' Hydroacoustic Search consumable.
Udaloi borrows smoke from an enemy Shiratsuyu.
Historical Info
Historical Gallery
References
- [1]:Russian Wikipedia page on the Project 35 destroyers